Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => Overwatch => Topic started by: Chaosphere on November 05, 2016, 09:38:52 AM

Title: Single Hero Limits in Quick Play
Post by: Chaosphere on November 05, 2016, 09:38:52 AM
http://kotaku.com/overwatchs-arcade-mode-will-balance-quick-plays-new-sin-1788598478

This is fantastic news, IMO.

It gives us a game mode to play that ISN'T comp, but that we can play competitively / as a team. None of this going up against 5 Torbs and a Rein rubbish. I fully intend to play a lot of Quick Play now, both as a practice for Comp (we could work on our team work here) and just as a 'less serious' way to play the game (the way its meant to be played).

It doesn't stop the team picking Hanzo, Widow, Genji, Torb, Bastion... on attack... but it is a step in the right direction :woot2:
Title: Single Hero Limits in Quick Play
Post by: Jewelz^ on November 05, 2016, 09:50:36 AM
Thank you jebus!!!!! QP is just not fun at the moment.

Also

"Players can earn 3 loot boxes a week from winning Arcade games"


Title: Single Hero Limits in Quick Play
Post by: Sixthor on November 05, 2016, 06:31:02 PM
FINALLY!! Let the trolls and kids have their "Arcade mode" with 5 Torbjörns and let Quick Play be an actual practice mode for Competitive!

...although I like the ability to get more loot boxes, I'm not too sure about the "grind dailies option" that Blizzard tends to put in their game. It sort of made WoW just tedious and a must-play every single day, spending an hour or so on dailies before you could even play "for real". Hope it doesn't evolve into that!
Title: Single Hero Limits in Quick Play
Post by: Mikep1212 on November 06, 2016, 12:01:11 AM
Quote from: SjuSortersApa;419252FINALLY!! Let the trolls and kids have their "Arcade mode" with 5 Torbjörns and let Quick Play be an actual practice mode for Competitive!

:thumbsup2:
Title: Single Hero Limits in Quick Play
Post by: faust82 on November 06, 2016, 04:42:57 AM
Quote from: SjuSortersApa;419252a must-play every single day, spending an hour or so on dailies before you could even play "for real". Hope it doesn't evolve into that!
You didn't have to. You chose to, because they rewarded it. Huge difference :)


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Title: Single Hero Limits in Quick Play
Post by: Chaosphere on November 07, 2016, 09:52:07 AM
Ya agree with that Faust. And overwatch, it's just cosmetic things that you get eventually by playing and leveling... so I don't see much of a draw to grind here.

I'd like more slow burn rewards. A weekly "kill 100 people with genjis quickstrike" for example.
Title: Single Hero Limits in Quick Play
Post by: Mikep1212 on November 07, 2016, 04:20:19 PM
Quote from: Chaosphere;419306A weekly "kill 100 people with genjis quickstrike" for example.

That would take me a month :D
Title: Single Hero Limits in Quick Play
Post by: Chaosphere on November 07, 2016, 04:44:51 PM
Not all genjis are created equal.

:P
Title: Single Hero Limits in Quick Play
Post by: Sixthor on November 07, 2016, 06:26:49 PM
Quote from: Chaosphere;419306Ya agree with that Faust. And overwatch, it's just cosmetic things that you get eventually by playing and leveling... so I don't see much of a draw to grind here.
I'd like more slow burn rewards. A weekly "kill 100 people with genjis quickstrike" for example.

I agree with the slower reward system. I'm liking the "Battlefield" style of rewards where you had to play like 100 hours on a certain class or have 500 kills with a certain weapon to get a specific medal or whatever. Being the "collector" that I am, I always end up doing these damn daily quests even if they aren't a must. I know it's a bit different from WoW, but to me it doesn't really matter that much what the end reward is - it's more that I need to finish the task. :P