Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => Ark: Survival Evolved Admins => Topic started by: Jamoe on February 02, 2016, 03:24:19 PM

Title: Ark - Unforgiving
Post by: Jamoe on February 02, 2016, 03:24:19 PM
Speaking with Sith earlier today and I thought it worth discussing the issue of younger players a bit more.

As easy as it was to damage other players structures in minecraft it was also fairly easy to repair. Ark on the other hand is incredibly unforgiving.

If you agro near everyone's pets they will come to your aid and they could end up dead. The amount of time it can take to track down and tame things makes this really painful

If you accidentally damage a structure (agro to near a base or just demolish the wrong thing) and take out some support  you could bring down big chucks of a building. Destroying containers and possible loosing anything stored within them.

As a player around other peoples stuff I'm always super careful, even then it's not always worked out. But I fear younger players (< 10) will be less thoughtful/careful.

Perhaps anyone who has a minor on the server should also be responsible for any damage done. I'd even suggest that they need to be on at the same time although I don't think that's practical and probably hard to enforce.

I don't have a strong opinion here, I just think it needs some discussion.
Title: Ark - Unforgiving
Post by: Jamoe on February 02, 2016, 03:25:25 PM
Another option is that minors are put into their own tribe :) lord of the flys style
Title: Ark - Unforgiving
Post by: SithAfrikaan on February 02, 2016, 03:48:43 PM
To further some points, for example, delanvital logging in today only to see half his hut is gone and his store boxes were obv's busted, he didnt even know that stuff could get attacked while away, but it was likely someone near him getting in a fight that triggered it... His stuff is gone and his house is bust, and its a case of if no one was about besides whoever aggro'd who can say what happened?

I mean thats an example of insanely low level gear, nothing to be upset about, but some of the more established bases, or established pets, and it becomes a question of time invested that can be so painful to log in and find out you've lost...
Without pointing fingers although I obviously am here, this is an example of a no explanations deaths:
(http://puu.sh/mTang/056bfef6ca.jpg)
I've no idea whos dino's those are but its clear Brian got in trouble and some tames paid the price... but like I say without being there, just seeing the spam come up, its hard to know, and worse for whoever logs in and sees their dino's are gone...

Just some of my thoughts I echoed to jamoe this morning
Title: Ark - Unforgiving
Post by: Grimnar on February 02, 2016, 06:01:12 PM
Well just found a little problem.

Brian (Kings son) played this afternoon/evening on his own (yesterday he played with his uncle Duvel). But i noticed him on his own on TS with rogue and his friends.
Then when i went into the game and checked the logs that he just got one of Snokio his mammoths killed and then quickly after logged out of the game and joined the afk channel on TS.

I can't really say what happend, but as most of us already seen him ingame when Duvel aint there we can all have a certain guess that he just did what he wanted without asking, and this time Snokio pays the price with loosing one of his mammoths.
I don't even know how old Brian is, but it really feels as he is just aloud on the server without someone watching him and the only one that has some input towards him in the game is when Duvel is online.


I don't really know what to do etc. I am not really good with kids and have no clue on how to handle them.
Title: Ark - Unforgiving
Post by: Galatoni on February 02, 2016, 06:58:58 PM
I few a few days off gaming and look what I come back to ;)

In all seriousness though - the game is hard enough as it is without others making it more so. I'm not sure how this is going to be policed though. Are there any server side mods that can assist at all - I fail to see how though.
Title: Ark - Unforgiving
Post by: Liberator on February 03, 2016, 01:05:05 PM
It's tricky....

I'm a bit worried about some people maybe getting curious, using the beds to teleport around and inadvertently destroying some of the advanced builds and tames out there as well. It would be nice if there was a tier system within the tribe that allowed locking levels of assets and portals, but I can't see any advanced admin server side mods out there.

I think that the rule that our younger players (that are not allowed on comms) need to be accompanied by an appropriate adult sponsor until it has been proven that they have shown a healthy respect of the rules.

Sponsor = Community members that have requested access to the server for  a younger relative, as a sponsor they are responsible for that player  and should ensure that their activities are monitored and as always have a respect  for the server rules based on the dMw ethos.



Maybe a few basic rules to live by in the meantime and an MOTD to point out that they should be read, same as our other servers,

Here are my initial thoughts, I have marked the sponsor bit in red as a possible suggestion.





This is a persistent server and consequences are final and potentially fatal to offline players. Losses are inevitable but the risk can be reduced. As a tribe member you must follow these basic rules and courtesies.

Common Rules



Private Locations



Communal areas




*Sponsor = Community members that have requested access to the server for  a younger relative, as a sponsor they are responsible for that player  and should ensure that their activities are monitored and as always have a respect  for the server rules based on the dMw ethos.
Title: Ark - Unforgiving
Post by: Penfold on February 03, 2016, 01:19:24 PM
Excellent post as always Lib.

There's been more trouble. I logged off and came back 30 mins later to see half of lil-Ninj's wooden fence gone and all the animals there. Brian mentioned he saw an alpha earlier so it may well have been that. There's certainly not one there now.

I totally agree with all you say Lib (a rarity in itself ;-) . Ultimately it's not up to me as games are left to their own GL and admins but you guys should consider it.

I can't see it being an issue.
Title: Ark - Unforgiving
Post by: Jamoe on February 03, 2016, 03:10:18 PM
Dito what Pen said, great work Lib.

My only adjustment might be when a base covets a unique resource. Our cave fortress for example is the only access to an artefact. Everyone has a right to access that so I would waver they need to seek permission.
Title: Ark - Unforgiving
Post by: Liberator on February 03, 2016, 03:23:07 PM
Quote from: Jamoe;410004Dito what Pen said, great work Lib.

My only adjustment might be when a base covets a unique resource. Our cave fortress for example is the only access to an artefact. Everyone has a right to access that so I would waver they need to seek permission.

Unless we class those as community events as we did with certain elements of MineCraft. In which case we would all be around to manage it. One cave out of many.

But that also comes under the "open invitation" as a right of access only, if you want that.
Title: Ark - Unforgiving
Post by: SithAfrikaan on February 03, 2016, 09:38:27 PM
Quote from: Jamoe;410004Dito what Pen said, great work Lib.

My only adjustment might be when a base covets a unique resource. Our cave fortress for example is the only access to an artefact. Everyone has a right to access that so I would waver they need to seek permission.

woah there bro, lets hold some training sessions for whats involved inside of that cave, we've not seen the artifact for ourselves even, who knows what can be dragged up the shaft (sic) and into our base's cavern...

Also, AWESOME post Lib, well written!