Dead Men Walking

Forum Archive 2023 => dMw Gaming => Gaming Archive => Rainbow Six: Siege => Topic started by: Nuka on February 14, 2019, 06:58:08 PM

Title: Operation: Burnt Horizion
Post by: Nuka on February 14, 2019, 06:58:08 PM
Well hot diggity damn you dingos! It's that time again!

Operation Burnt Horizion

This time around we will be finding ourselves upside down as we battle 'Down undaaaa'.

We're in Oz!

Meet the newbies, Gridlock and Mozzie!  (https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-342820-16&ct=tcm:154-76770-32&ncid=209-2559---1-intdp-45-65-R6SBurntHorizonOperatorsIG--1-1-8-0219-6----ID_71238-----&maltcode=brands_C2W_intdp_in-game-news___R6SIEGE____&addinfo=)

Am I going to be using a terrible Australian Accent for the next three months? Absolutely
Am I sorry? Absolutley, for your sake...
Title: Operation: Burnt Horizion
Post by: Nuka on February 17, 2019, 11:15:06 PM
Oh boy! The R6 invitationals are over and my oh my do we have a lot of intel about year 4!

There's so much intel in fact, that I would have no idea where to start, so I will be using a rather handy Reddit post from u/LordKeren...


Season 1 - Burnt Horizon

Australian operators

Named Burnt Horizon

Launching on Test Servers tomorrow, Feb 18th

Operator gameplay trailer: https://www.youtube.com/watch?v=fOpLIDYsFEk

Check out our Operation Burnt Horizon megathread here

Season 2

Denmark & US (Secret Service) operators

Kafe rework

Season 3

Peru & Mexico operators

Kanal rework

Season 4

Kenya & India operators

Theme Park rework

In-Game Events

One event per season

Similar to Halloween Mad House event or Road to S.I. playlist

Map Reworks

Kafe (Season 2)

Bigger top floor

Skylight partly blocked

Changed staircase in 1st floor Restaurant

Bakery/Kitchen bombsite moved completely into Kitchen

New objective

https://i.imgur.com/TGp3UW5.png, https://i.imgur.com/s2X2O1i.png, https://i.imgur.com/GbOT1LG.png

Kanal (Season 3)

Two new connectors (including tunnel)

Improved layout

https://i.imgur.com/73oZ12a.png, https://i.imgur.com/CQGCmq6.png, https://i.imgur.com/kxNkBcR.png, https://i.imgur.com/Hmj35iL.png

Theme Park (Season 4)

Streamlined layout

Simplified bottom floor

Changes to Train Room

Changes to double staircase



Operator Balancing & More

Lion (first half of Year 4)

Defenders are not revealed by a full outline anymore

Duration decreased by 50%

Concept: making him an intel-based operator

Glaz (first half of Year 4)

Heat vision only available when standing still

Moving him away from the entry-fragging role

Deployable Shield (first half of Year 4)

Easier placement

See-through slits from the backside https://i.imgur.com/qnAYj8p.png

Similar to Mira's Black Mirrors (one-sided visibility, blocking Glaz's heatvision)

Blocking doorways completely

Still destroyed by explosives

Mute (Y4S1)

Buff icon when in range of jammer

Jammers will hang up Dokkaebi calls

Dokkaebi (Y4S1)

Calls hang up automatically after 18 seconds

Capitão (Y4S1)

Moved to area-denial role

Bigger radius, decreased damage

Breach Charge (Y4S1)

Quicker deploy

Damage changes

Reduced damage on the attacking side

Damage radius increased on defending side, damage decreased

https://i.imgur.com/O63G1Qe.png

Lean Spam Changes (Y4S1)

First iteration fix

Clip: https://clips.twitch.tv/IntelligentRockyLouseYee

Slowed down animation

Crouch spam changes announced

Ash (Y4S1)

Removed ACOG from R-4C


See I told you there was alot!

TLDR; Some interesting nationalities coming in for operators, Plenty of map re-works this year, Glaz is being significantly re-worked, no more ACOG for Ash:ranting2: and, most importantly, BLACK HOLOGRAPHICS!!


Ta,

Nuka xx