[h=3]Transcript by Erris & CanadianSyrup @ INN
TLDR(Too Long; Didn’t Read)[/h]
- Starfarer will be in everyone’s hangar regardless if they own or or not for the next several days to give everyone a chance to see the work Foundry42 put inside it
- Refuelling will come when the Starfarer becomes flyable.
- Subscriber Mousepads will be available tomorrow featuring Carrack, Crucible, Hornet and Gladiator pads
- Next concept sale will be a small MISC Mining ship with the name chosen, but will not be revealed yet.
- Larger ships may be given the Starfarer as a loaner such as the BMM
- Due to the amount of information Chris gave I will summarize what he talked about for 2.4 and the future.
- 2.4 will be like 2.0 in terms of scope. It will change how we play Star Citizen on a fundamental level. 2.4 is the start of Persistence where everything that was temporary or local before will now exist serverside and remain there. Loadouts will be server side, things you buy from the stores in 2.4 will be server side. In the future, changes to your hangar, ships, character, etc will all be server side, including ship damage, character health will persist after logging out. Many UI changes will come in with 2.4 and 2.5 that have been held back due to Persistence. The holotable has had things moved into MobiGlas and focus will be more on that rather than the holotable for the time being. Alpha UEC will be introduced which is a beta test for the UEC we have in our accounts currently, but will be wiped throughout testing to allow us to give feedback and hone in the currency for them. 2.4 will have bugs and some issues, but it’s the start of Persistence and many things are coming and coming soon as it has been in development for over a year.
- Vaulting will come in 2.4 and the Push/pull mechanic will come soon, but it will have ongoing tweaks to it just like physicalized EVA to make it feel right.
- Server desync is something that they’re working on, but in a larger scope. Optimization is something they haven’t focused on largely because they’re been building the game, but are now working on ways to optimize the code in order to reduce desync which is caused by a difference in fps between the client and server. An example is ship spawning where a tali may use 5mb of network data to spawn, whereas the new code will use bits of data(Not bytes) to spawn it. Currently the game sends too much unnecessary data and they are crafting ways to reduce that amount significantly as given the example above.
- Procedural tech will be used for large things other than planets like moons, anything with enough mass it’ll be spherical. Procedural landing will come first and then mining after.
- Character customization will start in 2.4 with clothes by giving people the option to choose various articles of clothing. Later down the road, facial customization will start with the option to choose from 16 faces, 8 female and 8 male with the more indepth customizable options adding in later.
- The launcher revamp is ongoing and no ETA on it yet, however when it’s complete, the amount of data needed to patch will be significantly reduced from 2GB pak files to only what you need which may be 7mb. This is because of how CryEngine’s files are designed and they’ve had to redesign how to break them up in such a fashion that you only download what you need.
- They’re working on Vulcan and DX12 and trying to clean up DX11. CryEngine was built on DX9 and they have to get rid of a lot of old stuff in order to plug in the new stuff.
- The ability to lock your ships doors wont come till at least 2.6 because they are working towards having the ability to lock, but also force open those doors by hacking or explosives, etc. They want players to be able to get into those who want to keep people out. It is also apart of Item port 2.0 which allows them to do this as well.
[video=youtube;5hfQYKW7E-w]https://www.youtube.com/watch?v=5hfQYKW7E-w[/video]
Good write up. Thanks.
Quote from: Galatoni;411941Good write up. Thanks.
Wot 'e said :thumb:
Aye, cracking summary which as I probably won't get a chance to see RTV this week has provided a lot of good that I would otherwise have missed. Thank you!
Quote from: Obsydian;411907- They’re working on Vulcan and DX12 and trying to clean up DX11. CryEngine was built on DX9 and they have to get rid of a lot of old stuff in order to plug in the new stuff.
This is epic news as Vulcan works quite happily on Linux :D
Bumping this old thread as it is now announced that we're saying goodbye to DX11 and forging ahead with Vulkan only as it supports Linux and Windows and does not require an upgrade to Windows 10. DX12 will only be supported if it offers a significant benefit or advantage.
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