Well hot diggity damn you dingos! It's that time again!
Operation Burnt Horizion
This time around we will be finding ourselves upside down as we battle 'Down undaaaa'.
We're in Oz!
Meet the newbies, Gridlock and Mozzie! (https://rainbow6.ubisoft.com/siege/en-gb/news/detail.aspx?c=tcm:154-342820-16&ct=tcm:154-76770-32&ncid=209-2559---1-intdp-45-65-R6SBurntHorizonOperatorsIG--1-1-8-0219-6----ID_71238-----&maltcode=brands_C2W_intdp_in-game-news___R6SIEGE____&addinfo=)
Am I going to be using a terrible Australian Accent for the next three months? Absolutely
Am I sorry? Absolutley, for your sake...
Oh boy! The R6 invitationals are over and my oh my do we have a lot of intel about year 4!
There's so much intel in fact, that I would have no idea where to start, so I will be using a rather handy Reddit post from u/LordKeren...
Season 1 - Burnt Horizon
Australian operators
Named Burnt Horizon
Launching on Test Servers tomorrow, Feb 18th
Operator gameplay trailer: https://www.youtube.com/watch?v=fOpLIDYsFEk
Check out our Operation Burnt Horizon megathread here
Season 2
Denmark & US (Secret Service) operators
Kafe rework
Season 3
Peru & Mexico operators
Kanal rework
Season 4
Kenya & India operators
Theme Park rework
In-Game Events
One event per season
Similar to Halloween Mad House event or Road to S.I. playlist
Map Reworks
Kafe (Season 2)
Bigger top floor
Skylight partly blocked
Changed staircase in 1st floor Restaurant
Bakery/Kitchen bombsite moved completely into Kitchen
New objective
https://i.imgur.com/TGp3UW5.png, https://i.imgur.com/s2X2O1i.png, https://i.imgur.com/GbOT1LG.png
Kanal (Season 3)
Two new connectors (including tunnel)
Improved layout
https://i.imgur.com/73oZ12a.png, https://i.imgur.com/CQGCmq6.png, https://i.imgur.com/kxNkBcR.png, https://i.imgur.com/Hmj35iL.png
Theme Park (Season 4)
Streamlined layout
Simplified bottom floor
Changes to Train Room
Changes to double staircase
Operator Balancing & More
Lion (first half of Year 4)
Defenders are not revealed by a full outline anymore
Duration decreased by 50%
Concept: making him an intel-based operator
Glaz (first half of Year 4)
Heat vision only available when standing still
Moving him away from the entry-fragging role
Deployable Shield (first half of Year 4)
Easier placement
See-through slits from the backside https://i.imgur.com/qnAYj8p.png
Similar to Mira's Black Mirrors (one-sided visibility, blocking Glaz's heatvision)
Blocking doorways completely
Still destroyed by explosives
Mute (Y4S1)
Buff icon when in range of jammer
Jammers will hang up Dokkaebi calls
Dokkaebi (Y4S1)
Calls hang up automatically after 18 seconds
Capitão (Y4S1)
Moved to area-denial role
Bigger radius, decreased damage
Breach Charge (Y4S1)
Quicker deploy
Damage changes
Reduced damage on the attacking side
Damage radius increased on defending side, damage decreased
https://i.imgur.com/O63G1Qe.png
Lean Spam Changes (Y4S1)
First iteration fix
Clip: https://clips.twitch.tv/IntelligentRockyLouseYee
Slowed down animation
Crouch spam changes announced
Ash (Y4S1)
Removed ACOG from R-4C
See I told you there was alot!
TLDR; Some interesting nationalities coming in for operators, Plenty of map re-works this year, Glaz is being significantly re-worked, no more ACOG for Ash:ranting2: and, most importantly, BLACK HOLOGRAPHICS!!
Ta,
Nuka xx