Counter-Strike: Condition Zero
» Added de_truth_cz
» Added de_corruption_cz
» Improved accuracy of the player hitbox
» Improved bot knife fighting logic
» Improved bot behavior when all 32 player slots are filled
» Improved bot_auto_vacate behavior
» Improved behavior of footstep sound when jumping to a different surface type
» Improved behavior of weapon animations when switching weapons
» Improved behavior of brass ejection in relation to player's velocity
» Improved how smoke grenades come to rest
» Improved sv_restart behavior (limit is increased to 60 seconds)
» Improved hint message overwriting behavior
» Improved closed shield behavior
» Improved famas burst mode firing (matches the visuals)
» Improved display of locations shown under the radar
» Improved behavior of cycler_sprites on subsequent rounds (chickens on cs_italy, cs_italy_cz)
» Improved shield hitbox to be more accurate
» Improved behavior of team_say
» HE grenades no longer damage players through walls and other obstacles
» HE grenade damage and radius increased by 50% (to account for new behavior)
» HE, smoke, and flashbang crosshairs are now the same size
» Switching to the C4 or grenades no longer masks AWP firing sound
» Old-style menus can now choose Milita & Spetsnaz
» Crosshair doesn't show at round restart if a player has the shield closed
» Server prints team and player info in the console for chat messagesp>
thx for that 1 :lol:
And the data stolen form CoFR was, in turn, stolen from the Steam Forums where it was originally posted and announced. Steam also sent each of us a copy of the above in the 'update detail' announcement that we all carefully read at the start of any newly updated game, right? :norty:
TL.
Actually I do read them. I know I'm a disgrace :(
I don't read them. :o Only when the TV is off perhaps. :eyebrow: