Dead Men Walking

Old Server Admin Section => Game Admins => Archived Topics => Ark: Survival Evolved Admins => Topic started by: SithAfrikaan on February 29, 2016, 07:08:14 PM

Title: Another mod worth looking at
Post by: SithAfrikaan on February 29, 2016, 07:08:14 PM
Hey dudes,
Not much to say, I've just been exploring this mod a bit to see what it offers, and while the pvp servers I've been playing on have been horrible in the pvp sense, the mod itself, which was awarded the community spotlight, in the latest digest, is actually pretty interesting, it seems to expand a lot of the stuff that we all enjoy about ark, and takes away some of the things that make the game silly/ or pvp focused like explosives which are literally useless to us...

have a look at http://steamcommunity.com/sharedfiles/filedetails/?id=504360469&searchtext= (http://steamcommunity.com/sharedfiles/filedetails/?id=504360469&searchtext=)

I'm not sure what's involved in crossing over to something like this, but I think in terms of keeping the game fresh it might be something worth looking at, or just looking at for expanding your own ideas anyway.

Obviously I'm looking at all these things, because unfortunately, the game at lvl 70 + at least on our server seems stagnant, no challenge and I hate to say it, boring... That's why I've been heading off into the wild so to speak to see what else is out there.

Let me know what you guys think, otherwise join me in some Survival of the fittest some time, anything!

:D
Title: Another mod worth looking at
Post by: SithAfrikaan on March 07, 2016, 09:24:13 PM
Hi Oldie!

herewith what I'd like the experimental admin server to start off with
MOD is this one that I linked in this thread the PRIMITIVE + mod
the initial settings I'd like a mirror of our current server with a few exceptions
them being:
DifficultyOffset 1.0  (which as I understand it means a difficulty value of 4 which allows for a maximum creature level of 120)
HarvestHealthMultiplier 1.5 (so that yields are higher from harvesting to counter the increased difficulty)
PlayerCharacterWaterDrainMultiplier 0.5 (slower drain of thirst since its an inconvenience not a matter of skill)
PlayerCharacterFoodDrainMultiplier 0.5 (same as above)

I hope that makes sense, first timer here :D

And any admins that want to amend or think of changes please post here, otherwise jump in and have a look
Remember new engrams associated with the mod show at the bottom of the engram list, below the standards, and some items like the saw mil have their own engrams associated with them, much like mortar and pestle etc...

Thanks for the oppertunity to try something Oldie and other admins :D
Title: Another mod worth looking at
Post by: Snokio on March 08, 2016, 07:52:40 AM
Would love to have a look at this, I will download the mod over night and have a looky.

Sent from my SM-N910F using Tapatalk
Title: Another mod worth looking at
Post by: Galatoni on March 08, 2016, 08:38:08 AM
The difficulty is brutal. But it definitely encourages team play and focused effort. I think it'll be worth a test play.
Title: Another mod worth looking at
Post by: SithAfrikaan on March 08, 2016, 09:01:30 AM
Quote from: Snokio;411287Would love to have a look at this, I will download the mod over night and have a looky.

Sent from my SM-N910F using Tapatalk

great cant wait to hear your thoughts man!
Title: Another mod worth looking at
Post by: Galatoni on March 11, 2016, 08:42:02 AM
Has anyone else had chance to try it yet? I'm quite eager to give it a bash with a few more people.
Title: Another mod worth looking at
Post by: OldBloke on March 11, 2016, 09:22:34 AM
I'll be (hopefully) getting a server up tomorrow for this :)
Title: Another mod worth looking at
Post by: Galatoni on March 11, 2016, 09:28:59 AM
Quote from: OldBloke;411406I'll be (hopefully) getting a server up tomorrow for this :)

Thats great. Thanks for the update :)
Title: Another mod worth looking at
Post by: SithAfrikaan on March 11, 2016, 02:27:21 PM
Quote from: OldBloke;411406I'll be (hopefully) getting a server up tomorrow for this :)

Thanks OB really looking forward to it :D
Title: Another mod worth looking at
Post by: OldBloke on March 12, 2016, 08:00:08 PM
Server starts but not visible yet as some ports need to be opened. I'll investigate tomorrow.
Title: Another mod worth looking at
Post by: SithAfrikaan on March 12, 2016, 09:07:07 PM
Just seen your reply, thanks Oldie :D
Title: Another mod worth looking at
Post by: OldBloke on March 13, 2016, 11:48:52 AM
Quote from: OldBloke;411447Server starts but not visible yet as some ports need to be opened. I'll investigate tomorrow.

Server up with Sith's proposed changes to config :D

DeadMenWalking2

Password: test4dmw

Not whitelisted.

I've left the save file in place so you can see what changes - my Argie was with me but my Dilos were gone!

I'm around tonight but away all next week. Whitey will, I'm sure, help if anything needs tinkering with.
Title: Another mod worth looking at
Post by: Galatoni on March 13, 2016, 11:59:51 AM
Awesome. Thanks a lot!
Title: Another mod worth looking at
Post by: Grimnar on March 13, 2016, 12:33:33 PM
I might be doing something wrong but i can't find that server online?
Title: Another mod worth looking at
Post by: OldBloke on March 13, 2016, 12:40:27 PM
Quote from: Grimnar;411471I might be doing something wrong but i can't find that server online?

Show passworded servers, maybe.

And remember to select the Total Conversion - bottom right.
Title: Another mod worth looking at
Post by: OldBloke on March 13, 2016, 12:44:51 PM
Server status ...

https://arkservers.net/server/77.108.135.2:27030
Title: Another mod worth looking at
Post by: SithAfrikaan on March 13, 2016, 01:04:26 PM
Quote from: OldBloke;411474Server status ...

https://arkservers.net/server/77.108.135.2:27030

Wow thanks so much OB can't wait to get on and have a look around!
Title: Another mod worth looking at
Post by: SithAfrikaan on March 13, 2016, 01:37:22 PM
Ok, so, I have no idea how its doing this, but the mod has literally run on the same data as our other server? It's not a fresh start?
But the mod is definitely running since, stuff is there... but... I'll takea couple screenshots to explain, I don't know whats going on lol!
(http://puu.sh/nEZmu/8b142816cb.jpg)
(http://puu.sh/nEZoh/7cfe83fef2.jpg)
(http://puu.sh/nEZpA/c2a6fb8d28.jpg)
The obvious first thing to spot is of course, that I'm in the cave with all my tamed dinos lol, and that technically speaking everything has loaded in as intended except for the fact that the base is as is, including the metal structures etc,
Not sure if it was intentional or what? I thought it'd be fresh start to test but I'm not sure, if admins want to mess about from the established point that's fine, but its already taking out some of that core experience I want people to experience and have fun with...

Let me know if I buggered something on my side!
Title: Another mod worth looking at
Post by: OldBloke on March 13, 2016, 01:45:57 PM
You missed this bit :D

Quote from: OldBloke;411469... I've left the save file in place so you can see what changes - my Argie was with me but my Dilos were gone!

The large storage boxes, for example, are now shelves with a pot located centre.
Title: Another mod worth looking at
Post by: SithAfrikaan on March 13, 2016, 01:58:30 PM
Quote from: OldBloke;411478You missed this bit :D



The large storage boxes, for example, are now shelves with a pot located centre.

You are absolutely right sir I did not see that message :D
So it is safe to do as we like since its not tied to the other server by some kind of umbilical cord?
Title: Another mod worth looking at
Post by: OldBloke on March 13, 2016, 02:00:16 PM
Quote from: SithAfrikaan;411479... So it is safe to do as we like since its not tied to the other server by some kind of umbilical cord?

Absolutely. 2 completely distinct instances.
Title: Another mod worth looking at
Post by: Galatoni on March 13, 2016, 08:36:06 PM
OK. I've played a few minutes of this. Just from the few pieces i've looked at in detail, i'm already sold. The way I see it things, I'm going to be setting up a smithy or something :D
Title: Another mod worth looking at
Post by: SithAfrikaan on March 14, 2016, 09:31:44 PM
Screenshot from the Valhalla map (which might actually be to big, but goddam it looks awesome)
(http://puu.sh/nGtz0/3af8497c9f.jpg)
Title: Another mod worth looking at
Post by: BrotherTobious on March 14, 2016, 09:38:30 PM
Wow that does look impressive!
Title: Another mod worth looking at
Post by: Galatoni on March 15, 2016, 07:32:29 AM
Well mod aside - that map looks amazing! Can't wait to have a go. My chief concern is the amount of RAM it may require. Especially for a reasonable player base.
Title: Another mod worth looking at
Post by: Snokio on March 15, 2016, 11:03:05 PM
Is valhalla map an independent mod? I'm sure I have seen it on the server list a few times

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Title: Another mod worth looking at
Post by: SithAfrikaan on March 17, 2016, 08:58:38 AM
Quote from: Snokio;411548Is valhalla map an independent mod? I'm sure I have seen it on the server list a few times

Sent from my SM-N910F using Tapatalk

It's just a map, so a server running the mod, would just load it as to whichever map the server is loading. I think... :eyebrow:
Title: Another mod worth looking at
Post by: SithAfrikaan on March 25, 2016, 09:16:50 PM
So if there's no movement on this, can we at the least get the dino levels upp'd just to add a little spunk or something to the game? I'm hearing more and more people are pushing the lvl 70 mark now, how does everyone else feel?

Yes I've obviously been just buried in Survival of the Fittest, but the break and the challenge has been worth it, especially since some new content is on its way to Vanilla Ark, and I would really love it to not be a cake walk...
Title: Another mod worth looking at
Post by: Galatoni on April 07, 2016, 07:32:30 AM
Shameless, unadulterated bump.
Title: Another mod worth looking at
Post by: OldBloke on April 07, 2016, 09:12:36 AM
Quote from: Galatoni;412070Shameless, unadulterated bump.

Suggestion ...

Grim and his admins jump on TS, discussion, decision. Move forward :D
Title: Another mod worth looking at
Post by: Grimnar on April 07, 2016, 01:28:59 PM
I am just going to say what popped up in my mind,

The admins that are currently playing know that we will have a chat on how to go forward after we done the brood mother fight.
We are all working towards that and waiting for 3 of our regular players to return from holiday / work trip.
To then pick a date and time with the admins that are currently playing the game and know what is going on within the tribe.


As soon as that is done, there will be room on how to move forwards from that point on. Untill then it is just looking around what is available to us and if it would work for our little player group etc. etc.
Title: Another mod worth looking at
Post by: Snokio on April 07, 2016, 02:50:36 PM
Just a quick question, I tried to join the test server a week or so back  to have s look at the mods but couldn't see it with pw ticked, has it been taken down?

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Title: Another mod worth looking at
Post by: OldBloke on April 07, 2016, 03:02:23 PM
Quote from: Snokio;412077... has it been taken down?

No. But it does need an update or two.

I'll sort it this weekend.
Title: Another mod worth looking at
Post by: Galatoni on April 07, 2016, 10:58:18 PM
Aye. This is a good idea. Should we organise a time? I've been putting in overtime at work so I've not been on as much as I'd like. As always, I'll make time if I at all can.

Quote from: Grimnar;412076The admins that are currently playing

Just noticed there was a lot of "the admins that are currently playing" in your post. I'm to assume that this means that a consensus has been reached among the currently playing guys and you'll let us know what that is when you've done the brood mother?

Is there is an issue regarding what the currently playing admins are doing compared to those that "aren't"? I'd just like to point out that me and Sith put some time in to do some research about some of the mods and features in order to try and eke out the end game in the little time that I have for gaming. If I've got the wrong end of the stick here, I apologise. I'm just concerned that an 'us and them atmosphere' is developing.
Title: Another mod worth looking at
Post by: OldBloke on April 11, 2016, 07:04:16 AM
Quote from: OldBloke;412080No. But it does need an update or two.

I'll sort it this weekend.

Test server is back.
Title: Another mod worth looking at
Post by: SithAfrikaan on April 12, 2016, 07:37:35 AM
Quote from: OldBloke;412153Test server is back.

Thanks Oldie!
Title: Another mod worth looking at
Post by: Galatoni on April 20, 2016, 07:26:59 PM
Firstly, let me apologise for not being connected. I've had a lot of stuff to deal with at home. Not least of all a teething littlle one that has (quite often) meant i've had to pause a game to come away. Things are beginning to settle down and I hope over the next few days things will start returning to normal for the house... hopefully.

I don't know if things really look off in terms of settings for the test server, did we come to a decision regarding the other low-tech mod or higher overall difficulty? Brood mother aside (which i'll be trying to help with) it would be nice to get back into Ark, hopefully with the higher difficulty. Server admins will already have their plate full keeping on top of the ever releasing patches for the main game. Is it worth taking a look at this test server and seeing if a number of us like it?
Title: Another mod worth looking at
Post by: Penfold on April 21, 2016, 02:58:14 PM
I think a decision probably needs to be made guys. It's been two months now and we're still losing players.

The patches are thankfully giving some new content and help keep it ticking over but ultimately we're going to have to step up or the server will implode. I think if you look at the active player list it's crashed from a peak of something like 29 to probably 8 or 9.

I'm also going to feed back some comments I've had over the last few days from two sources - don't shoot the messenger...

More than one person has told me they've felt 'belittled' on the server. This has related to their builds and or their planned tames of low level animals. For example, one person was planning on taming a bird - quite low level 8 or 9 and basically was told that it was pointless and hardly worth the effort. He felt that people were openly scornful and he was hurt by it. Similarly there was negative comments relating to someone's base.

There's always going to be a vast gap between the low and high levels and what they're doing but I ask you to please bear with the less levelled players we do have. It may be tiresome to keep answering questions for help but, sorry, that goes with the turf of being an admin. It should go without saying that No one should be made to feel inadequate or mocked for what they're doing on the server. People can only commit X amount of time to a game and it may be a fraction of yours.

I know we've lost one person because of this and I think we may have just lost another in the last few days because of it. Sorry.

Not sure why it's me getting the PM's/VC's over it and others may also have had them(?). Presumably they come to me due to my wider role in the Community. Anyway food for thought please.  

Thanks.
Title: Another mod worth looking at
Post by: Galatoni on April 21, 2016, 09:25:14 PM
This is really sad to here. But haemorrhaging players at such a rate then something should be done. I've already given my thoughts on the situation so I'll not repeat them. But certainly the idea of a player being belittled over something thats 'hardly worth the effort' says something about the difficulty.
Title: Another mod worth looking at
Post by: Snokio on April 23, 2016, 03:34:23 PM
Bit shocked to hear that Pen, I have not heard/noticed anything of that nature.

My only little concern is that when a new player joins, they sometimes get given a helping hand by giving them lots of equipment/resources (which is very thoughtful and kind - not to be knocked) but I think slightly ruins the players game of progression, learning and discovery and ultimately turns them off the game).

With regards to player Base,  I know Grim has some plans / thoughts on server wise. But we have to remember this is a beta game with annoying bugs, a small-ish map and a closed server. I know a few people who have tried this and it's just not for them.

Maybe we need some basic rules for new players such as:

If you need help, please ask.
Don't supply new players with higher ranked gear.
Don't provide advise about leveling on Dinos or which to go for (e.g. the bird lvl advise or getting them a lvl 29 Spino when they have just joined).
Let them plant their base where ever they seem happy with.

Etc.

So do we look externally, do we dare go on steam forums and 'advertise' there?

Just me thinking out loud







Sent from my SM-N910F using Tapatalk
Title: Another mod worth looking at
Post by: Grimnar on April 23, 2016, 08:28:56 PM
At the moment we got 8 to 10 players playing this game on our server.

People are getting bored for several reasons, some are valid other reasons are not.

Things are being put on my shoulders to fix some problems that i just can't fix.


People own minds, i can't help with that, i aint the best social member and not the easiest to talk to, am someone that makes his choices very quick and most of the time keeps with them.



People want something more challenging to do in game, while there is some stuff to do (not much). I don't see some of them going for something like that. they just stay away or let others do it.
If something is asked for and it takes some people to long for something to happen while they don't have a clue on what is going on, they are going mental... but instead of stepping in, leave it to others.


Server stuff:
Current server, has 8/10 people playing.
Current setting: 0 (lvl 30 dino's)

What am i waiting for, as should all the players, is the end fight with the spider boss. This is said many times before but somehow people havn't noticed or they just read/hear what they want.
Also since last admin chat on ts (4 admins present) was decided to tame 1 Giga with the tribe just before or after the boss fight, to be done with that dossier and keep some peace in some minds about their area of operations.


Those things where planned, and then postponed as more and more people couldn't make it on those days, so yeah it is going to take another few weeks.


After the fight:
When the 2 main events are completed for at least the majority of the tribe i will ask the server admins to change the server setting to max (lvl 120 dino's)

This doesn't really do much as people will adjust quick enough to some higher lvl stuff but alpha's are going to be a big thing if we don't adjust their settings.



Test server:
Currently has an old save running, with a primitive mod on it. This has been asked for, but i havn't really seen any admin testing it. Myself got to level 10 and was needed at the normal server again and havn't been back since. (was 2/3 weeks ago)

Although the idea is good etc. I don't see it working.
As it means we have to make a second server, which is running a mod or two and most likely a different map. This will kill the game for dMw.
As people will split up and get faster bored as there is no one to play/help etc. As a few of our players won't leave what they have done on our current server.

Also we can't force the whole tribe to start over from scratch as people invested to much time in what they have done now etc.
I know there are a few that don't mind starting from lvl 1 again, but even for myself some will rethink that as soon as they done it.



Making the server open for other people to play on:
I don't really like that idea, with the next few things popping up in my head:

We play on a pvp server, which means other people can just raid and loot etc.
Getting them all in the tribe is almost undoable and will still lead to raiding and looting other players their stuff. (counts also for a pve server)
Admins can't govern the server anymore as there is to much going on without us being able to find out or to react etc.
Title: Another mod worth looking at
Post by: Penfold on April 24, 2016, 10:19:33 AM
Quote from: Snokio;412387Bit shocked to hear that Pen, I have not heard/noticed anything of that nature.

I think some of it is due to language barriers, some of it is down to the banterous nature and some is people overreacting tbh.

We all quite happily take the pee out of each other as it's part out of way but I guess some are less used to it.

Anyways.

I'm not sure about the future and actually am not sure we can solve it.  Doing the big tame and Bloodmother would be great but it could be the game's swan song. I'm still enjoying it - especially the team stuff....
Title: Another mod worth looking at
Post by: SithAfrikaan on April 24, 2016, 10:08:38 PM
I don't currently play on the test server, because I don't feel there is anything to test, just saying, I mean, I pushed that the admins give it a shot and see what they think, I'm obviously for it.
I think the bullying/whatever is really sad to hear, I enjoyed taming low level birds etc with lil'ninj quite often, however that is now weeks(months?) ago.
I'm a prime example of not being active at the moment due to lack of content, and also travel(IRL).

I don't want to see the server die, but I'm not going to play the game as a job. I loved playing as a community but logging on and finding out that something planned as a team had been achieved solo (that first Giga tame) just deflated my team spirit for future plans.

A way forward for me would be to leave the server as is, and re-evaluate once Ark is out of alpha, and potentially wipe the server as part of a launch party. I can't honestly say shaking things up or splitting the community is the right thing to do at all, especially since people do have so much time invested in their builds.
Title: Another mod worth looking at
Post by: SithAfrikaan on April 24, 2016, 11:08:06 PM
And as a further note, following the news coming out of PAX
Can we please load that map for the test server OldBolke?? It's called "the center" it's considered 100% complete, is bigger and better than the current map and is going to be officially supported by ARK...

Hopefully you get this message? This topic has derailed somewhat.
Would really like to get in and give it a go.
Title: Another mod worth looking at
Post by: SithAfrikaan on April 25, 2016, 10:15:51 PM
Just wanted to pop this video in here for those interested in a quick look at what this map is like:
[video=youtube;gpf0j_NVO3Y]https://www.youtube.com/watch?v=gpf0j_NVO3Y[/video]
Title: Another mod worth looking at
Post by: Liberator on April 26, 2016, 11:03:25 AM
Ooh, me like.
Title: Another mod worth looking at
Post by: OldBloke on April 26, 2016, 11:08:46 AM
I have spoken with Sith and have agreed to set up the test server as a fresh install running the 'The Center' map.

I do this purely for you guys to test as this map will shortly be 'official'. It makes sense for you guys to have experience of it should it feature in your future plans for the community.
Title: Another mod worth looking at
Post by: Galatoni on April 26, 2016, 12:30:47 PM
Awesome!
Title: Another mod worth looking at
Post by: Jamoe on April 26, 2016, 01:46:50 PM
Very nice :) I think I've purged myself of Ark enough now to give it another crack.
Title: Another mod worth looking at
Post by: Penfold on April 26, 2016, 02:03:34 PM
Sounds great.
Title: Another mod worth looking at
Post by: Snokio on April 26, 2016, 05:24:35 PM
It does looks nice! I still have a 1.7gb d/l on a the workshop mods but hope to join and have a look sometime in 2 months and 1 week, 23 days, 14 hours 53 minutes and 12 seconds.
Title: Another mod worth looking at
Post by: Grimnar on April 27, 2016, 09:44:19 AM
Played a bit with the mod, but there is something wrong with it, at lvl 10 i am able to learn an industrial forge and the riot helmet (you need to be lvl 40 to finally get it, but still that should not be in there or should it?)
Title: Another mod worth looking at
Post by: Galatoni on April 27, 2016, 11:26:36 AM
Unfortunately there are bugs related to when the game is loaded and played on top of an existing save. I'm assuming the database is corrupted because of the vanilla items and things being removed. There is a good chance that the item id's that are normally used for the items are incorrect, and therefore other items are being used in their place.
Title: Another mod worth looking at
Post by: OldBloke on April 28, 2016, 07:25:40 AM
Quote from: OldBloke;412442I have spoken with Sith and have agreed to set up the test server as a fresh install running the 'The Center' map.

Up 'n' running. Fill ya boots :D
Title: Another mod worth looking at
Post by: Galatoni on April 30, 2016, 05:06:17 PM
Had a look last night (and had a tour on my own local server as well). The islands provide a reasonable amount of isolation. As to be expected by an officially supported map, its both beautiful and well constructed. Lovely.

I had a play briefly. It's harder alright - just as I wanted :) So certainly no complaints from me. I was hoping we could potentially give the primitive mod a spin if people agree.

QuoteLATEST ANNOUNCEMENTS
There are now official ARK servers for Primitive Plus! Keep in mind the mod is still a work in progress. Come by and create a new survivor (while the land is plentiful :) )
...
QuoteIt will become important to branch out and make expand your network because of individual specializations and an economy that supports supply & demand. While there will be a 'general' speciality, it won't allow you to enjoy the more advanced nature of specialization. Primitive+ is not necessarily meant for an offline or single player experience due to this fact. However, many people enjoy it in a single player experience.
- From their official mod page

Long story short, I think it'll provide a means for teamwork as well as community amongst people as they gain levels. No single person can master everything needed to build a really thriving community (though they can cut out a living for themselves, even on their own. What do people think about this?
Title: Another mod worth looking at
Post by: SithAfrikaan on May 04, 2016, 03:55:50 PM
Quote from: Galatoni;412589Had a look last night (and had a tour on my own local server as well). The islands provide a reasonable amount of isolation. As to be expected by an officially supported map, its both beautiful and well constructed. Lovely.

I had a play briefly. It's harder alright - just as I wanted :) So certainly no complaints from me. I was hoping we could potentially give the primitive mod a spin if people agree.


...

- From their official mod page

Long story short, I think it'll provide a means for teamwork as well as community amongst people as they gain levels. No single person can master everything needed to build a really thriving community (though they can cut out a living for themselves, even on their own. What do people think about this?

It would be really nice Oldie :D
Title: Another mod worth looking at
Post by: OldBloke on May 04, 2016, 04:17:44 PM
Quote from: SithAfrikaan;412741It would be really nice Oldie :D

I'm not sure what's being requested now :blink:

Do you want both 'The Center' and 'Primitive+' on the test server?
Title: Another mod worth looking at
Post by: SithAfrikaan on May 04, 2016, 04:34:28 PM
Quote from: OldBloke;412742Do you want both 'The Center' and 'Primitive+' on the test server?
Yes exactly, since the map is called, the mod just loads as normal like before I think?

Also, I think if there's just one setting that needs  tweaking, I'm not sure what its set to in the ini at the moment its:

"HarvestAmountMultiplier" it needs to be higher than what it is atm, if it's 1.0 then 1.5 or even 2.0 would be fine, at the moment it's not harvesting anything from the ground near what it should.

Thanks so much with the efforts for the test server Oldie, I've just got back from america and am already in it having a snoop, have you had a look?
The map is literally breath taking!

Thanks again!
PS: I spawned in to this view:
(http://puu.sh/oG1j1/b577d6970b.jpg)
Title: Another mod worth looking at
Post by: Whitey on May 07, 2016, 09:46:04 AM
Test server updated to 240.4
Title: Another mod worth looking at
Post by: Whitey on May 07, 2016, 04:50:20 PM
Primitive Plus is now running on the test server.  I can see some graphic updates but think we'll need to start with a new toon for it to work correctly.
Title: Another mod worth looking at
Post by: SithAfrikaan on May 07, 2016, 05:13:27 PM
Quote from: Whitey;412808Primitive Plus is now running on the test server.  I can see some graphic updates but think we'll need to start with a new toon for it to work correctly.

Thanks so much Whitey!
Title: Another mod worth looking at
Post by: Grimnar on May 07, 2016, 11:42:49 PM
Well here we go:

Did a fly around the map today, the map is big with multiple layers. for example a mountain can also have an inside with more then 1 level.
Map looks awesome and there is more then enough room for a lot of people.

Main problem for now is the real lack of stone and metal. You will have more then enough wood but stone and metal are sort of rare.

What i also found and that just popped up in my head is that the map has a lot of very similar area's with herbivore's etc.
Which is ok but that is something i noticed. Havn't seen all of the island as there is also a lot of places well hidden and many layers of levels.

The map has his own version of the flying Dalaran (WoW players will know that) which is freaking awesome! and has my name on it for a building place.
But also is for now the best place found to get metal etc.





Prim mod:

Mod got active today and had a run with it.

Mod isn't complete is missing stuff and a lot of stuff you can't even make because of the missing parts. Also again a lot of high non primitive stuff is avail to be learned, although sometimes blocked because of your level.
Or stuff you are able to make but then not aloud to place anywhere.

Also what i noticed is the mats needed for some stuff are somewhat insane inc very much time consuming.
Example: Wooden foundation - 40/60 wood 40 thatch and 15 fibers (out of my head)
Prim mod version of a wooden foundation - 95 wooden planks  40 thatch and 15 fibers.

Now you need a lumber station to get those planks. 1 wood is 2 planks. But to get your 95 planks you need 5 stations or wait 5 mins to just to be able to craft 1 foundation afterwards.
Title: Another mod worth looking at
Post by: Galatoni on May 08, 2016, 06:29:11 AM
QuotePrim mod version of a wooden foundation - 95 wooden planks 40 thatch and 15 fibers.
The lumber foundation is meant to be harder to construct. Its better than the base wooden structure that would normally be used in ark. Much tougher and prettier. Part of the vision of the project is that a more realistic approach to building has been taken. This means that many of the items that were made of metal (some tools and structures) now might contain metal, but aren't made entirely of them. Tools for example are now tiered in order to allow for better progression. It's not meant to be an easy ride. This in turn give you access to other building materials such as clay, brick and cement.

Granted it might not be for everyone though, hence why we're testing.
Title: Another mod worth looking at
Post by: Penfold on May 08, 2016, 07:23:14 PM
Quote from: Grimnar;412814The map has his own version of the flying Dalaran (WoW players will know that) which is freaking awesome! and has my name on it for a building place.
But also is for now the best place found to get metal etc.

Grim, if you read this back to yourself does it sound reasonable? :eyebrow:

I'm sure some of it is lost in translation, but reading it makes you sound like...... Ok I've reconn'ed the center, found the best place to build and I'm claiming it as my own.

The dalaran 'is' the best place to build but frankly a response such as: 'The Dalaran' is the best place and one which would be great for a community project and build should have been what you posted.

I was not the only one to raise an eyebrow at this comment at the LAN and I fear such comments are going to get us into an other 'Giga-tame' scenario.

This is a COMMUNITY game and the role of the leader is to enhance the gameplay for the community, not the self.

Sorry if this sounds harsh but I've already had people saying they're worried we'd move to a new map which was sprung upon them and they spawned to already find the best places 'bagged' by those in the know.

Let's try not to alienate the few players we have left.
Title: Another mod worth looking at
Post by: OldBloke on May 23, 2016, 02:23:04 PM
Guys

We currently have some admins and some members asking for changes but let me make it very clear that *nothing* will happen unless specifically requested by Grim - the appointed Game Leader.

So. Could I please request that you all get together on TS and work together to formulate a way forward for Ark that at least tries to accommodate the wishes of the membership? Whitey and/or I will be more than happy to set up the server/servers however you decide but this has to be a directive not a suggestion.
Title: Another mod worth looking at
Post by: Grimnar on May 23, 2016, 05:47:42 PM
When i see all the posts on the forum from the last few days we have to ask ourselves etc. if we are going with a second server or replace the current one.

I would go for a second server open to the community and if it shows that the current aint used anymore etc. make a decission later on to take that one down.
Title: Another mod worth looking at
Post by: Penfold on May 23, 2016, 11:34:51 PM
As/When/If you guys decide that we're going to wipe the old map can we go out with a bang? Let's summon whatever bosses we can and go out in style :thumbsup2:
Title: Another mod worth looking at
Post by: Galatoni on May 24, 2016, 07:59:05 AM
PAAARRRRRTY! Bosses don't stand a chance.
Title: Another mod worth looking at
Post by: OldBloke on May 24, 2016, 09:42:09 AM
Please don't get side-tracked, guys. We need you to make firm decisions on what is required and when. Please believe me when I say that that is best achieved by you all getting together on TS rather than forum posting.
Title: Another mod worth looking at
Post by: SithAfrikaan on May 24, 2016, 09:49:17 AM
Quote from: OldBloke;413450Please don't get side-tracked, guys. We need you to make firm decisions on what is required and when. Please believe me when I say that that is best achieved by you all getting together on TS rather than forum posting.

I'm available most evenings, doing nights from wed- sunday though but I'm around and available up until about 9pm bros
Title: Another mod worth looking at
Post by: Galatoni on May 24, 2016, 09:53:46 AM
I'm usually on in the evenings unless children interfere or SWMBO cancels my gaming session. Tonight?
Title: Another mod worth looking at
Post by: Jamoe on May 24, 2016, 11:01:33 AM
Quote from: Grimnar;413434When i see all the posts on the forum from the last few days we have to ask ourselves etc. if we are going with a second server or replace the current one.

I would go for a second server open to the community and if it shows that the current aint used anymore etc. make a decission later on to take that one down.

I agree, seems sensible as long as we have the resources to run 2 servers?

I'll try and get on TS tonight but for the most part I'm inline with Sith/Gala regarding the finer details/server set-up.
Title: Another mod worth looking at
Post by: Liberator on May 25, 2016, 10:04:04 AM
Might be worth waiting until a few more patches have been released, most of the last few patches were to fix the new map, now it;s officially part of the release cycle.

Or do we wait until they fully integrate primitive mod, otherwise we'll all just spread over the map again, it does need that extra challenge or it's just the same old game on a new map waiting for the next dino release.

2nd server seems to be the way to go though.
Title: Another mod worth looking at
Post by: SithAfrikaan on May 25, 2016, 12:17:23 PM
Quote from: Liberator;413489Might be worth waiting until a few more patches have been released, most of the last few patches were to fix the new map, now it;s officially part of the release cycle.

Or do we wait until they fully integrate primitive mod, otherwise we'll all just spread over the map again, it does need that extra challenge or it's just the same old game on a new map waiting for the next dino release.

2nd server seems to be the way to go though.

I rather see it as an oppertunity in the future to increase the lifespan again, start with the new map now, once prim+ is optomised say, hey want a new challenge? decide which server gets the wipe and start a new. People are really keen for ANYTHING as long as its a challenge...
Title: Another mod worth looking at
Post by: Galatoni on May 25, 2016, 07:23:04 PM
We've already discussed all these issues and now we just need to meet to make a decision on this.
Title: Another mod worth looking at
Post by: Galatoni on May 27, 2016, 09:47:35 AM
We're getting lots of people asking regarding the server status, Sith has been doing his best to put out fires but I think the point has to be made. I'm on holiday next week, which means I won't be able to take part in any discussions regarding this, but it doesn't mean that a decision shouldn't be made.
Title: Another mod worth looking at
Post by: Whitey on May 28, 2016, 11:36:47 AM
The test server has been updated to the new version and is running the official "TheCenter" map now rather than the mod.  I have removed Primitive+ as it wasn't working correctly anyway with the Engrams (not sure if they fixed it but it was an issue with the version we had).  So it's ready for a wipe and can be changed to the whitelist when your ready for it to be done.
Title: Another mod worth looking at
Post by: Grimnar on May 28, 2016, 12:19:37 PM
Sith send a pm to me, for when i am avail for a chat, i said to him if you guys have everything worked out etc. and know what is best for the whole club then go for it and don't wait for me.
Title: Another mod worth looking at
Post by: Whitey on May 28, 2016, 01:16:00 PM
When I try to connect to the test server my game crashes.  Can someone else please check if they can connect?
Title: Another mod worth looking at
Post by: SithAfrikaan on May 28, 2016, 01:53:02 PM
Quote from: Whitey;413633When I try to connect to the test server my game crashes.  Can someone else please check if they can connect?

working perfectly here Whitey
have you possibly still booted the game in the primitive+ Total conversion? You'd have to uncheck it in the bottom right of main menu and restart... All I can think of
Title: Another mod worth looking at
Post by: SithAfrikaan on May 28, 2016, 01:54:30 PM
And just to be clear I'm very excited about this (I think that much is obvious) but being greeted by a level 140 dog just made me giddy!
(http://puu.sh/p7ZfJ/e6c14e3a75.jpg)

And then of course when I alt tabbed back in I was met with this in true ark fashion....
(http://puu.sh/p7Zib/fd795a2b4b.jpg)
Title: Another mod worth looking at
Post by: SithAfrikaan on May 28, 2016, 02:06:51 PM
It looks like we might have run into some bugs actually, that I've not seen when hosting through nitrado, so I'd be happy to make myself available for sussing it out over TS, some of the settings need tweeking but most of all we need to figure out why no engrams are showing...
(http://puu.sh/p7ZI7/b1618383b3.jpg)
Title: Another mod worth looking at
Post by: Whitey on May 28, 2016, 03:20:19 PM
I deleted my mods folder and ran validate, after downloading about 500MB it then joined the server fine.  I'm heading out soon for the rest of the day but will have a look at the Engram issue when I have time :-)
Title: Another mod worth looking at
Post by: SithAfrikaan on May 28, 2016, 03:28:39 PM
No prob whitey my guess is its a conflict with the prim mod being removed I'll have a mess about on google to see if its mentioned anywhere
Title: Another mod worth looking at
Post by: Whitey on May 29, 2016, 02:44:14 PM
It was something left over from the Primal mod and it's been fixed.
Title: Another mod worth looking at
Post by: SithAfrikaan on May 30, 2016, 02:30:19 PM
Ok so here are the server settings I think we should run with to begin with, and adjust if absolutely necessary. These have been tested by Galatoni Jamoe and Myself,
My thinking behind the settings is as follows:
     -that XP is up by double since the second time round shouldn't have to be such a grind for everyone
     -Resources gained from nodes are up, and the health of the nodes is up so that they give you more per punch, this is to directly balance with the added difficulty of the dino's. I dont think people should have to plan to deforest three quarters of the map just to build a structure, and it is a lot more dangerous venturing out with these high level dino's lurking about...
     -Dino's are MAX level, we should be enjoying beautiful level 120 dinos.
     -Resource spawn radius's I've shrunk right down since everyone enjoys building, and if we cluster together we could quickly end up with a huge deforested spots and just ugly huge areas of otherwise beautiful island...
     -Slightly shrunk the drain on water and food because they are a pain otherwise, once you've got berry machines hunger is little more than a frustrating inventory dash.
     -and last but not least, I've opted for a longer daytime cycle but a slightly faster night than day, when playing this feels legit great I thought.

Any thoughts or comments by anyone please feel free to chip in, like I say these I've tested personally and it felt like a rewarding experience, with that added thrill of danger.

DifficultyOffset = 4.0
DayCycleSpeedScale = 0.8
NightTimeSpeedScale = 1.40
DayTimeSpeedScale = 1.0
XPMultiplier = 2.0
TamingSpeedMultiplier = 2.5
HarvestAmountMultiplier = 1.5
ResourceNoReplenishRadiusStructures = 0.1
ResourceNoReplenishRadiusPlayers = 0.5
PlayerCharacterWaterDrainMultiplier = 0.8
PlayerCharacterFoodDrainMultiplier = 0.8
AllowCaveBuildingPvE TRUE
ResourcesRespawnPeriodMultiplier = 0.8
Title: Another mod worth looking at
Post by: Whitey on May 30, 2016, 08:03:53 PM
I've put all of those in the game.ini and restarted the server.  Could you try it out and let me know when we can do the final wipe and enable the whitelist.
Title: Another mod worth looking at
Post by: SithAfrikaan on May 31, 2016, 12:01:06 AM
Quote from: Whitey;413661I've put all of those in the game.ini and restarted the server.  Could you try it out and let me know when we can do the final wipe and enable the whitelist.

Sure, and thank you, will do first thing in the morning :D
Title: Another mod worth looking at
Post by: SithAfrikaan on May 31, 2016, 11:24:09 AM
Looks like the settings are in and working as required, just a case of wiping and announcing etc. :D If you'd like me to announce just give me the go ahead once its been wiped and set accordingly.
Only thing I noticed that's in there is 3rd person allowed, so that could be switched off if we are sticking with the settings/playstyle of the previous server?
The only other things I need to make sure of are the PVP settings, I'm  hoping its the same as the main server? No body else available at the moment to hop in and give it a test with me haha.
Title: Another mod worth looking at
Post by: Penfold on June 08, 2016, 06:26:55 PM
Guys,

With Grimnar stepping down we're keen to get some momentum into this and to make the change if that's what you want.

With that in mind, we need a decision on how to move forward by, say, this time next week.

1. Do we wipe the current map and move to The Center?
2. Do we have a final event on The Island and summon the Bloodmother?
etc

Thanks guys. We're here to help as needed.
2.
Title: Another mod worth looking at
Post by: Galatoni on June 08, 2016, 07:10:34 PM
I think I speak for most of us here as well as the players when I say we should be looking at this sooner rather than later - like say, the weekend. I think people have a hint that the map will be wiped, I think this is why the majority have stopped playing. It might be useful to run both servers temporarily, then stop the other next week to give people chance to 'say good bye' as it were, and maybe summon the broodmother. Does anyone else have an idea what people have been saying?
Title: Another mod worth looking at
Post by: Penfold on June 08, 2016, 08:40:46 PM
OK. I'm really up for doing this ASAP.

How about:

1. Announce that we're moving to The Centre. The Island will be turned off but stored. (Whilst I appreciate your comments about running them in parallel we've learned from previous experience that all this does is divide the playerbase and both then die).
2. We have a finale event on The Island and summon the Dragon and Bloodmother.
3. We give people one week to get off their butts to d/l an offline version of The Center so there can be no accusations of 'those in the know' get first dibs on locations.
4. The Center goes live. The centre floating island is declared off-limits for individual builds and is reserved for a community base / harvesting.


Thoughts gents?
Title: Another mod worth looking at
Post by: Galatoni on June 08, 2016, 08:43:53 PM
I'll defer to your experience regarding splitting the player base - sounds sensible. This sounds really good. I second this plan.
Title: Another mod worth looking at
Post by: SithAfrikaan on June 09, 2016, 12:11:58 PM
Yeah perfect Pen, honestly I dont think its even worth summoning the final bosses though, they just walk over everything in-game atm from I've seen on videos. Unless its an intentional slaughter of everything we own lol :D
Otherwise, yes totally agree!
Title: Another mod worth looking at
Post by: Penfold on June 09, 2016, 07:13:11 PM
That was the plan - much more fun than letting the buggers starve.

OK. Would anyone particular care to announce the plan going forward? I'm happy to as needed but also happy for one of you if you'd prefer.

We'll do it sometime over the w/e.
Title: Another mod worth looking at
Post by: Galatoni on June 09, 2016, 09:56:57 PM
I can throw the announcement out if you want. I don't mind. :) I'll do it whenever - sooner rather than later though. Draft follows:

Hey guys. I know everyone has been hankering for some news regarding the Ark server so here it is. After some discussion the admins have decided that it would be best if we make a shift to 'The Centre' map. We're hoping that this will take place in about a weeks time to give people the chance to get the map downloaded and to take the time to say a fond farewell to their creations/dinos on the existing map. This week should also give a chance to get together to summon the brood mother if you so choose to (anyone who has seen the videos will basically know its a death-sentence though!)

When the map does go live, the central floating island will be reserved for community projects and harvesting only. There will no 'claiming' of this area! The usual PvP rules will apply: there is no PvP unless pre-organised.

We all are really thankful for your patience and we hope that it will be well worth the wait!
Title: Another mod worth looking at
Post by: Sn00ks on June 10, 2016, 12:10:47 PM
I'm up for a brood-mother slaughter fest. I should be able to make Sunday evening.
Title: Another mod worth looking at
Post by: Penfold on June 10, 2016, 01:19:18 PM
Sounds good to me Gal. Nice one.

Maybe just add in that we'll keep The Island server details and just take it offline so it's not a total wipe.
Title: Another mod worth looking at
Post by: SithAfrikaan on June 10, 2016, 02:48:36 PM
Nice bro, I'll follow up your post with an RP edition for those that want to venture out and discover the new land :D
Title: Another mod worth looking at
Post by: Galatoni on June 10, 2016, 05:35:21 PM
I'm busy over this weekend so I'm going to put the post out now - with the alterations of course :)
Title: Another mod worth looking at
Post by: Penfold on June 13, 2016, 10:05:50 AM
I'll ask Oldie when he can do the swap then we'll give people a few days' notice and perhaps sort it out this week or early next.
Title: Another mod worth looking at
Post by: Penfold on June 13, 2016, 09:49:37 PM
Hi Guys.

How about we run a E.L.E. (Extinction Level Event (https://en.wikipedia.org/wiki/Extinction_event)) on Thursday and Friday followed by the map change next Tuesday (which works for Whitey)

Shortish notice I know but I think people are chomping at the bit.

E.L.E. event Thursday would be broodmother followed by the Dragon on the Friday with what's left.

If there's no strong objections to this (??) I'll post up tomorrow with the plan.

Thoughts?
Title: Another mod worth looking at
Post by: OldBloke on June 13, 2016, 10:02:17 PM
Quote from: Penfold;414166... Thoughts?

I'm in :thumb:
Title: Another mod worth looking at
Post by: Whitey on June 13, 2016, 10:47:14 PM
Quote from: Penfold;414166Hi Guys.

How about we run a E.L.E. (Extinction Level Event (https://en.wikipedia.org/wiki/Extinction_event)) on Thursday and Friday followed by the map change next Tuesday (which works for Whitey)

Shortish notice I know but I think people are chomping at the bit.

E.L.E. event Thursday would be broodmother followed by the Dragon on the Friday with what's left.

If there's no strong objections to this (??) I'll post up tomorrow with the plan.

Thoughts?

Fine with me,  I could do the server stuff on Saturday if we wanted to do the change over sooner.
Title: Another mod worth looking at
Post by: Penfold on June 13, 2016, 10:57:40 PM
Thanks but I think next Tuesday would be better to give people the chance to look at the new map over the weekend if that's Ok.
Title: Another mod worth looking at
Post by: SithAfrikaan on June 13, 2016, 11:23:08 PM
Any last thoughts on pushing for the Primitive+ mod so that there is an added level of new to the beautiful new map?
[video=youtube;tx5iUOFZSZA]https://www.youtube.com/watch?v=tx5iUOFZSZA[/video]

It's just, such a community aimed mod, but ultimately I'd let you guys make the final decision, unless its up to me, in which case please try get it running :D
New is always better, I don't want people quickly realising there is nothing besides the map thats new and it feels like the same grind...
Last thoughts?
Title: Another mod worth looking at
Post by: Penfold on June 14, 2016, 09:14:00 AM
That's up to you to decide and to see if Whitey can implement.

I'm just the one pushing the change forward... What happens when we get there is up to you. :flirty:
Title: Another mod worth looking at
Post by: Galatoni on June 14, 2016, 10:41:58 AM
I'm totally up for Prim+ But Perhaps this is something that can be put on the back burner. I've gotta be honest - I really want to play this, but I'm concerned that we could potentially use this in the future to bring people back if they get a bit bored with the current offerings. My current issues with it are as follows: 1. Load time - its pretty mental! 2. Bringing in a new element to players that just want to play.

Maybe we could be democratic about this and do a --referendum-- poll on this?
Title: Another mod worth looking at
Post by: Whitey on June 14, 2016, 10:48:02 AM
We had problems with the Prim+ mod and so do a lot of people with the Center map.   I'd rather wait until it was official but happy to go with whatever the admins decide.
Title: Another mod worth looking at
Post by: SithAfrikaan on June 14, 2016, 11:39:46 AM
Ok yeah I'm happy with that, its supposed to be official from 26July, so lets reconvene then, otherwise please full steam ahem, ahead with the map switch for Tuesday as Pen has posted about. Thanks Whitey!
And just to be sure it'll be the settings we've settled on now right, its not resetting right?

Cant wait guys.
Title: Another mod worth looking at
Post by: Whitey on June 14, 2016, 11:40:50 AM
The server will get a wipe but the settings will not be changed.
Title: Another mod worth looking at
Post by: Snokio on June 14, 2016, 02:13:19 PM
Will we loose everything on the current server?

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Title: Another mod worth looking at
Post by: Penfold on June 14, 2016, 10:07:45 PM
The Center will be wiped to give everyone a fresh canvas and The Island will be put into stasis.
Title: Another mod worth looking at
Post by: Snokio on June 15, 2016, 02:27:54 PM
Ah sorry, I miss undersood, I thought it was referring to the current default map

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