December 14, 2004, 10:57 am · valve
A platform update is available and will be applied automatically when Steam is restarted. The changes include:
Steam
Source MODs will now automatically appear in the games list
Improved startup process for Steam
Fixed crash when creating a backup that would span multiple DVDs
Fixed a bug that would unnecessarily validate Steam caches after a cache corruption
Fixed Condition Zero: Deleted Scenes and Codename Gordon failing to backup correctly
Fixed a bug where the message "the game files will be deleted and re-acquired" would repeat
Fixed offline mode failing after not connecting to Steam for more than a month
Half-Life 2
Optimization to the Steam filesystem to reduce game launch and level transition time
Source SDK
Simplified debug-launch process for MOD developers. MOD developers no longer need to place a config file in their directory
Added a registry key for MOD developers to use to locate a user's Steam installation located at HKEY_CURRENT_USER\Software\Valve\Steam\SourceModInstallPath
Hot on the heels of the last update another has been released.
Counter-Strike: Source, Source Engine Update Available
December 16, 2004, 3:41 pm · valve
Counter-Strike: Source and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:
Counter-Strike: Source
Added map: de_prodigy
Improved player movement against walls
Improved choppy player movement when bouncing down slopes
Purchase icon for defuser is shown
Physics prop avoidance is scaled by the object's mass
Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
Spectator GUI last mode is saved
Added spectate player by name
Grenades, weapons, etc., splash when they land in water
Frag grenade deafness is delayed so the explosion is heard
Fixed viewmodel lag
Added consistency checking player model bounds
Weapon reloads finish when the round restarts
Autobuy and rebuy trigger a reload if you don't buy a primary weapon
Rebuy doesn't drop pistols the player has picked up
Dropped weapon ammo isn't lost if the player has another weapon using that ammo
Re-added hostage hint messages
Smoke grenade canisters fade out and are removed when smoke is dense
Breakable glass is blown outward proportional to the damage recieved
Soundscapes update for observers
Fixed not being able to attach to ladder tops
Misc fixes to spray import
Source Engine
Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format
Fixed a crash when playing MP3 files with ID3 tags
Fixed network being started early enough so UDP remote logging works
World rendering optimizations
Fixed problems with demo recording
Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO)
Enabled sv_downloadurl & sv_consistency on dedicated servers
Fixed "kick " command via rcon if the name is surrounded by quotes
Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes
Added "player_say" event for 3rd party plugins
Fixed crash in dedicated servers when issuing a say before the map is run
Now the bad news ...
The update has screwed the majority of CS:S servers as it now totally disegards the command telling it which IP/Port to start on. Only those servers running on default IP settings are OK.
The CVAR used to tell the server how much start money to give players is being partially ignored as everyone now gets double the amount set by the CVAR.
Nice job VALVe.
Yeah, I went, or tried to went, on Boomer last night only to be disconnected because the thingummy was different to my whatsit. :( So I started my own game to take a look at Prodigy (Very nice! :) ) and noticed the generosity at start. These are pros?
And as for the new prodigy map ...
QuoteVery annoying bug that is spreading to every damn server that's running prodigy. You hide in the cabinets in spawn and other areas around the map and you are invulnerable to attack while you can kill anyone near you.
QuoteOriginally posted by OldBloke@Dec 17 2004, 08:55 AM
And as for the new prodigy map ...
[post=72269]Quoted post[/post]
[/b]
Where will it end? When will it end? :(
Well CS:S, CZ, Deathmatch and HL2 have all had updates this morning...........
QuoteOriginally posted by OldBloke@Dec 17 2004, 07:59 AM
Now the bad news ...
The update has screwed the majority of CS:S servers as it now totally disegards the command telling it which IP/Port to start on. Only those servers running on default IP settings are OK.
The CVAR used to tell the server how much start money to give players is being partially ignored as everyone now gets double the amount set by the CVAR.
Nice job VALVe.
[post=72258]Quoted post[/post]
[/b]
My servers run on 27015, 27016 and 27017. If I start CS:S on it's own it runs on 27015 instead of 27017. If I start the other two servers first so that 27015 and 27016 are not available to CS:S it takes 27017 correctly.
Jeez these guys are good. Don't they test bloody anything? Oh and it overwrote my mapcycle.txt file when CS:S updated and it also screwed up botchatter.db file.
Idiots!
Oh and I can't run cs_deadcity any more because it hangs the server :(
GOD I LOVE VALVE!
Our server might need to be updated :( Can't join.
I'm on it (hoped for an update to the update before I updated) :)
QuoteOriginally posted by OldBloke@Dec 17 2004, 06:21 PM
I'm on it (hoped for an update to the update before I updated) :)
[post=72380]Quoted post[/post]
[/b]
Updated. Running on correct IP/Port.
Didn't solve the 'loadsa money' hiccup then? Or have you increased the wages? :D
Roughly how big was this update?
Seems to be taking me an age :eyebrow:
Damn update has been running for hours!!!!
Thought it was about to finish and joined a game and started wondering why my I couldn't hit anything all night. :blink:
Stopped palying and the update is still running! :angry:
IP problem fixed (note new syntax)
QuoteMessage: 4
Date: Fri, 17 Dec 2004 17:20:12 -0800
From: "Alfred Reynolds"
To: ,
,
Subject: [hlds] Source Dedicated Server update
Reply-To: hlds@list.valvesoftware.com
We have released an update to the Source Dedicated server. To get this update run the hldsupdatetool.
This update fixes the +ip command line parameter not working. More details can be found here:
http://www.steampowered.com/index.php?area=news&id=378 (http://www.steampowered.com/index.php?area=news&id=378)
- Alfred
--__--__--
Message: 5
Subject: RE: [hlds] Source Dedicated Server update
Date: Fri, 17 Dec 2004 17:24:43 -0800
From: "Alfred Reynolds"
To: ,
Reply-To: hlds@list.valvesoftware.com
Also note that the correct syntax for specifying the ip and port to bind to for the server now is:
-port -ip
For example:
-port 27040 -ip 127.0.0.1
Note that +port and +ip will also work but shouldn't be used as their use is deprecated.
- Alfred
QuoteAlso note that the correct syntax for specifying the ip and port to bind to for the server now is:
-port -ip
For example:
-port 27040 -ip 127.0.0.1
Note that +port and +ip will also work but shouldn't be used as their use is deprecated
I am asking myself why? :blink:
Oh and port never worked for me. I had to use +hostport 27017 for CS:S to work on the port I wanted. +port 27017 didn't work
Cheers for th info OB this fixed the port problem I was having :D
QuoteOriginally posted by Doorman@Dec 17 2004, 07:56 PM
Didn't solve the 'loadsa money' hiccup then? Or have you increased the wages? :D
[post=72384]Quoted post[/post]
[/b]
lol ive just noticed that while checking out prodigy :blink:
oh 1 more thing to add ..
the hostages are even worse than the one in cz for not actually following you
tiz very anoying :angry: