Dead Men Walking

Old Server Admin Section => dMw Matches and Training (Private) => Archived Feb 09 => Leaders/Deputies/Full Admins - Private => Topic started by: Dr Sadako on September 02, 2004, 06:19:12 PM

Title: 12K vs dMw demo
Post by: Dr Sadako on September 02, 2004, 06:19:12 PM
Worth watching for tactics and mistakes. :)

http://www.12k.co.uk/demos/dmw.zip (http://www.12k.co.uk/demos/dmw.zip)
Title: 12K vs dMw demo
Post by: OldBloke on September 02, 2004, 07:08:06 PM
Which match was this taken from?
Title: 12K vs dMw demo
Post by: Dr Sadako on September 02, 2004, 07:48:17 PM
dMw vs [12K] on de_dust_cz  22/08/2004 I think.
Title: 12K vs dMw demo
Post by: TeaLeaf on September 02, 2004, 07:51:38 PM
I made a bad choice and upgraded my demo-player of choice: Geekplay - and now the demos won't play  :(

TL.
Title: 12K vs dMw demo
Post by: TeaLeaf on September 02, 2004, 09:05:02 PM
Anyway, I watched them via steam (sux) and I thought it interesting to see that DA was almost always last out of spawn.  That was until I remembered that he didn't have a buyscript.  No more matches for him until he has.  Second worst out of spawn was IceHawk, third worst was Duvel.

TL.
Title: 12K vs dMw demo
Post by: JonnyAppleSeed on September 03, 2004, 06:18:24 AM
Try SKPLAYER (http://www.sk-gaming.com/skplayer/) TL ..... :)
Title: 12K vs dMw demo
Post by: TeaLeaf on September 03, 2004, 06:25:33 AM
QuoteOriginally posted by JonnyAppleSeed@Sep 3 2004, 06:18 AM
Try SKPLAYER (http://www.sk-gaming.com/skplayer/) TL ..... :)
Which is the skinned Geekplayer!

TL.
Title: 12K vs dMw demo
Post by: Dr Sadako on September 03, 2004, 06:42:59 AM
I think it was interesting to see that the rounds we lost were the ones we came out of position. I will take a look at the other half later.
Title: 12K vs dMw demo
Post by: TeaLeaf on September 03, 2004, 07:43:29 AM
Or tried to flank too early.  Duvel got killed a couple of times like that.  

Must get DA to install a buyscript though - and I am not convinced IceHawk has one either as he was often slow out of spawn.  

The one thing the demos showed really well was a nice tight grouping of 12K players as they left spawn whilst we were often spread out over half the map as we left spawn.  There were several rounds with us as T where we lost the advantage due to being slow slow to get to our objective and another 3 rounds or so with us as CT where 12K gained the advantage and sometimes won the round simply because we did not get out of spawn quicly enough.

TL.