Well, Subnautica was released fully at the beginning of December and last night I decided to abandon my Early Access savegame and start again from scratch. Glad I did as I don't think the storyline would kick in otherwise.
I notice a few others seem to have gone back to it recently as well.
They've certainly made some changes. It's a lot harder now to get the blueprints, but the added voice acting and storyline are good. There was no alien tech in it when I stopped playing EA, but I've already come across it when the story sent me to a location and used it's facilities.............
I've got a Seamoth up and running and managed to get a Cyclops built before logging off last night, but still don't have the blueprints for a general purpose dome and so I don't have a base started yet, just hanging out at Lifepod 05. Don't even have anywhere to charge my batteries.
Already knowing the basics and how to survive allowed me to get pretty far in one night and I expect to be self sufficient on the Cyclops pretty quickly.
Still a pretty game and a pity it's single player.
Loving it. I found a basic room that can be scanned but it's in a location that requires a Seamoth to reach. I don't think you can effectively reach it with just the Seaglide and an aqualung tank
Oh, I know where I can find most base things, I just wanted the storyline to guide me and maybe pop over to the Aurora to get the good stuff and fix the radiation.
By using the alien tech I uncovered areas I was going to visit anyway, so I'll be off over there later in the Cyclops to get my hydroponic bed scans and seeds for food and of course scan some modules.
Picked up a laser torch and thermoblade from a time capsule I found.
Chez Smilodon is well under way. I made a few discoveries as well so have some tools etc. I was gong to be bold an build it down in the depths but this is the first home so I'm playing it safe and building about 100m from the Lifepod.
I could just potter about all day in the Seamoth and just 'Ohh and Ahh' at the underwater scenery, sublime.
Will hop into this now. Been waiting for the full release to give it the credit is deserves.
Well, I went over to the wreck of the Aurora and found the Reapers are a bit more aggressive than they were before, I limped back home after an encounter with one in the Cyclops, alarm bells ringing and fires breaking out all over the place. Was also attacked by a Crabsquid while investigating a lifepod, that didn't seem to cause damage to the Cyclops, but the alarms started ringing so I might have just been lucky.
I'm all self sufficient now, crops growing in the habitat and on the Cyclops. I have a single desalination machine up and running, I'll make another to stock up on large bottles of water.
Organic generator is running and I built next to a thermal vent, so I have a thermal generator as well.
Stasis rifle built and scanned a few of the more aggressive creatures while they were held.
Need to get my hands on the PRAWN suit so I can start drilling some of those large resource nodes.
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I sneaked over to the Aurora last night, avoiding the local threats, to fix the radiation problem and grab a few scans. Tonight I need to go get some diamonds for a few upgrades and to build a PRAWN suit. If you haven't already been over then take a spare fire extinguisher and health packs. There are lots of batteries lying around, so keep inventory space for them, food and water is not hard to come by in there and health packs are dotted around.
I also need to go out and find some of the LifePods that had corrupted location info.
I've upgraded the Seamoth to 900m and kitted it out with gas torpedoes which I intend to try out on some Crabsquid that are stopping me from getting to a location.
I found a herd of Sea Treaders wandering around and also ran foul of a Warper, beware, those things can get you even if you are in a Seamoth and cause some damage to you. I had a go at killing it by trapping it in a stasis bubble and knifing it, but it escaped before I could kill it. Take medpacks out with you, I forgot and was very low on health after a few hits from the Warper.
One of the scanners I found in a time capsule has an Ion battery in it and lasts 5 time longer than standard battery, I moved this into the Stasis Rifle.
No multiplayer :sad:
that's my biggest problem with the game, it's lovely otherwise
Yep this is one of those 'loose yourself in it when you have an hour or so games'. It makes demands but so far it's not punishing, I died once due to being greedy for scans at a crash site and drowned. There are real threats, especially as you push deeper into the game, but it's a little more Minecraft and a little less Ark. Subnautica is an exploration and discovery game first and a survival game second IMHO.
Also at the moment there's no real option to build vast undersea cities and complexes. You build what you need to survive, explore and ultimately get off the planet. I'm loving it as the perfect game for a 'long term sick note'.
Although I suppose it is one where you could be in a channel playing your own game and still be doing the same stuff or helping out others, because the map is only a few km squared and the lifepod makes for a good reference point.
I'm guessing it would be a bit of a nightmare to have multiplayer code that would be able to cope, there are lots of physics effects and fish entities as well as fast moving predators.
I managed to get the PRAWN suit up and running last night, I'd previously found some wreckage with different scanable arm fragments, so I also have a drill arm and a grapple. The other arms I have blueprints for use resources I haven't found yet. It's a lot tougher than the Seamoth and I've punched a few standard predators in the face with the default arm.
The torpedoes are slow on the Seamoth, so best fired at close quarters, they did deter the Crabsquid and I managed to get my scans and pick up one of the Cyclops blueprints. I now have a three level aquarium running in my habitat with some baby fish including a Crabsquid.
After actually reading the logs from the transmissions I found lifepod 4 quite quickly. I also need to check a location I thought I had cleared, it's not removed itself from the HUD yet so I may have missed something. There is actually a lot of information in the datapads you pick up that needs to be listened to or read, some hidden info.
Top tip is to grab samples of any plants you scan, they can be used to grow them locally back at your habitat and may be useful for fabricating. I did this with the tiger plant and unfortunately it still attacks you, so got rid of it.
Quote from: Liberator;429484Although I suppose it is one where you could be in a channel playing your own game and still be doing the same stuff or helping out others, because the map is only a few km squared and the lifepod makes for a good reference point ...
OK. I'm in :D
Have been watching my fave streamer play this recently and i've 'took the plunge' as a result.
Out for a normal Sunday trip in the Naughtylus and the windscreen washer malfunctions
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Then what I can only assume is the engine warning light, comes on.
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Not sure what the lights mean as I left the manual at home, so I go check the engine......
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Nothing wrong there.......
But I did notice that there was a bit of fog
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Which I thought was a bit strange, what with it suddenly and inexplicably getting warmer, could be an aircon problem I suppose.
I decide to press a few random buttons on the console to find the fog lights and seemed to hit the mood lighting instead.
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Which seemed to get rid of some of the more aggressive looking icons on the warning lights display, but left the rest of the yellow ones, it seems the washer malfunction had spread.
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And to top it all off, it looks like someone scratched the paintwork while I was parked in the supermarket.
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Probably buff out though.
What a great post Lib lol! Handy man's dream that :lmfao:
FInally I have escaped this soggy but beautiful world. Great single player game, very exploration focused but surprisingly not very grindy at all.
:thumbsup:
I thought I'd expand a bit on my thoughts about Subnautica for those who have not had a go at it yet.
There seems to have been a bit of a glut of "survival crafting" games over the last few years. I suspect that may be down to the fact that few of them, if any, have any kind of narrative and are therefore quite easy to make. They are persistent worlds with a crafting feature and some sort of threat or protagonists i.e. zombies, monsters, the elements, cannibals etc. We always start the game in our underpants scared of everything and spend the first minutes being chased about by small but deadly furry animals, eating grass and living in a hole in the ground. From there we progress ultimately to living in our very own mighty citadel, armed to the teeth with death ray guns and nuclear bombs, riding our own dragon around hundreds of acres of personal farmland. But there's no story. Apart from survive and thrive there's nothing else. And it's this that makes them easy to create. No voice acting, motion capture, storyline or cut scenes. This doesn't make the games bad but it does limit them somewhat.
It all started with Minecraft, an amazing game where the Dev took our money, provided us with a world and let us go play in it. Game developers have been iterating on that idea ever since. Some of these iterations are very good and some are not so good. Add in the option of Steams early access program and you don't even need a boatload of cash to create your game. You get players to pay for it first and then you go make it. This has allowed Indie developers the chance to create some fantastic games and some con artists to create crap that lives in perpetual development while they enjoy spending the cash. If the crappy games do ever make it to release they're soon abandoned by the developer as they kick start their next "cash cow".
So finally to Subnautica. Here is a game that went through the whole early access thing, while it built a sandbox 'water' world for you to crash onto and then proceed to fight to survive in. But unlike most other games of this type Subnautica has a start, a middle and amazingly an end. You can actually finish the game..... you get rolling end credits and everything. :)
It's also a free roaming open world for you to live in and spend as much time in as you like. The 'events' of the game are controlled by incoming radio transmissions. You choose when to move to the next phase buy choosing when to listen to the incoming message. In this way you can spend time exploring, harvesting, building and expanding until you feel like moving the game on a stage. It's a simple but very clever way to combine the best of a story driven game with a freeform open world. It also sets it apart from most of it's contemporaries.
It is a single player game so obviously loses the fun of playing with friends in the way Minecraft, Ark etc does. But it's not persistent, so there's no logging in after a few days to find all your crops have died and your base has been crushed by a herd of stampeding 'whatnots'. It's a game you can dip in and out of at your leisure.
In addition it's stunning to look at with surprises around every corner. Some of the things you can make are truly amazing. And finally it's a very reasonable £20 to buy. Once you have finished it you can play a Minecraft like sandbox game with the ability to instantly build huge underwater bases and fleets of attack subs etc.
It's all good.