It's looking good!
[ATTACH=CONFIG]3662[/ATTACH]
140 more Images (http://imgur.com/a/pwxaz)
[video=youtube;CNfTa73DV28]https://www.youtube.com/watch?v=CNfTa73DV28[/video]
Looks stunning. I'm looking forward to it.
This is looking good!
Welcome to a brand new developer diary video about the setting and content in the upcoming Arma 3 Apex expansion!
[video=youtube;5A1O4QiFd58]https://www.youtube.com/watch?v=5A1O4QiFd58[/video]
oukej - BI R&D Designer
Grass/surface is taken into account in two ways
- First - surface property grassCover reduces the general visibility of the unit on the give surface (for both spotting and tracking - meaning the AI won't be able to track you as far). Even if we ignore the camouflage colors we can say it's harder to spot someone sitting in a field than someone sitting on a road.
- Second - from the actual clutter models and their positioning on the landscape we calculate a layer that blocks the raycasting from AI eyes (this also depends on the clutter model transparency - AI can see through few meters of less dense patches of grass or if it's looking at you from a higher ground).
On Tanoa we're still verifying if both methods work correctly in different places, we know about some issues (i.e. grass height incorrectly calculated near rocks even if visually it's there) and we're still tweaking it :)
Q.
Is the second one a new thing? Does it mean grass (the clutter you can remove with terrain detail setting) can now completely block AI LOS? New-ish - rather fixed - since https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-4#entry2901558
The layer is an approximation. Meaning AI's vision won't be blocked by one leaf that's higher than the rest of the clutter and conversely where player can utilize small gaps between the leaves the AI can't. Also changes in clutter (flatting it by rolling) are ignored. But yes, a fully opaque clutter that's higher than AI character's eyes will eventually block its vision completely :) That is also why (not only) for Tanoa the AIAvoidStance property in cfgSurfaces was introduced. More info in https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-5#entry3023425
[video=youtube;QqWpqps49e0]https://www.youtube.com/watch?v=QqWpqps49e0[/video]
(https://forums.bistudio.com/topic/150500-development-branch-captains-ai-log/page-5#entry3023425)
July 11th
[video=youtube;v_0jwV6nu6E]https://www.youtube.com/watch?v=v_0jwV6nu6E[/video]
Great news about AI, perhaps light at the end of the tunnel. Wish they would make it possible to be able to sneak up to AI and make proper use of silencers.
Love new guns and scenery, this will be fun :)
It's looking really good.
This is a test of how the AI behave, first half is in a jungle setting and the second half is more open fields. The AI seem to be much improved, one quote from the end is how when the team stopped firing on the AI, the AI use the opportunity to push forward and wipe them out.
[video=youtube;rsFStecLsYY]https://www.youtube.com/watch?v=rsFStecLsYY[/video]
Review of Weapons and Gear
[video=youtube;9UMUdQt_R7I]https://www.youtube.com/watch?v=9UMUdQt_R7I[/video]
Sadly, the coop campaign is only 1-4 players
[video=youtube;70tfs4o2zqk]https://www.youtube.com/watch?v=70tfs4o2zqk[/video]
Quote from: TwoBad;414289Sadly, the coop campaign is only 1-4 players
awwwwwww, thats a real shame
Its on sale guys £20 and its yours
http://store.steampowered.com/app/395180/
And dammit just brought it !
Got it. Thanks Tobes!
Watch out Twobad team sexy is coming back :)
Got it too. Thanks for the heads up, Toby :thumb:
The new vehicle drops from the Blackfish look awesome. Been on the dev branch messing around and looks like we are going to have a lot of soiled panties when in the jungles :lmfao:
Quote from: BrotherTobious;414455Watch out Twobad team sexy is coming back :)
Great stuff, looking forward to it. And if there's still room after that i might even let you back on Toby :narnar:
5 DAYS TO GO :yahoo:
Today's the day. Checked at 6:50 and it's not out yet so I'm amusing its going to be sent out during the day.
Is it out yet?
Not yet. At about 2pm they tweeted
QuoteJust a few hours left to pick up #Arma3Apex with a 20% pre-order discount: https://store.bistudio.com/products/arma3-apex …. Don't miss out!
:crying:
DLing now 9.4 GB
As am I :)
Anyone up for some games of Apex tonight??
Server is up.
Get to the chopper !!
Thanks to those who jumped on the server this evening, great fun on Tanoa.
I've fixed the revive script so it will work with the new medic units.
Already looking forward to the next fight.
Quote from: TwoBad;414827Server is up.
Get to the chopper !!
Is that your exile server or a different one ?
I tried joining your Tanoa exile server but it wasnts a PW
please see here for our server details and passwords
http://www.deadmen.co.uk/forum/showthread.php?3363-Server-Password
if it was our server it would have been called deadmen(BA5) or something along thise lines. If all else fails use the ip address (in the link as well) to connect and then the password
:/ my bad
I noticed a couple of DMW exile servers a while back and just assumed they would be yours.
But it seems like someone has robbed your name & tag
They are a German outfit i think, best use the ip connect
Sent from my LG-H850 using Tapatalk
Quote from: sulky_uk;414871They are a German outfit i think
May be another UK group who have recently set up.
Jump on with us, be good to see you.
Arma 3 Apex - Launch Trailer
[video=youtube;EwAxJC9AR_A]https://www.youtube.com/watch?v=EwAxJC9AR_A[/video]