Dead Men Walking

Forum Archive 2023 => CS Mapping & Modelling => Counter-Strike: Source => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Map Reviews => Topic started by: Squonk on May 09, 2004, 03:18:33 PM

Title: cs_arcticbase
Post by: Squonk on May 09, 2004, 03:18:33 PM
1st MAP
cs_arcticbase


Very nice looking map one of the better looking ones imo, was tested by Smite and myself and the one they call Doorman

(http://www.squonks.co.uk/pictures/arcticbase1.jpg)

Only 2 ways in for CT
One: The highest point of the bunkers, this leading to 2 hossies on the left but very noisy entry.

(http://www.squonks.co.uk/pictures/arcticbase3.jpg)

Two: Through the large hanger entrance following a maze of corridors.

(http://www.squonks.co.uk/pictures/arcticbase2.jpg)

Inside is a maze of corridors with lots of dark spots and hiding places with an armoured vehicle to get in which covers main door entrance (Nice touch)

The lighting on the map is very different to most maps making it very hard to pick out T from CT

 (http://www.squonks.co.uk/pictures/arcticbase4.jpg)
Spot the difference  :) friend or foe



Would be a very nice map to play TCS on if not for one major problem T’s can get to the big window over looking CT spawn exit before CT’s
This making it very difficult fo CT’s to even make it into the buildings.

This map is a mixture of Militia and siege.

Rating: 7/10[/SIZE]