The rule of thumb, unless someone wants to correct me, is to switch sides at map change.
Unless the sides are very uneven I don't see why you wouldn't. Having to mess about at the start of a new map, because people pick their favourite side instead of switching is a pain.
The first to die swapping unofficial rule is working so let's not over complicate maps starts.
I've noticed many of our regulars "forget" to switch sides at map change. I have noticed some who appear to try to play certain maps as either T or CT. Please don't, it just messes things up.
Good point Benny :D
when switching sides I'd prefer to switch according to defence/attack, otherwise when the rotation switches from a cs_ to a de_ map you end up attacking / defending for several round running.
Of course that might just confuse everyone :rolleyes: I find most people manage to switch T-CT unless there was a massive imbalance in which case people mes it all up again :)
Irrespective of attack/defence I always swap at map change ......
if at the time of starting a new map the sides are so biased (sp?) towards one side then the admins step in to even them up :D
sorry thought that was the idea ;)
:whistle:
You are correct Benny.
I must say that sometimes when teams seem unfair I'll switch.
For me it depends on the map and the players.
sorry if it might be me choosing the wrong team, my memory blows & even in the short time between map changes sometime I forget which team I was just on.
QuoteOriginally posted by suicidal_monkey@Apr 1 2005, 11:40 AM
when switching sides I'd prefer to switch according to defence/attack, otherwise when the rotation switches from a cs_ to a de_ map you end up attacking / defending for several round running.
Of course that might just confuse everyone :rolleyes: I find most people manage to switch T-CT unless there was a massive imbalance in which case people mes it all up again :)
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One of the things we try to include and consider when establishing a map cycle for our servers is the alternating of attack and defense. We have tried to avoid situations where you have several maps on the trot where you are doing the same thing. We don't get it perfect all the time, but we do try - maybe we need to look at the rotations again to ensure we get it right.
Swap sides each round, then we'll balance the teams from there.
TL.
QuoteOriginally posted by TeaLeaf@Apr 1 2005, 03:19 PM
One of the things we try to include and consider when establishing a map cycle for our servers is the alternating of attack and defense. We have tried to avoid situations where you have several maps on the trot where you are doing the same thing. We don't get it perfect all the time, but we do try - maybe we need to look at the rotations again to ensure we get it right.
Swap sides each round, then we'll balance the teams from there.
TL.
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sorry, didn't mean to criticise the rotation :blush: I normally just switch sides anyway going with "the plan". Ever thought about implementing one of those server-side auto-switching script thingies? I'm sure they were good for balance?
QuoteOriginally posted by TeaLeaf@Apr 1 2005, 03:19 PM
One of the things we try to include and consider when establishing a map cycle for our servers is the alternating of attack and defense. We have tried to avoid situations where you have several maps on the trot where you are doing the same thing. We don't get it perfect all the time, but we do try - maybe we need to look at the rotations again to ensure we get it right.
Swap sides each round, then we'll balance the teams from there.
TL.
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I wouldn't say there's anything wrong with the map cycle (apart from wondering if the current rotation (http://forum.deadmen.co.uk/index.php?showtopic=6634) is up to date). It's just that the map vote thing on the servers at the moment can cause an upcoming voted map to have the same role type (offensive/defensive) if you were to switch sides. I believe that may be why people are "forgetting" to switch sides on new maps.
QuoteOriginally posted by suicidal_monkey@Apr 1 2005, 03:58 PM
sorry, didn't mean to criticise the rotation :blush: I normally just switch sides anyway going with "the plan". Ever thought about implementing one of those server-side auto-switching script thingies? I'm sure they were good for balance?
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There are a few things for that but they usually don't work very well or keep switching people around. For example, on BoD they have PTB but sometimes it doesn't work properly. At the begining of italy it put us up with 10T-5CT.
I'd say: Just stick to the swapping sides at mapswitch and if the other team needs an extra, just ask. It has allways worked and will so hopefully in the future aswell.
The only bad thing in this is the publicservers but admins can swap players.
QuoteOriginally posted by Cadaver@Apr 1 2005, 04:10 PM
I wouldn't say there's anything wrong with the map cycle (apart from wondering if the current rotation (http://forum.deadmen.co.uk/index.php?showtopic=6634) is up to date). It's just that the map vote thing on the servers at the moment can cause an upcoming voted map to have the same role type (offensive/defensive) if you were to switch sides. I believe that may be why people are "forgetting" to switch sides on new maps.
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I don't like map votes. never have. Never will. Lose em I say :)
Tormenting hostages or carrying a backpack one round, then be the guys who stop these people from doing just that the next round. Simple :lol:
QuoteOriginally posted by suicidal_monkey@Apr 1 2005, 03:58 PM
Ever thought about implementing one of those server-side auto-switching script thingies? I'm sure they were good for balance?
The trouble with them is that they never get it right because the definition that we use of 'balanced' is not one that can be digitsed easily without losing some of the subjective decisions that the Admins usually include when looking at team balance. For example we include an assessment fo the skills of the players involved too and a program would never ever get that right. They're a good idea, but they're not yet up to the job they pupport to do.....
TL.
QuoteOriginally posted by TeaLeaf@Apr 1 2005, 03:19 PM
One of the things we try to include and consider when establishing a map cycle for our servers is the alternating of attack and defense. We have tried to avoid situations where you have several maps on the trot where you are doing the same thing. We don't get it perfect all the time, but we do try - maybe we need to look at the rotations again to ensure we get it right.
Swap sides each round, then we'll balance the teams from there.
TL.
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So, maps are arranged with this in mind eh? Then why do we have that dopey voting thing? What say we drop it?
QuoteOriginally posted by Doorman@Apr 1 2005, 05:51 PM
So, maps are arranged with this in mind eh? Then why do we have that dopey voting thing? What say we drop it?
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:withstupid:
Most of the time a map will end with 1 side having upto 3 more than the other, in this occasion I usually wait a few seconds and see how the teams pan out and try and level things out by choosing the lower strengthed team. I'm sure some of the others do the same and in my opinion its a good thing to do. Could this be where people are seeing players not switching at map change?
QuoteOriginally posted by JB@Apr 1 2005, 07:28 PM
Most of the time a map will end with 1 side having upto 3 more than the other, in this occasion I usually wait a few seconds and see how the teams pan out and try and level things out by choosing the lower strengthed team. I'm sure some of the others do the same and in my opinion its a good thing to do. Could this be where people are seeing players not switching at map change?
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:withstupid: That's how I do it aswell. Usually between mapswitches people intend to leave aswell and since I'm allways the last one connecting, I then pick the team.
A considered delay in joining to allow sensible team selection all sounds reasonable in theory until a significant number of the players then sit and wait to see how the teams pan out. A significant number could be as little as 2 if they both happen to be from the same side. Therefore imho it is far better to just join on the 'next' side in rotation and then let's sort team balance once all the players are on the server. That way those people who have joined don't sit there twiddling their mouse fingers and waiting for everyoen to join - and the Admins don't sit there trying to wait for the players to complete their connection before team balancing and restarting the round. Full Admins have the server authority to switch people between sides if necessary, but a simple text message or verbal request usually sorts it out very satisfactorily and very swiftly.
TL.
You often get a delay in people joining as they use the change in map to do stuff (nip to the loo ect)....i try to pick a side first then go afk so the game can get underway
Its always worth pointing out "swap sides at map change" tho ...
And get rid of the map vote.
/tuppence
(mainly because I can't use it - but it also does suck)
QuoteOriginally posted by Benny@Apr 2 2005, 08:43 PM
And get rid of the map vote.
/tuppence
(mainly because I can't use it - but it also does suck)
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Much as it pains me to say, but yes I agree with Benny. We only ever seem to play the same maps over and over again. Ok the others might not be polpular but variety is the spice of life!
Yep I agree, either remove it or expand the choice of maps if possible. We seem to be getting the same maps time and time again.
If I remember ightly we had a discussion about the map vote thingy before and it was removed then as well. I'm with the others turn it off please.
I'd be happier if rather than choosing a map, there was a fixed rotation and a "oh god, not this one please" vote for those occasions when you just gotta move on (e.g. 4 players on a huge map).
Personally the prime reason for hating it is that sods law says it pops up when i'm about to select a weapon, and my vote for number 1 (or whatever) is more often than not me trying to select my rifle.. ;-/
Eww.... You have rifle on number 1? No wonder your not very good, the l33t players have 180 fast turn quick grenade knife scope switcher, it's a must.
Oh and a drawn on dot in the middle of the screen. ;)
QuoteOriginally posted by JB@Apr 4 2005, 06:57 PM
Eww.... You have rifle on number 1? No wonder your not very good, the l33t players have 180 fast turn quick grenade knife scope switcher, it's a must.
Oh and a drawn on dot in the middle of the screen. ;)
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:P No comment, for purely diplomatic reasons... *grin*
I agree with TL on switching at the map change. Don't Wait FFS
On the vote-map issue, have you guys considered the Mod for map nominations? I've played on servers where nominated maps (think it's 3?) get on the list for chosing the next map.
I am in agreeance with getting rid however.
Map voting removed from MeatHook. Still on publics.
QuoteOriginally posted by OldBloke@Apr 6 2005, 03:58 PM
Map voting removed from MeatHook. Still on publics.
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Yah!
Well it's a start ;)
I notice that far too often though we end up with one strong team and one weak team, and since the teams don't change when a new map starts you can sometimes find yourself having an evening of getting your backside kicked, which isn't very fun.
Admins (and regulars) need to be more willing to mix the teams up when it looks like things are too one-sided. I know that's what's supposed to happen, but it often doesn't.
(I like map voting. If we're having it off we should substantially increase the map cycle so there's more variety, not just dust2/aztec/piranesi/office/inferno/italy, which is pretty much how it all feels at the moment)
QuoteOriginally posted by Maus@Apr 8 2005, 03:17 PM
Admins (and regulars) need to be more willing to mix the teams up when it looks like things are too one-sided. I know that's what's supposed to happen, but it often doesn't.
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I have never been on when this has happened Maus ......I'm not saying it doesn't happen as I cannot prove different but I find this hard to believe ...as 100% of the time we are always adjusting the sides via the calls for "first person to die change sides" calls .....this usually levels things up or even tips the scales the other way
my 2p worth ;)
8)
Given any thought to an admin picking a player to change instead of basing things on pure numbers? Maybe change X player on CT for Y player on T, if an admin thinks this would be a better balance of skill.
QuoteOriginally posted by JB@Apr 8 2005, 04:54 PM
Given any thought to an admin picking a player to change instead of basing things on pure numbers? Maybe change X player on CT for Y player on T, if an admin thinks this would be a better balance of skill.
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That does already happen. Admins will request a specific player to swap teams when that would be more beneficial than just anybody swapping.
Sorry can't ever remember seeing two specific people being asked to swap teams.
QuoteOriginally posted by JB@Apr 8 2005, 06:37 PM
Sorry can't ever remember seeing two specific people being asked to swap teams.
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Well if it is examples you need I know that I have been asked to swap with another player. And I have asked two players to swap. I can't remember who because it wasn't important to remember. Obviously the admins will have to keep a diary of who they ask to swap now :rolleyes:
I've been asked to swap before, think it was with Doris cause he was rubbish :narnar:
Usually it's just 1st to die, but asking a specific person to swap is not unusual and I've even seen it where two people have been asked to swap. The admins have to balance evening up the teams with keeping the game flowing and I think they make a good job of it the majority of the time. :thumbsup:
I've been asked to swap sides on a few occasions.
I had a cat once.... It died.
QuoteOriginally posted by A Twig@Apr 10 2005, 04:00 PM
I had a cat once.... It died.
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So it went to the other side too :)
:D :huh: :eyebrow: