Apparently, not a lot. But crosshair behaviour has. (http://www.csnation.net/articles.php/article_201/)
At least they recognise the problem is unintended and will look to fix it during the Beta process......
Interesting stats on bullet deviation via bursts. Longer bursts might in the shrot term work a little better in CS:S until they fix the crosshair problem?
TL.
I think you should worry more about hitboxes than recoil ...
(http://www.myplayonline.net/css/1.jpg)
(http://www.myplayonline.net/css/2.jpg)
(http://www.myplayonline.net/css/3.jpg)
in other words you have to aim even more infront of an enemy to hit him :blink:
Did you just post a brief outline of what is quite clearly shown in the pictures? Is that for those people that can't see.... :blink:
Perhaps I should try it.
. So in other words, you are saying we should do the opposite of shoot behind the target?
Looks to me like "Aim for the chin" :D
QuoteOriginally posted by BlueBall@Aug 19 2004, 03:23 PM
Looks to me like "Aim for the chin" :D
I'd say the groin :whistle:
QuoteOriginally posted by BlueBall@Aug 19 2004, 04:23 PM
Looks to me like "Aim for the chin" :D
In other words, aim for the bottom of the face.
QuoteOriginally posted by DuVeL+Aug 19 2004, 04:29 PM-->
QUOTE (DuVeL @ Aug 19 2004, 04:29 PM) |
QuoteOriginally posted by BlueBall@Aug 19 2004, 03:23 PM Looks to me like "Aim for the chin" :D I'd say the groin :whistle: [/b]In other words, oh bollocks, I'll just rehash yours...
early days though...
QuoteOriginally posted by Benny+Aug 19 2004, 03:45 PM--> QUOTE (Benny @ Aug 19 2004, 03:45 PM) | QuoteOriginally posted by DuVeL+Aug 19 2004, 04:29 PM-->QUOTE (DuVeL @ Aug 19 2004, 04:29 PM) |
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