Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Counter-Strike 1.6 => Topic started by: Gh0st Face Killah on April 14, 2004, 09:36:12 AM

Title: Frame rate problems
Post by: Gh0st Face Killah on April 14, 2004, 09:36:12 AM
I seem to be experiencing noticable drops in my frame rate recently while playing. This has only happened after I had to reinstall cs after cs:cz borked my original installation. It used to sit quite happily at around the 72 mark with very little deviation from this. now during games I have seen it drop down to as low as 25. I have checked all my rate settings and have no extra textures running. I have installed the csru final edition but i was running this before the install with no problems.
Title: Frame rate problems
Post by: OldBloke on April 14, 2004, 06:37:55 PM
CSRU FE installs an added cvar called r_detailtextures (or similar).

If it's set to 1 it can affect fps. Try setting it to 0.
Title: Frame rate problems
Post by: Gh0st Face Killah on May 01, 2004, 09:48:17 AM
Ended up having to totally uninstall csru and that seems to have cured it. Its odd because before I installed CZ it worked just fine with the csru pack installed. It was only after cz borked my steam installation and i had to reinstall that i had the fps problems.
Title: Frame rate problems
Post by: smite on May 01, 2004, 09:52:55 AM
I couldn't use CSRU for the same reason...uninstalled it and it worked fine.

(that was with detailtextures off)
Title: Frame rate problems
Post by: Gh0st Face Killah on May 01, 2004, 10:18:59 AM
Its a shame really because its a really nice package.
Title: Frame rate problems
Post by: Maus on May 01, 2004, 11:17:09 AM
This is where my NS knowledge comes in, as detailtextures were most widely tested by the NS mapping community,

r_detailtextures has a very minimal effect on fps - it's utterly negligible unless you're running a terribly old video card, and then it's unlikely that the card would support detailtextures.

Also, r_detailtextures will only affect fps if it is both active AND there's a detailtextures set being used on the map (it requires a text file telling the engine what detail textures to render over what map textures - if it's not present then no detailtextures will be rendered). It's not what was causing the problem.

---

I've had weird fps issues too recently though, thanks to smoke grenades. It was all running perfectly smoothly til I switched to 32bpp, and now I'm back down to 16bpp I'm still dropping from 70+ to around 30 when I'm near a smoke gren. Most annoying.

---

GFK - what was nicest about the package? You could always just grab Half Life Model Viewer ( http://www.swissquake.ch/chumbalum-soft (http://www.swissquake.ch/chumbalum-soft) ) and Sprite View ( http://www.valve-erc.com/files/resources/sprview.zip (http://www.valve-erc.com/files/resources/sprview.zip) ) and you can pick through the pack for the bits you want, and skip anything that's potentially framerate-harming.