Dead Men Walking

dMw Chit Chat => The Beer Bar => It's my Birthday! => Topic started by: sheepy on January 06, 2003, 08:59:20 PM

Title: AWP rant!
Post by: sheepy on January 06, 2003, 08:59:20 PM
:x  over the last few days i have seen a lot more of the awp on the MH  :x

every time i question this i am meet with the reply "but there 4 rounds ahead" this is quite frankley bllx. there is NO need to pull out an awp every time u go a few rounds behind. the way to do better is to start to work better as a team. in my opinion the awp shouldnt b used till your AT LEAST 6-8 rounds behind. and if this is the case there should have been a team reshuffle anyway so there is really no need for the awp on the MH.
/ rant
Title: AWP rant!
Post by: Armitage on January 06, 2003, 09:19:56 PM
the game finished 8-2 so not sure how we are going to wait for a 8 round lead when there is only time to play 10 in the whole game :roll:

The game Sheepy is "ranting" about, was milita and as far as I am concerned the rules state that after a 4 round gap the losing team can buy an awp. which happened on this occasion. after the round was won. I dropped the gun a bought a colt. so just following the rules. and we could reshuffle. but we hardly had lots of T falling over there self to be slaughtered :cry:

the game did balance in the end with teams of 4v9. and we just out rushed them. I know the awp is a over powerful gun. but sometimes it can just win won game for a team with a major cash flow problem, letting the buy some thing a bit better than a mp5 saving moving so many players a bit later on in the game.
Title: AWP rant!
Post by: TeaLeaf on January 06, 2003, 09:27:14 PM
Everyone is entitled to their opinion Sheepy, so rant away mate - there's no charge  :D

The AWM post is here:

http://www.deadmen.co.uk/forum/viewtopic.php?t=536 (http://www.deadmen.co.uk/forum/viewtopic.php?t=536)

The over-riding rule for the AWM is that it must NOT hinder gameplay.

If in doubt, re-read section 3.1 and 3.2 of that post again.

The Admins are watching and the ability to purchase an AWM can be removed by a server Admin if it is abused - you might even earn a comedy 'server slap' for your troubles  :lol:   So please everyone, use your best judgement before purchasing or picking up an AWM.  The AWM is NOT wrong, it's just that we need to be careful not to wreck games when we use it.

And remember, the 4 round thing is not a rule, it doesn't even get a mention in the executive summary  :D ......it's just a guideline to try to help you interpret what the minimum acceptable conditions for useage 'might' be.

Thank you.

TL.  8)
Title: AWP rant!
Post by: sheepy on January 06, 2003, 10:16:01 PM
im not just on about that one map it had happend for 2 or 3 maps on the trot, as soon as a team gets 4 rounds behind  they use it as a licence to use awps, where as it shoudnt b. cim sumed it up nicley on aztec erlier, "wait will ur 4 rounds behind then think thrice" eg think long and hard about using an awp, as there were 3 on the loosing team at one point. this gun has its place but really the teams should have been swaped a lot b4 it got to this state.
Title: AWP rant!
Post by: JB on January 06, 2003, 10:22:37 PM
Tbh.. if one team is obviously running away with the game(6 - 8 lead) then teams should be being swapped and not moaned about the awp.
Title: AWP rant!
Post by: TeaLeaf on January 06, 2003, 10:52:13 PM
QuoteTbh.. if one team is obviously running away with the game(6 - 8 lead) then teams should be being swapped and not moaned about the awp.
JB is right....... and this is exactly what the AWM Rule says in 3.2.  I encourage everyone to read it.  Again.  :D

TL.  8)
Title: AWP rant!
Post by: Stryker on January 07, 2003, 09:07:50 AM
I take it you were shot a few times sheepy?  perhaps through a lack of the ability to adopt your tactics, duck and cover?

The game style changes are extreme to say the least when a team whips the awps out... quiet enjoyable as things tend to slow down.... buy some smoke and flash bangs dude.... and quit tryin to catch bullets in yer teeth.... failing all that, run and tell mommy.
Title: AWP rant!
Post by: FBG on January 07, 2003, 09:22:03 AM
i think lately that there have been a larger number of players on maps resulting in far higher numbers of games rounds. This has the knock on effect of it taking longer to adjust the teams as well. Never have i seen it so packed!

Is there a post somewhere with recomendations on how to stack teams on certain maps? i know it involves more than just numbers, i.e. skill. but some maps just need more players on a team. Last nights inferno?? showed that, i think we had 5v9.

Also just because the scores start to even out a bit doesn't neccessarily mean that the teams should be evened out either.

Yes the awp has been out a bit but come on sheepeh its not like this hasn't always been the way its used. Just i fear you got the first shot in the head so to speak.
Title: AWP rant!
Post by: DogMeat on January 07, 2003, 09:47:04 AM
You (the generic "you", not just sheepeh) might want to consider using other scoped weapons in circumstances where you're not far enough behind to use the awp "legally".  I've heard it said a few times "oh, I'm no good with  that weapon" when referring to other scoped guns, but two members of a team using them - covered by someone with a faster firing gun to discourage rushers - can either defend against or pick off attackers even when the odds aren't in their favour.

Just because you're no good with it right now doesn't mean you should never practice and get better...   8)
Title: AWP rant!
Post by: TeaLeaf on January 07, 2003, 09:51:08 AM
QuoteJust because you're no good with it right now doesn't mean you should never practice and get better...   8)
Hey - Welcome back from your Christmas sojourn Doggers!  :D

I can only back up Dogger's above comment - I used to be completely crap at sniping.  The only way to get better is to keep trying.  Those on de_dust later last night might wish to pass on their experiences of my Scout, their head and a lot of spectating time  :lol:

TL.  8)
Title: AWP rant!
Post by: FBG on January 07, 2003, 12:36:43 PM
and remember, you can awp with a scout if you prepare the enemy nicely first, a couple of grenades and covering fire goes a long way, say keep back and then move in for the kill. A scout hit does 40+ damage, which i think you'll find a lot of people will be on after a min of play.
Title: AWP rant!
Post by: Stryker on January 07, 2003, 03:52:43 PM
Quoteand remember, you can awp with a scout if you prepare the enemy nicely first, a couple of grenades and covering fire goes a long way, say keep back and then move in for the kill. A scout hit does 40+ damage, which i think you'll find a lot of people will be on after a min of play.

No you cant FBG.  On sheepys request we are removing all weapons that could... well be used as a weapon and inflict harm  :lol:
Title: AWP rant!
Post by: DogMeat on January 07, 2003, 04:36:11 PM
New PCS Rules (As Amended by the -=[dMw]=- Health & Safety Representative)

1.  Protective eyewear to be worn at all times.
2.  Ammunition is not to be carried by individuals.
3.  Each team is to be accompanied by a properly trained and qualified ammunition handler.
4.  Weapons may only be carried by personnel certified competent in weapon handling techniques.
5.  On spotting the enemy, weapon handlers should apply to their team leader for one round of ammunition in order to shoot the enemy.
6.  Provided the round application is countersigned by the designated team leader, and is accompanied by proof of competence in weapon handling, the application should be passed from the team leader to the designated ammunition handler.
7.  The ammunition handler is to record the details of the issue of a round in the Round Issue Register, which is to be kept offsite in the registered clan office.
8.  Provided that these details have been recorded, and the weapond handler is equipped with the appropriate weapon for the type of round being issued, the ammunition handler may issue the ound to the team leader.
9.  The team leader is to record the receipt of the round in the Round Receipt Register, which is kept offsite in the registered clan office.
10.  Once the receipt of the round has been recorded in the Round Receipt Register, the team leader should enter the details of the round and the weapon handler designated to receive the round in the Round Issue Register, which is to be kept offsite in the registerd clan office.
11.  Having ensured that the weapon handler's weapon handling certificate is current, the team leader may issue the round to the weapon handler.
12. Once the round has been issued, the weapon handler may move to a position previously designated as the Round Firing Point - details of all designated Round Firing Points are held in the Round Firing Point Register are held in the registered clan office - and load the round into the appropriate weapon.

.../contd on page 2
Title: AWP rant!
Post by: albert on January 07, 2003, 04:40:11 PM
QuoteI take it you were shot a few times sheepy?  perhaps through a lack of the ability to adopt your tactics, duck and cover?

I think what also happend here (correct me if I'm wrong) Sheepy rightly called for a couple of us to change to CTs from Ts, Tufty and myself did so immediately. Sheepy swapped from CTs to Ts and the CTs prompty proceeded to AWP the Ts from the roof of the hossie building, sheepy inclusive.

There were actually 9 or so CTs vs 5 or 6 Ts before all the swapping, and us Ts were all staying well away from the AWPing CTs and winning the rounds. Perhaps a change of CT tactics rather than AWPs would have made the difference.

All those who desire the AWP should stop and think, and aim to learn to use a scout well instead. That way you save cash, learn a new skill and noboday moans about you buying a scout do they?  :lol:
Title: AWP rant!
Post by: TeaLeaf on January 07, 2003, 05:18:01 PM
rotfl Doggers!
Title: AWP rant!
Post by: OldBloke on January 07, 2003, 05:30:43 PM
Bloody hell Doggers. Did you spend the whole Christmas period charging up the sacasm batteries?  :wink:

Nice one BTW  8)
Title: AWP rant!
Post by: sheepy on January 07, 2003, 05:36:22 PM
QuoteI take it you were shot a few times sheepy?  perhaps through a lack of the ability to adopt your tactics, duck and cover?

didnt get shot once m8ty, it was my team using them.
really the T's should have swaped over well b4 it got to this stage, i did ask once or twice but got no reply. i really cant rember specifices now, i did have a few 2 drink.
ps the teams did get changed eventually, when i actually asked specific players 2 swap
Title: AWP rant!
Post by: Tufty on January 07, 2003, 06:55:31 PM
if u called for someone to swap sorry sheepy i didnt see, i was half watching tv at the time so that might have been why. the moment i saw us being asked to switch (think it might have been an admin message, cant quite remember) me and albert did. when i was T i wasnt too affected by the awps as i was too busy cowering by the sewer exits like the big wuss i am :D
Title: AWP rant!
Post by: sheepy on January 07, 2003, 06:59:15 PM
tufty thanx 2 u an albert, u2 swaped as soon as i asked u specifically. i just wish that some of the t's had realised and swaped a bit erlier
Title: AWP rant!
Post by: OldBloke on January 07, 2003, 07:38:38 PM
I think I know what the problem was.

Sheepy, being able to type twice as fast as he thinks, managed to get everyone confused when thinking "We need to organise a couple of swaps" he actually typed "We nede 2 orgnize a cuopla awps".  8)
Title: AWP rant!
Post by: TeaLeaf on January 07, 2003, 07:55:08 PM
/chortles....

The truth is sometimes all too obvious  :lol:

TL.  8)
Title: AWP rant!
Post by: FrEnZy on January 07, 2003, 11:36:35 PM
:lol:
Title: AWP rant!
Post by: sheepy on January 08, 2003, 10:58:25 AM
i blame the newcastle brown ale
Title: AWP rant!
Post by: Gone_Away on January 08, 2003, 12:40:55 PM
What?! Wife swapping?

I dunno if she'd be into it but I'm willing to ask..  :oops:  :oops:  8O

I don't think she'll want to swap on this slaver though.
Title: AWP rant!
Post by: albert on January 08, 2003, 03:13:57 PM
Quotetufty thanx 2 u an albert, u2 swaped as soon as i asked u specifically. i just wish that some of the t's had realised and swaped a bit erlier

I agree with Sheepy, Ts were slow in swapping, but IMHO swapping would have made less difference here because the Ts were all camping in the house. What was needed was a direct rush on the house to break the Ts which CTs did directly after the swapping happened.

I am often a bit daft when it comes to swapping, new years res, pay attention to the teams more often.
Title: AWP rant!
Post by: Stryker on January 08, 2003, 04:18:37 PM
LOL oldie, you are right, I mean who would want to be on the same side as a dyslexic?

What happens if he presses the fire key instead of the run key?
Title: AWP rant!
Post by: JonnyAppleSeed on January 08, 2003, 06:50:46 PM
Well i am partially dyslexic thats only cause i know people worse than me....I paint my keys different colurs which i thought would help till i noticed i was colour blind too :lol:  :lol:  :lol:
Title: AWP rant!
Post by: sheepy on January 10, 2003, 10:02:27 PM
i was fecking discusted tonight actually, by one of our very own admins

SMITE.THEE........ they were 1 yes 1 round down and he pulls out and AWP!!!!!! some one said [i think it was sadako] rush the him. so i did and killed him, was then promptly server say'd
"is this pcs sheepy" i replyd yes u had an awp
so he killed me!

i have just 1 thing 2 say
smite ur a bastrd and u should know better.
Title: AWP rant!
Post by: smite on January 10, 2003, 10:34:08 PM
FFS sheepy get your facts right first, what i put was that one of the new players bought an awp.... and i was on the other side of the map i came back as the bomb man went left (split sides). My gun was about empty and one of my TM's died in front of me so i picked his gun up when i realised i had an AWP i dropped it and appologised for it.

Next time read what i put and dont listen to what other people have said.

I was also going to send you a message about it as you apparently got the wrong end of the stick but you left and decided to put it here instead.

IF you do not beleive what i have said ask oldie to have a look at the logs.

But did that give you reason to forget PCS completely and charge our spawn???

And also i never killed you as when i dropped the gun someone shot me from some distance away....Which oldie can also check ffffs grow up.
Title: AWP rant!
Post by: Armitage on January 10, 2003, 10:39:11 PM
Going off subject abit. but who else thinks 24 players on the server is to many for PCS.
It's gppd that it's becoming popular but i felt that you could not play PCS with teams of that size........
Title: AWP rant!
Post by: JB on January 10, 2003, 10:51:02 PM
I agree with Armitage, when it gets above 18 i usually leave because it just gets ridiculous.  Just my opinion.
Title: AWP rant!
Post by: Anonymous on January 10, 2003, 10:51:47 PM
TBH I think it depends on the map. Some maps will be OK with that number while others are a nightmre. IMHO :)
Title: AWP rant!
Post by: OldBloke on January 10, 2003, 10:54:14 PM
QuoteGoing off subject abit. but who else thinks 24 players on the server is to many for PCS.

I do.

I would be happy for maxplayers to be dropped to 20. Even that's a bit high but a balance has got to be struck between the amount of players wanting to play and PCS gameplay.

It is recognised as an issue and the admins are looking at all possible solutions.
Title: AWP rant!
Post by: Dr Sadako on January 10, 2003, 11:21:35 PM
We played bitterwine with 20 ppl on the server tonight and it was no problem at all. Piranesi is another map the easily holds that many players. The problem as I see it is when that high number of players are on and there is no admin there are always map change problems. Some people don't want to play e.g. bitterwine even though that map, piranesi and volare are basically the only maps that really are able to hold that many players. Sure there are maps that have spawn points for 32 players but the map isn't suited for 16 vs 16 in PCS mode or even 12 vs 12.

But going down to 20 slots is a good thing if we in the same time open up Baldric for PCS play also (when we aren't playing matches). We have had many nights the resent weeks were ppl haven't been able to come in on MH cause there were 24 players on. I have experienced it on 2 different occations.

TL's commercial tour selling MH have payed off. The server is overwhelmed by Swedes.  8O   :lol:  :D
Title: AWP rant!
Post by: Dingo on January 11, 2003, 12:26:38 PM
Lock up your daughters....the Vikings are coming!!   :lol:  :lol:
Title: AWP rant!
Post by: Stryker on January 11, 2003, 03:25:21 PM
As is my oppinion with many matters I have no problems with a server with 24 players on..... its just a different game.... tends to slow things down if anything!

If however your a player who cant resist being the fisrt one shot cos you've watched too many A-Team gun battles then yes, I can understand why you would not like it.
Title: AWP rant!
Post by: smilodon on January 11, 2003, 03:48:11 PM
24 slots isn't a problem for me. It just leads to a different style of game play that is arguably a little more frantic and a little less skill based. However it would be a shame to have to split everyone off into two servers.

On the other hand some maps are rubbish for large teams and the vote map last night was a bit hit and miss, with some frankly dumb ideas. 24 players on dust would be interesting for a huge firefight in the mincer but little else.

I'm not sure there would be a significant difference between 20 and 24. There is a specific style of play when you are 5-5 or 6-6 that is different to 10-10 plus. But I don't see much difference between 10-10 and 12-12. Unless the server wass capped at 12 slots (a daft idea) I don't this it would make much difference.

Maybe a few more senoir DMW's could be given limited admin to enable them to select suitable maps?

I'm obvioulsy only a visiting player with no say as to how the DMW organise themselves so this is just an observation icon_smile.gif
Title: AWP rant!
Post by: smite on January 11, 2003, 04:18:49 PM
Last night i tried to get people to tell me what map would be good due to everyone complaining to which nobody replied.
The issue map was Assault now assault is hard for CT there is no doubt but that makes it more fun. I enjoy playing Assault with a lot of people. and even when i was trying to even the teams people still moaned.

Bear in mind that for admins it is hard to decide on a map that everyone is going to enjoy..the last time i changed the map due to people being unhappy i got flamed in public on the forums instead of someone  mentioning it to me with a personal message to find out the reason. this is why i didnt just change the map.
Experienced PCS members Please help the admins out by giving advice on a map to play instead of just complaining.

Also if you do have an issue with an admin ask him in a private message first to fully understand his reasons.

...Rant complete :D

No it isnt sorry ....people please read the map boundaries again as even i forgot some last night (bitterwine) and left to confirm them, i have to admit i thought they were different.
Title: AWP rant!
Post by: OldBloke on January 11, 2003, 04:28:40 PM
Quote.. I'm not sure there would be a significant difference between 20 and 24...

In terms of gameplay - I agree. The reason I suggested a max of 20 is that all CS maps support 20 spawn points. This makes map selection an easier task for the admin.
Title: AWP rant!
Post by: smilodon on January 11, 2003, 04:34:46 PM
Understand   :)
Title: AWP rant!
Post by: TeaLeaf on January 11, 2003, 05:30:14 PM
The other thing to remember is that the server is already set up to allow anyone to start map vote by issuing the relevant command in console.  E.g.  admin_vote_map de_volare

The privilege will be revoked if it is abused.

TL.  8)
Title: AWP rant!
Post by: albert on January 11, 2003, 05:50:12 PM
Quote...TL's commercial tour selling MH have payed off. The server is overwhelmed by Swedes. 8O  :lol: :D

I think it was actually turnips  :lol:  and a few carrots. And I'm sure I saw a marrow in the chicken coup.  8)
Title: AWP rant!
Post by: sheepy on January 13, 2003, 03:07:23 PM
1st - SMITE im soz if i upset u. from my point of view i rush'd the AWPist. i wasnt to far over the "no go area" it was a decision among the team not just myself. then due to the bomb being dropped i called the rest of the team over.

2nd - i am a real believer that 24players is far 2 much 20 is really quite a bit for pcs [imo].

if the server could b split, is this possible? then a couple of 12/14 player servers may be better for pcs play as this is as close to matches as we could get, this is just a sugestion.
Title: AWP rant!
Post by: FrEnZy on January 13, 2003, 07:56:14 PM
Personaly i would like less players.

Tho i am happy with the current AWP rules (normaly use a scout ne how :D)
Title: AWP rant!
Post by: smite on January 13, 2003, 08:04:01 PM
I agree with Frenzy and sheepy it is getting too busy to the point i leave.
Teamwork seems to go out the window for all out rushes. A good fun game for me is with 6-8 players a side. People who find the server busy could go over to baldric but most people want to play against the old time regulars....
Question: If the server is busy should dMw get preference to newcomers?
Title: AWP rant!
Post by: FrEnZy on January 13, 2003, 08:14:17 PM
open up the second server for PCS play?

tho we would have to kick peeps out 4 matches...
Title: AWP rant!
Post by: Armitage on January 13, 2003, 08:15:39 PM
not sure if newcomers will come again if we start removing them :roll: at 8.30 every night when it gets busy
Title: AWP rant!
Post by: Anonymous on January 13, 2003, 08:35:42 PM
Can't remember if this happens regularly, maybe it was just last night, but the team stacking was atrocious!

A lot of new guys were on and -=[dMw]=- tags were almost all on 1 team. That makes it really difficult to teach the yung uns how to play properly. If we can try and make sure that we spread ourselves across the teams then we would be better placed to control things and to bring on the new blood (as they say). The new guys have to learn how to play PCS style. If you have been on pubs for a long time (no Sheepy public servers not bars) then adapting your style of play to PCS doesn't come naturally. There is no easy answer, we touted the server to bring in new blood and are now reaping the benefits/problems that that causes. to be honest, I reckon some of the new faces will stay and some will play for a while and move on which may solve the problem for us.

Splitting people off onto Baldric may cause more problems than it solves unless we get plenty dMw peeps on both servers. If that doesn't happen then we move the problem from one server to another. Additionally, say people start leaving both servers, we could end up with two 2 v 2 matches on each server as nobody is aware that the other is inhabited. Obviously 4 v 4 would be much more enjoyable but it would mean that people whould have to keep checking the server pages.

Is there any way that AdminMod could be used to allow people on 1 server (MH) to find out how many players are on another server (baldric)? Even better, could it be displayed on a corner of the screen with a command that you could toggle it on and off?

Just a thought :-)
Title: AWP rant!
Post by: OldBloke on January 13, 2003, 09:41:35 PM
QuoteIs there any way that AdminMod could be used to allow people on 1 server (MH) to find out how many players are on another server (baldric)? Even better, could it be displayed on a corner of the screen with a command that you could toggle it on and off?

Just a thought :-)

ISTR that Tracker (the in-game Instant Messenger) would allow something like this. Not sure if it's in 1.6 though.

As for stacking ... I suppose with 25 members it's possible that stacking will occur accidentally. It's up to all dMw to spread it about.
Title: AWP rant!
Post by: smite on January 13, 2003, 09:45:49 PM
QuoteIt's up to all dMw to spread it about.


JJJJJoooooooonnnnnyyyy job for you mate :D  :D
Title: AWP rant!
Post by: Anonymous on January 13, 2003, 10:00:21 PM
LOL
Title: AWP rant!
Post by: smilodon on January 13, 2003, 10:32:38 PM
Congratulations OldBloke :thumbsup:




.........I feel so small  :cry:
Title: AWP rant!
Post by: OldBloke on January 13, 2003, 10:59:51 PM
QuoteCongratulations OldBloke :thumbsup:




.........I feel so small :cry:

Every journey, irrespective of length, begins with a single step ....  hic!  8O
Title: AWP rant!
Post by: CiM on January 13, 2003, 11:52:01 PM
Whatever you're going to do, do it quickly! :)  If the server's full every night then that's going to put people off, and by the time you've got a really good way of coping with the overflow the overflow will have scarpered...

So, temporary solution rather than no solution methinks.  When the Meat Hook starts getting busy - say, 16+ players, perhaps an admin can take five or six folk over to Baldrick then and there and open it up for further joiners to play.  Then subsequent people to join MH can be diverted off to Baldrick as necessary.

It shouldn't cause too much of a problem with clan matches, because the Baldrickers can just be shooed back onto the dMw-depleted Meat Hook for the duration of the match.  Right? :)

If more people start turning up at the off-times too then perhaps somebody somewhere will open up a second permanent UK PCS server :)  Or there's always N42.

There's a thought.  If the latency isn't too bad, we could overflow onto N42.  But AFAIK their map download area is still password protected, and the rules are of course slightly different.

Incidentally, since it was mentioned, I think a range of 8-12 players is probably best for PCS play.  Three servers with 8 players would be preferable to one server with 24.  In an ideal world...

£0.0125.

- CiM
Title: AWP rant!
Post by: Anonymous on January 13, 2003, 11:54:10 PM
:stupid: See! I knew if I posted garbage that somebody would post something sensible.

Well done CiM!
Title: AWP rant!
Post by: albert on January 14, 2003, 12:47:07 AM
Quote
QuoteIs there any way that AdminMod could be used to allow people on 1 server (MH) to find out how many players are on another server (baldric)? Even better, could it be displayed on a corner of the screen with a command that you could toggle it on and off?

Just a thought :-)

ISTR that Tracker (the in-game Instant Messenger) would allow something like this. Not sure if it's in 1.6 though.

As for stacking ... I suppose with 25 members it's possible that stacking will occur accidentally. It's up to all dMw to spread it about.[/b]

I remember playing regularly on a set of servers where I had only 1 IP address/ port that I connected to and I was put onto one of 4 servers depending on how full they were. It must have had some proxy type software distributing user connections to the first free space available on a server farm sort of like a firewall cluster is served by a distribution server. I don't know what the software may be but I'll certainly look out the server details. It was over a year ago so it may be diffucult to find, I'm sure the site was French.
Title: AWP rant!
Post by: Anonymous on January 14, 2003, 08:42:37 AM
It may just have been a fancy router/firewall doing "Load Balancing NAT".