Dead Men Walking

Old Server Admin Section => Archived Feb 09 => TCS General Discussion => Topic started by: Armitage on June 15, 2004, 12:23:17 PM

Title: aztec boundaries
Post by: Armitage on June 15, 2004, 12:23:17 PM
I may be going over old ground, but i'm newish to TCS. In the old day you could not cross the bridge as ct, until you here the bomb plant. Is this still the case? or now can a man sneak across and get to the double doors, if his team has called that a D-door rush is in progress.
Title: aztec boundaries
Post by: Grimnar on June 15, 2004, 01:43:02 PM
With TCS we don't have boundaries.

But we still use them.


But i think a admin can tell this better then me ;)
Title: aztec boundaries
Post by: Benny on June 15, 2004, 02:02:44 PM
If someone has called the bomb through the double doors then you are allowed to go across the bridge to get around behind them. No doubt some jobsworth will correct me, but the essential guide is;

You aren't restrained by boundaries, but don't take the pi$$.
Only follow up confirmed sitings.
Title: aztec boundaries
Post by: TeaLeaf on June 15, 2004, 03:46:21 PM
Jobsworth here, reporting for duty. ;)

The 'dotted line' on each map now no longer exists under TCS.  You have your own crayola, you draw your own boundaries.  Is it  reasonable to go where you are thinking about going?  That's the question you need to ask yourself.  If in doubt, stick to the old limits.

As for the example of the bomb being called 'through double doors' (ie on the CT side) Benny is correct, yes it is reasonable to flank - but we keep a *very* careful eye on people who flank too quickly and they are appropriately reprimanded and given to Benny to play with for a while  :P

TL.
Title: aztec boundaries
Post by: smilodon on June 15, 2004, 03:46:32 PM
Going over the bridge will take longer than cutting through the CT bridge room side door. Using the side door and attacking from the covered balcony will mean you are engaging the enemy quicker and can cover the bomb site from across the water too.

Running across the bridge and through the doors would allow the T's time to get the bomb down if they were able before you arrived through the double doors.

The only plus point would be that you might get a couple of kills by shooting unsuspecting T's in the back.

If you were the sole surviving CT I think the double doors might be an option but otherwise I'd say there's no legitimate reason why a CT would cross the bridge unless the bomb was down and even then it would only waste time.

It's a legit question though and the above certainly isn't dMw policy, just my opinion.

 :)
Title: aztec boundaries
Post by: DuVeL on June 15, 2004, 04:05:26 PM
I had this 1 on our server: I was T and saw a CT rush up bridge, he dropped of the bridge before the soundtrigger and then sat under neath the bridge in the corner at the T-side of the map. Allowed or not? It was a straight up rush.
Title: aztec boundaries
Post by: smilodon on June 15, 2004, 08:54:10 PM
Not in the spirit of TCS at all. An excuse for some easy kills. Again just my opinion.
Title: aztec boundaries
Post by: TeaLeaf on June 15, 2004, 09:07:36 PM
QuoteOriginally posted by smilodon@Jun 15 2004, 08:54 PM
Not in the spirit of TCS at all. An excuse for some easy kills. Again just my opinion.
An opinion I agree with.

TL.
Title: aztec boundaries
Post by: smilodon on June 15, 2004, 11:02:08 PM
Of course there are lots of permutations of this one. What about a CT defending the bridge room who hears a double doors rush. Running out onto the bridge and dropping down into the water and then up the ramp to defend bomb site A might be in order, although I'd argue the daft way you can fall 50ft into six inches of water and survive is a map flaw and therefore dodgy ay best.

You could go round and round with this one. I'd always say if your complying with the map objectives then you're on safe ground but if you're looking for a few sneaky kills then you're not.
Title: aztec boundaries
Post by: Dr Sadako on June 15, 2004, 11:05:39 PM
QuoteOriginally posted by smilodon@Jun 15 2004, 11:02 PM
Of course there are lots of permutations of this one. What about a CT defending the bridge room who hears a double doors rush. Running out onto the bridge and dropping down into the water and then up the ramp to defend bomb site A might be in order, although I'd argue the daft way you can fall 50ft into six inches of water and survive is a map flaw and therefore dodgy ay best.

You could go round and round with this one. I'd always say if your complying with the map objectives then you're on safe ground but if you're looking for a few sneaky kills then you're not.
Parachutes man ... parachutes.  8)
Title: aztec boundaries
Post by: DuVeL on June 15, 2004, 11:18:29 PM
QuoteOriginally posted by TeaLeaf+Jun 15 2004, 08:07 PM-->
QUOTE (TeaLeaf @ Jun 15 2004, 08:07 PM)
Title: aztec boundaries
Post by: Armitage on June 18, 2004, 06:30:57 PM
The reason I ask, is that It is a valid and most effective match tactic. not for easy kills. (even though there the ones I like :ph34r: ). but they give the T's another side to defend. making the map more even. But If I'm not allowed  there, I wont do it :whistle: .
Title: aztec boundaries
Post by: JonnyAppleSeed on June 19, 2004, 03:45:18 AM
Flanking has to be backed up wth team play .....for me i will flank only when the bomb is down (planted or dropped) seems to work for me  :D
Title: aztec boundaries
Post by: GhostMjr on June 20, 2004, 01:22:15 PM
usually a double doors rush or peering in close to them gets some abuse from the other team. Guess who does that alot :whistle: Also i usually sweep everywhere when there is one left as he could be spawn camping so as tl says try to use the rules to see if your actions are valid. e.g. only sweep places when you know its holding up the game!
Title: aztec boundaries
Post by: smite on June 20, 2004, 01:30:04 PM
QuoteOriginally posted by GhostMjr@Jun 20 2004, 01:22 PM
usually a double doors rush or peering in close to them gets some abuse from the other team. Guess who does that alot :whistle: Also i usually sweep everywhere when there is one left as he could be spawn camping so as tl says try to use the rules to see if your actions are valid. e.g. only sweep places when you know its holding up the game!
No you don't sweep you Guard the bomb sites if there is one left don't go frag hunting. And you certainly don't go to the t spawn, if anyone is spawn camping they will be warned.

If you don't know this by now i suggest you go read the rules again.
Title: aztec boundaries
Post by: Squonk on June 20, 2004, 01:36:26 PM
QuoteOriginally posted by GhostMjr@Jun 20 2004, 12:22 PM
usually a double doors rush or peering in close to them gets some abuse from the other team. Guess who does that alot :whistle: Also i usually sweep everywhere when there is one left as he could be spawn camping so as tl says try to use the rules to see if your actions are valid. e.g. only sweep places when you know its holding up the game!
Title: aztec boundaries
Post by: Cheeseking on June 24, 2004, 12:48:29 PM
Im very new to TCS and was wondering bout this tactic, can u rush the bridge and hide to the right (from the CT point) behind the blocks on the T side. then from that poistion defending the bridge by shotting peopel if they try and cross it or if the call somes in dropping into the water to get to bombsite A???
Title: aztec boundaries
Post by: DuVeL on June 24, 2004, 12:58:47 PM
QuoteOriginally posted by Cheeseking@Jun 24 2004, 11:48 AM
Im very new to TCS and was wondering bout this tactic, can u rush the bridge and hide to the right (from the CT point) behind the blocks on the T side. then from that poistion defending the bridge by shotting peopel if they try and cross it or if the call somes in dropping into the water to get to bombsite A???
Nope, stay on your side of the bridge. You are allowed in the water under the bridge. Just keep in mind what your first objective is.
Defend the bombspots and backup your teamm8s.

Just get on the server a few times and just look where other players go. If you have questions, ask them on the forum/server. TacticalCounterStrike is the best way to play.
Title: aztec boundaries
Post by: GhostMjr on June 24, 2004, 04:11:12 PM
what happens if he is afk at t spawn thats why i sweep, just it case i remove my comment tho as its not based on TCS knowledge!
Title: aztec boundaries
Post by: smite on June 24, 2004, 04:17:16 PM
Leave it to an admin to sort. It is fairly rare that there are no admins on the server when it is busy.

This is a very rare anyway.
Title: aztec boundaries
Post by: Dr Sadako on June 24, 2004, 06:52:11 PM
.. and to add to that the team with the AFK guy can always vote him off. I am positive though that it will not happen as all know how to go AFK on our servers.  ;)

Quote12. Going AFK - Away From Keyboard
Having to go AFK for a time comes to us all. However, it is not acceptable to just message out 'Going AFK' and hope that you can be back before anyone notices. Being AFK at your spawn can completely ruin the round for everyone else. If an Admin is on the server you will be kicked.

If you have to go AFK for more than a few seconds then please follow this procedure. You can do this 'dead or alive'.
  • Press your team select key (usually M)

  • Select the team you are already on (you 'die' if alive)

  • IMPORTANT: DO NOT SELECT A SKIN

While AFK you will no longer spawn (you appear as 'dead' in your teamlist) but you will accumulate cash. When you return simply chose a skin to continue playing.[/b]
Title: aztec boundaries
Post by: GhostMjr on June 27, 2004, 08:25:21 AM
Great reply thanks guys ! Least i know what to do now in TCS servers :)
Title: aztec boundaries
Post by: Red_Thunder on June 27, 2004, 09:53:21 AM
/me bangs head off table a few times  <_<
Title: aztec boundaries
Post by: DuVeL on June 27, 2004, 11:08:41 AM
QuoteOriginally posted by Red_Thunder@Jun 27 2004, 08:53 AM
/me bangs head off table a few times  <_<
*Me gives Red a few asperine for the headache and a beer for another headache coming up  ;) .
Title: aztec boundaries
Post by: Zok on June 27, 2004, 12:32:46 PM
I've come to the conclusion that GhostMjr is not a real person, and is in fact some one's attempt at AI, its only task being to scan the forums, and then post a vaguely related answer.
Title: aztec boundaries
Post by: Whitey on June 27, 2004, 01:07:29 PM
QuoteOriginally posted by Zok@Jun 27 2004, 11:32 AM
I've come to the conclusion that GhostMjr is not a real person, and is in fact some one's attempt at AI, its only task being to scan the forums, and then post a vaguely related answer.
:lmfao:  :lmfao:  :lmfao:  :lmfao: