Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => 7 Days to Die => Topic started by: OldBloke on June 08, 2016, 10:31:52 AM

Title: Alpha 15
Post by: OldBloke on June 08, 2016, 10:31:52 AM
QuoteThis is a preview of 7 Days to Die Alpha 15. See a first look at bandits, traders and our new work bench feature! Bear in mind this video was shot in the editor at over 3500 resolution so there is screen tearing and performance is not what a real build of the game would be like. Also nothing is finished, this is early work in progress just to show you we are hard at work.

Title: Alpha 15
Post by: Penfold on June 08, 2016, 10:45:59 AM
Oooh like the idea for the bandits. Aslo the workbench which makes much more sense.

Not looking forward to the complete wipe though if that's what it'll take.
Title: Alpha 15
Post by: Armitage on June 08, 2016, 01:13:23 PM
Do we have an idea on release date?
Title: Alpha 15
Post by: OldBloke on June 08, 2016, 01:27:02 PM
Quote from: Armitage;413984Do we have an idea on release date?

I've no real idea but I don't think it's imminent.
Title: Alpha 15
Post by: Gone_Away on June 08, 2016, 01:38:50 PM
Funny. I was on the forum yesterday and there was banter about the preview vid and when it would be out. It's overdue by a couple of weeks.


Sent from my iPhone using Tapatalk
Title: Alpha 15
Post by: thomson on September 18, 2016, 06:49:33 PM
You can switch to experimental and play it right away. I spent couple hours yesterday and it seems to be stable. Experimental alpha 15 is not compatible with 14.x servers, though. The release notes (http://7daystodie.com/alpha-15-release-notes/) say that you have to start from scratch and can't recycle your earlier save games or servers.
Title: Alpha 15
Post by: Armitage on November 11, 2016, 05:39:14 PM
1.5 is here.  are we going to update the server?
Title: Alpha 15
Post by: OldBloke on November 11, 2016, 07:03:47 PM
Quote from: Armitage;4195611.5 is here.  are we going to update the server?

If there's a call for it then, yes.
Title: Alpha 15
Post by: Chaosphere on November 11, 2016, 08:19:16 PM
I'd be up for that..if i ever get any time off work to play!
Title: Alpha 15
Post by: Armitage on November 14, 2016, 07:13:35 AM
Would be good to see the new content
Title: Alpha 15
Post by: OldBloke on November 14, 2016, 10:12:30 AM
Quote from: Armitage;419623Would be good to see the new content

Server's been updated and restarted. I've had a quick look and our base is still there but trees have grown up through it. We may need to wipe.
Title: Alpha 15
Post by: Chaosphere on November 14, 2016, 10:18:34 AM
I'd be quite keen for a wipe..I'd jump back on for a bit :)
Title: Alpha 15
Post by: Armitage on November 14, 2016, 12:31:42 PM
I'm good with a wipe
Title: Alpha 15
Post by: OldBloke on November 14, 2016, 01:38:21 PM
Quote from: Chaosphere;419628I'd be quite keen for a wipe..I'd jump back on for a bit :)

Quote from: Armitage;419631I'm good with a wipe

I agree. Server wiped and restarted with a new randomly generated map.
Title: Alpha 15
Post by: Chaosphere on November 14, 2016, 01:52:03 PM
Awesome, thanks OB!
Title: Alpha 15
Post by: Armitage on November 16, 2016, 07:14:17 AM
It's tough
Title: Alpha 15
Post by: sulky_uk on November 16, 2016, 09:08:06 AM
tell me about Monday night 1.5 hours was spent by oldie and I just trying to meet up, we were 1 click apart most of the time we died..was v tough
Title: Alpha 15
Post by: Penfold on November 17, 2016, 05:19:53 PM
Oldie can you please check the respawn times on the server and if necessary adjust.

http://7daystodie.gamepedia.com/Game_Settings

We used to have it on 5 days I *think* but your call on what it should be - just not painfully slow.

Thanks.
Title: Alpha 15
Post by: OldBloke on November 17, 2016, 05:29:44 PM
Quote from: Penfold;419702Oldie can you please check the respawn times on the server and if necessary adjust.

http://7daystodie.gamepedia.com/Game_Settings

We used to have it on 5 days I *think* but your call on what it should be - just not painfully slow.

Thanks.

Sorted :D

It was set to 10 days so halved that to 5.
Title: Alpha 15
Post by: Penfold on November 17, 2016, 07:00:37 PM
Thanks !
Title: Alpha 15
Post by: Penfold on November 30, 2016, 06:33:57 PM
Well here's something you don't see every day on 7D2D.

[ATTACH=CONFIG]3788[/ATTACH]
Title: Alpha 15
Post by: SithAfrikaan on November 30, 2016, 07:26:29 PM
Quote from: Penfold;420008Well here's something you don't see every day on 7D2D.

[ATTACH=CONFIG]3788[/ATTACH]

Awww yeah, looks like I'm gonna start playing 7D2D again... :norty:
Title: Alpha 15
Post by: DuVeL on December 01, 2016, 07:58:14 AM
Meg? Shutup, your dead...

Or is that Alberts "Nasty" reincarnated on 7D2D?
Title: Alpha 15
Post by: Armitage on December 07, 2016, 08:09:13 AM
Can some one kick the server. I was hoping for a sneaking day off playing. but i cant seem to get on this morning
Title: Alpha 15
Post by: OldBloke on December 07, 2016, 08:29:19 AM
Quote from: Armitage;420102Can some one kick the server. I was hoping for a sneaking day off playing. but i cant seem to get on this morning

Sorry. Can't do that from work :sad:
Title: Alpha 15
Post by: Penfold on December 07, 2016, 09:39:31 AM
It appears to be working now but alas all bar one of the minibikes have disappeared again.
Title: Alpha 15
Post by: Armitage on December 07, 2016, 10:09:42 PM
Oldie. Alpha 15.1 is out,   Would you be so kind to update the Server.  Cheers mate
Title: Alpha 15
Post by: OldBloke on December 08, 2016, 06:59:22 AM
Server updated to 15.1

QuoteAdditions

Added: Steam trading card support and content
Added: Steam badge support and content
Added: Steam profile background support and content
Added: Steam emoticon support and content
Added: Logging of lost package count on UNET
Added RSS output to the “Time:” log entries on Win/Linux
Added: Wrote selected language to log
Added harvest event to wood spikes

Changes

Improved output of console command repairchunkdensity
Zombie limb dismemberment rebalanced
Player need more XP to reach the higher levels
Set Camera clipping near plane back to 0.1 (was 0.15) to avoid cheating by clipping camera through walls. Please check if you can clip terrain and look for z-fighting on road decor and distant terrain water in random gen
Slight audio pitch shift difference between entities and player + a tiny random shift for variation
AudioSource footsteps adjusted for better spacial awareness and close range zombies
AudioSource_Creatures tweak for better distance differences
Impact audio sources updated for better distances
Prop shaders spec updated to match Unity standard â€" better lighting
Damaged wood spikes only need to be repaired once
Zombie cops have a vulnerability
Increased hit points of vending machines

Fixes

Remove Player Spawns in the Wasteland
Duplicate any item in zombie corpse
When new players join a dedi the gamestage recalculates, gives only 1 zed each
Area protected by invisible land claim block
Viewing the map preview tool after creating a save game causes issues
Drowning Sounds Missing
Viewing the map preview tool after creating a save game causes issues
Weapon attached flashlights project a wrong shadow of part of the gun
Ammo amount indicator does not appear after respawning while wielding a weapon.
XInput spam on some dedicated servers
Spending Skill Points Journal Entry added only after completing Basic Survival Quest.
Zombiespawn is triggered in owned POI by players w/o bedroll in it
Crafting queue does not advance after slot is cancelled
Dupe assembly items with sorting button.
Several clothing pieces are missing their texture on Linux/Mac (Sheen)
Pickup of stone shovel
Pistol cannot be picked up after being dropped
Wrongfully closed/opened traders
Player interactions not alerting zombies MP,SP,Dedi
Dupe items using full backpack and lootcontainer
Zombie pathing not working right with catwalk stairs and catwalks
Clientside-NRE when shooting zombies with AK on dedi
Launcher gives error when the config is corrupted
Campfire Dupe from forum and youtube find
Zombie Miner invisible spots on face
Audio getting cut off before finished
Solve issue for CSC walking away unharmed from running zombies
Horde groups can spawn a wider selection of zombies (as intended)
High server load when Telnet connection is force closed by client
Burnt zombie audio attached to audio manager audio source instead of on the particle effect. Now has a better falloff range.
Smooth melting snow between biomes, SSAO between fog ranges, and smoothed fog shader updates.
Switch to 7DTD shader for workbench, chem station, and vending machines with update lighting added so AO, weather, and fog work on them.
Gravel paths (to ore veins) do not show in the snow biome.
Increase time between UMA zombie spawns during bloodmoon
Vending machines are limited to a x8 claim modifier
Zombiecorpses cause invisible collision pillars when moved
Mining helmet too bright fix (change intensity from 2 to 1)
Using kill me results in the gamne getting stuck in the death anim
Wrong burn value of hay bales
Updated some networking related messages
Corrected typo in gamestages so that the game now uses “8” instead of the default “8”
Not all arrows and bolts are using proper ballistic arcs
Minibike book pretends to teach wheels recipe
Fixed female long hair
Fix for POI spawner triggering immediate respawn when player left the area, comes back after 5 days and kills all zombies.
Traders sell wrench and claw hammer schematics
You can place a block inside a corn plant, overwriting it
You can plant a crop seed on top of the one you just planted, wasting it
Beer sign is missing economic value

Known Issues

Known issue: UMA zombies are missing the HeadGore bone, this needs to be added to correctly show the flesh cap on the neck when the head is removed
Some rare duping methods still exist