Dead Men Walking

Old Server Admin Section => Archived Topics => PCS Discussion => Topic started by: Dr Sadako on November 24, 2002, 11:07:22 PM

Title: Sticking to the rotation
Post by: Dr Sadako on November 24, 2002, 11:07:22 PM
I am all for that, but there are some occations where this doesn't work. Tonight we had 20 ppl on prodigy followed by assault with even teams for example. Those maps are not big enough or suited for that amount of players. Some maps are big some are small. We need to move on to the bigger maps if we are 20 players on the server.

Here are some examples of maps suited for this many ppl on the server:
de_bitterwine
de_dust2
de_sampa
de_volare

If we INSIST on sticking to the rotation, then P L E A S E even the teams after the properties of the map e.g. on assault even means CT:T 1.5:1  i.e. 12 CTs and 8 Ts.

Same goes when we are few on a the server. Take the map bitterwine for example. It has 4 and 5 entrances, respectively, to each bombsite. If we are 10 ppl on the server it should be 6 CTs and 4 Ts. (Or just use one bomb site.)

End of rant,  :roll:
Title: Sticking to the rotation
Post by: smite on November 25, 2002, 07:50:44 AM
Damn Right total agreement...Im behind you all the way (is that good or bad..Yooo disiide)
Title: Sticking to the rotation
Post by: TeaLeaf on November 25, 2002, 07:56:52 AM
Player & Admin standards that also refer to thsi are about to be posted, so I have closed this topic so that you can go read them - they'll be posted later today.  And yes, we should advance the map, which is why I did  :D

TL.  8)