Dead Men Walking

Old Server Admin Section => Archived Topics => PCS Map Discussion => Topic started by: OldBloke on October 17, 2002, 01:02:14 PM

Title: Map rotation
Post by: OldBloke on October 17, 2002, 01:02:14 PM
What maps (if any) would you like to see removed from the rotation and why?

Try to base your arguments on PCS principles.
Title: Map rotation
Post by: Stryker on October 17, 2002, 01:54:35 PM
I think the only map in the rotation should be cs_assault because its cool and PCS works so well with such simple boundaries :-)
Title: Map rotation
Post by: Stryker on October 17, 2002, 01:55:26 PM
On a more serious note, I think de_egypt is a bit poor as a PCS map.  The boundaries are just so converlute.  PCS also adds to the CT bias on the map.
Title: Map rotation
Post by: sheepy on October 17, 2002, 04:25:07 PM
^^agreed^^
Title: Map rotation
Post by: TeaLeaf on October 17, 2002, 06:38:34 PM
Ok, so I have taken the question too seriously, but I thought I might try to apply a bit of logic to my choices - so I quickly scored the maps on their general interest to me (older & simpler maps score less well), their suitability to MH PCS style of play (are there sufficient choices for T/CT to allow a diverse attacking or defensive strategy), and considered the minimum team size that would allow reasonable coverage of the map.  The results are not easy to read in forum format, but each line gives:

RANK; MAPNAME; MAPAINTEREST; PCS_ABILITY; TEAMSIZE; SCORE

1   DE_SAMPA   4   4   5   80%
2   de_roadhouse   4   4   4   80%
3   de_cbble    4   4   3   80%
4   de_aztec    3   4   3   70%
5   CS_DRUGWAR   3   4   3   70%
6   DE_BITTERWINE   3   4   3   70%
7   de_prodigy    4   3   2   70%
8   de_vegas    3   3   4   60%
9   DE_VOLARE   3   3   4   60%
10   CS_FRANCE   3   3   4   60%
11   cs_thunder    3   3   3   60%
12   de_chateau    3   3   3   60%
13   cs_italy    3   3   3   60%
14   de_inferno    3   3   3   60%
15   de_train   3   3   3   60%
16   cs_office    3   3   2   60%
17   cs_militia    3   3   2   60%
18   CS_INTERCEPT   3   3   2   60%
19   de_dust2    2   2   3   40%
20   de_vertigo    2   2   3   40%
21   cs_assault    2   2   3   40%
22   cs_siege    2   1   2   30%
23   de_egypt   1   1   2   20%
24   de_dust    1   1   2   20%

I didn't include team size in the final score as it was more out of curiousity, but interestingly if you include team size in the final score it really doesn't change the list significantly.

So there you have it - I would lose the bottom six maps from the rotation......so goodbye dust2, vertigo, assault (sorry DeathWarrant/Dark Angel), siege, egypt and dust.  

/me puts flame retardent jacket on  8O

TL.  8)
Title: Map rotation
Post by: JB on October 17, 2002, 07:08:21 PM
Sorry but tbh i dont think we should base the entire map rotation on 1 persons feelings towards a map, classic's such as dust 2 and vertigo imho are well suited to PCS based play.  Why not ask the regulars for 6 maps that they think arent suited to PCS style play and take things from there?
Title: Map rotation
Post by: JonnyAppleSeed on October 17, 2002, 07:09:54 PM
n1 MR T ......I Agree with most of that but ......eygpt is at the bottom for me ...
Title: Map rotation
Post by: sheepy on October 17, 2002, 07:32:59 PM
i think every member of the comunity shouyld put forward 2 or 3 maps and the 4 or 5 with the most votes get push off the edge of the metophirical gaming cliff
Title: Map rotation
Post by: Anonymous on October 17, 2002, 07:35:09 PM
What about the opposite? We put forward the maps we want to see and the ones chosen most often go in - everyone picks 12 maps.
Title: Map rotation
Post by: OldBloke on October 17, 2002, 07:42:35 PM
QuoteSorry but tbh i dont think we should base the entire map rotation on 1 persons feelings towards a map

We're not. I'm asking everybody their views. TL's entitled to his and at least he's applied some logic to his conclusions.

 
QuoteWhy not ask the regulars for 6 maps that they think arent suited to PCS style play and take things from there?

Why six?  Don't make the mistake of thinking that because we're going to playtest six new maps that six oldtimers are for the chop.

The simple truth is that it's far easier to vote off old maps than it is to adopt new ones (egypt being a classic example). So with that in mind it makes sense to hear as many arguments for and against the current rotation. If the majority of Meat Hookers dislike a particular map then let's get rid of it and find something better.
Title: Map rotation
Post by: Dr Sadako on October 17, 2002, 08:28:33 PM
Let's face it all maps aren't PCS at all times. Why? Because number of players change how the map is played. We need maps that are small, medium and large.

Perfect example is de_cbble a few weeks ago with 12 players on each team. The map is very good say 8 vs 8 (and less) but totally unplayable at 12 vs 12 in PCS style. It is good to a have a larger rotation so we can choose maps after the player amount.

I hope you will fix the admin_vote_map command so it actually switches to the suggested map and not just the next map in the rotation.
Title: Map rotation
Post by: MAD_ness on October 17, 2002, 08:39:54 PM
mmmmm.......seems to me that everyone is in the same frame of mind on Egypt..........not a good map for pcs or otherwise, so if this one was to get the boot in favour of Drugwar/France or Bitterwine..... then I don't think there'd be too much fuss !!
Title: Map rotation
Post by: TeaLeaf on October 17, 2002, 08:53:28 PM
QuoteSorry but tbh i dont think we should base the entire map rotation on 1 persons feelings towards a map.
I hope I made it clear in my post that these were MY thoughts only and not those of my employer  :wink:

QuoteWhy not ask the regulars for 6 maps that they think arent suited to PCS style play and take things from there?
That's exactly what Oldie asks for in his post.......which are yours?  :D

TL.  8)
Title: Map rotation
Post by: TeaLeaf on October 17, 2002, 08:54:41 PM
QuoteI hope you will fix the admin_vote_map command so it actually switches to the suggested map and not just the next map in the rotation.
Hold that thought for just a wee while longer eh?

TL.  8)
Title: Map rotation
Post by: Anonymous on October 17, 2002, 09:20:13 PM
Quote
QuoteWhy not ask the regulars for 6 maps that they think arent suited to PCS style play and take things from there?
That's exactly what Oldie asks for in his post.......which are yours?  :D

TL.  8)
Mine would be (and I know there are more than 6):

Aztec
Predator
Thunder
France
Cobble
Piranesi
Chateau
Bitterwine
Prodigy
Volare
Title: Map rotation
Post by: TeaLeaf on October 17, 2002, 09:21:19 PM
OK, you got me BB...I'm confused  :cry:  You set out a list of maps that are NOT SUITED to PCS, right?  Or am I wrong or am I wrong or am I wrong?

TL.  :?
Title: Map rotation
Post by: Anonymous on October 17, 2002, 09:24:07 PM
No you're right, I confused you. Mmmmm, now I confused me :-) Can we start again? hi I'm BlueBall - I post messages that don't make sense. Who are you?

:-)

I meant to say that those are maps I would like to see on the server - I know some already are.
Title: Map rotation
Post by: smite on October 17, 2002, 09:27:08 PM
Aztec (Crap)
Aztec (totally unplayable)
..Aztec (Damn them doors)
EEEEHHRm Aztec (you know that bridge isnt really a bridge)
/me thinks ....Aztec (Damn them AWPin gits)



Oh and my ultimate worst map is AZTEC (Coz i h8 it)

Well there my six apart from that im happy :D
Title: Map rotation
Post by: sheepy on October 18, 2002, 08:05:41 PM
aztec owns, its a great map, it would be better if the t's were held longer at spawn, then it would make team play more important
Title: Map rotation
Post by: Doorman on November 17, 2002, 11:22:48 PM
I am somewhat bemused by the term 'rotation'.  :? We have more or less 20 maps in our rotation and yet we only get to play a few of them. Recently, de_aztec has been getting more than it's fair share. How does rotation work? I feel that maps, although not all people like all maps and some people hate some maps, should be played on a strictly 'in order' basis.
 :idea:
A thought has just occured that might be the answer to my question. As the server is on 24/7 perhaps the other 16 maps are being rotated during the hours 23.00 to 19.00. Could that be it?
Title: Map rotation
Post by: OldBloke on November 18, 2002, 07:36:39 AM
All CS servers use a text file that determines the map rotation. You can see the contents of the rotation file by typing listmaps in console.

Under normal circumstances the rotation should be strictly observed. There are, however, times when leaving the rotation makes sense. This would normally occur if the map being served is too big/small for the player numbers or if a praccy is called for a particular map.

If the feelings of the players on the server is not to play a map then an admin vote should be started for the next map in the rotation.
Title: Map rotation
Post by: FBG on November 18, 2002, 09:48:18 AM
oh that is so true, on sunday bloody aztec kept coming up, gawd knows how many times, most of us left after the 5th time. I mean what was going on.
Title: Map rotation
Post by: FrEnZy on November 18, 2002, 11:57:38 AM
Proberbly just aztec's final death throws before it is stricken from the rotation :(
Title: Map rotation
Post by: Gandalf on November 18, 2002, 12:36:29 PM
err, aztec isn't going... is it?
Title: Map rotation
Post by: JonnyAppleSeed on November 18, 2002, 12:54:10 PM
hope not cause its one of the prctice maps  :cry:

Also would it be possible vote maps...last night was a good example after admin people went to bed we still had a full server and got aztec aztec aztec people started to exit the server rather than play the same map.. if we could have changed the map i would still be playing now  :lol:
Title: Map rotation
Post by: Anonymous on November 18, 2002, 12:59:01 PM
Oh, its not being removed is it  :oops:

It appears OldBloke's senile mind is catching  :cry: either that or i should stop taking his pills when his not looking  :roll:
Title: Map rotation
Post by: OldBloke on November 18, 2002, 01:25:36 PM
No good you hiding Frenzy. You're rumbled.  :twisted:
Title: Map rotation
Post by: CiM on November 18, 2002, 02:35:43 PM
QuoteAlso would it be possible vote maps

Any player can type "admin_vote_map mapname" (less quotes) into the console at any time to start a vote to change to that map.  It brings up a little menu on every client that says, "change map to mapname? 1: yes 2: no".  If the vote's unsuccessful, you can't do another vote for a little while, depending on the admin mod setup.

(You can also use "say votemap" (or the equivalent - I know it's different on MH, just can't remember what) to allow people to "say vote mapname" - but that tends to be less effective since players don't usually vote for the same maps and many don't vote at all.)

So . . . you can use listmaps to find the next map on rotation, then use admin_vote_map to change to it.

I think. . . . <:)

- CiM
Title: Map rotation
Post by: Doorman on November 18, 2002, 03:42:58 PM
Thank God other people chipped in, I thought I was the only whinger.  :D
Incidently, I have never got the hang of this vote_map business. I sometimes see that appear but nothing else happens. Should I have done something?
Title: Map rotation
Post by: Dr Sadako on November 18, 2002, 04:33:12 PM
Quote
Any player can type "admin_vote_map mapname" (less quotes) into the console at any time to start a vote to change to that map. It brings up a little menu on every client that says, "change map to mapname? 1: yes 2: no". If the vote's unsuccessful, you can't do another vote for a little while, depending on the admin mod setup.

The admin_vote_map has been out of order the last weeks.
Title: Map rotation
Post by: CiM on November 18, 2002, 05:27:18 PM
QuoteThe admin_vote_map has been out of order the last weeks.

Oh.  Well I've never had a problem with it on the Meat Hook - used it the last time I played, in fact, which was either Thursday or Friday.

QuoteIncidently, I have never got the hang of this vote_map business. I sometimes see that appear but nothing else happens. Should I have done something?

Sorry, I'm not sure what you mean here . . . what you did and what happened as a result.  Or what didn't happen.  Hmm. . . .

Besides, I'm great at sounding like an expert on things I know next to nothing about.  I still haven't even got 'round to setting up admin mod for myself.

- CiM