Dead Men Walking

Old Server Admin Section => Archived Topics => Admin - TCS Admins => Topic started by: OldBloke on December 28, 2004, 02:41:25 PM

Title: Evolution
Post by: OldBloke on December 28, 2004, 02:41:25 PM
Fellow admins,

QuoteIf it aint broke, don't fix it.

With that in mind ... what's 'broke'? Is the community failing you.

From the recent posts I take it that there are three main areas for debate:
Debate started.
Title: Evolution
Post by: smite on December 28, 2004, 02:57:32 PM
First of all No i dont have any internet yet just friends who let me use there pc whilst they're not looking.

CS is now Dull ...i like the simplicity of it but the maps, guns effects etc kill it.

Yes Charlie should be invite only.

Match players should have a different tag to community players.

IMHO


I will return in a few days when someone allows me my tipple of net
Title: Evolution
Post by: Anonymous on December 28, 2004, 03:01:40 PM
My 2p:

The community is not failing me :)

CS isn't broke it's just that we have too many versions, many of the community are playing CZ or CS:S and very few, if any, want to play CS1.6. However, playing CZ or CS:S on the same old CS1.6 maps is starting to get a bit boring. We need some good quality TCS style maps as a splurge of freshness :D

Yes, Charlie should be by invitation only. A proposal and seconder should nominate someone.

A match player should be a Charlie a non-match player should be a Bravo (that is the only real diff as far as I can tell) -> Problem, what do you do with people like me, Ron and Smilo who DO want to play matches but cannot do so regularly? Should we have a requirement for a minimum number of "I'm avail" selections in any 6 month period to remain a "valid" Charlie? Ooooh, I like adding questions :)
Title: Evolution
Post by: Doorman on December 28, 2004, 03:11:55 PM
1: No. But.........the waters have been muddied by all the versions. On a personal note, I'm all for have the latest of anything so maybe I'm blind to the pitfalls in Source. Time to say adieu to 1.6 though. As for other games, having more to choose from will only fragment things more.
2: Yes
3: No. There are people that thrive on matchplay and them what don't. They all know who they are. If they want a clique that absolutely fine. And I don't mean that in a derogatory way. Those that simply enjoy the cameraderie of dMw should be allowed to do so without feeling a lesser human bean. Oh, just so long as the matchers don't hijack servers. Let them use Baldric for their strategies etc.
I reckon that if anyone wants a match he will make it known.
My 2c
Title: Evolution
Post by: Squonk on December 28, 2004, 03:43:16 PM
1. Nope but i think its time to drop 1.6 and go with just CZ

2. Yes invitation only

3. There should be a match playing section within charlie. As its been said we have 40+ members and only 15 regulars that play so let those charlies that want to play matches play on the days best for them.  iam not sure if a diffrent tag is requied as we are all dMw  :)  Just sort out..Those that are the match players to the ones that dont want to play regular .
The members that want to play now and again we could sort out friendly's etc (just a thought)
Title: Evolution
Post by: Anonymous on December 28, 2004, 03:55:31 PM
QuoteOriginally posted by squonk@Dec 28 2004, 03:43 PM
3. There should be a match playing section within charlie. As its been said we have 40+ members and only 15 regulars that play so let those charlies that want to play matches play on the days best for them. iam not sure if a diffrent tag is requied as we are all dMw :) Just sort out..Those that are the match players to the ones that dont want to play regular .
The members that want to play now and again we could sort out friendly's etc (just a thought)
[post=73242]Quoted post[/post]
[/b]
:withstupid:

Good point. If Charlie is invitation only then that person has been invited for a reason; either because he is an awesome match player AND a credit to dMw or he has a lot to offer dMw AND is a credit to dMw (a la Tugs) <- Note the common denomitor :D

If people are in Charlie then do we really need to separate those who play matches regularly from those who do not. As Ron mentioned earlier (or was it in another thread) when we were invited to join dMw (before Charlie existed) matchplay was not the raison d'etre but a byline. The raison d'etre was PCS as it was then called.

The whole Charlie/Delta thing has got out of hand. Until we define the aim of Charlie we can't define how it should be structured.  Charlie should be to push the good name of dMw, encourage TCS and (if they want to) play matches. We don't need Delta or Echo or anything else like that. If people need to feel that they are in a superior group then maybe they are diverging from the the needs of TCS (and that is not aimed at anybody before anybody takes the hump).

TCS should and must come first or else we are just another clan with some funny server rules. We aren't and shouldn't even aspire to be.

I'm going to stop now because this is starting to wander a bit (time for my tablets) but I guess people will see how I feel.
Title: Evolution
Post by: smilodon on December 28, 2004, 03:55:56 PM
1. Yes. There are too many versions and we all seem to prefer different ones. We need to settle down to play one specific version. Sadly we will have to be led in this by the CS gaming community and the leagues we play in. Adding non CS related games may well add levels of confusions and fragmentation which is what I believe we should be moving away from. I have a particular interest in maps and having three versions of the game is making getting this sorted a complete nightmare. I don't even know what our default version is, let alone what maps we should be playing.

2. Yes definately. Charlie is for a specific group of people within the dMw community. We know who we are and why we're members. Even if we can't define it properly. Recent additions to our numbers have undermined that group identity. I'm increasing thinking of myself less as a Charlie member and more as an Admin member when defining where I like to sit within the community. Charlie doesn't really mean anything anymore :(

3. Yes. But there should be some distinction between Charlie members and match players.
Title: Evolution
Post by: Anonymous on December 28, 2004, 03:59:24 PM
QuoteOriginally posted by smilodon@Dec 28 2004, 03:55 PM
2. Yes definately. Charlie is for a specific group of people within the dMw community. We know who we are and why we're members. Even if we can't define it properly. Recent additions to our numbers have undermined that group identity. I'm increasing thinking of myself less as a Charlie member and more as an Admin member when defining where I like to sit within the community. Charlie doesn't really mean anything anymore :(
[post=73244]Quoted post[/post]
[/b]
That's a good point and describes quite accurately how I have been feeling - Charlie has become diluted because we allowed people to apply rather than saying "invites" and then we all got carried away and voted lots of people onboard.

We do need fresh blood but do we need it aas regularly.
Title: Evolution
Post by: JonnyAppleSeed on December 28, 2004, 04:26:45 PM
1. I think we should edge towards CZ but keep a 1.6 server up....as for going to another game this may spilt the comunity more.    

2. Invitation could be the way to go...It will help prevent disapointing people like ghost.

3. I dont see any reason to seperate non-match/match players. The current squad system works well for ghost's at the moment. Sunday is a popular match day tho
Title: Evolution
Post by: Gh0st Face Killah on December 28, 2004, 05:07:08 PM
Definately go more towards CZ but as JAS says having one 1.6 server would be a good thing.

Definately by invite only, but as BB said to people we feel are going to offer something to Charlie company not just because they are awesome shots.

I would like to play more matchs but unfortunately work means I am often away from home and so are unable to do so. I don't think that we should split Charlie up into another squad, if you make yourself available and are on the servers you should have as much chance to play as the next man, it might be an idea for the SLs to ask people on the server if they want to play rather than just picking the usual suspects.
Title: Evolution
Post by: Doorman on December 28, 2004, 05:25:38 PM
Having thought a little more, things are beginning to pull together.
1: Definately ditch 1.6 and go for CZ or Source. Eventually it will be Source when it shapes up to everyone's liking.  :)
2: Invitation to dMw. Full stop!
3: Stop all this Charlie/Bravo stuff. It's elitist. You are either dMw or you're not.

OK, there are admins, gotta have 'em, if only to keep a bit of order sometimes. That's as far as deliniation should go.

If you want to play matches, make it known. (I think I've repeated myself there) If you make the team you'll be like a college 'jock', we'll know who you are.
 :dmw:
Over.
Title: Evolution
Post by: Dr Sadako on December 28, 2004, 06:39:50 PM
1. CS is dead and it is rather obvious. The only time I play CS is when we have matches other than that is CZ. Focus on CZ and Source. Source is still in its cradle but could evolve to something good. Keep one CS server.

2. Yes. Invite only.

3. Yes. If not then the range of bravo to delta is completely pointless.  People apply for Charlie to be in matches and it seems like some have forgot that. Read the community structure. Bravo is the social part of the structure and charlie is for matches. That destinction was made 1.5 years ago and I haven't seen or heard any protests regarding it.

FInal comment:
I know there are match playing charlies that felt robbed when there was no real match commitment and thus stopped playing. I know charlies that consider leaving dMw for other clans because of the current state. I think that is worth mentioning.
Title: Evolution
Post by: TeaLeaf on December 28, 2004, 06:49:40 PM
/thunks  :unsure:

The thoughts and comments are appreciated peeps.  :winkiss:

But I need to cogitate a wee bit more  :whistle:

And then I'll reply.........  :blush:

TL.
Title: Evolution
Post by: Anonymous on December 28, 2004, 07:02:17 PM
QuoteOriginally posted by Dr Sadako@Dec 28 2004, 06:39 PM
FInal comment:
I know there are match playing charlies that felt robbed when there was no real match commitment and thus stopped playing. I know charlies that consider leaving dMw for other clans because of the current state. I think that is worth mentioning.
[post=73257]Quoted post[/post]
[/b]
That works both ways ;)

gotta go out - i'll post more later
Title: Evolution
Post by: smilodon on December 29, 2004, 03:30:33 AM
So the sticking points seems to be number three. How do we structure the core clan membership?

I can see the problem squad leaders have, in that they have no real idea who is actually a functioning match player and who isn't. The only way they can find out is to observe players not making themselves available over a period of time, which isn't that efficient a method. It seems quite understandable to make a distinction between match playing members and occassional or non playing members.

The additional issue is that non match players don't fall into a single definable group. There are non match players who are otherwise full and active members of the core community and non match players who have that title through being historical early members of the clan but who play no part now, or finally who have received membership as recognition and reward for sterling efforts in supporting the clan i.e during our hacking crisis.

Just having a catch all Charlie squad for all of us isn't really fair on Squad Leaders. It's no suprise that Sadako is a clear supporter of change as he is a major organiser of matches for the clan and suffers the consequences of the problem.

On the other hand multiple squads can lead to confusion and elitism if not managed properly.

So I'd argue that there does need to be means of identifying active Charlie members, community activists (for want of a better term) and Charlie members who are inactive both in the community and in match play. Basically three groups.

So always willing to stick my neck out here goes.

Inactive Charlie members who neither play matches or participate in the community on a regular basis should revert to Bravo's. A tough call but I can't see the point of just having names on a list if there isn't a person behind that name anymore.

Match playing Charlies stay as they are. Ghosts, Phantoms, Zombies and Deltas remain unchanged.

Active community members who offer something to the community beyond or apart from playing matches recieve a junior admin role (TCS Admin or something similar). We currently have 28 Charlie members and looking through the list I'd argue there were two or three inactives and another two or three who are serious community members but not regular match players. So we're not talking about a big shake up.

So we'd have

1. Community Admins who have full admin rights as they do now, such as TL, Oldie, GLJ and Sadako etc. So there'd be no change to that.

2. An additional few TCS Admins (with or without Rcon as deemed appropriate by the Admins) for Charlie members who fit the bill. i.e Tugs, Benny and Sheepy.

3. Removal of most Shadows to Bravo (contentious I know).

In addition admins who don't play many matches (Smilodon, Doorman, Stryker etc.) as well as having their Admin and TCS admin status could also be added to Shadow. This would allow us to maybe play the odd match (or at least offer ourselves for selection) from time to time.

This doesn't add any additional groups into the pot, leaves the Ghost, Zombie, Phantom, Delta and Shadow structure is it is, recognises serious community members who don't play matches and offers them a title and status within the community and clears out people back to Bravo (who I would now argue are just names on a list)  that clearly no longer play any part in the dMw community.

Chew on that folks  :)
Title: Evolution
Post by: Anonymous on December 29, 2004, 09:58:08 AM
Forgive me if I misinterpret Mats but from your post in the other thread my understanding is that one of the big probs is people who make themselves avail and then can't be found.

If I'm correct then it would appear to me that this is the issue we really need to address. The avail page is an excellent system and, if used properly by clan members, should make things workable for the SLs.

I do remember the odd occasion where there has been poor avail for a match but usually there are more names than slots available (IIRC)

Are we really addressing the issue or are we skirting round it? Are the regular match players sick of turning up for all the matches for the clan or are they quite happy getting all the matches they want? If they are happy getting all the matches they want then the issue must be availability so lets address that.

As to "spring cleaning" the Charlie Group we have:

Admins
DogMeat
Gandalf-LordOfJelly
OldBloke
Stryker
TeaLeaf

dMw Admins
albert
Dr Sadako
FatBob
Gh0st Face Killah  
JonnyAppleSeed
smite
squonk

TCS Admins
BlueBall
Doorman
smilodon

Charlie Company
Aga  
Armitage  
Benny  
ChimpBoy  
DarkAngel  
DonkeyCheeseGrater  
Doris
DuVeL
FATAL  
FBG    
FrEnZy  
Ice Hawk  
Jamoe    
JB    
MAD_ness  
MisterEggs  
Niel  
Rad_Man  
Red_Thunder    
ScraT  
SecretSquirrel  
sheepy  
Swiss  
target  
tugs
TuToNiC
Vincentvega  
whitey
Zok

I think that OB and TL would have to look through the avail database (we can't see the historical entries) to cross check who makes themselves available and maybe make a Red, Amber, Green list of activity.

However, I still think that if avail is used properly then it doesn't matter whether you are an avid match player or not. All that matters is that you use the damn page and stand by your commitment to play if you make one.

I think that people who are not active in dMw for a period should become Shadows (painful though it may be). After a further period they should automatically become Bravos unless the clan is notified of a reason for lack of activity - someone moving house and it takes ages to sort internet access or extended illness or whatever.

This is turning into quite a discussion  :ph34r:
Title: Evolution
Post by: Dr Sadako on December 29, 2004, 11:11:59 AM
QuoteOriginally posted by BlueBall@Dec 29 2004, 11:58 AM
Forgive me if I misinterpret Mats but from your post in the other thread my understanding is that one of the big probs is people who make themselves avail and then can't be found.

If I'm correct then it would appear to me that this is the issue we really need to address. The avail page is an excellent system and, if used properly by clan members, should make things workable for the SLs.

Yes this have been a problem of late imho. I know I have been chasing players for charlie (zombie and other squads) matches and delta matches. First I have tried to hunt down players that have put them down as avail. Using mainly gametiger, MSN, and friends to locate them. When I haven't found them I have asked non-available and maybe that have been playing on our or other servers. On many occations I have asked player that I for sure knew "were on a break" to play as they were the only ones I could get hold of. So the avaíl system hasn't been used correctly imho.
Title: Evolution
Post by: Squonk on December 29, 2004, 11:12:38 AM
I've reread the thread. (waiting for kids to get up.... idle gits)

The first two points oldie addressed i think most of us agree with (those that have posted)
1 Move over to CZ keeping one cs server.

2 Invite to Charlie.

Moving on to players avil and match playing as i see it we have 3 groups
non players/play occasionally /main match players.

Looking at the stats pages this is how it looks to me.

Dont Play

DogMeat
Gandalf-LordOfJelly
Stryker
TuToNiC
tugs
Swiss
SecretSquirrel
Rad_Man
MisterEggs
DonkeyCheeseGrater
Flibber Meister
Smilodon
Doorman


Play occasionally

Albert
ChimpBoy
FATAL
Armitage
FatBob
Benny
Gh0st Face Killah
JB
Target
Sheepy
0ni0n
BlueBall
Niel
Doris
Jamoe
Target


Main match players

Sadako
Smite.Thee
Squonk
MAD_ness
FrEnZy!
DuVeL
DarkAngel
OldBloke
Red
Ice Hawk
JonnyAppleSeed
TeaLeaf
VincentVega
Whitey
zok

So if the last group of players was split into two, we could keep 4 squads. This would mean the two main match playing squads would nearly always get a team as these are the players avil more than most to play.

Just thinking out loud  :)
Title: Evolution
Post by: JonnyAppleSeed on December 29, 2004, 12:37:43 PM
If we are low on players for a match I have been known to turn to "shadow" people and ask if they would be ok to play ...I would not want to loose that option by putting them in Bravo :D
Title: Evolution
Post by: OldBloke on December 29, 2004, 03:26:32 PM
I started this thread by asking for the problems to be defined. I'm not entirely convinced we've achieved that. Taking the three bullet points in order.

1. How will we know when it's time to move away from CS/CZ/CS:S? Are we seeing the signs of that day approaching now and will we be acting too late if we fail to recognise those signs in time? Is the lack of match availability a sign? Are the servers less active and, if so, is that a sign? Do members prefer to play public with BoD than TCS? Do we have a problem here?

2. Charlie membership applications by invite. Why? What's the problem with the current method? How would moving to an invitation model help? Surely we'd still get the people we want using either method. Wouldn't we?

3. Why are we focussing on matches and availability? It has absolutely nothing to do with being a Charlie ...
QuoteA member of Charlie Company is *not* just a match-playing Bravo. No way. TeaLeaf and I are happy to apply the 'no problem' rule to Bravo applicants but Charlie membership requires a much stricter set of criteria. This is why there is a mandatory two-month probation period for all new Charlie members to make sure that they are made of the 'right stuff'. During those two month we, as admins, will make sure that we monitor them closely, provide coaching/training/advice where necessary and provide feedback on their performance. Anyone not coming up to scratch will be bounced back to Bravo.
Charlie members must be made of the 'right stuff'. Whether they play matches or not is, IMHO, immaterial. And for those that do wish to represent dMw in matches we have the availability pages to organise that. Where's the problem? Bouncing people to Shadow or even Bravo helps how?

OK. I've played Devil's advocate to some extent and certainly asked more questions. But again I ask ... where's the problem?

Is it a feeling of dilution? A loss of identity? Do you resent the Bravos wearing the tag? At the end of the day we have an inner circle within dMw. Friends old and new. Many from the early days of LAN 1 and I'm sure a few wishing we were still a small group of aging gamers enjoying each other's company. But we've evolved and created a community out of the desire of others to feel part of what we represent. Because, make no mistake, we are the best.
Title: Evolution
Post by: Squonk on December 29, 2004, 04:01:44 PM
OK
yes i do resent the Bravos wearing the -=[dMw]=- tag. This Tag means a lot to me, the friends i have. The way i play. To alot of the bravo's and some charlies i would guess it means nothing just a tag

So again yes i do feel we have lost our identity.

So this must mean iam one of the peeps that still wish we were still a small group of aging gamers enjoying each other's company.

Invite only why? Because when one of our trusted admins/friends (how ever we see each other) comes to us with a name of a person who they think would be a good addition to the dmw way we can be sure or near as damm it this person is gonna be a credit to dmw.

System for match playing peeps amonst us..iam still thinking  

I for one and i know iam not alone, look on our servers and if there arnt peeps we know/want to play with then tbh i dont join..sometimes i join an empty server hoping that those that i want to play with join and not a lot of bravos who always push the tcs way to the limit and not to mention the omg/wtf/ffs/i got 10 health etc etc etc they type.

Maybe it is time to look at another game ..keep CZ but lets find out what esle we all want to play..I for one havnt got many games but if you all decide to start playing BF then i can be sure i will be out too the shops and buy it ..as iam not really botherd what game i play just as long as i play with you lot.

if you wasnt looking for honesty then plz delete this post as ive just made a fool of meself

Steve
Title: Evolution
Post by: TeaLeaf on December 29, 2004, 05:40:32 PM
QuoteOriginally posted by squonk@Dec 29 2004, 04:01 PM
if you wasnt looking for honesty then plz delete this post as ive just made a fool of meself

Steve
[post=73313]Quoted post[/post]
[/b]
We are always looking for honesty.  The only fool is one who is not true to himself.

TL.
Title: Evolution
Post by: Dr Sadako on December 29, 2004, 05:41:16 PM
QuoteOriginally posted by OldBloke+Dec 29 2004, 05:26 PM-->
QUOTE(OldBloke @ Dec 29 2004, 05:26 PM)
I started this thread by asking for the problems to be defined. I'm not entirely convinced we've achieved that. Taking the three bullet points in order.

1. How will we know when it's time to move away from CS/CZ/CS:S? Are we seeing the signs of that day approaching now and will we be acting too late if we fail to recognise those signs in time? Is the lack of match availability a sign? Are the servers less active and, if so, is that a sign?
[/b]

I think it is time to move away from CS as our main game. It is evident that we have lots of regulars playing CZ and less playing CS. I think the move to CZ is something we should do asap.

QuoteOriginally posted by OldBloke+Dec 29 2004, 05:26 PM-->
QUOTE(OldBloke @ Dec 29 2004, 05:26 PM)
Do members prefer to play public with BoD than TCS? Do we have a problem here?
[/b]

Yes I think we have a problem here. Let's face the facts CS isn't played on our servers. Still we have 2 servers running. Source is still in it's cradle but there is not enough players to justify a TCS Source password protected server. Maximum number of people being on at the same time? 8? 10? Most of the time it just sits empty. When source is good enough I think we could consider supporting it. Right now?  Not a chance.

I know way back that some were very reluctant to even set up one CZ server for testing purposes as it would drive people away from TCS. Now with 3 games (at a time even 4 games) and 5 servers, that is ok? I don't think it is working at least.

My suggestion would be to have 3 servers.

TCZ Meathook
TCZ Razer Public Stats server
TCZ Baldric Match Server

I know that the stats server will hurt your eyes and shake your foundations but face it we are struggling to get a full server. If we could steal a bit of the competition from the BoD server I think that is a good idea.

I'd rather have Doris, Hippy, DuVeL, Ice etc statswhore on our server and populate it instead of having them at the BoD server. We need to show there are players on our servers for more than 2 hours per evening. If I understand it correctly you can decide how the stats points are awarded so why not increase the points for completing the objectives and reduce the points for kills. I know it is not in line with TCS but it is a good alternative to the loss of players we currently have. This should be a public server with NO restrictions in regard to public play irrespectively if they are TCS players or not. If they want restrictions they will play on our TCZ server. I know I do at least.

We have over 500 registered forum users and 40+ charlies and still we don't manage to fill up our servers. BoD has barely 100 forum users (of which dMw constitutes a considerable part) and have 5000+ players on per month ... imagine that on one of our servers.
If even only 0.1% of those 5000+ were interested in in TCZ we would have 5 new TCZ player per month. I think the price of one public CZ server is worth that.

Title: Evolution
Post by: Doorman on December 29, 2004, 06:08:40 PM
I'm with you Steve in fact if I can refer you to the post I made earlier in this thread it more or less says the same thing. Read it again as I think it got overlooked before. Save you scrolling back :) (http://forum.deadmen.co.uk/index.php?showtopic=8386&view=findpost&p=75165)
Title: Evolution
Post by: smilodon on December 29, 2004, 06:58:24 PM
I think it's crucial that we define what a Charlie Member is as we seem to have no clear consensus at the moment. And this is causing most of our problems. When we decide whether a Charlie is a match playing member of the dMw community or whether they are a senoir member of the same, or both, then we can decide how to organise them and how to select them. Lets agree what a Charlie is first.


As an additional note and sticking my neck out here, I honestly think we have allowed some real rubbish into the Charlie ranks in recent months and we're paying the price. It's a horrible thing to say but while I'm happy to share a forum and servers with them I don't feel they are part of that 'inner circle'  so increasingly  consider myself a TCS Admin more than anything else. There was a time when Clan membership was what it was all about. It was those original dMw guys I liked talking to and playing with on the PCS servers. Under the new community structure that group re-identified itself as Charlie Squad and I wanted to be part of that. Now though Charlie Squad no longer defines that group. With the exception of a handful of Charlie members, that core group of like minded folk are now identified by their admin and TCS admin badge.

I'd still argue we need both a means of identifying the 'Old School' and of identifying 'Match Players'. There is a distinct difference that Charlie Squad no longer defines. Of course this is totally elitist and I make no appology for that. I'd suggest it's the people in this community that make us want to part of it rather than the games we play. I'd still be dMw if we played multiplayer Myst (well maybe not but you get my point   :D  )
Title: Evolution
Post by: OldBloke on December 29, 2004, 07:00:58 PM
QuoteOriginally posted by Dr Sadako@Dec 29 2004, 05:41 PM
... Why do we have shadow, ghost, zombie at all or certain match days for that matter? Sorry but you really lost me on that one.
Let the flaming begin.
[post=73324]Quoted post[/post]
[/b]

Because, after careful analysis of people's availability, we determined that to offer everyone at least one match per week we would need to run three squads playing on the days they do. This was, of course, based on those people that actually wanted to play matches.

As an exercise, that could probably do with running again as people's circumstances do change.

As a tool for selection though, I think we would be hard pressed to improve on it. If people keep their availability current and remember to request a squad change if their circumstances dictate a change is required, then the 'one match per week' idea should work.
Title: Evolution
Post by: smite on December 31, 2004, 02:16:27 PM
Whilst i am just downloading and installing SP2 on the father-in-laws new pc i will make my reply.


My True and Honest oppinion:

I liked dMw in the early days, there were only 13 of us and it was good to be part of what i classed a very good clan NOT for being good shots or good match players but an excellent bunch of people. That is what i wanted to be part of but the more people we have in the more that feeling of being part of something (or special) gets diluted.
Therefore for me the -=dMw=- tag doesn't feel comfortable anymore.
You may have noticed that i play under another name most of the time and i can't honestly tell you why.

I am still here as i still want to be part of the small group that are the original members.......... which is the reason i will not join any of our servers without the likes of squ0nk/Oldie etc.. already playing on it.... and the only reason i play CS if it wasn't for these original members i wouldn't play CS at all.




Match play:
I don't really care what day aslong as i get to play alongside the people i know and like ...yes this is linked exactly to the section above.
I don't want to play with idiots who just look after themselves.

The main reason for my dislike of our match play system is the hoping to get picked for a game. now this may seem a little strange as when i turn up on a thursday and set as availible i will 99% of the time get a game but i would like to know that i AM going to play at least a day before .....yes it is petty and no i don't have anyway to put it right but this is just how i feel about it......


This is a frank and honest oppinion ... please don't kick me in the nuts for it.

If it doesn't make a lot of sense my appologies as it was a little rushed.
Title: Evolution
Post by: Anonymous on December 31, 2004, 02:24:35 PM
Makes perfect sense Smite. As TL mentioned earlier it was honest opinion that was asked for so I doubt anyone will kick you in the nuts for it :)

However, my feelings are slightly damaged as I am only member number 43 ;) :lmfao:  :narnar:
Title: Evolution
Post by: Doorman on December 31, 2004, 03:09:34 PM
QuoteOriginally posted by BlueBall@Dec 31 2004, 02:24 PM
Makes perfect sense Smite. As TL mentioned earlier it was honest opinion that was asked for so I doubt anyone will kick you in the nuts for it :)

However, my feelings are slightly damaged as I am only member number 43 ;) :lmfao: :narnar:
[post=73481]Quoted post[/post]
[/b]
As member 55 I know that I, along with your good self, number in that 13. Post TCS is the cutoff point I think he's driving at.
Title: Evolution
Post by: DogMeat on December 31, 2004, 03:14:38 PM
 I liked the old days, I did.  You played because you liked the people and had some good laughs.  Then TCS came along and made things better - it was the style of play that attracted like-minded players and made the games even better.

Once we went competitive, i.e. leagues and ladders, I found myself enjoying the games less and less.  Whether through skill or dodgy practices, match after match just became one long unpleasant experience after another.

Then came the big changeover; recruit/draft the best players to play in the competitions and sort of leave everything else to sort itself out by committee and squads - which it sort of did. (I'd pretty much given up by this time,BTW).

Now it seems to be time for another changeover.

I'd probably play more often if the servers were busy more often (scores 1 point for stating the bleeding obvious), so long as i didn't feel obligated to have to play competitively purely because I happen to be available.  It's no coincidence that no team I have ever played on has ever won anything of significance - either online or at the LANs.

If you're going to continue with competitive play, you need to separate it totally from TCS.  While TCS play imposes the qualities required for good teamplay and provides a great way to spot, train and recruit players, once they make the competitive teams, there should be a separate competition management structure.  One which allows the team leaders to hire and fire (figuratively speaking) without feeling obligated to the players for reasons of history or the number of LANs attended.

Not that this will affect me in the slightest, other than I might be avaiable for slaughtering more often than now.  What a pleasing prospect.


D "yes, nurse" M
Title: Evolution
Post by: Dr Sadako on January 01, 2005, 11:22:29 AM
QuoteOriginally posted by DogMeat@Dec 31 2004, 05:14 PM
If you're going to continue with competitive play, you need to separate it totally from TCS. While TCS play imposes the qualities required for good teamplay and provides a great way to spot, train and recruit players, once they make the competitive teams, there should be a separate competition management structure. One which allows the team leaders to hire and fire (figuratively speaking) without feeling obligated to the players for reasons of history or the number of LANs attended.

I agree. The connection between TCS and match structure is too related and that is not good for either structure.
Title: Evolution
Post by: smilodon on January 01, 2005, 12:03:17 PM
Agree. Doggers has identified the problem well.
Title: Evolution
Post by: OldBloke on January 01, 2005, 12:33:54 PM
QuoteOriginally posted by Dr Sadako@Jan 1 2005, 11:22 AM
I agree. The connection between TCS and match structure is too related and that is not good for either structure.
[post=73529]Quoted post[/post]
[/b]

How? I agree that our current wording for advancement to Charlie is biased towards playing matches (we can easily change that) but no one is going to make Charlie's play matches if they don't want to. Again, the availability tool lets the SLs pick a team from those Charlies that *do* want to play. The squad system merely helps to ensure that those that do want to play get to play on their preferred days.

I need to understand why playing TCS on our servers is related in any way to playing matches.
Title: Evolution
Post by: smilodon on January 01, 2005, 01:55:45 PM
QuoteOriginally posted by OldBloke@Jan 1 2005, 12:33 PM
How? I agree that our current wording for advancement to Charlie is biased towards playing matches (we can easily change that) but no one is going to make Charlie's play matches if they don't want to. Again, the availability tool lets the SLs pick a team from those Charlies that *do* want to play. The squad system merely helps to ensure that those that do want to play get to play on their preferred days.

I need to understand why playing TCS on our servers is related in any way to playing matches.
[post=73535]Quoted post[/post]
[/b]

I don't think it is. As I understand it the problem is that when Charlie membership once signified full membership to the dMw clan, it now means something different. While it works fine for the new intake of match playing community members it no longer represents the original group of friends who started the whole thing up. The move from clan to community may also be at the expense of the comradeship that comes from a tight nit group of friends who enjoy the social aspects of playing CS as much (or more than) the competative aspects.

There seems to be a need for some form of restructure that allows the old clan to remain distinct from the new macth playing community.
The Charlie Squad works fine for match play and anyone from Alpha upwards has signified they wish to play TCS on our servers. The group that no longer has an identity is the original clan that existed pre TCS. If this is the case then we seem to need some new identity for the 'inner group'?
Title: Evolution
Post by: Dr Sadako on January 01, 2005, 01:55:49 PM
QuoteOriginally posted by OldBloke+Jan 1 2005, 02:33 PM-->
QUOTE(OldBloke @ Jan 1 2005, 02:33 PM)
How? I agree that our current wording for advancement to Charlie is biased towards playing matches (we can easily change that) but no one is going to make Charlie's play matches if they don't want to.
[/b]

And we are back again to the question: what is charlie supposed to be? I don't think there is a point discussing that until this is explained/decided.


Title: Evolution
Post by: TeaLeaf on January 01, 2005, 03:36:04 PM
QuoteOriginally posted by Dr Sadako+Jan 1 2005, 01:55 PM-->
QUOTE(Dr Sadako @ Jan 1 2005, 01:55 PM)
And we are back again to the question: what is charlie supposed to be? I don't think there is a point discussing that until this is explained/decided.[/b]
Fair point.  But don't wait too long for the answer as I think what we have no as Charlie is not necessarily definable in an easy and concise manner.  We could define it for the future in a clear and concise manner, but then we would need to have decided what we want for the community - and that has relevance to the below.  
Title: Evolution
Post by: Dr Sadako on January 01, 2005, 03:42:20 PM
QuoteOriginally posted by TeaLeaf@Jan 1 2005, 05:36 PM
At the moment that's where I think our strengths lie.  Running two matches on a Sunday evening _would_decimate the community server population for the night. 
[post=73550]Quoted post[/post]
[/b]

Well, we have a problem getting enough people on regular match days (except Sunday). I have said this before, why don't we just skip e.g. Wednesday and Thursday and have 2 matches on Sunday instead? It is obvious that our match playing charlies _want_ to play matches on Sundays. Then the match squads that leave on Wednesday and Thursday nights won't decimate on those days that imho are far more affected by 5 ppl leaving than on a Sunday.
Title: Evolution
Post by: Dr Sadako on January 01, 2005, 04:07:40 PM
QuoteOriginally posted by OldBloke@Jan 1 2005, 02:33 PM
The squad system merely helps to ensure that those that do want to play get to play on their preferred days.

Zombie Squad - Members  

» 0ni0n - have played 2 matches since start
» Aga - never played a match or been available for one
» Albert - AFK most of the time due to work
» BlueBall - Plays when he can
» Gandalf - never played a match
» Jamoe - never played a match
» MAD_ness - Plays when work don't hinder him
» Sadako - almost always availble
» Sheepy - played 1 match since start
» Smite.Thee - Plays less because the structure (read his post above)
» Squonk - almost always available
» Target - played 2 matches

Looking at the 12 members of zombie squad we have 2 members that want/have the possibility to play every Thursday. Then we have BB and Madness that play when possible but not every week. Other than that there aren't any one playing. We could easily dissolve Zombie squad moving a majority of the members to shadows and transfer the remaining 4-5 to other squads.
Title: Evolution
Post by: OldBloke on January 01, 2005, 04:08:53 PM
QuoteOriginally posted by smilodon+Jan 1 2005, 01:55 PM-->
QUOTE(smilodon @ Jan 1 2005, 01:55 PM)
I don't think it is. As I understand it the problem is that when Charlie membership once signified full membership to the dMw clan, it now means something different. While it works fine for the new intake of match playing community members it no longer represents the original group of friends who started the whole thing up. The move from clan to community may also be at the expense of the comradeship that comes from a tight nit group of friends who enjoy the social aspects of playing CS as much (or more than) the competative aspects.
[post=73547]Quoted post[/post]
[/b]

My view is that all Charlies are full members of dMw. It may be perceived as something different but that's not how I see it.

QuoteOriginally posted by smilodon@Jan 1 2005, 01:55 PM
There seems to be a need for some form of restructure that allows the old clan to remain distinct from the new macth playing community.
[post=73547]Quoted post[/post]
[/b]

Slight correction needed here. We are a TCS playing community, not a match playing community.

QuoteOriginally posted by smilodon@Jan 1 2005, 01:55 PM
The Charlie Squad works fine for match play and anyone from Alpha upwards has signified they wish to play TCS on our servers. The group that no longer has an identity is the original clan that existed pre TCS. If this is the case then we seem to need some new identity for the 'inner group'?
[post=73547]Quoted post[/post]
[/b]

Careful. We've always fought hard to eliminate feelings of division and elitism. The last thing I want is to piss people off by introducing an 'official' clique.  

QuoteOriginally posted by Dr Sadako@Jan 1 2005, 01:55 PM
And we are back again to the question: what is charlie supposed to be? I don't think there is a point discussing that until this is explained/decided.
[post=73548]Quoted post[/post]
[/b]

OK. Personally I want Charlie to consist of people that have obviously bought-in to the notion and spirit of TCS. They should be mature, responsible, reliable, helpful, un-selfish and likeable. They should also be willing, active and co-operative participants on the servers and forum. I do not believe they must want to play matches.

Title: Evolution
Post by: Doorman on January 01, 2005, 06:31:38 PM
QuoteOldie:OK. Personally I want Charlie to consist of people that have obviously bought-in to the notion and spirit of TCS. They should be mature, responsible, reliable, helpful, un-selfish and likeable. They should also be willing, active and co-operative participants on the servers and forum. I do not believe they must want to play matches.
If you substitute 'dMw' for 'Charlie' you'll have hit the nail on the head! That criteria should be applied to anyone before he gets to wear a -=[dMw]=- tag. I just did a quick count and unless I'm mistaken, there are more Charlies and admins of one sort or another (44), than Bravos (25). I'm not sure what that says, maybe it's easier to grant than deny applications. It seems to me the difficulty is how do you,
A: Retreat from Bravodom? You can't,I guess.
B: Revert to 'Don't call me, I'll call you' system? That didn't ought to be at all hard. Judging by the quality of most 'old school' members and the fact that me, and BlueBall, crept in under the wire, was a system that worked.
So, based on the assumption that if you're good enough to wear the wings you're good enough to be a Charlie and if we're all Charlies there is no need for Charlies.  :dribble:  Just make sure that the next guy that gets to wear the tag is someone that deserves it. In the past people got in because they were good players and would help in the matches. That,in my opinion, resulted in guys getting in that otherwise wouldn't Got a headache now. Going for a lie down.
Title: Evolution
Post by: Dr Sadako on January 01, 2005, 06:41:05 PM
We need to ask ourselves the following. If dMw is a TCS community and not a match community then why do we have Bravo at all? If you wear the tag you must be part of dMw or?

The community is about playing TCS so if we make a difference between Bravo and Charlie we shouldn't wear the same tag. Bravo is all about the TCS community and have nothing to do with matches. Then give bravo a tag that advertise that:

-=[TCS]=-

Let charlie be the core of dMw and only the core are allowed to wear the dMw wings.

-----

I really love matches and would like to excel and evolve my match play. When I read the comments above that we are all about TCS and nothing about matches, I get the message that I should go elsewhere if I want to play matches in a serious way.
Title: Evolution
Post by: Doorman on January 01, 2005, 06:50:32 PM
QuoteOriginally posted by Dr Sadako+Jan 1 2005, 06:41 PM-->
QUOTE(Dr Sadako @ Jan 1 2005, 06:41 PM)
We need to ask ourselves the following. If dMw is a TCS community and not a match community then why do we have Bravo at all? If you wear the tag you must be part of dMw or?[/b]
Er...Didn't I just say that?
Title: Evolution
Post by: Dr Sadako on January 01, 2005, 07:07:09 PM
QuoteOriginally posted by Doorman@Jan 1 2005, 08:50 PM
Er...Didn't I just say that?

Elitist. Or, otherwise known as 'Having your cake and eating it' Besides, it doesn't change anything. It just changes the labels.
[post=73571]Quoted post[/post]
[/b]

No point caring then is there?
Title: Evolution
Post by: Doorman on January 01, 2005, 07:30:48 PM
No, I suppose not.
Title: Evolution
Post by: OldBloke on January 01, 2005, 08:52:57 PM
QuoteOriginally posted by Dr Sadako+Jan 1 2005, 06:41 PM-->
QUOTE(Dr Sadako @ Jan 1 2005, 06:41 PM)
We need to ask ourselves the following. If dMw is a TCS community and not a match community then why do we have Bravo at all? If you wear the tag you must be part of dMw or?
[post=73570]Quoted post[/post]
[/b]

When we changed from a clan to a community we made a statement to the CS playing public that basically stated 'We play CS like this. If you like the way we play then support our community by becoming a member'. But there's a major problem in doing this. Leagues and Ladders such as ED do not allow dual clanning. So anyone wanting to join the community but not wishing to leave their own clan either cannot wear the wings (the badge of a community member) or we have a level of membership that defines those members as non match playing - hence Bravo.

QuoteOriginally posted by Dr Sadako+Jan 1 2005, 06:41 PM-->
QUOTE(Dr Sadako @ Jan 1 2005, 06:41 PM)
The community is about playing TCS so if we make a difference between Bravo and Charlie we shouldn't wear the same tag. Bravo is all about the TCS community and have nothing to do with matches. Then give bravo a tag that advertise that:

-=[TCS]=-

Let charlie be the core of dMw and only the core are allowed to wear the dMw wings.
[post=73570]Quoted post[/post]
[/b]

Or admit that lowering standards for Bravo membership was a mistake and needs to be rectified.

Title: Evolution
Post by: TeaLeaf on January 01, 2005, 08:54:46 PM
/me scurries around to find pen and paper

I'll try to post relevant details tomorrow morning for brief review by Admins.  As long as there are no major challenges then we will post it to the general forums tomorrow night.

TL.
Title: Evolution
Post by: TeaLeaf on January 02, 2005, 11:37:59 AM
QuoteOriginally posted by TeaLeaf@Jan 1 2005, 08:54 PM
/me scurries around to find pen and paper

I'll try to post relevant details tomorrow morning for brief review by Admins. As long as there are no major challenges then we will post it to the general forums tomorrow night.

TL.
[post=73587]Quoted post[/post]
[/b]
Done.  Separate post for the draft now up for comment.

TL.
Title: Evolution
Post by: OldBloke on January 02, 2005, 11:40:43 AM
QuoteOriginally posted by TeaLeaf@Jan 2 2005, 11:37 AM
Done. Separate post for the draft now up for comment.

TL.
[post=73629]Quoted post[/post]
[/b]

Thanks TL. Hope you didn't feel pressured to do this so quick  :blush: