Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Counter-Strike: Source => Topic started by: Benny on December 01, 2004, 11:03:40 AM

Title: Source CS
Post by: Benny on December 01, 2004, 11:03:40 AM
Or is it sh1te?

The hits were crap, it looks like it should be good, but it's not.  Is it because I haven't played it enough.
Title: Source CS
Post by: Gh0st Face Killah on December 01, 2004, 11:07:51 AM
I think the jury is out on this one at the moment. It definately needs something doing to it to improve it I think.
Title: Source CS
Post by: Dr Sadako on December 01, 2004, 11:08:41 AM
Tbh I don't like it either. Sure it is cool with weather and moving stuff but imho CZ is so much better.
Title: Source CS
Post by: DogMeat on December 01, 2004, 12:27:50 PM
I tried if for the 1st time last night.  Now I could be mistaken, but running around the new-look maps and looking at hostages, there is a definite feeling of being, well, about the same height as Bridget. :huh:

D "hello, big boy"M
Title: Source CS
Post by: suicidal_monkey on December 01, 2004, 12:42:34 PM
I haven't actually played CZ, so my comparison is to CS 1.6, ...and Source is great! The graphics I am really enjoying, and all the little things that make the levels look, and feel so much better. The gameplay itself is different, but still enjoyable, and I'm sure that subsequent patches and tweaks will see to that. Besides, someone else will come along with some new mod that rocks and we'll all be playing that. It is only an add-on to HL2 after all!

I got the "hey, those hostages are tall" impression too :rolleyes:

Oh, on a related note... HL2DM is out I believe :devil: gravity-gun only servers anyone? Where'd that buzz-saw blade get to...
Title: Source CS
Post by: Jamoe on December 01, 2004, 12:42:59 PM
ive had more fun playing (with dmw peeps) on the BoD CZ servers then playing CSS.

(havent had chance to get on dmw shiny new servers yet)

css has someway to go befor its as polished as cz is at the moment.
Title: Source CS
Post by: smilodon on December 01, 2004, 06:03:24 PM
Yep Source isn't there yet. The graphics offer a greater degree of immersion as the maps look look like real places rather than a hemmed in arenas, as is the case in 1.6. And while I'm not an anorak about these things the rag doll physics and proper bullet effects do make the game potentially more exciting. The loping run is a matter of preference but until they get the hit boxes and major gameplay bugs fixed it's not something I'd want to play
Title: Source CS
Post by: JonnyAppleSeed on December 01, 2004, 06:14:57 PM
I like it  :dribble:

The gfx ...the dust the smoke ...flashbangs that ARE effective....

Blocking up choke points with a few barrels and watching a rush grind to a halt  :D  

Then again i am easy to please.....my only niggle is the x-hair dynamics are a bit slow
Title: Source CS
Post by: suicidal_monkey on December 01, 2004, 10:26:17 PM
the other night on piranisi I got shot while on the top parapet, my lifeless corpse fell through one of the holes, bounced off the middle level, slid out the slit-window and landed head-first with a crunch on the ground. How can you say older CS are more fun!? :devil:

It's the next engine and no doubt they'll tweak up the gameplay, but the game will evolve. I recall so much whinging about almost every new CS, CZ, whatever that gets released, but they win most people over, even if it's grudgingly, in the end! :winkiss:

oh yes, the grenades (apart, perhaps, from the HE grens?) do indeed rule :narnar:
Title: Source CS
Post by: smilodon on December 01, 2004, 11:17:34 PM
I agree Source has to be the way forward. We can't keep playing 1.6 for ever. I looks ancient.  As soon as the Leagues move over I guess we all will?
Title: Source CS
Post by: TeaLeaf on December 02, 2004, 07:37:33 AM
As soon as they fix it then they might stand a chance of moving.  Then they can deal with the second biggest problem which is the small player base compared to 1.6 or even CZ.

TL.
Title: Source CS
Post by: Red_Thunder on December 02, 2004, 02:25:27 PM
I love source! didnt at first but after over 10 hours worth of playing it i got used to it and started enjoying it.

Just needs updates and time i think :)
but i dont see 1.6 going ne where soon ;)
Title: Source CS
Post by: Dr Sadako on December 02, 2004, 05:01:12 PM
QuoteOriginally posted by Red_Thunder@Dec 2 2004, 04:25 PM
I love source! didnt at first but after over 10 hours worth of playing it i got used to it and started enjoying it.

Just needs updates and time i think :)
but i dont see 1.6 going ne where soon ;)
[post=70677]Quoted post[/post]
[/b]

1.6 will not update at all and hasn't since august. CZ might be updated but tbh it is running excellently atm and I can't see any necessary updates. CSS needs a larger player base especially within dMw to be worth considered even. CSS imho doesn't have the gameflow that CZ or CS has atm. Weather, light, moving objects are all cool stuff but the CS community in general don't have the computers needed to run it properly hence the low usercount. ED has started an CSS ladder that atm holds 93 clans in comparison to CS that holds 550+ clans and CZ 98 clans. CS is still the big game and I think it will take time until you will see the same clan count for CSS. Imo probably 1-2 years.

In respect to the community I think we need to keep servers for all three games.

Regarding matches in CSS we need to:
1. check how many actually have CSS
2. how many of these are interested in playing matches in CSS
3. find a day where we have enough players for a squad + reserves for a match
4. rethink tactics with respect to the new environments introduced by CSS
... before we even consider entering a CSS ladder.
Title: Source CS
Post by: RizZy on December 02, 2004, 06:44:14 PM
I can't say I'm overly keen on CS:S at the mo, it seems to play terribly, I dunno if its because my pc can't take it or if its just that bad, but when I have played it didnt seem to have any reg & I couldnt seem to aim at all (not alot differant to normal cs I know but...)   anyway, I'm liking cz atm, so, erm, yea.
Title: Source CS
Post by: smilodon on December 02, 2004, 06:55:01 PM
I'm not good enough to see exactly what's wrong with CSS but it just seems odd. I'm sure this is the targeting and movement bugs. I think, as Sadako says, the move to CSS will be gradual, as more people own PC's capiable of playing it, and more glitches are removed and CSS begins to flow like 1.6 and CZ
Title: Source CS
Post by: 0ni0n on December 13, 2004, 11:17:54 AM
After spending quite a bit on time now on source i have to say going back on 1.6 or CZ is a right chore.source might have a few bugs and that but it just feels far more realistic, especially on 'office' crouching there with all dust and splinters flying at you. I can see what jas means by there crosshair feeling a bit odd but after a few hours you dont notice. Only main problem i find is going from one to the other takes time to get use to.
Title: Source CS
Post by: TeaLeaf on December 13, 2004, 11:27:15 AM
I still find CS:S more than sufficiently bug-riddled to make me not want to play it.  The netcode sucks, the hitbox problems have not been fixed and the 'Gerry Anderson' running animation is so abysmal that it isn't funny.  I *want* to play CS:S, I like the graphics and physics upgrades, but I hate the game at the moment - it is just not as fluid as either CS or CZ.  My game of choice will remain CZ until they fix the problems.

TL.
Title: Source CS
Post by: Doorman on December 13, 2004, 11:54:05 AM
Which bugs bug you most?
How does the netcode suck?
What's the deal with hitboxes? Are they not the same for all of us?
Animation is a little on the 'Ministry of silly walks' side but then cs isn't that hot either.  :D
Title: Source CS
Post by: 0ni0n on December 13, 2004, 12:18:34 PM
i do find it strange when you die and it cuts imediately to fp view of somebody else without seeing your body fall. <_<
Title: Source CS
Post by: TeaLeaf on December 13, 2004, 12:22:43 PM
QuoteOriginally posted by Doorman@Dec 13 2004, 11:54 AM
Which bugs bug you most?
How does the netcode suck?
What's the deal with hitboxes? Are they not the same for all of us?
Animation is a little on the 'Ministry of silly walks' side but then cs isn't that hot either. :D
[post=71801]Quoted post[/post]
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Without wishing to brush you off with a naff reply, I'm going to try and save myself extensive typing with a naff reply:

Spend a bit of time on the Steam forums and read about the difficulties.

I believe CS:S *will* at some point become a better game, but at the moment it is nowhere near good enough to replace CZ.

TL.
Title: Source CS
Post by: Doorman on December 13, 2004, 02:57:20 PM
Isn't the point, what YOU see/know/feel about the difficulties/bugs/stuff? Rather than what is reported by others in another place. Personally I've not experience any bugs that I would consider annoying or even  mildly irritating but then maybe I spend too much time in a stupor. If you pointed them out maybe I'd notice them. Netcode. That was a serious query as I wouldn't know a netcode it you smacked me across the head with a 2 kilo bag of it! As for hitboxes, all I know is that I seem to hit what I'm pointing at a little more regularly, not a lot, but a bit more.  :)  If that's bad netcode, "Bring it on" I say.

Final point, I never known you to give a 'naff' reply. You just can't do it.  :D
Title: Source CS
Post by: suicidal_monkey on December 13, 2004, 03:21:18 PM
QuoteOriginally posted by ScraT@Dec 13 2004, 12:18 PM
i do find it strange when you die and it cuts imediately to fp view of somebody else without seeing your body fall. <_<
[post=71806]Quoted post[/post]
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I see my body fall...
onto the tiles, then through the hole in the top parapet of piranesi, briefly bouncing on the mid-level parapet, and crunching into the ground head-first (the crunch sound may have been in my head... :unsure: )

I think once your body has finished falling you cut away to a chasecam of some sort. Maybe when fcc is on you don't get to see it, not sure :)

My main complaint about CSS is that it's almost too demanding for my poor ageing rig, otherwise I enjoy it. The graphics, the audio, the shiny newly made maps, ahhhh :rolleyes: CS 1.6 feels faster and more refined in terms of gameply right now but that's because I've been playing it for ages and because it's seen enough rewrites of its code to polish it. I think CSS will rule the roost with a few improvements, though just how easy netcode etc is to "fix" is not something I know about! Hopefully not tooooo hard to fix :D
Title: Source CS
Post by: Doorman on December 13, 2004, 03:51:34 PM
Yep, I see my body fall and it's not a pretty sight! Bit disconcerting sometimes. On reflection, I'd rather not watch my demise.  :(
Title: Source CS
Post by: TeaLeaf on December 13, 2004, 03:57:35 PM
QuoteOriginally posted by Doorman@Dec 13 2004, 02:57 PM
Final point, I never known you to give a 'naff' reply. You just can't do it. :D
Doh!  I've been rumbled  :blush:

OK, re the netcode: read this (http://www.steampowered.com/forums/showthread.php?s=&threadid=155374) as a start.  This link has already been posted by BB and has been on the go since October with almost 24,000 views, so it's kind of difficult to ignore!  But if it is correct and the general comments are that it is accurate, then the potential variance in latency is abysmal for someone trying to consistently aim.  It means people just start spraying and hope for good luck!  Big latency delays also mean that you shoot out of the other end of the interpolation engine and consequently your shot does not register.  I'm sorry but I am not going to summarise any more of the thread than that, it really must be read (as I did) to take on board the full implications.  I'll leave you to work out the consequent implication for your personal experience of a better hit rate too! ;)

The graphics are real nice to watch, but the implentation of the Gerry Anderson puppet models is just plain nasty.  There is _no_ fluidity to them whatsoever.  

Put the two together and you have a real ugly problem.  Higher pings with poor models combined with interpolation problems on the hitboxes.

There are other problems too, just have a quick bowse of the steam forums; I see no point in trying to precis 30,000 posts into one!

Now do you see what I mean?

TL.

/hoping for the biggest bugfix of all time to come RealSoonNow™
Title: Source CS
Post by: Doorman on December 13, 2004, 04:37:06 PM
Sorry to be a nuisance but no I don't see what you mean. Yes I did read that long post and was none the wiser. After reading it again Cohen doesn't seem to be all that certain of his facts. Once again, how does it affect you? And does it mean you have to be crap to be any good? Also, if you're an ace will you become crap? You don't need to precis 30,000 posts, just how  are you affected?
The proof of the pudding etc. and like I said I can't see where the complaints come from. Except of course the Jerry Anderson bit and that is only a matter of opinion. (Not that I think they're all that good either).
Title: Source CS
Post by: TeaLeaf on December 13, 2004, 04:54:38 PM
I am affected with higher pings due to less efficient net code (your ping is higher than on CS or CZ on the same connection), variable hit boxes due to the variable latency between client-server-client and the consequent problems in interpolation and am driven crazy by watching Gerry Anderson puppets 'running' round in the style of someone with what can only be described as a broom pole shoved up their TANGO.

I want the game to be good, but it is not good yet.  It needs a fair degree of work to be done before it can take the crown from CZ.

TL.
Title: Source CS
Post by: OldBloke on December 13, 2004, 07:03:48 PM
My pet CS:S bug .... Fat grenades.

Hold a grenade of any flavour. Place your crosshairs just past a wall corner. Throw the grenade. It hits the wall. :eyebrow:
Title: Source CS
Post by: Doorman on December 13, 2004, 07:17:32 PM
QuoteOriginally posted by TeaLeaf@Dec 13 2004, 04:54 PM
I am affected with higher pings due to less efficient net code (your ping is higher than on CS or CZ on the same connection), variable hit boxes due to the variable latency between client-server-client and the consequent problems in interpolation and am driven crazy by watching Gerry Anderson puppets 'running' round in the style of someone with what can only be described as a broom pole shoved up their TANGO.

I want the game to be good, but it is not good yet. It needs a fair degree of work to be done before it can take the crown from CZ.

TL.
[post=71838]Quoted post[/post]
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Fair enough. I must make a note of the ping thing. Now ungrit you teeth, I was only teasing  :D
Title: Source CS
Post by: Anonymous on December 13, 2004, 07:28:30 PM
QuoteOriginally posted by Doorman@Dec 13 2004, 07:17 PM
Fair enough. I must make a note of the ping thing. Now ungrit you teeth, I was only teasing :D
[post=71854]Quoted post[/post]
[/b]
Stop teasing, he was only gritting his teeth ;)
Title: Source CS
Post by: absolutehype on December 16, 2004, 08:25:06 PM
QuoteOriginally posted by Doorman@Dec 13 2004, 11:54 AM
Which bugs bug you most?
How does the netcode suck?
What's the deal with hitboxes? Are they not the same for all of us?
Animation is a little on the 'Ministry of silly walks' side but then cs isn't that hot either. :D
[post=71801]Quoted post[/post]
[/b]

On some servers the ability to see from the other teams point of view is removed so you cannot steal their tactics which is probably why you had that experience. I also have had it on some servers and find it frustratingly annoying when i cant see my body and work out who shot me from where  :blink:
Title: Source CS
Post by: TeaLeaf on December 16, 2004, 10:07:38 PM
QuoteOriginally posted by absolutehype@Dec 16 2004, 08:25 PM
On some servers the ability to see from the other teams point of view is removed so you cannot steal their tactics which is probably why you had that experience. I also have had it on some servers and find it frustratingly annoying when i cant see my body and work out who shot me from where :blink:
[post=72201]Quoted post[/post]
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Errrrr, welcome to the forums absolutehype.  

Did I miss something or is the statement you posted above any answer to something from a totally different forum?  :blink:

TL.