Not available via auto-updater yet but available here (ftp://ftp.hlsw.org/downloads/beta/hlsw_1_0_0_31-beta_setup.exe).
cheers :)
I can now 'see' our CS:S server OK and can issue commands to it but can't get the logaddress to play ball :(
me too
What logaddress and port do you have in server config file. My CS1.6 server has:
logaddress 127.0.0.1 20000
and using the loaddress command against meathook I get:
19:24:46 logaddress: usage
logaddress ip port
current: 82.41.77.21:7130
Oh and from the HLSW change log:
1.0.0.31-beta
Fixed Doom3 start parameters
Included HL2 query
Included Counter-Strike Source Beta support
BugFix: HLSW didn't restore icq, irc, etc. states when he tries to start a game but an error occurs
Included "Use a different port for every server" option in settings.
HL: Added a MetaMod tab to rcon section
HL2: Included fundamental rcon support
There are no specific logaddress entries in our server.cfg
I use 7130 successfully to MH etc. but CS:S not happy :(
7130 is the client logaddress (I get to mine on that port too) but each server should run its log on a port.
TBH I think it defaults to 20000 and I was just being uber careful.
Interestingly, looking at the CS:S cvars mentioned in the recent thread the command for CS:S seems to be log_addaddress which I assume is a typo of log_address. Maybe HLSW is expecting a logaddress parameter and CSS is giving a log_address response
Who knows.
Interestingly, if you do RCON status from HLSW to the CS:S server it works :) Stats are presented in quite a different way too and shows data rates out/in for the individual players!
The strangest thing is the player ident. It appears that each player has the following ident string:
X:Y:player_name
Where X is the slot (whatever that is???) and Y is the ID.
What pisses me off is that I can only kick players by their player_name, not by ID. Well not by any combos I've tried anyway.
We had a player on this evening with a player_name written in Arabic. Try kicking him off the server :blink:
kick *.*?