Forum Archive 2023 => dMw Gaming => Gaming Archive => It's a game ...but it ain't got its own topic! => Topic started by: sulky_uk on December 09, 2020, 01:09:41 PM
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: sulky_uk on December 09, 2020, 01:09:41 PM
As some of us have taken the jump and gone for it on launch day, i thought it may be prudent to have a thread for thoughts, how it ran on your system(list specs) and if you played the original RPG, how you think it relates to that and obviously issues you have come across that dont let you progress
But PLEASE NO SPOILERS
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: sulky_uk on December 10, 2020, 06:22:20 AM
so, be prepared for a day 1 patch, approx 1/2 gb on GOG and 3gb on steam, it also works on the download a little, then write for ever (as Conan).
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: albert on December 10, 2020, 10:13:28 AM
Works fine on Stadia, I played half an hour incase a refund is required. Interested if as an existing Stadia user I get the free controller and chrome cast ultra, if so for â,¬59.99 for game + hardware is very good value.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on December 10, 2020, 10:29:46 AM
That's a sweet deal. I pre ordered a thousand years ago on Steam and have limited access to the big TV (wife rules) so I stuck with STeam PC version. just started act 1 and so far no bugs or glitches of any kind.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: sulky_uk on December 10, 2020, 01:44:35 PM
had one bug during training, but it was only as i wasn't double tapping to dodge, see no errors so far and running at full ultra on i7 8800k oc to 4.7, 32 gig ram and 2080 on 1080p, and getting an average of 50fps, that includes full RT and DLSS...look so good, couple of screenies in ad hoc on discord
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Sneakytiger on December 10, 2020, 02:34:59 PM
playing on my series x and its sweet .
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: albert on December 10, 2020, 03:48:06 PM
Quote from: sulky_uk;443867had one bug during training, but it was only as i wasn't double tapping to dodge,
Search your soul and answer honestly, was that really a bug Sulks? :rolleyes:
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on December 10, 2020, 05:09:30 PM
Five hours in and likewise nothing wrong so far. Maybe the patch did the job although I have no idea why it didn't get into review copies. I'd tentatively say if you're holding back then fire it up and give it a go.
To be honest though, I'm moderately underwhelmed. It's a decent game and worth a purchase but the hype seems to be what hype usually is.... er hype. Night City is nice but otherwise so far it's all a bit average. Maybe I just need more time in the game?
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Chaosphere on December 10, 2020, 10:08:28 PM
I'm a couple of hours in. Have noticed a few minor bugs, nothing major. The worst was an audio bug that was remedied with a setting change in Windows.
More disappointingly, the game runs terribly. I'm on a 1080ti and 8086K all running underwater and OCd to their limits... and I get 40-50 fps on the medium preset. 55 if I'm being generous.
This is at 3440x1440, which I appreciate is a fairly high resolution, but still... many games have managed gorgeous graphics with fantastic frame rates on my rig.
Yes, Cyberpunk looks pretty, and still reasonably so on Medium.. and yes, the areas are large and filled with NPCs and other fairly well detailed 'stuff n things'... but I dont feel I can give it a pass.. it just feels terribly optimised overall. Other games have just done it better, by no small measure.
Funnily enough it might be this that makes me wait, rather than the bugs. Atm I feel like my choice is either to play with decent graphics but poor frame rates, or respectable frame rates and potato graphics. Neither appeals to me.
Many with 1080s, 1080tis, or similar GPUs and 1440p panels may find themselves feeling the same way. If you have a 20 or 30 series you can try DLSS I suppose... but I'm still not impressed with the numbers sulks posted above, considering DLSS has his game rendering at a measly 720p or worse to get there.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Whitey on December 10, 2020, 10:29:17 PM
Quote from: Chaosphere;443874I'm a couple of hours in. Have noticed a few minor bugs, nothing major. The worst was an audio bug that was remedied with a setting change in Windows.
More disappointingly, the game runs terribly. I'm on a 1080ti and 8086K all running underwater and OCd to their limits... and I get 40-50 fps on the medium preset.
This is at 3440x1440, which I appreciate is a fairly high resolution, but still... many games have managed gorgeous graphics with fantastic frame rates on my rig.
Yes, Cyberpunk looks pretty, and still reasonably so on Medium.. and yes, the areas are large and filled with NPCs and other fairly well detailed 'stuff n things'... but I dont feel I can give it a pass.. it just feels terribly optimised overall. Other games have just done it better, by no small measure.
Funnily enough it might be this that makes me wait, rather than the bugs. Atm I feel like my choice is either to play with decent graphics but poor frame rates, or respectable frame rates and potato graphics. Neither appeals to me.
Many with 1080s, 1080tis, or similar GPUs and 1440p panels may find themselves feeling the same way.
I totally agree. I'm running with an RTX3090 at the same resolution. I have settings on Ultra/High with all the RTX goodies switched to the max and dlss on auto, my fps 99% average is 55fps and ranges from 50-70 while playing, CPU is at 40% and GFX up near 100%.
I'm trying to avoid driving as much as I can as it's really bad, it feels like driving a bus with knackered suspension. On the bright side I haven't hit any game/mission breaking bugs and it does look good.
Edit: Geforce experience and it's optimal settings have turned a few of the Ultra settings to High and DLSS to performance, so I gave it another go and it has improved things without any obvious difference to my eyes.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: sulky_uk on December 10, 2020, 11:11:02 PM
hey, so i was running it on a 2080 at 1080p (UK rig) but paddys comp had to go back to scan and he had to remove my rigs 2080 and replace it with his 2080ti (scan wants the comp in original config (the 2080) and 2080ti was bought afterwards))
now steady 60 fps at 1080p, same setting as 2080
there are screenies on discord but here are the settings i have used since release. i have got rid of motion blur (crap), film grain (its not max payne) and chromatic aberration (recommended off on Reddit as a bit of a hog and doesn't look much different)
[ATTACH=CONFIG]5630[/ATTACH]
[ATTACH=CONFIG]5631[/ATTACH]
[ATTACH=CONFIG]5632[/ATTACH]
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Chaosphere on December 11, 2020, 07:20:12 AM
If I put my settings up to Ultra I get some wonderful screenshots too - the game runs me a slideshow of 20fps screenshots in fact! :roflmao:
I'm pleased that you can get a solid 60 fps at 1080p sulks, and enjoy a great looking game. That's sweet, enjoy it!
The problem I have with the game is that to get anywhere near 60 fps you're -
1) Using a 2080, 2080Ti. 2) Playing on a 1080p panel. 3) Having to use DLSS, which is thus actually rendering your game at less than 1080p and just applying some fancy scaling to trick you into thinking its 1080p again.
I appreciate you're using Ray Traving, and that puts a load on the GPU too. I am not, and I am getting similar framerates '1 resolution up' with a card that I'd argue is still considered fairly 'high end'. But only just keeping 60 fps, at 1080p? What does that mean for the thousands and thousands of gamers without cards that support DLSS, or with higher res monitors? Isn't the GTX 1060 STILL one of the most widely owned GPUs? 1060 on even a 1080p panel will struggle to both make this game both look pretty and run well. Go up to 1440p and even a 1080Ti isn't able to nail both convincingly at beyond what I call average fps targets.
I just think the game needs some serious work not just on bugs, but on performance. We've had some phenomenal looking games in the last few years, and rarely have any ran as poorly as Cyberpunk. Once again, if you all can get individually enjoyable experiences with your rigs than fantastic, crack on. As an aside sulks you've made all the right choices turning off the nonsense that is motion blur, chromatic aberration, and film grain. Last time I checked my eyes had none of those built in! I find myself generally frustrated with the game's lacklustre performance, to the point of waiting until either it is improved, or I can pick up a 30 series card. I'm lucky enough to be able to consider that, many gamers simply can't and will HAVE to play with whatever older card they have*.
Let the slideshow commence!
*I'm waiting for someone to chip in and tell me how this game is going to be the best advert for Stadia or other cloud based gaming there has been so far...although I think that is still 60 fps limited (?), there is definitely an argument to be made for letting Google's hardware do the heavy lifting here!
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: albert on December 11, 2020, 08:10:51 AM
Quote from: Chaosphere;443878*I'm waiting for someone to chip in and tell me how this game is going to be the best advert for Stadia or other cloud based gaming there has been so far...although I think that is still 60 fps limited (?), there is definitely an argument to be made for letting Google's hardware do the heavy lifting here!
Nah still sucks, I mean it's playable with no stuttering and looks good, but streaming loses some of the atmosphere, also there is that tiny microsec bit of mouse lag that I know makes you hot under the collar Mr C.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Chaosphere on December 11, 2020, 01:04:12 PM
You know me too well! :wub:
I'll give it a couple more hours and if I remain disgruntled I'll just stop and wait for it to improve, or for my eventually GPU upgrade sometime in 2021.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: sulky_uk on December 11, 2020, 02:33:35 PM
games nexus have some performance stats in the following video, they test from the 3080 to the 1080ti and 2060, but its partnered with a 10700k....maybe they should have used a 7700k for instance as an average cpu when trying the cards, anyhow
https://www.youtube.com/watch?v=w4rgB2zb7dg
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Chaosphere on December 11, 2020, 05:00:52 PM
18:10 for the 1440p, non-RTX benchmarks - the ones that matter the most to most of us here.
Looks like I need a new GPU. :doh:
I remain hugely disappointed!
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on December 11, 2020, 09:27:44 PM
Yup agree with Albert (although I have not specifically played Cyberpunk 2077 on it). Right now it's OK for some games. And everyone's mileage will differ. I have played Grid and a few adventure games and that's all. even for an old duffer like me it's very obvious the game is streaming rather than being played locally. In the end I've recently cancelled my premium subscription as I just don't spend enough time playing Stadia games to justify the cost. Yes it's the future but no it's not now. :-)
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: albert on December 11, 2020, 09:52:43 PM
Quote from: Chaosphere;443887You know me too well! :wub:
I'll give it a couple more hours and if I remain disgruntled I'll just stop and wait for it to improve, or for my eventually GPU upgrade sometime in 2021.
The Stadia purchase with the code for a Chomecast Ultra and an (argualby awesome) controller came through. So I will unashamedly keep the Stadia version of the game.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: albert on December 11, 2020, 09:54:20 PM
Quote from: smilodon;443903Yup agree with Albert (although I have not specifically played Cyberpunk 2077 on it). Right now it's OK for some games. And everyone's mileage will differ. I have played Grid and a few adventure games and that's all. even for an old duffer like me it's very obvious the game is streaming rather than being played locally. In the end I've recently cancelled my premium subscription as I just don't spend enough time playing Stadia games to justify the cost. Yes it's the future but no it's not now. :-)
Premium can be seen as well.... lets just take the decent games every month and play when you can. I've spent the total of 2 AAA games on Stadia and received over 60 games, many of which are very highly rated. That's over 12 months.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: sulky_uk on December 12, 2020, 09:23:06 PM
chaos like at 1:00 in this video, caould cure you low FPS wows
https://www.youtube.com/watch?v=XZQMV6JtQvU
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Chaosphere on December 13, 2020, 07:06:59 AM
I've already been experimenting with it, and all of the other settings. Game just runs badly! :D
Ty for the info though.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on December 13, 2020, 10:59:55 AM
I'm reviewing my thoughts as I get deeper into the game and head of to investigate the swarm of map icons and what they offer. While Night City isn't anywhere close to being as impressive as Skyrim, RDR2 or Witcher 3 it's a place I have no issues with exploring. Maybe it's just an open world rural setting vs a city one but I have spent more time than I care to remember wandering around Skyrim and RDR2 just hunting, fishing and exploring. In Cyberpunk I'm more just getting from A to B. It's a bit of a lost opportunity sadly. But the world is pretty and I am exploring a bit more now. I'm also finding some quite funny quirky little side missions that don't involve just killing a load of people.
That being said as soon as I flipped off film grain, motion blur (which both just make the game look crappy) and cascading shadows the game now zips along and I've seen none of the army of bugs that littered the review copies. Their either patched or I'm just lucky.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Mikep1212 on December 13, 2020, 04:37:01 PM
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: BrotherTobious on December 13, 2020, 08:49:10 PM
Well I am not having any of it, I thought that stadia might work but it hasnt for me. Even buying the pro has not helped and running it on a 4k screen. What I did play I enjoyed and it was very very early. But the lag the visual just jarred you out of the game. Back to saving I think such a shame as others seem to be not having a issue.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Galatoni on December 16, 2020, 11:28:52 AM
Obviously, use at your own risk, but there's a number of performance fixes on nexus mods and github. I've played with modifying the hex values and config file that they shipped and saw some impact, but apparently there's some significant performance boosts to be found using stuff to unlock AMD cores.
https://www.nexusmods.com/cyberpunk2077/mods/107?tab=files (https://www.nexusmods.com/cyberpunk2077/mods/188) - is one example. But there are others out there.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: TheDvEight on December 18, 2020, 09:34:58 AM
i've yet to run into such issues playing it on pc, although i've only played it for about an hour?
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: TheDvEight on December 18, 2020, 09:36:06 AM
Quote from: smilodon;443934That being said as soon as I flipped off film grain, motion blur (which both just make the game look crappy) and cascading shadows the game now zips along and I've seen none of the army of bugs that littered the review copies. Their either patched or I'm just lucky.
I always turn off these settings in games, no idea why they put them in!
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Galatoni on December 18, 2020, 10:43:26 AM
First impressions having used the performance mods.... good! Very good. Not only does it now fully use my CPU, but it shows a pretty bug performance boost/load times etc etc... I'd recommend it.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: sulky_uk on December 18, 2020, 10:51:27 AM
ill try it today gal, cheers
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on December 19, 2020, 01:07:32 PM
I suspected things were too good to be true. With the exception of appearing bald in mirrors I didn't experience any bugs. But as i came to the end of ACT 1 and the big mission it all horribly fell apart. Real game breaking issues surfaced. NCP's failed to enter lifts so that the mission would not progress. Several events that I assume were supposed to happen didn't trigger. My character falls through the scenery on several staircases. Dialogue events don't trigger properly and so on.
So for what it's worth these bugs are reported.... like CDPR don't already know this and a refund request (very unlikely to get) has been submitted. I'll be honest when companies like this do things like this there should be consequences. It's good to see Sony and to a lesser degree Microsoft kick them in the teeth. I certainly think they have burnt a lot of bridges with these two companies and will most likely have to jump through flaming hoops to get another certification for one of their games.
The Witcher 3 is still a masterpiece though and I may well fire that game back up. And no the hypocrisy is not lost on me :flirty:
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Chaosphere on December 19, 2020, 01:12:15 PM
I'm about 25 hours in, at a guess I'd say near the end of Act 2, and nothing game-breaking yet.
I'm enjoying the game just fine, more as I play it, but it is far from the second coming. IMO it is 'just' a decent action RPG with good characters / story / writing. Plenty of things that they could have improved (not even counting all the bugs!) or that have been done better in other titles.
Still, if you enjoy action RPGs there is an ultimately enjoyable game buried under all of the mess. 6 months or so it will be well worth that £25! :roflmao:
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on December 19, 2020, 02:29:27 PM
Indeed. As I suspected Steam aren't interested in going the Sony, Microsoft and CDPR route of doing the decent thing so I'm stuck with the game. I guess they did sell and deliver the game in good faith. I'll fire it up and see if I can just get through the basic story with a new character.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Whitey on December 19, 2020, 07:07:03 PM
Sorry to hear that Smilo, I was lucky enough not to hit any game breakers and have 84 hours invested so far and have had the final mission of the main story waiting to be done for the last 40 hours of play (doing all the side missions first). I have hit a load of bugs during my play time but have only had to load a previous save twice because of issues and both times the missions went fine second time through. Hopefully 1.05 will hit PC soon and fix some of the more annoying issues.
I do think it's worth doing as you say and start again with a new character and fingers crossed you don't hit any major issues!
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on December 19, 2020, 07:49:30 PM
Yup, I know it doesn't make a huge amount of difference but I will try a male corporate character and go all stealth cyber hacker for this one.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Whitey on December 20, 2020, 11:54:48 AM
The 1.05 update has been released for PC.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on December 24, 2020, 01:30:32 PM
I managed to get past the blocker and well into Act 2. Of course there were a few silly bugs that ruined one of the few potentially moving moments in the game (someone pulling a gun out of their head instead of a biochip) but we're back into Night City again.
I will probably play through the rest of the game just to see what happens but Cyberpunk 2077 is probably one of the most underwhelming games I've played in a long time. Not because it's a buggy mess or because the vehicle and NPC AI is dumb and often ruins potentially great set pieces by behaving stupidly or because the driving experience is gutless and generic regardless of what sort of vehicle you drive. Not for any of the lazy development issues at all.
It probably isn't entirely the games own fault either. Cyberpunk was hyped to be such a groundbreaking and awe inspiring game and it isn't. It's it had so much to live up to but in the end it's just OK. The city is visually great and the acting with the exception of Mr Reeves is fine. But the world is soulless. There's no sense of being anywhere or being anyone. You just guide a toon through a stunning looking world ticking boxes and pushing an uninspiring story to it's conclusion. I spent a fair while crafting my personal V in the character creator (pretty pointless as you see so little of them in game) and then never really engaged with them at all. I was more invested in Arthur Morgan (a character I had no part in creating) within a few minutes of starting RDR2 than I am after 50+ hours with V. Arthur seemed like a real person that I actually cared about. His world was alive and interesting and full of seemingly real people doing real things. V is a blank page in a world of generic nobodies who just walk about, ignore her and do nothing much at all. Half the NPC's are oblivious to you and the other half just shoot you before hiding the wrong side of cover. The moronic AI is also academic as there's no need to fire a shot to get through the game. Just invest enough points in quick hacking and you can insta-fry anyone via a CCTV camera. I have to consciously not hack peoples brains just to give myself a challenge as NPC's seem able to take three or for rounds to the face and still run about as if they are whole and hearty. Only the last shot seems to take them from fully functional to stone dead.
Again it's not a bad game and when the bugs are fixed it will probably end up being a Watch Dogs, Far Cry or a Sniper Elite. What I don't think it will ever be without a complete rewrite is a Mafia 1, Alien Isolation, Red Dead Redemption 2 or a Witcher 1,2 or 3. Night City is a beautiful backdrop to nothing much at all. If you've not bought this one yet IMHO don't. You could do a whole lot better with fifty quid.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: albert on December 24, 2020, 07:12:16 PM
The original Far Cry was amazing from the get go, just nobody had a system good enough to appreciate it.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: BrotherTobious on December 24, 2020, 09:21:54 PM
Quote from: albert;444187The original Far Cry was amazing from the get go, just nobody had a system good enough to appreciate it.
Still don't :D
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on December 25, 2020, 10:48:15 AM
Quote from: albert;444187The original Far Cry was amazing from the get go, just nobody had a system good enough to appreciate it.
Yep point taken. Move the original into the RDR2 group. It was stellar. There are plenty of decent single player open world RPGs and Cyberpunk 2077 is one of them. What it's not is a 10/10 masterpiece as some review sites would have you believe.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on December 27, 2020, 12:42:17 AM
A pet niggle is that while CDPK created a really pretty world they force you to see it from a permanent fast jog. There's amazingly no way to just saunter along the streets taking in the sights. I'm guessing like so many things in the game this was an omission that will get fixed at some point. Especially as the walk mode actually exists in the game but only when you're character is following an NPC as part of a predefined mission objective. So fixing this omission is just a quick config edit.
You need to find the following file c:\program files (X86)\Steam\steam\steamapps\common\Cyberpunk2077\r6\config\inputUserMapping.xml
Save a copy just in case then find the second set of bindings
replace with
The new bits are in blue and the walk speed is in this example = 1.3. You can tweak this as you like to get the right speed, although 1.3 is a good walking pace. Now go into the game and rebind ALT to some other key and you're set. Press ALT and a movement key and you walk at a normal pace.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Chaosphere on December 27, 2020, 05:26:15 PM
I have to say, I have found myself getting quite bored of it :/
I spent a long time doing various side quests, some of which are fully fledged with decent plot. I'm perhaps half way through the main quest? None of it is bad... its just, meh.
The problem I'm having is twofold... one, the world is just... flat. Nothing you do has any impact, everything feels fake. No immersion, no sense of 'life'. Shame as it can be oh so pretty... This is probably the bigger issue? You just stop caring after a while, or at least I did. The characters are predictable, the plot just plods along with little so far to surprise me or keep me particularly interested.
Secondly... it is just too simple. Too easy. I don't know if this is my 'fault' with my chosen playstyle, but I find the weapons insanely overpowered. I have a sniper that can insta-kill literally any enemy I can find, a machete with >1500 DPS with a huge critical hit bonus on the first swing (read: another insta-kill, but this time with added decapitation), and a precision rifle that cuts through fields of enemies like a combine harvester through crops... just no challenge. And I'm not even going to talk about one of the cyberware mods that gives you wrist-mounted rockets... I mean, come on...
Perhaps this is my 'fault' for building my character a certain way, and seeking out the good stuff? Idk, the game just seems too easy to overpower, making any other approach seem pointless.
Tbh this has just sucked all of the life out of the gameplay. Its just turn up, shoot, kill everything with ease, tick box, and repeat. I can never find a good reason to do it any other way.
I had more fun playing Stardew with Jas this morning. We planted some parsnips. A crow ate one. What a wild ride that was. :flirty:
/rant.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on December 27, 2020, 10:20:37 PM
I think the problem is that along with all it's other shortcomings the Developer didn't balance the game before kicking it out the door. Why would they? They didn't do so much other important stuff why should balance be any different.
I decided on a hacker heavy build with only pistols as weapons. And like your sniper build it's trivially easy to kill everyone. To add to the insta-win feel I only need to hack one CCTV camera and I can kill everyone before I even enter the building or street they are in. Only the 'kill no one - leave no trace' missions have any challenge at all. I tried starting with the game on extreme difficulty and that also makes little difference. I never get shot at so who cares. I just need to burn them each twice rather than once for the same result. I'm not sure Cyberpunk 2077 was ever going to be a great game but shoving it out at least six months early as they did was a disaster and I'm not sure it's one they will ever be able to recover from.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Chaosphere on December 27, 2020, 11:27:48 PM
Yeah, it doesn't help that the AI are complete potatoes.
Like you said, lots of stuff they needed to do prior to launch really. I feel they put 90% of their time into building the city and its visuals, and then at the last minute realised they had to make an actual game of it!
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on January 04, 2021, 04:50:09 PM
And I've given up completely. I plan to come back to this in a year and discover that it's had a complete overhaul, runs like silk, has AI that borders on the self aware and has had a load of high quality DLC that radically beefs up the storyline.
:yahoo:
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Chaosphere on January 04, 2021, 05:04:55 PM
Yeah, I have uninstalled. I tried to go back after my previous post, was just wandering around not actually having any fun anymore so... just like you, I'll likely give it another bash down the road.
Overall, what a disappointment of a game. The hype really hurt this one, imo.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: BrotherTobious on January 04, 2021, 06:07:33 PM
Yeah I have got a refund did work as well as I wanted it. Will come back at some point
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: albert on January 04, 2021, 07:16:51 PM
Quote from: Chaosphere;444319Yeah, I have uninstalled. I tried to go back after my previous post, was just wandering around not actually having any fun anymore so... just like you, I'll likely give it another bash down the road.
Overall, what a disappointment of a game. The hype really hurt this one, imo.
Didn't you post earlier on your Monitor topic that you were liking the 60fps you got with the new monitor? Or is this just a case of the game being underwhelming?
I played the first 30 minutes today and so far it's fine. Not worth shelving quite yet.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: sulky_uk on January 04, 2021, 07:25:50 PM
im nipping on every now and again...didnt play it as much as i would liked as it is a bit shallow in places, but have had none of the bugs at all
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Chaosphere on January 04, 2021, 07:34:04 PM
Quote from: albert;444322Didn't you post earlier on your Monitor topic that you were liking the 60fps you got with the new monitor? Or is this just a case of the game being underwhelming?
I played the first 30 minutes today and so far it's fine. Not worth shelving quite yet.
What I meant by this was the game feels much better to play with GSync, due to its abysmal performance and horribly variable framerate. Without Gsync, it is up down up down up down - it's jarring. With GSync these changes are much smoother, leading to a much better experience.
The game is still naff either way. It's just slightly better feeling naff with GSync.
:roflmao:
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: smilodon on January 04, 2021, 08:52:56 PM
Yep on 1440p I was getting a solid 25 FPS.... wow. But at least was consistently glacial. And that says more about my woefully out of date GPU than anything wrong with the actual game. As others have said it wasn't the bugs, or the dumb AI or even they cynical way the Developer did a "Hello Games" on us. It was more that once the eye candy has worn off, the main story arc was very meh! Every time I sat at my PC there was always some other game I would rather play.
Also you can see little hints and clever touches that at one point this was going to be a really great game. But only if it had released in 2022
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: albert on February 09, 2021, 11:22:19 AM
Did anyone complete the story?
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Galatoni on February 09, 2021, 12:24:18 PM
Yes. I completed it and got a few of the endings. I had a brilliant, bug-free ride. But I take it I was the exception.
Genuinely, I enjoyed 95% of what I played. Was a good game with good story IMO.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: albert on February 09, 2021, 12:33:00 PM
Quote from: Galatoni;444785Yes. I completed it and got a few of the endings. I had a brilliant, bug-free ride. But I take it I was the exception.
Genuinely, I enjoyed 95% of what I played. Was a good game with good story IMO.
I found it fine in terms of bugs as well. A few issues but once you experience a bug one time you just don't do that again.
I loved the storyline. I have 2 issues. (Non-spoilers). Having a point of no return then a run to the finish line was a shame. Then basically being transported to the moment before the point of no return like nothing had happened was disappointing.
I tried each ending, they put a lot of effort into these. Sort of would have liked to keep the drops from the ending I chose to go with but lots of items were missing.
However, 116h of gameplay says it all.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: Chaosphere on February 09, 2021, 12:37:15 PM
Yeah, 116 hours isnt to be sniffed at. Glad you enjoyed it. I think overall it was still well received, but I personally found it lacking as I describe in one of my earlier posts here. This didn't really have much to do with the bugs/performance, but the game itself.
Regardless, it will remain on my list of 'to try again' games down the road, ideally when I have upgraded my rig.
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: sulky_uk on February 09, 2021, 04:29:36 PM
Didn’t play it after about 8 hours, only cause the mrs said “if you are home on holiday you are not spending the entire time at the computerâ€, been back a week so the intention is to carry on with the game as soon as I d/l it
Title: Cyberpunk 2077 Game play, how its running, thoughts (NO SPOILERS PLEASE)
Post by: OldBloke on March 29, 2021, 11:51:13 AM
Picked it up for £18 on PlayAsia but won't be playing until the 1.2 patch is out.