how about putting 2 or 3 variations of the initial map rotation within the lineup? As in addition to ar as an alternative to map voting, which seems to get on some peoples nerves ;)
e.g. If your normal rotation is like this:
map1
map2
map3
map4
map5
then what if you increased it so that it was like this:
map1
map2
map3
map4
map5
map3
map2
map1
map5
map4
It'd be easier to permutate longer rotations and If you did something along these lines with a few more permutations then the map ordering wouldn't become quite as static-feeling. :flirty:
QuoteOriginally posted by suicidal_monkey@Jul 2 2004, 01:18 PM
how about putting 2 or 3 variations of the initial map rotation within the lineup? As in addition to ar as an alternative to map voting, which seems to get on some peoples nerves ;)
e.g. If your normal rotation is like this:
map1
map2
map3
map4
map5
then what if you increased it so that it was like this:
map1
map2
map3
map4
map5
map3
map2
map1
map5
map4
It'd be easier to permutate longer rotations and If you did something along these lines with a few more permutations then the map ordering wouldn't become quite as static-feeling. :flirty:
With the new rotation there will be 14 maps. I have seen a variant of this idea on the CoFr FR25 server ... and it didn't work. Some maps came up way to often and it ended up with emptying the server. I think it is better to just rearrange the order of the maps in the rotation once a month.
My five,
QuoteOriginally posted by Sadako@Jul 2 2004, 12:30 PM
My five,
There's inflation for you. It used to be 2 :ph34r:
QuoteOriginally posted by Sadako@Jul 2 2004, 01:30 PM
I think it is better to just rearrange the order of the maps in the rotation once a month.
Done :)