Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Counter-Strike: Source => Topic started by: Dr Sadako on August 12, 2004, 09:44:59 AM

Title: CS: Source beta has started preloading
Post by: Dr Sadako on August 12, 2004, 09:44:59 AM
Tonight the CS: Source beta has started preloading for Cyber Café owners


(http://img40.exs.cx/img40/9768/7427.jpg)
(http://img59.exs.cx/img59/7817/de_dust0003.jpg)
(http://img59.exs.cx/img59/3438/de_dust0002.jpg)
(http://img59.exs.cx/img59/2228/de_dust3.jpg)
(http://img59.exs.cx/img59/6411/de_dust0008.jpg)
(http://img59.exs.cx/img59/4726/de_dust0007.jpg)
(http://img59.exs.cx/img59/5854/de_dust0005.jpg)
(http://img59.exs.cx/img59/8233/de_dust0006.jpg)
Title: CS: Source beta has started preloading
Post by: Dr Sadako on August 12, 2004, 09:45:45 AM
(http://img59.exs.cx/img59/7321/de_dust0010.jpg)
(http://img59.exs.cx/img59/4744/de_dust0012.jpg)
Title: CS: Source beta has started preloading
Post by: smite on August 12, 2004, 10:16:44 AM
This is the only game i have been looking forward to..For a long time.... Bring it on :D
Title: CS: Source beta has started preloading
Post by: DarkAngel on August 12, 2004, 11:09:05 AM
Now were is my nearest Cafe?  :dribble:
Title: CS: Source beta has started preloading
Post by: Rabbi Bob on August 12, 2004, 11:20:22 AM
I think I just wet myself  :dribble:
Title: CS: Source beta has started preloading
Post by: MAD_ness on August 12, 2004, 11:30:37 AM
gimme gimme gimme

 :dribble:  :dribble:
Title: CS: Source beta has started preloading
Post by: TeaLeaf on August 12, 2004, 11:31:38 AM
I have to say, those piccies look *real* purdeee :D

TL.
Title: CS: Source beta has started preloading
Post by: Cadaver on August 12, 2004, 11:34:24 AM
Ho yuss.  I want me some of that  :dribble:
Title: CS: Source beta has started preloading
Post by: Grimnar on August 12, 2004, 11:36:00 AM
it looks nice but how do the T's and T's look like?

Aaahhh well i will see it when i can play it <_<  :whistle:
Title: CS: Source beta has started preloading
Post by: TeaLeaf on August 12, 2004, 11:36:50 AM
QuoteOriginally posted by Ice Hawk@Aug 12 2004, 11:36 AM
it looks nice but how do the T's and T's look like?
....because they are the same? :blink:

TL.
Title: CS: Source beta has started preloading
Post by: DuVeL on August 12, 2004, 11:38:43 AM
Who's holiday pictures are these?  :blink:  :o
Sadako', the left handed git!
Title: CS: Source beta has started preloading
Post by: Grimnar on August 12, 2004, 11:53:18 AM
QuoteOriginally posted by TeaLeaf+Aug 12 2004, 11:36 AM-->
QUOTE (TeaLeaf @ Aug 12 2004, 11:36 AM)
Title: CS: Source beta has started preloading
Post by: Phog on August 12, 2004, 12:10:53 PM
I love the "Report Bug" on the startup screen :rolleyes:, no doubt that will be the most clicked button of them all :(
(just realised how stupid that was to say. It is a beta version !!!) :dummy:  :blush:
but i think they should leave it in there even when they do release it fully ;)
Title: CS: Source beta has started preloading
Post by: Dr Sadako on August 12, 2004, 12:44:07 PM
(http://www.halflife2.net/news//1092268768_hl2-2004-08-11-19-27-25-43.jpg)
(http://www.soul-assassin.net/images/css/source2.jpg)
(http://www.halflife2.net/news//1092270016_seals.jpg)
(http://www.halflife2.net/news//1092269541_base.jpg)
(http://www.halflife2.net/news//1092269541_dead.jpg)
(http://www.halflife2.net/news//1092270016_shot.jpg)
(http://www.halflife2.net/news//1092270096_graphics.jpg)
Title: CS: Source beta has started preloading
Post by: Dr Sadako on August 12, 2004, 12:45:19 PM
(http://sapp.telepac.pt/chegabara/css/css1.jpg)
(http://sapp.telepac.pt/chegabara/css/css2.jpg)
(http://sapp.telepac.pt/chegabara/css/css3.jpg)
(http://sapp.telepac.pt/chegabara/css/css4.jpg)
(http://sapp.telepac.pt/chegabara/css/css5.jpg)
(http://sapp.telepac.pt/chegabara/css/css6.jpg)
(http://sapp.telepac.pt/chegabara/css/css7.jpg)
(http://sapp.telepac.pt/chegabara/css/css8.jpg)
(http://sapp.telepac.pt/chegabara/css/css9.jpg)
Title: CS: Source beta has started preloading
Post by: Dr Sadako on August 12, 2004, 12:47:42 PM
(http://sapp.telepac.pt/chegabara/css/css10.jpg)
(http://sapp.telepac.pt/chegabara/css/css11.jpg)
(http://sapp.telepac.pt/chegabara/css/css12.jpg)
Title: CS: Source beta has started preloading
Post by: Cadaver on August 12, 2004, 12:48:01 PM
:lmfao: love the new headshot icon  :ph34r:
Title: CS: Source beta has started preloading
Post by: Dr Sadako on August 12, 2004, 12:59:10 PM
:dummy: Only 6 days left ...
Title: CS: Source beta has started preloading
Post by: Rabbi Bob on August 12, 2004, 01:10:17 PM
AWP in the last pic, lens shows the far tunnel entrance.  Wonder what the refresh on that is and if fast, will it lead to unscoped AWP shots?  One of the saving graces of approaching an awper is that he cant see to the sides while scoped...

 :blink:
Title: CS: Source beta has started preloading
Post by: Dr Sadako on August 12, 2004, 01:14:14 PM
QuoteOriginally posted by Rabbi Bob@Aug 12 2004, 01:10 PM
AWP in the last pic, lens shows the far tunnel entrance.  Wonder what the refresh on that is and if fast, will it lead to unscoped AWP shots?  One of the saving graces of approaching an awper is that he cant see to the sides while scoped...

 :blink:
... or perhaps the exit behind him/her.  :rolleyes:
Title: CS: Source beta has started preloading
Post by: Anonymous on August 12, 2004, 01:18:27 PM
Bad physics there. From that angle the scope should appear black (try it with a pair of binoculrs and then remember that the field of view of a scope is miniscule compared to binoculars.
Title: CS: Source beta has started preloading
Post by: Dr Sadako on August 12, 2004, 01:34:14 PM
From Steam forums.

QuoteCounter-Strike: Source

Gameplay changes.

-] No boosting. When you jump on someones head you slide off. If you stay next to a wall you can get on someones head but neather of you can jump.
-] A lot of things can be moved. For example in de_dust there are a lot of barrels lying around. A t/ct can be hiding behind one that has been moved to a spot you wont expect.
-] If you fall from a high place, you cant start walking right away, for about 1-2 seconds you stay still.
-] It seems like you jump higher and longer. I jumped from this car infront of ct spawn to the top part of ct spawn (where you plant) I also jumped on a few boxes that you werent able to in 1.6.
-] Bunny hopping is impossible now. In 1.6 you can perfect bunny hopping but now in Cs:s once you jump and fall you emediatly stop in your tracks.
-] Shadows are very helpfull. I was in tunnels faceing front side (as a t) I was awping, all of a sudden i see a shadow on the floor comeing up so i prepared my shot prefired and got the guy was awesome.
-] You can pick up nades from people that have died, but you cant drop nades.
-] When i tryed to bind stopsound it said it was a cheat and that i couldnt use it in multiplayer

Grenades/Smokes/Flashes.

-] Grenades arent He-Grenades anymore they are Frag Grenades. If a nade blows up near you, you will go deaf and a ringing sound goes on. You also stop in your tracks and cant move anymore, for about 1-2 secs. Granades also push stuff away like barrels, guns, bodies.
-] Smokes look amazing now. They arent just a cloud of smoke anymore. The smoke fills up a lot more area, looks very real, and changes color depending on what light is hitting it. For example If you throw a smoke outside it looks gray you can see through it in some spots, but if you throw it in the tunnels it looks black/gray. Another thing i noticed was. When i was looking into the tunnels with smoke filling the inside, A gun fight broke out and the gun flashes look amazing in the smoke, lights flashing through the cracks in the smoke. Simply amazing. Another thing about smokes is all the smokes doesnt come out at once, like a explosion, its more like a gas leak.
-] Flashes are different also. You cant duck flashes anymore, if a flash lands behind you, you still get flashed. The flash effect is crazy. The 1st thing that happens is your screen turns completely white. Then you start to see a snapshot of the last thing you saw puts it over the place your looking at now and a fog drag effect takes place. Looks like your high :P. If you manage to duck behind a wall just enough so that the flash bang itself isnt visible, its not simply a explosion like cs:1.6 its a burst of light. The flash also makes you go deaf if its close to you.

Physics System.

-] The physics system adds so much fun, eyecandy and new gameplay. Bodys lean on stairs correctly. When you die it looks great always different depending where you die. Barrels can be moved to spots people wont expect, tires can be pushed around (If you run into a tire the rubber pushes you back). A lot of other things are in the maps like bottles, carts, garbage etc.

Hitboxes/netcode.

-] ex_interp is not a command anymore
-] The hitboxes felt better, everything seemed to hit perfect and i mean perfect.
-] The ping was fine same as cs1.6

Game options/looks.

-] There are a lot more video options/windows are light gray see through. (I like the new look a lot) It shows what directx your card is and what directx you have installed.
-] Model detail
-] Antialiasing mode
-] Texture detail
-] Filtering mode
-] Water detail
-] Shader detail (no options yet)
-] Shadow detail
-] Wait for vertical sync (on or off)
-] Console looks a lot neater

Guns/recoil/options.

-] Awp delay seems shorter, and it also seemed like you cant quickshot anymore. The gun would just switch. The awp zoom is also really cool now. The glass is alittle dirty while being zoomed in. There is no more red dot its just 2 lines forming a cross. (I liked this a lot) While unzoomed the glass on the scope reflects whats behind you. While zooming in with the awp you actually see the zoom in its not like a instant zoom.
-] The recoil seemed a little different for all guns.
-] If you get shot it seemed like your accuracy goes to zero.
-] The duals seemed to be a lot better . I got 2 kills 1 being completely flashed Headshot.
-] The zoom for the sig/aug wasnt instant, you see the zoom like the awp.

Gun models/Character models.

-] The gun models look really good. A lot more detailed.
-] The player models also looked very detailed.
-] When looking at someone who runs with a knife it looked insanely detailed.

Map detail.

-] The Cs:s version of dust is wow amazing. The box, car, barrel placement is perfect. The extra places you can go help a lot. The map looks a lot more realistic, looks like a real place in real life. The small details they added, add to the eyecandy. Simply looks amazing.

Extra.

-] When you get a headshot the icon is new and looks cool
-] You can enable console and hud fast switch in game options now
-] You can stand on movable objects like barrels
-] You can still shoot though walls

Things i didnt get to try (I will try them the next time i go to the lan).

-] See how it looked while talking on the mic
-] A lot of guns i didnt buy
-] Didnt pay attention to how it looked when people jumped, droped guns, threw nades, and fell in 3rd person.


Cs:s is simply amazing. Even tho its a beta it plays very well.
Title: CS: Source beta has started preloading
Post by: smite on August 12, 2004, 02:23:23 PM
/me cries......want it now  :(  :angry:  <_<

Sadako stop it.....
Title: CS: Source beta has started preloading
Post by: DuVeL on August 12, 2004, 03:54:07 PM
Git, now I want it aswell.  :dribble:
Title: CS: Source beta has started preloading
Post by: Anonymous on August 12, 2004, 06:02:55 PM
Quote-] You can still shoot though walls

Aw FFS this is the one thing they really needed to fix. Wooden walls yes but firing through stone walls and rocks was the thing that pi***d me off most about CS1.x
Title: CS: Source beta has started preloading
Post by: DarkAngel on August 12, 2004, 06:47:02 PM
git git git its wednesdays its oout yes? or tuesday night? ehhhh
Title: CS: Source beta has started preloading
Post by: OldBloke on August 12, 2004, 07:07:30 PM
QuoteOriginally posted by Cadaver@Aug 12 2004, 12:48 PM
:lmfao: love the new headshot icon  :ph34r:
Looks crap to me.

More of a 'dick-head' than 'headshot'.
Title: CS: Source beta has started preloading
Post by: Doorman on August 12, 2004, 07:14:09 PM
Shouldn't look too bad with the anti-aliasing cranked up a bit.  :)
Title: CS: Source beta has started preloading
Post by: Phog on August 13, 2004, 12:31:54 AM
QuoteOriginally posted by OldBloke+Aug 12 2004, 06:07 PM-->
QUOTE (OldBloke @ Aug 12 2004, 06:07 PM)
Title: CS: Source beta has started preloading
Post by: GhostMjr on August 13, 2004, 04:56:12 PM
OOOO i want tht so much! WE have to keep it they can't let us give it back  :woot2:  :woot2:  :woot2:
Title: CS: Source beta has started preloading
Post by: Squonk on August 15, 2004, 09:20:50 AM
A few more screenies

pic1 (http://img14.exs.cx/img14/209/JPG23.jpg)
pic2 (http://img14.exs.cx/img14/8030/JPG25.jpg)
pic3 (http://img29.exs.cx/img29/647/JPG41.jpg)
pic4 (http://img29.exs.cx/img29/2271/JPG44.jpg)
pic5 (http://img13.exs.cx/img13/5808/JPG54.jpg)
Title: CS: Source beta has started preloading
Post by: Vincentvega on August 15, 2004, 11:01:32 AM
the fence in pic 5 looks  real......... :whistle:
i can see the likes of over clockers and such like gettin some sales ..lots of sales cos peeps r gunna need some tweaks or upgrades with the looks of things :unsure:
Title: CS: Source beta has started preloading
Post by: Doris on August 15, 2004, 12:58:00 PM
QuoteOriginally posted by squonk@Aug 15 2004, 08:20 AM
A few more screenies

pic1 (http://img14.exs.cx/img14/209/JPG23.jpg)
pic2 (http://img14.exs.cx/img14/8030/JPG25.jpg)
pic3 (http://img29.exs.cx/img29/647/JPG41.jpg)
pic4 (http://img29.exs.cx/img29/2271/JPG44.jpg)
pic5 (http://img13.exs.cx/img13/5808/JPG54.jpg)
squonk is your aim  to please?   cos u pleased me