dMw vs pTm^ on de_dust2_cz
17/02/2005 at 20:00 on 212.42.13.127:1337
Result: 13 - 11
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Kills Deaths
Terrorist Forces 9 3
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-=[dMw]=-Red 17 5
-=[dMw]=-Sadako 11 9
-=[dMw]=-DarkAngel 9 6
-=[dMw]=-OldBloke 9 7
-=[dMw]=-MAD_ness 9 7
CT Forces 4 8
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-=[dMw]=-Red 15 9
-=[dMw]=-OldBloke 9 9
-=[dMw]=-MAD_ness 8 12
-=[dMw]=-DarkAngel 4 12
-=[dMw]=-Sadako 2 11
Match Notes:
The opposition were extremely good shots and we won because of a good first half as T. We managed to get some really close rounds due to bomb exploding and that in the end gave us the win.
Note: If you have signed up as available please show up. 7 minutes prior to game we had 3 of 5 players. This time we managed to get a team together but tbh it is not much fun to hunt down players just to get a full team. Next time I will just give the match away 0-24. <_<
Very enjoyable match with the only downside being the incredibly horrible comms which resulted in Sadako having to type the the plays. <_<
QuoteOriginally posted by Dr Sadako@Feb 18 2005, 03:52 AM
Note: If you have signed up as available please show up. 7 minutes prior to game we had 3 of 5 players. This time we managed to get a team together but tbh it is not much fun to hunt down players just to get a full team. Next time I will just give the match away 0-24. <_<
[post=77577]Quoted post[/post]
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Apologies for not making it, I was unavoidably delayed with a family matter and by the time it had cleared it was too late :(
TL.
QuoteOriginally posted by OldBloke@Feb 18 2005, 10:27 AM
Very enjoyable match with the only downside being the incredibly horrible comms which resulted in Sadako having to type the the plays. <_<
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Yup that sound codec they were using were really bad. I started wondering if it was a planned strategy? Give the opposition crap voice capabilities while themselves being on e.g. Ventrilo or Teamspeak. I think we would have done better if we were able to get something through voicecomms.
QuoteOriginally posted by TeaLeaf@Feb 18 2005, 10:55 AM
Apologies for not making it, I was unavoidably delayed with a family matter and by the time it had cleared it was too late :(
TL.
[post=77584]Quoted post[/post]
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Apology accepted. ;) It was a general comment as it is not the first time lately people have put themselves down as available and never shown up. There were 7-8 players "available" last night. I just think it is bad when they don't show up and don't even send the SLs a message why they couldn't show up.
DA was "not available" but kindly stepped up when we were one short. Albert were kind enough to sub until Red managed to join eventhough he weren't able to play. Thanks
Sorry from me also........i had marked as available early yesterday but unfortunately had to deal with somethinng else at short notice ( sale of a car - bloke came around at short notice )
Sorry :(
That was a really good match ....close as hell ......every round going down to the wire ....
excellent typed plans replaced the good calls from Sadako ;)
Great shooting from Red with the AWP ......
did I say it was a really close match ??
8)
QuoteOriginally posted by Dr Sadako@Feb 18 2005, 09:07 AM
Yup that sound codec they were using were really bad. I started wondering if it was a planned strategy? Give the opposition crap voice capabilities while themselves being on e.g. Ventrilo or Teamspeak. I think we would have done better if we were able to get something through voicecomms.
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Maybe that we could use the TS server we use for KOL for it? Just incase?