Apparently I submitted so many items to the Issue Council thing when SC 2 launched that I got bumped to 1st Wave tester this time and am now able to download and install 3.0.
THe problem is I really can't be bothered.... I'm clearly suffering from Star Citizen burn out and don't want to spend every evening on the Issue Council site filing endless reports or bug confirmations.
Anyone else having a look around? Is it a buggy mess or a playable game? Is it worth the download.
Way I see it, drop 1 or 2 bug reports and enjoy it for what it is. Any more then others should chip in. Can’t expect individuals to go out their way totally to report bugs. It’s sort of something you do and one or two releases and lose the will to live. Unless you’re profession is software tester! [emoji3]
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I got an email overnight, so I just downloaded 3.0. Bad news is that I'm busy most of today so won't get a chance to really have a good play with it until perhaps tomorrow night. :doh:
Get yourself signed up asap. The queue for processing the ptu transfer is horribly long.
Aye. I agree. The clients are all running in debug mode. So they'll be reporting client data to their Dev teams. This is why the client appears to be slow on some and not others. Monitored clients will be sending far more data than normal. This means that while bug reports are useful, by just playing you'll be helping.
On a side note, this is really beginning to shape up now. It's as I hoped and are beginning to see the gameplay now. Group photo anyone?
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Been trying to download for two days now, but my account still hasn't been copied over to the PTU. :(
I had no issue downloading, however I cannot launch the game. Issue Council has it reported and reproduced by 132 others, so I guess it is in triage at the moment awaiting someone to look at it. Frustrating as I so wanted to take a peek tonight!
I'm still waiting on my copy notice. :/ At least it's on progress, right?
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Quote from: TeaLeaf;428154I had no issue downloading, however I cannot launch the game. Issue Council has it reported and reproduced by 132 others, so I guess it is in triage at the moment awaiting someone to look at it. Frustrating as I so wanted to take a peek tonight!
The problem was mine not CIG's. I was using an older launcher :blush:
Re-downloading now.
You have a huge burden on your shoulders. I think you're the first of us on there.
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I'm downloading now (had to change my email address as the RSI email wasn't coming through) but not sure when I'll have time to log on.
Ill hop onto Discord if and when I get in :thumbsup:
Downloading at Hiiiiiiiiggghhhhhh sppeeeeeed!
(http://puu.sh/ytRK4/487a000c43.jpg)
Ok ok, trying to contain my excitement,
but am I first?
(http://puu.sh/ytTHo/8065414e20.png)
Great parking! :roflmao:
Are you trying react every star trek movie?
Having seen his flying on Empyrion, that's actually a very good landing.
Quote from: Liberator;428209Having seen his flying on Empyrion, that's actually a very good landing.
#Neverforget
Really I'm consistent, the pic was seconds before it exploded, and crashed to desktop.
....and patch again. Just noticed an updated launcher and 3.0ad are available. Not been online most of week so may be late to the party! :blush:
As an aside, I'm liking the PTU launcher music.....! :thumbsup:
I've noticed a significant improvement in frame rate even from the videos and what I've played.
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I gave it an hour yesterday. Not many pads free but you could spend an hour playing with the hud and your control in station. I decided tonuse keyboard and mouse exclusively to save time. Anyon around today? Maybe we could try teaming up as I have no friends! Oh and I traded up my Reliant Kore for a thr Researcher version. The Sen! LTI still of course so super happy as I missed this originally and I see this as my go to solo ship.
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So whats the best way to get 3.0?
a) If I took out a 1 month Centurion subscription (£9.60) would this get a 3.0 invite?
or
b) Is it worth just waiting until become available to all?
I'd welcome your thoughts.
Cheers
Quote from: Lysander;428365So whats the best way to get 3.0?
a) If I took out a 1 month Centurion subscription (£9.60) would this get a 3.0 invite?
or
b) Is it worth just waiting until become available to all?
I'd welcome your thoughts.
Cheers
Just buying a subscription won't promise you entry to the ptu. You require an alpha or beta access on your primary account. You can check this by going to your hangar and checking the access levels on each of your packages.
Hope that helps.
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Well it would appear my packages are not Alpha or Beta, so I will wait in line with the rest of the plebs. :(
Might have access by Christmas... just not sure which year ;)
:( any time now.... If I don't make it... Tell my wife....
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oh for god sake don't tell my wife.... how much I've spent of this technical demo (that I cannot even access).
However its not that much compared to some of the other DMW members
I hope they push out a few updates in the meantime before letting the world loose on it. My PC CPU tops out at 100% when I try to hit the afterburner down to a planet and RAM is a steady 9.8GB used by the game. My engine cut out (fuel probably) whilst I was within 100Km of my target and fell out of the sky and through the planet surface, eventually I resurfaced with my ship on it's side and the game crashed when I left the cockpit. Now this is about the 10th time this has happened. (crash of the game) and every time they call it a 30000 network issue, so they don't collect the crash report which is crazy because the network is perfectly fine on my side, it must be a server side network issue.
I'm still struggling horribly with graphics lag. I suspect this is down to me running SLI and older cards (2 x GTX770) at a fairly high resolution (2560x1600), so I might have to wait until after a graphics card upgrade before I get to see the goodness in all its glory.
Quote from: TeaLeaf;428404I'm still struggling horribly with graphics lag. I suspect this is down to me running SLI and older cards (2 x GTX770) at a fairly high resolution (2560x1600), so I might have to wait until after a graphics card upgrade before I get to see the goodness in all its glory.
Well I would still hold off on that one because many sources still claim the network level strain is also impacting general performance. They're grabbing more data from the client machines than any other game in history. I'm not just talking you need a 400Mbps breakout, more the constant interrupting of the game to ship blocks of performance data over the network is what's causing the lag.
People have been going nuts on the SCUK Facebook group regarding CPU spikes and all sorts.
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Well all that's good news imo. I'll keep trying and keep submitting reports and to add to their data volume. It's Alpha, so I was expecting something like this. Slowly, slowly, catchy etc.....
Quote from: Galatoni;428410People have been going nuts on the SCUK Facebook group regarding CPU spikes and all sorts.
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Gotta link to that FB page Gal? I tried SKUK and Sihk Council UK with a foreword by Jeremy Corbyn lol
Quote from: albert;428433Gotta link to that FB page Gal? I tried SKUK and Sihk Council UK with a foreword by Jeremy Corbyn lol
https://www.facebook.com/groups/UKStarCitizan/
Quote from: Lysander;428370oh for god sake don't tell my wife.... how much I've spent of this technical demo (that I cannot even access).
However its not that much compared to some of the other DMW members
https://www.polygon.com/platform/amp/2017/12/13/16767590/star-citizen-refund
I wonder how much of a concern this sort of story is to the game on a larger scale? I suppose it
could pose a threat, but even amounts like $25,000 seem like a drop in the pond when up against $173m. It is sad to see, though, but I can at least understand where the guy is coming from.
Quote from: Chaosphere;428451https://www.polygon.com/platform/amp/2017/12/13/16767590/star-citizen-refund
I wonder how much of a concern this sort of story is to the game on a larger scale? I suppose it could pose a threat, but even amounts like $25,000 seem like a drop in the pond when up against $173m. It is sad to see, though, but I can at least understand where the guy is coming from.
This will have no impact on the development of the game.
As for understanding where the guys coming from, all of his 'reasons' for wanting a refund are pure bullshit: he's simply got buyer's remorse and freaked out at how much he's spent and wants it back.
One of the main problems with this style of open development is that far too many people simply have no idea as to how a game is developed and what goes into it, or how long it really takes. As a result, many of them have over inflated expectations as to where we should be in the development lifecycle and end up becoming entitled whiners and berating CIG for the apparent lack of progress. That's what makes me sad.
However you slice it though a product was put on sale. Now, yes it was a stake in development of the title, but it was put on sale none-the-less. On the other hand, noone forced him to buy either.
I can sympathise with CIG. Development isn't a straight line. Things happen and take longer than anticipated. But they also made certain assurances regarding the possible milestones which we aren't even close to now - we passed them ages ago. And its largely due to fidelity decisions made by the development team.
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I'm not sure I agree that his reasons are all bull. Yes it's buyers remorse, but I think given that he still has very little actual product for his cash, that can be somewhat justified. As for far too many not understanding the process, of course that's right but these are the majority of the people putting the cash down, no? If these very same people start to see things like this, maybe they will follow in this guys footsteps. That's possibility is more what I found potentially dangerous for the game.
For sure its a bit of a grey area as you're more investing in potential as Gal says, than buying a set product. Tbh I was surprised to read refunds were even an option! I expected some terms and conditions that blocked such, but perhaps that's not a legal option for CIG.
Just speculation anyway, and I'm sure you're right and we won't see a snowball of refunds that actually causes a problem. Right now my biggest concern is that star citizen will go the way of The Last Guardian, spending so long in development by the time it releases its been left behind by other games scratching the same itch. Its a way off of that yet though, as that game spent what, a whole decade in development hell.
Yeah, I agree that CIG have been their own worst enemy at times, and I've lost count of the facepalms that I've done over how they've handled information release and/or managed player expectations. Communication is probably their weakest attribute - and I'm not talking about the information they release about the game, that's far more than anyone else has ever done - I'm talking about communicating their reasons behind making game changing decisions, communicating about why the timescales have grown, and doing it in a timely manner. They seem to gloss over it, when they should be reinforcing it at every opportunity. But that's just my opinion.
Refunds are a thing, yes. They do give refunds within the first few weeks of purchase, as require by law in most countries, but after that, they give refunds on a case by case basis. Unfortunately for them, when it comes to the 'whales' like this guy (and a few of us on here :D) the amount involved are worthy of news headlines, so they have to read carefully in order to make sure that they don't open the floodgates; after all, the money has pretty much already been spent!
Let's just hope that 3.0 silences the majority of the doubters, and gives the rest of us something viable to play at long last.
so got the access with the rest of the minions tonight, downloaded about 35 Gb... So i started the blighter up and after a long load up time i selected the top option, i think it was centarion or something like that, after another 4..yes read 4 minutes of loading, I got into game. press h to wake up was the 1st thing i saw, well it was the only thing i saw for about 3 mins as it either lagged or gfx frames were low for it to take a while to sort itself out. Managed to get into the options and change it from high ( which was recommended) to Med, although that was a game in itself, every tine i selected MED the FOV option below that layer on the original screen moved instead..after trying about 10 times i managed to change it and that made thing better. then there was the interface, you go up to something press f to interact then click the mouse on the item (if its a door or screen) did all that to retrieve my ship, didn't want to do anything, tried all the doors i could find, even though they had the open option, well they didn't
so after doing all that i decided to quit for the night, ill try again soon.
luckily the devs are quite active..oh no wait, there off on hols :rolleyes:
Just had a quick 10 minutes myself just to check it out and make sure that it's all set up ok.
The game loaded to the main menu without any pause for me. I selected Crusader and the screen went blank for about 20 seconds and then I 'woke up' in my bunk on Port Olisar.
Managed to call up an Avenger and went out to the pads, and after taking in the view of the gas giant, got into my ship. It was at this point that I realised that I had no clue how to operate anything, and my HOTAS was not hooked up (following a recent PC move), so went crashing into the station on take off and got myself a level 1 criminal status!
While in space, I left my seat, climbed into my bunk on the ship and then logged out.
It looks like I'm going to have to spend quite some time going through the key assignments and learning how to use the mobiGlas, and getting familiar with my HOTAS again as well, but all in all, it seemed smooth for me.
All things that I felt my 10 or so times in the test PU. The basic keyboard and mouse controls are quite easy to learn and pleasant to use in small to medium ship s that I test drove.
The lag...gotta be first night launch overload as the game was a working alpha 2 weeks ago. Check your memory and cpu during play. Also your network use for that particular game process.
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Thing that have come up with the people I've spoken to. The bad token bug. On occasion after landing or immediately after a jump, you'll become permanently desynched from the server. You'll be unable to open your mobiglass (it just raises the watch and puts it down again) and you won't be able to use any contextual options from the F key. I've had this once last night and so did sith. Only cure is relogging.
Persistence isn't across all servers yet. So if you log off, you progress is only saved on the server. So it's likely you'll need to 'claim' the ship to get it back as your current server won't know where you left your ship on the other one.
The persistence is kind of ok. We're not there yet. But mobiglass desync issue is game breaking and will likely have to be fixed soon. Fortunately we should see more of that with the delta patcher working now.
Latency is vastly improved. It's likely due to the vast numbers of people trying to download massive game files.
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morning, so i thought i was tired last night, so i thought id re-try this morning
from icon click, selecting centorian or whatever its called to get out of bed 7mins 42 secs....ok im on mechanical but really?
still stut o vision for the first 2 -3 mins in game on medium
still having issues witht the wrist thingy not working
cpu max was 17%
memory was 3 out of 16 gig
hdd was about 94% average
network at 50%
strange...yes i know its an alpha
I did a totally clean reinstall of Star Citizen this morning and it didn't help matters. I think I am concluding that the issue really is my PC's graphics cards. Much as my 2GB VRAM 770 SLI set up works well enough for everything else, it is clearly not really enough for Star Citizen and particularly not at my resolution. So I think I need to start reading up on the forthcoming Volta cards from nVidia or perhaps picking up a 1080Ti in a fire sale, although I think the chances of seeing any 1080Ti cards at greatly reduced prices are almost zero.
Given bitcoins flip flop, you might get something.
In all seriousness though, I think that the server side processing of causing a serious bottleneck. No amount of upgrades will sort that. Hopefully they'll sort that soon enough.
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forgot to mention gtx 1070 with 8 gig of ram
edit: spent all morning freeing up 100gb on the ssd, turns out sc doesn't like mechanical drives, working fine now
Quote from: sulky_uk;428624forgot to mention gtx 1070 with 8 gig of ram
edit: spent all morning freeing up 100gb on the ssd, turns out sc doesn't like mechanical drives, working fine now
Funny, I was just going to suggest this.
Recommended specs:
[/COLOR]
- Windows 7 (64bit) with Service Pack 1, Windows 8 (64bit), Windows 10 â€" Anniversary Update (64bit)
- DirectX 11 Graphics Card with 2GB RAM (4GB strongly recommended)
- Quad Core CPU
- 16GB+ RAM
- SSD strongly recommended
@TeaLeaf: if I recall correctly, Star Citizen doesn't like SLI cards, and I think you'll get an improvement in performance if you disable it.
SC is very disk intensive, so I think an SSD is pretty much mandatory.
Quote from: Obsydian;428632
Funny, I was just going to suggest this.
Recommended specs:
- Windows 7 (64bit) with Service Pack 1, Windows 8 (64bit), Windows 10 â€" Anniversary Update (64bit)
- DirectX 11 Graphics Card with 2GB RAM (4GB strongly recommended)
- Quad Core CPU
- 16GB+ RAM
- SSD strongly recommended
@TeaLeaf: if I recall correctly, Star Citizen doesn't like SLI cards, and I think you'll get an improvement in performance if you disable it.
SC is very disk intensive, so I think an SSD is pretty much mandatory.
All other boxes ticked. It weird the only games I have which need an ssd are ark, fsx/p3d and this.... everything else is ok on mechanical, including x plane and elite
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Something is badly wrong with the PU!
i5 4670k @ 4.2, 16G RAM, SSD, AMD Vega64.
CPU 75% usage max, RAM 70% usage max, GPU usage 60% usage max - when I hit 20fps GPU usage is 5%.
Sometimes I hit the giddy hights of 70fps but it *feels* like 30-40 fps (could be no sync tech on my panel). Most of the time my fps is reported between 30-40fps.
Network utilisation is fine, not maxing out my 400mbps wifi on my 200mbs internet connection.
The TV streaming netflix uses more traffic.
So, in summary, there is no bottleneck in my PC.
This is *worse* than alpha 2 was.
As a counterpoint, I have Wolfstein 2 which renders just as good detail to my eye @ 1440p with a lot more stuff going on on screen at a stable 116fps which is what I've limited it to at max detail.
At this point I have every faith that CIG can deliver a lot of good tech, but unplayable tech.
They've had over a year since I lasted walked around the crusader part of the PU and it's worse now than it was before.
To be honest 3.0 is a mess. It's still full of bugs and performs dreadfully. CIG are good at a lot of things but managing player expectations is not remotely one of them. They have touted 3.0 as a bright new road to a full game, where 3.0 is playable and will be iterated upon going forward, building up towards the full MMO experience. The reality is that the game is still very Alpha and at best a flakey showcase of what might be coming. If CIG had made it clear this is not anything remotely like a small stable version of the playable game but just more incomplete Alpha builds we'd all be a lot clearer about what to expect.
I still think they will end up making a decent game. But now it's a bit more of a hope and a bit less of an expectation. CIG have had a long time to work on this and there is really very little to show. 3.0 certainly isn't the beginning of dMw adventure into Star Citizen and personally I've uninstalled it.
Ironically, my laptop is beyond the recommended spec for Alpha 3 and I'm sure 5fps would be an improvement.
I can run the game on my desktop so will try it now there has been more bug fixing.
On a positive note, Escape from Tarkov which I mention in this post: https://www.deadmen.co.uk/forum/showthread.php?43903-Escape-from-Tarkov runs super smooth and is about to go open beta.
They had some load issues last weekend, people had to wait 45 seconds to join a game but sometimes 2 minutes. They solved them quickly. The game looks amazing graphically and the in game interface and FPS/ weapon modeling is just awesome. Like you can take any part of your gun and examine it full 360 degrees, replace old parts, you have to load up bullets into your mags and onto your vest before going into the map. But it doesn't feel overwhelming.
Check this out:
https://www.youtube.com/watch?v=etwETB-IaMs
Amazing detail. Real quality.
From personal experience now I tried it, the game runs on my 3 year old laptop very well. It's gripping fun and when I actually escaped with nice loot it's joyful. I did get sniped a few days ago nearing the extraction point with an SKS and a nice AK on my back, my own fault for not covering all angles.
Quote from: smilodon;428771To be honest 3.0 is a mess. It's still full of bugs and performs dreadfully. CIG are good at a lot of things but managing player expectations is not remotely one of them. They have touted 3.0 as a bright new road to a full game, where 3.0 is playable and will be iterated upon going forward, building up towards the full MMO experience. The reality is that the game is still very Alpha and at best a flakey showcase of what might be coming. If CIG had made it clear this is not anything remotely like a small stable version of the playable game but just more incomplete Alpha builds we'd all be a lot clearer about what to expect.
I still think they will end up making a decent game. But now it's a bit more of a hope and a bit less of an expectation. CIG have had a long time to work on this and there is really very little to show. 3.0 certainly isn't the beginning of dMw adventure into Star Citizen and personally I've uninstalled it.
While it's true that 3.0 is extremely buggy, it's also true that many players are experiencing wildly differing levels of bugs and performance, varying from those who find themselves simply unable to play without crashing or experiencing a game-blocking bug, to those who are able to play at 30+fps for several hours at a time, completing missions and triggering the mission givers, etc. The 'average' experience I see people reporting is that it's playable, with graphic performance being around 15-20fps with the occasional stuttering, and the occasional bug or crash. Some are reporting this to be the worst patch ever, while others are saying that it's the best patch ever...I guess it's simply down to how lucky you are...
With regards to whether it was ready for 'prime time', CIG were unfortunately in the same old 'damned if they do, damned if they don't' situation. From what I can glean, they released it on the basis that it's 'stable' for
most players; paves the way for delta updates; delivers all of the base systems that the rest of the game will be based on; and gives the masses something new to play around with over the Xmas period (the cries of 'give it to us already!' were getting kinda loud on the forums!), while delivering more telemetry to CIG regarding server usage and game crashes from the vastly increased player base.
There will be some hot fixes incoming over the next couple of weeks now that we have the delta patcher, and I'm fairly sure that things will improve quite drastically and the player experience to be better across the board.
The main things holding the game back now are Remote Bind Culling, Serialised Variables, Container Streaming and Server Meshing - all of which should improve the performance of the game at the client side (and several of which were dropped from 3.0 in order to get something out the door to the playerbase).
Quote from: smilodon;428771CIG have had a long time to work on this and there is really very little to show.
I completely disagree with this comment. The game is only just into it's fifth year of development, and there's probably another 2 years left to go by my reckoning before it's anywhere near ready for 'Gold'. AAA games take between 5 and 7 years to make (Witcher 3, for example, was in development for over 7 years, and is a single player game with nowhere near the complexity of SC), and that's usually when the studio is already established and perhaps building on previously-defined game assets. By contrast, CIG have not only spent the last 5 years developing the game, but they have also had to start and build a studio from the ground up at the same time, while also doing some major R&D on systems and procedures to be used by the game because they are attempting things that have never been done in any other game to date. So, all told, I feel that we're pretty much on track.
If by this comment you mean that there's not much more content in this patch than there was in 2.6.3, then I can see how you might think that, especially if the afore-mentioned bugs have stumped your playing experience, however there have been huge amounts of changes and additional content in this patch, but quite a lot of that is hidden from the player as it is mainly back-end and under the covers stuff that will allow them to build out the rest of the game. That said, if you look into what has been delievered with this patch, you will find the list to be very long. Some of the highlights I can think of off of the top of my head would be:
Several new ships and vehicles
Re-worked ships (the Cutlass and Freelancer are both amazing!)
Item 2.0 added to all existing ships and doors
Intelligent door system
New UI system added to most ships
MobiGlas enhancements
Star map integration and navigation
Improved quantum drive and navigation systems
Fuel system is now up and running
Player health improvements, with oxygen levels now active, along with stamina that affects your oxygen consumption rate as well as your weapon aming ability, etc.
Planetary landings (this one thing alone is HUGE!)
Outposts
Wrecks, both in space and on the ground
Mission givers contact you for special missions when your reputation reaches a certain level
Missions now chain and branch
New weapons
New clothing
New armour
NPCs are now active - shopkeepers and random NPCs now acknowledge your presence
Persistence is now improved (but admittedly needs a lot more work!)
Beds and logging out now works (occasionally!)
Improved party system
I'm sure there's more, but I think you get my drift.
And behind all of this, there's the stuff that we haven't yet seen that is being worked on and stock-piled for future releases: new planets, new landing zones/cities, heck, even new star systems (4.0 is, I think, the number slated for the first iteration of multiple systems), public transport systems, as well as further improvements to the basic systems we currently have.
Yeah, it's buggy as hell, and probably isn't yet quite ready for DMW to start 'playing' on a regular basis just yet, but I'm inclined to believe that it's probably only a matter of weeks now before we get something that's stable enough for us to be able to start regularly logging in and practicing 'stuff'.
I have to say, I'm with Obsydian on this one Smilo, I think what they have put together so far is absolutely immense. Are we there yet? No. But damn, the view from the back seat is beginning to look amazing.
(my 2 cents from someone for whom 3.0 is still not very accessible due to system performance issues, but is happy with status and progress).
Nice post Obsydian, I've had a fair deal of fun in 3.0 I'm really quite impressed with all the progress, I just wish you all got to see the second to last build before it went live, maybe it was low player count or some strange bug, but that 60fps constant in the PU was just mesmerizingly good.
I've done a fair bit of flying around the verse and so far it's been pretty nice. My PC isn't struggling too much but fps is 22-28 but I'm pretty sure that isn't as a result of a lack of gfx power as my GTX 1080 is at about 40%.
What really frustrates me is the lack of persistence. If I land at another location, go to bed and logout I always wake up again in that same bed in the same station. Am I just doing it wrong? It takes many minutes to get your ship and go off somewhere and actually land, I just want a break and come back the next day to resume.
You're not doing anything wrong Albert; persistence is only per server at the moment, and there's no guarantee that you will log back into the same server as before. This is one of the things that CIG have said will be focused upon for the next major patch in March. Personally, I don't think it will be fully sorted until they get the server meshing tech in place, when we will all be on the same single universe, with players being split between localised instances, with each instance being unique to a particular area.
regarding the FPS, that is currently bottlenecked by the server, not the client PC, so your spec is fine. Again, this is something CIG have said they want to get sorted for the next major patch. That said, 22-28 at this time is actually quite good!
I read the same Obsydian re the PU side of things. I did one time log back in on my Herald exactly where I left off and was rather please. I'm enjoying the flight experience more now, I think the physics are working better for me than earlier releases. I'm still to try the analogue sticks on my HOTAS for thrusters again, since in early releases they were pretty my a 1 or a 0, no in between gradual control.
Quote from: Obsydian;428860regarding the FPS, that is currently bottlenecked by the server, not the client PC, so your spec is fine. Again, this is something CIG have said they want to get sorted for the next major patch. That said, 22-28 at this time is actually quite good!
They said that about this and the prior big update.
3rd time marks the fool.
I think we need to cut this whole thing a little more slack. Big games take many years to develop and just because we are in a privileged position to have access at the moment we can have a tendency to forget that this is still alpha. In the normal course of things we'd not even know about any of this, let alone be able to try it and complain.
I'm significantly invested in this project so yes I could be biased, but I also have a system that is resolutely refusing to play nicely with SC 3.0, so I should or could be one of the people at the front of the complaints queue, but I'm actually quite laid back about it. Good things take time to develop and I see progress, albeit at what we might call slow rates, but the thing I see that keeps my confidence is the tremendous scope of the game taking shape. To call it an epic undertaking is probably understating what is going on. I'm waiting with baited breath for a patch or a system change (on my part) to let me experience these bugs and what is evolving.
Current weather: Cloudy with a chance of bug swarms.
Outlook: Simply awesome.
I agree, I'm optimistic since 3.0.0 came out. I know the game performs well, the flying part is awesome, just a little push towards PU and I'll be like a pig in s%$t.