Dead Men Walking

Old Server Admin Section => Archived Feb 09 => TCS General Discussion => Topic started by: Armitage on July 18, 2004, 10:26:14 PM

Poll
Question: What should the bomb timer be set at?
Option 1: votes: 0
Title: Bomb Timer
Post by: Armitage on July 18, 2004, 10:26:14 PM
I  not sure what you guys think?  should we increase the bomb timer.  I find that if you are guarding the other site and you hear that the bomb is down. it leaves me very little time for any tactics. I find it's just a rush and hope. or start your flake a little early :whistle: . A longer timer could give the ct's some time to use some interesting tactics! so what do you think?
Title: Bomb Timer
Post by: DuVeL on July 18, 2004, 10:43:00 PM
Keep them like this I think. Allthough on a few maps the bombspots are a bit far apart.
And startegies? Just team up if you rush to another BombSpot to defuse.
Title: Bomb Timer
Post by: OldBloke on July 19, 2004, 07:01:26 AM
I think Arm's got a good point.

Vote ppl.
Title: Bomb Timer
Post by: Dr Sadako on July 19, 2004, 07:28:27 AM
I don't think it is a problem, but hey give me more time to play hide and seek.  :devil:
Title: Bomb Timer
Post by: GhostMjr on July 19, 2004, 07:46:34 AM
I have noticed that the bleeps have not fully ended on some servers when the bomb blows! This may be due to lag but our servers seem to be fine for bomb timer beep problems! I would like it so the cts have slightly more time and i have voted for 40 seconds
Title: Bomb Timer
Post by: Zok on July 19, 2004, 08:06:18 AM
Buy a kit and get a move on, bunch of wimps :narnar:
Title: Bomb Timer
Post by: MAD_ness on July 19, 2004, 08:14:25 AM
QuoteOriginally posted by Zok@Jul 19 2004, 07:06 AM
Buy a kit and get a move on, bunch of wimps :narnar:
:withstupid:

same setting as matches are played ......we could get lulled into a false sense of security for match play days !!!!!!!!!

 :whistle:
Title: Bomb Timer
Post by: TeaLeaf on July 19, 2004, 09:06:47 AM
QuoteOriginally posted by MAD_ness+Jul 19 2004, 08:14 AM-->
QUOTE (MAD_ness @ Jul 19 2004, 08:14 AM)
Title: Bomb Timer
Post by: Grimnar on July 19, 2004, 09:11:47 AM
QuoteOriginally posted by MAD_ness+Jul 19 2004, 08:14 AM-->
QUOTE (MAD_ness @ Jul 19 2004, 08:14 AM)
Title: Bomb Timer
Post by: Whitey on July 19, 2004, 10:38:22 AM
:withstupid:  :withstupid:  :withstupid:
Title: Bomb Timer
Post by: TeaLeaf on July 19, 2004, 12:47:45 PM
To a large extent, if you are on the other side of the map and the bomb goes down then that's your problem not ours ;)  Your team should have been there and keeping you posted as to what was going on so that you weren't so isolated and out of position.  Adding extra seconds to the bomb timer to help offset what must have been poor CT comms is not what we should do imho.

TL.
Title: Bomb Timer
Post by: Anonymous on July 19, 2004, 01:06:48 PM
keep to match settings as has been said :)
Title: Bomb Timer
Post by: Red_Thunder on July 19, 2004, 01:42:11 PM
I understand the point and i do believe it would be more interesting with more time. However keeping it at match settings is probably the best way to keep it.  As you dont really want to get into a bad habit for matches.
Title: Bomb Timer
Post by: Doorman on July 19, 2004, 01:50:54 PM
I agree with everyone.  :D . I am a happy person.  :D
Title: Bomb Timer
Post by: TeaLeaf on July 19, 2004, 01:54:02 PM
QuoteOriginally posted by Doorman@Jul 19 2004, 01:50 PM
I agree with everyone.  :D . I am a happy person.  :D
Yep, the Police report from the Blue Oyster Bar incident confirmed exactly that - glad you had a good time  :narnar:  :whistle:

TL.
Title: Bomb Timer
Post by: DuVeL on July 19, 2004, 05:13:19 PM
I say put the bomb to 20 minutes, then atleast when I lag out during defusing I have a chance  ;) .

For the matches and so I voted for the current settings.
Title: Bomb Timer
Post by: OldBloke on July 19, 2004, 06:48:17 PM
What's with all the 'matches' references?

Sod the matches, the question is 'would a longer bomb timer improve TCS'?
Title: Bomb Timer
Post by: Grimnar on July 19, 2004, 06:55:40 PM
QuoteOriginally posted by OldBloke@Jul 19 2004, 06:48 PM
What's with all the 'matches' references?

Sod the matches, the question is 'would a longer bomb timer improve TCS'?
Maybe but i don't think it would help to much.


Now you have a sort timer so your teamwork has to be good and fast...
With a longer timer people think ooohh i can get a drink before trying to defuse the bomb <_<  :whistle:
Title: Bomb Timer
Post by: Armitage on July 19, 2004, 06:55:43 PM
One point about matches. it goes back to a post I made about Aztec. in a match if I was guarding the bomb room.and a DD rush was called. I would start to cross the bridge straight away. in TCS I will have to wait for the bomb to be planted (losing 10 or so seconds, in my counter attack). so you could say adding 10 secs to the timer brings it closer to a match anyway.
Title: Bomb Timer
Post by: Armitage on July 19, 2004, 06:59:58 PM
One more thing and I'll shut up.

Aren't we supposed to as the defending team. defend the site we are in until the bomb is spotted. not just run the other site at the first site of a T. dust 2 is a good example where a longer timer would improve TCS.

That's it I'll shut up now.
Title: Bomb Timer
Post by: Rabbi Bob on July 19, 2004, 07:20:15 PM
QuoteOriginally posted by Armitage@Jul 19 2004, 05:55 PM
in TCS I will have to wait for the bomb to be planted (losing 10 or so seconds, in my counter attack)
Out of curiousity, why wasn't the team properly split on the sites and using vcomm to spot the bomb prior to the plant?

edit:  As for the timer, give me a moment or give me a day, I'll do my best to get there.
Title: Bomb Timer
Post by: DuVeL on July 19, 2004, 10:02:49 PM
Ehrm, Armitage, anyone's opinion counts. Community remember!  ;)
Title: Bomb Timer
Post by: Doorman on July 19, 2004, 10:06:52 PM
QuoteOriginally posted by DuVeL@Jul 19 2004, 09:02 PM
Ehrm, Armitage, anyone's opinion counts. Community remember!  ;)
Huh?
Title: Bomb Timer
Post by: Whitey on July 20, 2004, 08:30:57 AM
QuoteOriginally posted by Doorman+Jul 19 2004, 09:06 PM-->
QUOTE (Doorman @ Jul 19 2004, 09:06 PM)
Title: Bomb Timer
Post by: target on July 20, 2004, 08:53:52 AM
Quotewe all want to listen to what you have to say

Speak for yourself :narnar:  :narnar:
Title: Bomb Timer
Post by: Doorman on July 20, 2004, 09:19:35 AM
QuoteOriginally posted by whitey+Jul 20 2004, 07:30 AM-->
QUOTE (whitey @ Jul 20 2004, 07:30 AM)
QuoteOriginally posted by Doorman@Jul 19 2004, 09:06 PM
Title: Bomb Timer
Post by: Benny on July 20, 2004, 09:21:43 AM
QuoteOriginally posted by Armitage@Jul 19 2004, 06:59 PM
One more thing and I'll shut up.

Aren't we supposed to as the defending team. defend the site we are in until the bomb is spotted. not just run the other site at the first site of a T. dust 2 is a good example where a longer timer would improve TCS.

That's it I'll shut up now.
I agree with the 'tige.

A longer timer would make some interesting games. What would make them even better would be a variable timer.....that would be suspenseful and sweet.