Dead Men Walking

Dead Men Walking - Bricks 'n Mortar => Our Server => Topic started by: GhostMjr on May 04, 2004, 07:25:47 PM

Title: Map Cycle
Post by: GhostMjr on May 04, 2004, 07:25:47 PM
Just a small thing but could the map cycle possibily be put on the man deadmen page or on the load up screen of our server

Cheers!
Title: Map Cycle
Post by: Grimnar on May 04, 2004, 07:34:20 PM
i would say go to and you will find your cycle (http://www.deadmen.co.uk/) :rolleyes:
Title: Map Cycle
Post by: GhostMjr on May 04, 2004, 07:37:00 PM
ok right can someone delete this before i am thought of as a complte idiot :whistle:
Title: Map Cycle
Post by: TeaLeaf on May 04, 2004, 07:40:22 PM
Too late  :lmfao:  :narnar:

TL.
Title: Map Cycle
Post by: OldBloke on May 04, 2004, 08:38:57 PM
Ill leave it for a couple of days incase anyone misses it  :narnar:
Title: Map Cycle
Post by: smite on May 04, 2004, 08:52:36 PM
ROFL


Ahhhhh made my day :D
Title: Map Cycle
Post by: Anonymous on May 04, 2004, 09:11:54 PM
Crossposted to every newsgroup I have ever visited :D
Title: Map Cycle
Post by: DuVeL on May 04, 2004, 10:01:17 PM
Thanks for leaving it on. HAd a good laugh.  :lmfao:  :D  :lmfao:
Title: Map Cycle
Post by: Benny on May 04, 2004, 10:48:06 PM
got it. Nice one  idiot. :D
Title: Map Cycle
Post by: DogMeat on May 05, 2004, 09:05:40 AM
Talking of map cycles, if you're going to have maps in the cycle that cause admins to always switch to a new one straight away, why not just remove the maps altogether?

D"oh, another reload"M
Title: Map Cycle
Post by: Doorman on May 05, 2004, 09:18:47 AM
QuoteOriginally posted by DogMeat@May 5 2004, 08:05 AM
Talking of map cycles, if you're going to have maps in the cycle that cause admins to always switch to a new one straight away, why not just remove the maps altogether?

D"oh, another reload"M
Hear hear.
Title: Map Cycle
Post by: Dr Sadako on May 05, 2004, 10:20:08 AM
It isn't that easy. All maps does not work for a full server or a 2 vs 2 game. Playing Rio 8 vs 8 is pushing it. Same would be playing 2 vs 2 on e.g. wolfenstein. Sometimes you need to change the map depending on how many players are on.

Sometimes we lose 3-5 players on a mapchange because they don't have the map . If it is late in the evening with fewer players on it could be a total killer. Even though we have implemented the fast download it is still heavy on modem players and it doesnt always work. Rather than killing the game completely it is better to change the map and keep playing for another hour.
Title: Map Cycle
Post by: DogMeat on May 05, 2004, 01:25:13 PM
2 words: map vote.

I don't recall admins asking if anyone actually wanted to change the map, it's just enter map, buy kit, take 2 steps and whoosh - off to (invariably) dust2.  And yes, I have mentioned it on the server and got no response from the admin involved.

This seems as good a thread as any to mention it.

D"miserable old bastard"M
Title: Map Cycle
Post by: Vincentvega on May 05, 2004, 05:52:59 PM
here here doggers
dust 2 grrrrrrrrr..shudder shudder...ooops my tea is ready just when dust 2 pops up....map vote map vote map vote map vote :whistle:
Title: Map Cycle
Post by: TeaLeaf on May 05, 2004, 06:05:54 PM
QuoteOriginally posted by DogMeat@May 5 2004, 01:25 PM
2 words: map vote.

I don't recall admins asking if anyone actually wanted to change the map, it's just enter map, buy kit, take 2 steps and whoosh - off to (invariably) dust2.  And yes, I have mentioned it on the server and got no response from the admin involved.
 
The problem was that when we had map vote enabled we only ever played the same 3 maps for hours on end.  You just can't trust some people to exercise their democratic rights in a responsible manner, so we binned the map vote and now you play the rotation, subject to amendment by a TCS Admin if appropriate.  Map cycles are discussed regularly to try to ensure they stay fresh.

My apologies if an Admin just changed the map without asking, most Admins usually do and whomever it was will no doubt read this post and adjust the way they make such a change.

TL.
Title: Map Cycle
Post by: DogMeat on May 05, 2004, 07:51:19 PM
It doesn't have to be a vote for every map, just the these ones admins reckon are unsuitable for whatever reason.

DM
Title: Map Cycle
Post by: TeaLeaf on May 05, 2004, 09:11:09 PM
QuoteOriginally posted by DogMeat@May 5 2004, 07:51 PM
It doesn't have to be a vote for every map, just the these ones admins reckon are unsuitable for whatever reason.

DM
....or in the 18 minutes it takes to cast the votes and count them you could just play the map anyway?  ;)

Seriously though, there should be some sort of discussion before a map is changed.  A vote is a bit long-winded imo, but there should be some form of consultation.  Personally I tend to type the offer of a map change if I think the map is not suited to TCS and the numbers on the server.

TL.
Title: Map Cycle
Post by: OldBloke on May 05, 2004, 09:15:30 PM
If an admin decides to change the map then, as long as he posts a message saying who is doing it, so be it. No vote needed. That's why we appoint admins. They make decisions. If he makes a bad call then debate it afterwards.
Title: Map Cycle
Post by: smilodon on May 05, 2004, 10:05:17 PM
On a related note is there any specific reason we stopped the quarterly map submission/vote  from pre TCS days? I used to enjoy the idea of checking out a load of new maps for a week and then getting to swapt the best for the least popular in the current rotation.
Did we feel that it messed about with TCS play too much or was there another reason?
Title: Map Cycle
Post by: OldBloke on May 05, 2004, 10:35:40 PM
QuoteOriginally posted by smilodon@May 5 2004, 10:05 PM
On a related note is there any specific reason we stopped the quarterly map submission/vote  from pre TCS days? I used to enjoy the idea of checking out a load of new maps for a week and then getting to swapt the best for the least popular in the current rotation.
Did we feel that it messed about with TCS play too much or was there another reason?
I agree. We need to revisit the rotation.

But, like a lot of things, when people are busy some things tend to drift to the 'back burner'.
Title: Map Cycle
Post by: DogMeat on May 05, 2004, 10:51:49 PM
QuoteOriginally posted by OldBloke@May 5 2004, 09:15 PM
If an admin decides to change the map then, as long as he posts a message saying who is doing it, so be it. No vote needed. That's why we appoint admins. They make decisions. If he makes a bad call then debate it afterwards.
I can't be arsed debating it afterwards.  I usually quit the game.  That solves the problem...

D"no funny quote"M
Title: Map Cycle
Post by: Zok on May 05, 2004, 11:59:49 PM
On a further related (slightly) note. A few weeks ago I was playing on meathook at about 00:30 with albert and sqounk (and others who have disappeared into a alchohol induced haze) and the admin (albert I think) changed the map after some consultation to fy_pool. Well what a hoot, we really did have some serious fun. Now I know that many discussions have taken place on theme nights and fun nights but what about just setting up homer to run fun maps after 23:00 every night, it adds a bit of choice to anyone playing that late when the servers are not at their fullest.

Its 23:55, after an evening of rose wine and, Havana club and coke, the above makes plenty of sense.

Zok
Title: Map Cycle
Post by: DuVeL on May 06, 2004, 06:59:28 AM
23.00 is 24.00 over here in the Netherlands. A bit late but it depends on which day it is then. Some of us have social lifes BTW, like going to the pub  ;) .
But a good idea.
Title: Map Cycle
Post by: OldBloke on May 06, 2004, 07:02:40 AM
QuoteOriginally posted by Zok@May 5 2004, 11:59 PM
On a further related (slightly) note. A few weeks ago I was playing on meathook at about 00:30 with albert and sqounk (and others who have disappeared into a alchohol induced haze) and the admin (albert I think) changed the map after some consultation to fy_pool. Well what a hoot, we really did have some serious fun. Now I know that many discussions have taken place on theme nights and fun nights but what about just setting up homer to run fun maps after 23:00 every night, it adds a bit of choice to anyone playing that late when the servers are not at their fullest.

Its 23:55, after an evening of rose wine and, Havana club and coke, the above makes plenty of sense.

Zok
Point noted. Thanks Zok.
Title: Map Cycle
Post by: Stryker on May 06, 2004, 12:48:34 PM
I'm with zok on that one.  Now battle field vietnam bots are loosing their appeal I'm gonna be playing CS some more..... I love the fun maps from time to time.

The important thing is if we *knew* a time when fun maps would be on those feeling up to it would pay a visit.  I must admit there would be many a night when I'd not bother with the regular maps but later join for some fun maps.
Title: Map Cycle
Post by: ChimpBoy on May 06, 2004, 03:52:16 PM
QuoteOriginally posted by TeaLeaf@May 5 2004, 08:11 PM
....or in the 18 minutes it takes to cast the votes and count them you could just play the map anyway?  ;)

Seriously though, there should be some sort of discussion before a map is changed.  A vote is a bit long-winded imo, but there should be some form of consultation.  Personally I tend to type the offer of a map change if I think the map is not suited to TCS and the numbers on the server
But this doesn't happen in my experience.

Sorry to back-up DM but he's right - the admin often takes it upon himself to simply choose what he thinks is the most appropriate map and then loads it up.  Sadly this invariably means one of the "overplayed" maps like a dust2.

Not saying it's right or wrong (I personally don't care - I just drop if I don't like the admins choice), but DM is right.

I used to like map votes - problem was the % needed for change was always set too high.  You invariably needed 6 out of 12 people to vote one way, which never happened.
Title: Map Cycle
Post by: Grimnar on May 06, 2004, 04:25:45 PM
QuoteOriginally posted by DuVeL@May 6 2004, 05:59 AM
23.00 is 24.00 over here in the Netherlands. A bit late but it depends on which day it is then. Some of us have social lifes BTW, like going to the pub  ;) .
But a good idea.
nah you have cs work and the pub that is no life :narnar:  :whistle:
Title: Map Cycle
Post by: DuVeL on May 06, 2004, 04:40:32 PM
QuoteOriginally posted by Ice Hawk+May 6 2004, 03:25 PM-->
QUOTE (Ice Hawk @ May 6 2004, 03:25 PM)
Title: Map Cycle
Post by: Cadaver on May 06, 2004, 04:49:30 PM
We're agreed some form of consultation is needed before changing maps.  Map votes either haven't worked in the past, or are perceived as long-winded.  So why not do this:

Ask everyone to hold at the beginning of the next round.  Bung sv_alltalk on, and then get everyone to sound off with what they'd like to play next.

We're (mostly) all adults here, and should be able to thrash out a decision quick enough.  Shouldn't take more than a minute or two  :whistle:
Title: Map Cycle
Post by: Anonymous on May 06, 2004, 05:09:56 PM
:withstupid:
Title: Map Cycle
Post by: GhostMjr on May 06, 2004, 05:15:08 PM
meathook serious server for our main maps homer for fun game maps and occasional wc3 i think we shud have a clan vote on this! agreed?
Title: Map Cycle
Post by: Grimnar on May 06, 2004, 05:25:01 PM
no WC3 plz......
Title: Map Cycle
Post by: Maus on May 06, 2004, 05:53:55 PM
QuoteOriginally posted by Cadaver@May 6 2004, 03:49 PM
Ask everyone to hold at the beginning of the next round.  Bung sv_alltalk on, and then get everyone to sound off with what they'd like to play next.
Alternatively someone could just pipe up at the start over text:

"Want a smaller map? Snipertowers maybe?"
[insert grunts of approval/indifference]
"Okay, changing now - any objections?"
*wait*
*map change*

It shouldnt' be rocket science - nine times out of ten it's pretty obvious if a map is too big for the # of players on the server.
Title: Map Cycle
Post by: Maus on May 06, 2004, 05:58:16 PM
QuoteOriginally posted by GhostMjr@May 6 2004, 04:15 PM
meathook serious server for our main maps homer for fun game maps and occasional wc3 i think we shud have a clan vote on this! agreed?
Sorry for the double post, but I didnt 'see this on page 3

I dont' think it's a good idea to split the servers this way - it could easily split the number of people in the games any evening, with half wanting to play fun maps and half wanting normal, with the effect that we just end up with two servers with barely enough people to have a decent game on, instead of one reasonable full one. The original idea of having fun maps on later (though I wouldn't be able to join in) is a better plan.
Title: Map Cycle
Post by: ChimpBoy on May 06, 2004, 09:05:14 PM
QuoteOriginally posted by Ice Hawk@May 6 2004, 04:25 PM
no WC3 plz......
I second that motion  :(
Title: Map Cycle
Post by: A Twig on May 06, 2004, 09:17:16 PM
QuoteOriginally posted by ChimpBoy+May 6 2004, 08:05 PM-->
QUOTE (ChimpBoy @ May 6 2004, 08:05 PM)
Title: Map Cycle
Post by: DuVeL on May 06, 2004, 11:09:13 PM
QuoteOriginally posted by A Twig+May 6 2004, 08:17 PM-->
QUOTE (A Twig @ May 6 2004, 08:17 PM)
QuoteOriginally posted by ChimpBoy@May 6 2004, 08:05 PM
Title: Map Cycle
Post by: Anonymous on May 06, 2004, 11:10:00 PM
QuoteOriginally posted by DuVeL+May 6 2004, 11:09 PM-->
QUOTE (DuVeL @ May 6 2004, 11:09 PM)
QuoteOriginally posted by A Twig@May 6 2004, 08:17 PM
QuoteOriginally posted by ChimpBoy@May 6 2004, 08:05 PM
Title: Map Cycle
Post by: TeaLeaf on May 06, 2004, 11:15:55 PM
I'd just like to put on record that I do not want do get any where near GhostMjr's motions.  A super-sized server of prunes as a youngster put me way off any motion involvement.  Benny, feel free to step in and take over any time now you hear? ;)

TL.
Title: Map Cycle
Post by: DuVeL on May 06, 2004, 11:20:39 PM
QuoteOriginally posted by BlueBall+May 6 2004, 10:10 PM-->
QUOTE (BlueBall @ May 6 2004, 10:10 PM)
QuoteOriginally posted by DuVeL@May 6 2004, 11:09 PM
QuoteOriginally posted by A Twig@May 6 2004, 08:17 PM
QuoteOriginally posted by ChimpBoy@May 6 2004, 08:05 PM
Title: Map Cycle
Post by: Benny on May 06, 2004, 11:27:48 PM
QuoteOriginally posted by DuVeL+May 6 2004, 10:20 PM-->
QUOTE (DuVeL @ May 6 2004, 10:20 PM)
QuoteOriginally posted by BlueBall@May 6 2004, 10:10 PM
QuoteOriginally posted by DuVeL@May 6 2004, 11:09 PM
QuoteOriginally posted by A Twig@May 6 2004, 08:17 PM
QuoteOriginally posted by ChimpBoy@May 6 2004, 08:05 PM
Title: Map Cycle
Post by: Doorman on May 07, 2004, 12:42:22 AM
QuoteOriginally posted by Benny+May 6 2004, 10:27 PM-->
QUOTE (Benny @ May 6 2004, 10:27 PM)
QuoteOriginally posted by DuVeL@May 6 2004, 10:20 PM
QuoteOriginally posted by BlueBall@May 6 2004, 10:10 PM
QuoteOriginally posted by DuVeL@May 6 2004, 11:09 PM
QuoteOriginally posted by A Twig@May 6 2004, 08:17 PM
QuoteOriginally posted by ChimpBoy@May 6 2004, 08:05 PM
Title: Map Cycle
Post by: TeaLeaf on May 07, 2004, 07:21:37 AM
Enough already with the nested quotes please.....

TL.
Title: Map Cycle
Post by: Anonymous on May 07, 2004, 07:34:36 AM
QuoteOriginally posted by TeaLeaf@May 7 2004, 07:21 AM
Enough already with the nested quotes please.....

TL.
OK

Sorry, couldn't resist  :narnar:
Title: Map Cycle
Post by: GhostMjr on May 07, 2004, 08:44:49 AM
Yeah i can c your point bb it could split the server numbers. therefore it might not be a good idea. Benny can use dark as his slave i am as staright as a roman road !
Title: Map Cycle
Post by: Dr Sadako on May 07, 2004, 09:23:45 AM
Seems like nothing more will come out of this topic.

End of story.