Dead Men Walking

Old Server Admin Section => Archived Feb 09 => TCS General Discussion => Topic started by: Dr Sadako on January 27, 2004, 10:30:30 AM

Title: de_maps = rushing?
Post by: Dr Sadako on January 27, 2004, 10:30:30 AM
Lately tactics from Ts on de_maps have almost exclusive been rush here or rush there. There is no need to rush anywhere with 5 minutes round time. Plan your strategy or outline it in the beginning of the round. If the freeze time runs out so be it. Rushing is one variant in the tactics not the only variant.

If you have the bomb try and make up some tactics beyond just rushing.

Use this forum section to discuss ideas on tactics for different maps.
Title: de_maps = rushing?
Post by: DuVeL on January 27, 2004, 12:08:14 PM
I remember the match the other day on inferno, they kept near spawn untill 1.30 minutes to go, it freaked us all out because no one spotted a T. They would shoot from time to time tho. It was an effective tactic.
Title: de_maps = rushing?
Post by: Benny on January 27, 2004, 01:07:10 PM
The response to a rush is usually to pull all the CT's to one site, so you need to make sure you see the bomb. Call a rush by all means, but also call that you'see' the bomb.

There are some crafty ways to get the bomb places aswell. On aztec, throw the bomb off the bridge, on piranesi you can throw the bomb off of the ramparts to the sundial. I'm sure there are more, it enables you to call two tactics and switch half way through.

Whilst on piranesi a few shots from the sundial site can keep the CT's guessing whilst the rest of the T's work through the middle to come in the back of the sundial site. Another thing worth noting is that a T sniping is often spotted as a distraction, so distract....then come storming through.
Title: de_maps = rushing?
Post by: Dingo on January 27, 2004, 05:27:12 PM
..................and don't forget your smoke?!!   :wub:  :rolleyes:  :whistle:  :dmw:
Title: de_maps = rushing?
Post by: Grimnar on January 27, 2004, 05:29:57 PM
QuoteOriginally posted by Dingo@Jan 27 2004, 05:27 PM
..................and don't forget your smoke?!!   :wub:  :rolleyes:  :whistle:  :dmw:
and to flash your own team <_<
Title: de_maps = rushing?
Post by: Benny on January 28, 2004, 02:38:09 PM
obvious but needs pointing out

when rushing (for example on Aztec)
Don't stop in the F#$*ing doorways

That is all.
Title: de_maps = rushing?
Post by: DuVeL on January 28, 2004, 03:31:55 PM
And dust and dust2 and inferno and..........

So that'll count fo all the maps.

And also when someone wants to throw a nade, don't block, I usually throw a nade, get abck behind a crate/wall and will get blocked so that you're exposed to the enemy and will get shot (after throwing the nade it takes a second untill you have your gun again). Time enough for the enemy to shoot you.
Title: de_maps = rushing?
Post by: Anonymous on January 28, 2004, 04:03:30 PM
Do not throw a flashbang unless you are the guy at the front!!!!!!!!!!!!!
Title: de_maps = rushing?
Post by: DonkeyCheeseGrater on January 28, 2004, 04:16:13 PM
Dont shoot me unless you like being sued!
Title: de_maps = rushing?
Post by: Doorman on January 28, 2004, 04:34:02 PM
QuoteOriginally posted by BlueBall@Jan 28 2004, 04:03 PM
Do not throw a flashbang unless you are the guy at the front!!!!!!!!!!!!!
Does that mean he has to throw his fb whilst running backwards? Mmm, seems odd, but if you say so.
Title: de_maps = rushing?
Post by: Rabbi Bob on May 12, 2004, 01:16:25 AM
What are your thoughts on Plan B?

I sometimes notice that when the entire team mass rushes and happens to meet the other team head on, no one seems to say 'plan B, go the OTHER way'.  They instead hunker down and try to take on the odds head first.  I will back out of a situation and head to another area to regroup if I think it 1) can be done 2) won't end up in a major loss of the team and 3) especially if I think the majority of the opposition is heading to cover their teammates at 'plan A'.

If everyone follows suit, Plan B can effectively throw off the defending team as they are shifting to cover a spot that is being vacated by the enemy.

edit:  I am by no means an uber-CS player, but I make the most of what I can.   :dribble:
Title: de_maps = rushing?
Post by: Grimnar on May 12, 2004, 07:21:54 AM
QuoteOriginally posted by Rabbi Bob@May 12 2004, 12:16 AM
What are your thoughts on Plan B?

I sometimes notice that when the entire team mass rushes and happens to meet the other team head on, no one seems to say 'plan B, go the OTHER way'.  They instead hunker down and try to take on the odds head first.  I will back out of a situation and head to another area to regroup if I think it 1) can be done 2) won't end up in a major loss of the team and 3) especially if I think the majority of the opposition is heading to cover their teammates at 'plan A'.

If everyone follows suit, Plan B can effectively throw off the defending team as they are shifting to cover a spot that is being vacated by the enemy.

edit:  I am by no means an uber-CS player, but I make the most of what I can.   :dribble:
There is always a plan B. But that depends on the map and on the situation.

Like in dust2 the bomb can drop back and go the other way and will not be spotted by ct (to much ways and cover) But you have maps that ct's can see the bomb most of the time in a rush so if he drops back they can almost know that he is going a other way.

It is just what map you are playing and how you own team plays.
If you win almost every round by a rush then keep up doing that untill the enemy knows how to react on a rush.

I think the rest you can all fill in.


Icy goes to work
Title: de_maps = rushing?
Post by: TeaLeaf on May 12, 2004, 07:46:39 AM
The trick, as always, is to avoid the situation described where nobody says anything.  In silence the herd mentality takes over.

Communication is the key - use and the voice comms well.

TL.
Title: de_maps = rushing?
Post by: DuVeL on May 12, 2004, 08:45:46 AM
QuoteOriginally posted by TeaLeaf@May 12 2004, 06:46 AM
The trick, as always, is to avoid the situation described where nobody says anything.  In silence the herd mentality takes over.

Communication is the key - use and the voice comms well.

TL.
And smokes and nades are good to use aswell. Some people never use them, a smoke can be a nice distraction.
Title: de_maps = rushing?
Post by: Moment on May 12, 2004, 09:20:50 AM
QuoteAnd smokes and nades are good to use aswell. Some people never use them, a smoke can be a nice distraction

i always use nades for distractions (more then i use them to kill peeps)
i also use doors etc. to help distract my enemys....... :whistle:
Title: de_maps = rushing?
Post by: Sn00ks on May 12, 2004, 06:27:47 PM
Smoke. I like smoke and use it alot, probably not always in the right place though  :unsure:
 I think that smoke placed over the planted bomb can slow down the defusing CT. it also provides cover for people hiding. Also smoking the area where the bomb isn't can distract the CTs who can go looking in the wrong place, especially if they're deaf and can't hear the bomb.  :P
Throwing smoke right after going through the double doors on Aztec can prevent the CT's from picking off the Ts as they rush for A.  :whistle:
Title: de_maps = rushing?
Post by: GhostMjr on May 14, 2004, 07:26:06 AM
I think waiting for a time confuses the enemy and then sudden rushes from two areas scares them silly! thats what happens to me wen playing against sadako :) It all depends tho on what the majority of the team want to do i think as sadako has shown rushes are done so often they get pretty boring so mayb a slower approach is needed on our server?
Title: de_maps = rushing?
Post by: DuVeL on May 14, 2004, 08:47:55 AM
QuoteOriginally posted by GhostMjr@May 14 2004, 06:26 AM
I think waiting for a time confuses the enemy and then sudden rushes from two areas scares them silly! thats what happens to me wen playing against sadako :) It all depends tho on what the majority of the team want to do i think as sadako has shown rushes are done so often they get pretty boring so mayb a slower approach is needed on our server?
Ilike the more: Pick them off and them move awa, get back when they feel secure and pick a few more off. They think it's a decoy and then rush in hard!
Title: de_maps = rushing?
Post by: smite on May 14, 2004, 04:44:31 PM
QuoteOriginally posted by GhostMjr@May 14 2004, 07:26 AM
It all depends tho on what the majority of the team want to do i think as sadako has shown rushes are done so often they get pretty boring so mayb a slower approach is needed on our server?
You mean theres another way?

On this why am I always the first person at any site?
Title: de_maps = rushing?
Post by: Gh0st Face Killah on May 14, 2004, 04:49:20 PM
Thats coz you have stepped over my corpse!!
Title: de_maps = rushing?
Post by: GhostMjr on May 15, 2004, 08:56:37 AM
QuoteOriginally posted by smite+May 14 2004, 03:44 PM-->
QUOTE (smite @ May 14 2004, 03:44 PM)
Title: de_maps = rushing?
Post by: ZeroX on May 16, 2004, 07:36:34 PM
I've yet to encounter a situation (other than straight out cover on aztec or other such maps) where a smoke might serve useful as a distraction, maybe i'm doing it wrong but whenever I throw a smoke i'm immediately discovered before I can make good my plan.

Don't even want to talk about how bad I am with HE nades... Beware the tw masta!
Title: de_maps = rushing?
Post by: DuVeL on May 16, 2004, 10:42:40 PM
QuoteOriginally posted by ZeroX@May 16 2004, 06:36 PM
Don't even want to talk about how bad I am with HE nades... Beware the tw masta!
You called?  :ph34r: