Dead Men Walking

Dead Men Walking - Bricks 'n Mortar => News/Announcements => Topic started by: OldBloke on April 18, 2005, 10:22:13 PM

Title: Day of Defeat Night
Post by: OldBloke on April 18, 2005, 10:22:13 PM
Tomorrow (Tuesday 19th April 2005) will be DoD play night.

So get on the dMw DoD server and checkout those sweet WWII weapsons.

Server will be passworded from 8pm. Usual pw applies.

CYA there.:)

82.197.65.246:27016 -=[dMw]=- Homer DoD Public
Title: Day of Defeat Night
Post by: killcrazy on April 18, 2005, 11:04:00 PM
sounds like a date ;)

ive only played DOD once so i wont have a clue what im doing  :dummy:
Title: Day of Defeat Night
Post by: Vincentvega on April 18, 2005, 11:07:02 PM
i will try and make it :dribble:
Title: Day of Defeat Night
Post by: Anonymous on April 19, 2005, 08:35:45 AM
QuoteOriginally posted by killcrazy@Apr 18 2005, 10:04 PM
ive only played DOD once so i wont have a clue what im doing :dummy:
[post=82276]Quoted post[/post]
[/b]
I've played it lots and don't have a clue what I'm doing so don't worry ;)
Title: Day of Defeat Night
Post by: DuVeL on April 19, 2005, 08:38:12 AM
Bugger, can't attend, schoolmeeting tonight but I'll inform my oldest bro, he's got the game aswell.
Title: Day of Defeat Night
Post by: KKND on April 19, 2005, 09:21:24 AM
DoD.... :eyebrow: ..makes no sence heh :whistle:
Title: Day of Defeat Night
Post by: Doorman on April 19, 2005, 09:32:44 AM
QuoteOriginally posted by KKND@Apr 19 2005, 09:21 AM
DoD.... :eyebrow: ..makes no sence heh :whistle:
[post=82295]Quoted post[/post]
[/b]
No, makes no sense at all  :whistle:  :whistle:
Title: Day of Defeat Night
Post by: Gone_Away on April 19, 2005, 01:29:31 PM
:unsure:  :wacko:  :wacko:  :unsure:
Title: Day of Defeat Night
Post by: Gh0st Face Killah on April 19, 2005, 02:16:58 PM
Why are all the nights I want to play organised when I have to work late?? Can w do another of these next week when I'm off for a week?
Title: Day of Defeat Night
Post by: OldBloke on April 19, 2005, 02:20:14 PM
QuoteOriginally posted by Gh0st Face Killah@Apr 19 2005, 01:16 PM
Why are all the nights I want to play organised when I have to work late?? Can w do another of these next week when I'm off for a week?
[post=82361]Quoted post[/post]
[/b]

Sure. This is just so that us DoD n00bs get a bit of experience before the LAN.
Title: Day of Defeat Night
Post by: TeaLeaf on April 19, 2005, 03:55:02 PM
This CS noob may even appear :D

TL.
Title: Day of Defeat Night
Post by: killcrazy on April 19, 2005, 10:03:48 PM
i was thinking and how about if we have a "MOD" day every week, when theres no matches and theres like a rotations of mods?
personaly i like:
TFC
DMC
the specilasits
hl-rally

just an idea tho  :blush:
Title: Day of Defeat Night
Post by: Maus on April 19, 2005, 10:06:20 PM
Not a bad idea, but I don't see people really wanting to have to learn to play a new mod each week for just a couple hours of gaming.
Title: Day of Defeat Night
Post by: killcrazy on April 19, 2005, 10:12:13 PM
apart from the specilaist theres not much to learn

maybe a poll's in order?
Title: Day of Defeat Night
Post by: DuVeL on April 19, 2005, 10:36:24 PM
How was it? Had fun tonight or not?

For me, I would like to know DoD first please. For the rest, what are all these mods you've posted?
Title: Day of Defeat Night
Post by: Thulsa Doom on April 19, 2005, 10:53:35 PM
DoD was ok, need a while to grow used to weaponry etc
Title: Day of Defeat Night
Post by: OldBloke on April 19, 2005, 11:07:36 PM
I really enjoyed it. My lack of map layout knowledge was a problem but it didn't detract from the fun. I can see how this could get very tactical indeed. Sadako would have a field day on this mod :)
Title: Day of Defeat Night
Post by: Anonymous on April 19, 2005, 11:13:00 PM
If you like this OB I think you'll LURV Red Orchestra :D
Title: Day of Defeat Night
Post by: suicidal_monkey on April 19, 2005, 11:14:55 PM
I was once a big DoD fan, but I tend to find some maps very dull. And when you don't play it often certain levels can be extremely confusing!!! :unsure:

Then again, it's a nice break from the normal CS :)
Title: Day of Defeat Night
Post by: Blunt on April 20, 2005, 12:59:25 AM
I must admit that after dipping my toe into the mysterious DoD pond last week, I wasn't much looking forward to playing tonight.

for about half an hour I was hoping someone would say "right I'm off to MH" coz I would've been gone like a shot....

but eventually I got the hang of it (sort of) and enjoyed the rest of the evening...shame it ended so early. :(

maybe at the Lan some kind person will tweak me settings & give me some tips etc. coz it still looks clunky on me screen.

I like the sniper rifles from the beach in the normandy landing map....I NEVER touch a snipey in cs....even a free one :blink:

I'm deffo up for this 1 again :D
Title: Day of Defeat Night
Post by: tugs on April 20, 2005, 06:20:55 AM
Great fun. I didn't enjoy the last map we played as much as the others - a bunch of us spent half our time wondering where on earth the opposition was, while they picked us of with sniper rifles ;-)

That notwithstanding, the other maps were pretty good fun, and I'd be up for this again.  :D   Jolly good idea, this DOD night.
Title: Day of Defeat Night
Post by: Armitage on April 20, 2005, 07:49:55 AM
I did enjoy it. apart from the over use of the heavy machine gun on one map. what we be nice, is to have a 5 min map walkthrough at the beginning of each map. as it took me a while to get my bearings.
Title: Day of Defeat Night
Post by: Cadaver on April 20, 2005, 09:24:04 AM
I really enjoyed last night Gents - top stuff!!  :thumbsup:

One thing I think we need on the server in the future are class limits.  I.e. only allow one sniper/MG per team.

For example: Playing as the Allies on dod_charlie (the Normandy beach map), pretty much all the team were snipers at one point.  Charlie is a map where you really need to grab satchel charges and assault en masse, with a lone sniper hanging back to counter-snipe and pick off any MGs in the bunkers.

I wouldn't bring the limits in just yet, as at the moment everyone's just experimenting with the different classes and still finding their feet.  If we decide to persevere with DoD (and I hope we do), once we proceed to get more tactical, that's when the limits should be brought in.
Title: Day of Defeat Night
Post by: Anonymous on April 20, 2005, 09:28:37 AM
And ban rocket launchers :)
Title: Day of Defeat Night
Post by: Doorman on April 20, 2005, 09:38:04 AM
I agree, great fun. One small point though, I found it quite intensive in that there is no break when you die. OK, 5-6 seconds, but the action, and consequently, the concentration levels were high all the time. That's the reason I bowed out so soon.
All together now, "Poor old sod!"  :nevermind:
Title: Day of Defeat Night
Post by: Anonymous on April 20, 2005, 09:47:08 AM
QuoteOriginally posted by Doorman@Apr 20 2005, 08:38 AM
I agree, great fun. One small point though, I found it quite intensive in that there is no break when you die. OK, 5-6 seconds, but the action, and consequently, the concentration levels were high all the time. That's the reason I bowed out so soon.
All together now, "Poor old sod!" :nevermind:
[post=82461]Quoted post[/post]
[/b]
Respawn delay can be altered on the server. Having a slightly longer respawn time is a good idea as it reduces the tendency for people to show too much bravado and makes them more cautious (bit more like real life).

As we play it more and get a better feel for which maps suit us I'm sure that the experience will become ever better.

Anybody remember dod_omaha? God that map was hard as allies but I loved it because it was difficult and on the odd occasion that you did win as allies you felt reeeeal goood :)
Title: Day of Defeat Night
Post by: suicidal_monkey on April 20, 2005, 12:15:19 PM
The servers I used to play dod on typically limited the class numbers and the rocket launcher was typically banned, although it's not a very fun class to be anyway imho :rolleyes:

I think the class limits used to depend on the number of people on a server. When there were more people on the server you could accasionally have more mg's and snipers on a team. I think the rest of the classes were also limited, and everyone else had to play the grunts

The beach maps are fun for sniping, but for the allies to have a chance of winning they have to be breaching the walls. The whole team simply lying in the shallows with sniper rifles won't win the map, although it might get your frags up a few notches. Personally I actually find some of the non-scoped grunt rifles (particularly the axis ones!) to be incredibly good for sniping anyway and get far more kills with that than with the snipers. I have to confess I do love the MG in a good position though :devil:


Bring on Caen - that was a great map
Title: Day of Defeat Night
Post by: Cadaver on April 20, 2005, 01:00:10 PM
QuoteOriginally posted by BlueBall@Apr 20 2005, 09:28 AM
And ban rocket launchers :)
[post=82460]Quoted post[/post]
[/b]
Can this be done on a map by map basis?

I ask because you need the bazookas to destroy objectives (the tanks on dod_jagd) for instance, and they're also useful for opening up alternate routes on the map (dod_caen has loads of these, although they can also be opened with satchel charges).

Bazookas used to be laying around like the satchel charges, and you could drop your primary weapon to pick one up.  They became a playable class in DoD 1.3.  As an anti-personnel weapon, they're pretty bad - but always funny when you do manage to get someone to explode with them.

The official manual is here (http://www.dayofdefeat.com/manual.html) if anyone wants to take a closer look.
Title: Day of Defeat Night
Post by: DuVeL on April 20, 2005, 01:30:27 PM
Question, if you take the radar on CounterStrike and the mapthingy on DoD, on CS the radar is a bit easier. Is it possible to use the DoDradar as the CS 1? With this I mean facing the direction and so and not the complete map to turnaround the arrow but the arrow turning and the map changing. I hope you understand what I mean.  :blush:
Title: Day of Defeat Night
Post by: Maus on April 20, 2005, 02:17:30 PM
QuoteOriginally posted by Doorman@Apr 20 2005, 02:38 AM
I agree, great fun. One small point though, I found it quite intensive in that there is no break when you die. OK, 5-6 seconds, but the action, and consequently, the concentration levels were high all the time.
[post=82461]Quoted post[/post]
[/b]
Aye - you cannae unwrap and eat a Rolo in 5 seconds, I discovered :(

I had great fun playing DoD there. It's been so long since I played it seriously that there have been a great many map changes since, and it was nice to play with other people who didn't know the maps so well so I didn't get trampled by the more experienced people. I do think however that instead of banning rocket launchers (I mean seriously - they're not all that useful as anti-infantry anyway) we should just go ahead and ban Frenzy ;)

As far as the beach maps go, I remember back in the betas of DoD the servers I played on just tended to remove the beach maps from the rotation, as they were very unpopular. That might be different now, but from what I have seen they're still just as bad.

Also, I really can't get used to the fact you can pick up dropped weapons now - it seems grossly unfair, though I can't really come up with a good reason why.

@Duv - there are just three map modes: 1) small thing in the top-right corner, 2) full-screen view of whole map, 3) no map. They can be toggled with the M key.

Oh, and one final tip: turn the autohelp off when you get a hang of the basics - that bloomin' dog annoys the pants off you after a while ("_ah 0" in console)

-----

When's the next DoD night? :D
Title: Day of Defeat Night
Post by: suicidal_monkey on April 20, 2005, 02:30:36 PM
QuoteOriginally posted by Maus@Apr 20 2005, 01:17 PM
Oh, and one final tip: turn the autohelp off when you get a hang of the basics - that bloomin' dog annoys the pants off you after a while ("_ah 0" in console)
[post=82488]Quoted post[/post]
[/b]
ahhh.... that'd be what the god was. autohelp. I was wondering why they had to keep showing the help :) a better use would be for the dog to yell what direction to run off in!
Title: Day of Defeat Night
Post by: DuVeL on April 20, 2005, 02:35:31 PM
1 bark is left, 2 is right?  ;)

Thanks Maus, I'll try it out.
Title: Day of Defeat Night
Post by: Barley on April 20, 2005, 06:11:05 PM
I had a great time playing DoD with you all last night until my PC crashed.  Ping was good and everyone seemed to be having fun.

I would also suggest putting a limit on the sniper rifles and machine guns.  As for the wait time before respawning, you can always just go AFK for a few extra seconds to make sure that rolo definitely has no foil left on it :)  Personally I'm there shouting at the PC "HURRY UP I NEED TO GET BACK TO RECAPTURE THAT FLAG DAMMIT!!!" :P

I hope this server stays, Barley :wub: DoD !
Title: Day of Defeat Night
Post by: tugs on April 20, 2005, 07:42:20 PM
Maybe the reason I liked it, and this is pure speculation of course, is that we're all on more of an even experience level in relative terms. There are some here who have probably played over a thousand hours of CS (spitballing figures here, if you want to big up your own loss of real life in terms of hours spent playing CS, please go ahead, and, depressingly I'll be impressed...!). On the other hand, many of us are total n00bs at this DoD thing. That actually meant that (a) for once in my little life I was not the only one on the team who didn't have a clue where they were going and what to do; and (B) that I had a hope in hell of walking into an open space and surviving more than 2 seconds before being sniped from some god-forsaken unknown shadowy hell hole that required a bunk up from another player to get there in the first place.

I'm not bitter - I'm jealous about how damn good some of y'all are at CS, and embarrassed at how bad I am. On the other hand for one night at least, for me, DoD was the great leveller.

I even shot a couple of people. Yay me!  :dribble:
Title: Day of Defeat Night
Post by: Rabbi Bob on April 21, 2005, 11:05:46 AM
QuoteOriginally posted by Cadaver+Apr 20 2005, 12:00 PM-->
QUOTE(Cadaver @ Apr 20 2005, 12:00 PM)
Can this be done on a map by map basis?

I ask because you need the bazookas to destroy objectives (the tanks on dod_jagd) for instance, and they're also useful for opening up alternate routes on the map (dod_caen has loads of these, although they can also be opened with satchel charges).[/b]

Yes.  Been a while since I've looked at this: in the server dod/ directory, edit the file with the name of the map and add the appropriate class restrictions.  If you wish to limit the use of something across the board, add it to server.cfg (which IIRC, the map file will override the server.cfg when it is loaded)

ex:  

blitzkrieg.cfg

mp_limitaxisscopedkar 1
mp_limitaxismg34 1
mp_limitaxismg42 2

mp_limitalliesspring 1
mp_limitallies30cal 3
echo blitzkrieg.cfg loaded


Title: Day of Defeat Night
Post by: OldBloke on April 21, 2005, 11:24:37 AM
Thanks for the info RB. Much appreciated :thumb:
Title: Day of Defeat Night
Post by: killcrazy on April 28, 2005, 06:17:02 PM
whens the next dod night then?

i missed that last one cos i thought i had it on my comp untill i tryed to join and it had 2 download :whistle:
Title: Day of Defeat Night
Post by: OldBloke on April 28, 2005, 06:31:24 PM
Tonight :D

From 8pm expect the server to be passworded (if the numbers warrant it).
Title: Day of Defeat Night
Post by: Maus on April 28, 2005, 06:42:49 PM
erk! better do everything I need to do today in the next hour or so :)
Title: Day of Defeat Night
Post by: Gh0st Face Killah on April 28, 2005, 11:44:09 PM
Damn damn damn missed it again.
Title: Day of Defeat Night
Post by: DuVeL on April 29, 2005, 09:14:29 AM
QuoteOriginally posted by Gh0st Face Killah@Apr 28 2005, 11:44 PM
Damn damn damn missed it again.
[post=83047]Quoted post[/post]
[/b]

Same here... :(
Hopefully next time
Title: Day of Defeat Night
Post by: TeaLeaf on April 29, 2005, 09:47:27 AM
Why not do one tonight?

TL.
Title: Day of Defeat Night
Post by: DuVeL on April 29, 2005, 09:56:16 AM
Tonight is the night before queensday for me so I'm off with a m8 for  :cheers:  :beer: . Might join when I get back and still can make it :blush: .
I've played it allready a couple of times on publicservers but there's no real teamplay there.
Title: Day of Defeat Night
Post by: OldBloke on April 29, 2005, 02:02:33 PM
Why dont we just have a sort of unwritten rule that we play DoD up to 9pm (UK) and then move to CZ?
Title: Day of Defeat Night
Post by: Whitey on April 29, 2005, 02:09:28 PM
DoD is OK but i'm not that keen on it, so at least I'd know if I joined after 9PM I'd get a game of CZ  :D
Title: Day of Defeat Night
Post by: Thulsa Doom on April 29, 2005, 04:00:32 PM
QuoteOriginally posted by OldBloke@Apr 29 2005, 02:02 PM
Why dont we just have a sort of unwritten rule that we play DoD up to 9pm (UK) and then move to CZ?
[post=83075]Quoted post[/post]
[/b]

Good plan.