Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Battlefield 2 => Topic started by: OldBloke on June 14, 2005, 09:51:43 AM

Title: BF2 Tweaking
Post by: OldBloke on June 14, 2005, 09:51:43 AM
http://www.tweakguides.com/BF2_1.html (http://www.tweakguides.com/BF2_1.html)
Title: BF2 Tweaking
Post by: OldBloke on June 14, 2005, 03:43:40 PM
Some really good stuff on that link.

1. How to remove the time limit from the demo.
2. How to disable those start movies :D
Title: BF2 Tweaking
Post by: TeaLeaf on June 14, 2005, 03:55:09 PM
My biggest tweak to BF2 will be when I install it for the first time upon release.......hopefully play.com will post it out to me real quick :)

Nice find though OB :thumbsup:

TL.
Title: BF2 Tweaking
Post by: Maus on June 14, 2005, 04:09:04 PM
Aye - I've been playing on no timelimit servers since I discovered them last night :D
Title: BF2 Tweaking
Post by: Blunt on June 24, 2005, 03:45:37 PM
any ideas which files to rename in the full version to skip intro screens as they are different to the ones in the demo?
Title: BF2 Tweaking
Post by: smite on June 24, 2005, 05:47:42 PM
Is there any command to stop the start-up crap and go straight to the game?
You can normally add a few lines in your shortcut to miss them out.
Title: BF2 Tweaking
Post by: Anonymous on June 24, 2005, 06:45:41 PM
QuoteOriginally posted by smite@Jun 24 2005, 04:47 PM
Is there any command to stop the start-up crap and go straight to the game?
You can normally add a few lines in your shortcut to miss them out.
[post=86961]Quoted post[/post]
[/b]
Don't say I'm not helpful:

No Intro Files (http://www.sutherlandweb.pwp.blueyonder.co.uk/dmw/bf2nointro.rar)
Title: BF2 Tweaking
Post by: smite on June 24, 2005, 07:20:23 PM
TA :D
Title: BF2 Tweaking
Post by: Blunt on June 25, 2005, 01:18:05 AM
QuoteOriginally posted by BlueBall@Jun 24 2005, 06:45 PM
Don't say I'm not helpful:

No Intro Files (http://www.sutherlandweb.pwp.blueyonder.co.uk/dmw/bf2nointro.rar)
[post=86964]Quoted post[/post]
[/b]

cheers...

do I just copy them into bf2?
Title: BF2 Tweaking
Post by: smite on June 25, 2005, 08:43:55 AM
I renamed the original movies folder in the BF2 dir (just added Orig in front) and dropped the movies folder from this in there instead.
Title: BF2 Tweaking
Post by: Norm on June 29, 2005, 10:35:56 PM
Ok just spent nearly a full day getting a customers rig to run BF2,what a bast***.
Do all the usuall,defrag,latest drivers(audio driver corruption was main problem for this rig,causing a hard lock).Then go to the link in the first post,get diskeeper and follow instructions on page file setting and moveing.Its worth the effort,speeds everything up no end,stops certain crashes and gets you into the game quicker.Pagefile set at 1024 with max also set at 1024(thats for 1024 ram).Is it possible to have some where for problems and fixes,so we can all check and cure. :D

Machine specs:
AMD64 3000
 ATI X700Pro 256
 1024M DDR400 DC
Title: BF2 Tweaking
Post by: MAD_ness on June 30, 2005, 07:51:31 AM
anyone got a no CD crack for this yet ????


yes I know google is my friend  ;)

but gettin' the time to sit down on here and do my stuff is rare as I am always doing my homework stuff from work ATM  :(


 <_<
Title: BF2 Tweaking
Post by: Norm on June 30, 2005, 08:00:41 AM
Yeah BB found one.

Go to http://www.gamecopyworld.com/ (http://www.gamecopyworld.com/)

Select a European Mirror

Click ENTER on the welcome screen

On the right hand side of the web page you can see "PC" (black text on light blue background)
Click on A-E just below where it says "Game Index"

then look for Battlefield 2 under B   :D

Thx BB :D
Title: BF2 Tweaking
Post by: Anonymous on June 30, 2005, 08:40:52 AM
QuoteOriginally posted by Norm@Jun 30 2005, 07:00 AM
Go to http://www.gamecopyworld.com/ (http://www.gamecopyworld.com/)

Select a European Mirror

Click ENTER on the welcome screen

On the right hand side of the web page you can see "PC" (black text on light blue background)
Click on A-E just below where it says "Game Index"

then look for Battlefield 2 under B  :D
[post=87364]Quoted post[/post]
[/b]
I couldn't have put it better myself Norm :whistle:
Title: BF2 Tweaking
Post by: Norm on June 30, 2005, 03:28:56 PM
Thats why I ripped it from your pm.  :lmfao:
Title: BF2 Tweaking
Post by: MAD_ness on June 30, 2005, 05:07:05 PM
cheers BB /Norm

 8)
Title: BF2 Tweaking
Post by: OldBloke on July 27, 2005, 07:04:16 PM
The following excellent piece of work was written by Random Skratch on the BF2 forum.

Okay I think I've decyphered this mysterious file as best as I can.

First make sure you're editing the right Controls.con file

\My Documents\Battlefield 2 Demo\Profiles\0001 or 0002 (or more)

Double check Global.con in Profiles dir to see what one it calls.

The file is separated into 7 sections.

1. Infantry
2. Land
3. Air
4. Helicopter
5. Sea
6. Game Control (GUI, and other ingame things)
7. Player Input (Mouse look, camera, change inventory)

-------------------
Anatomy of the bind
-------------------

ControlMap.[Type of control] [action] [controller type] [key, button, axis] [key variable] [primary or alternate]

Everything starts with ControlMap. Don't change this or forget to add it.

---------------
Type of Control
---------------

The following are the available types of control

1. addbuttontotriggermapping (Mouse or joystick/pad button)
2. addkeytotriggermapping (Keyboard key)
3. addaxistotriggermapping (Mouse or Joystick axis)
4. addkeystotriggermapping (Keyboard keys that are bound to joint controls; walk forward/back, strafe left/right)
5. addbuttonstotriggermapping (Mouse or Joystick buttos that are bound to joint controls; walk forward/back, strafe

left/right)

------
Action
------

The following is a list of all available actions and their definitions divided into their appropriate categories

--------
Infantry
--------

C_PIYaw - Strafe (Joint Bind)
C_PIThrottle - Forward/Back (Joint Bind)
C_PIFire - Fire
C_PIAltFire - Alternate Fire (Usually zooms weapon)
C_PIAction - Jump
C_PISprint - Sprint
C_PIAltSprint - Key that is double tapped to sprint (make this the same as your foreward key)
C_PIWeaponSelect1 - Knife
C_PIWeaponSelect2 - Sidearm (Pistol)
C_PIWeaponSelect3 - Main Weapon
C_PIWeaponSelect4 - Various (Grenade Launcher, Rocket Launcher
C_PIWeaponSelect5 - Various
C_PIWeaponSelect6 - Various
C_PIWeaponSelect7 - Various
C_PIWeaponSelect8 - Various
C_PIWeaponSelect9 - Various (Does anything even have 9 weapons?!)
C_PIPositionSelect1 - Position when in vehicle
C_PIPositionSelect2
C_PIPositionSelect3
C_PIPositionSelect4
C_PIPositionSelect5
C_PIPositionSelect6
C_PIPositionSelect7
C_PIPositionSelect8
C_PIDrop - Drop/Pickup Kit
C_PILie - Prone
C_PICrouch - Crouch
C_PICameraMode1 - Inside
C_PICameraMode2 - From Back
C_PICameraMode3 - From Front
C_PICameraMode4 - Cinema
C_PIToggleWeapon - Weapon Switch (cycles one way)

----
Land
----

c_PIYaw - Turning
c_PIThrottle - Accel/Decel
c_PIFire - Main Weapon
c_PIAltFire - If the vehicle has 2 weapons
c_PISprint - Boost (If applicapable)
c_PIWeaponSelect1
c_PIWeaponSelect2
c_PIWeaponSelect3
c_PIWeaponSelect4
c_PIWeaponSelect5
c_PIWeaponSelect6
c_PIWeaponSelect7
c_PIWeaponSelect8
c_PIWeaponSelect9
c_PIPositionSelect1
c_PIPositionSelect2
c_PIPositionSelect3
c_PIPositionSelect4
c_PIPositionSelect5
c_PIPositionSelect6
c_PIPositionSelect7
c_PIPositionSelect8
c_PICrouch - Ducks when in a turret
c_PICameraMode1
c_PICameraMode2
c_PICameraMode3
c_PICameraMode4
c_PIToggleWeapon
c_PIFlareFire - Fires a flare

---
Air
---

c_PIYaw - Rudder Left and Right
C_PIPitch - Up/Down
C_PIRoll - Rolls left and right
c_PIThrottle - Accel/Decel
c_PIFire - Main Weapon
c_PIAltFire - If the vehicle has 2 weapons
c_PISprint - Afterburner
C_PIAltSprint - Double tap for afterburner
C_PIMouseLook - Trigger Mouse Look on/off
c_PIWeaponSelect1
c_PIWeaponSelect2
c_PIWeaponSelect3
c_PIWeaponSelect4
c_PIWeaponSelect5
c_PIWeaponSelect6
c_PIWeaponSelect7
c_PIWeaponSelect8
c_PIWeaponSelect9
c_PIPositionSelect1
c_PIPositionSelect2
c_PIPositionSelect3
c_PIPositionSelect4
c_PIPositionSelect5
c_PIPositionSelect6
c_PIPositionSelect7
c_PIPositionSelect8
c_PICameraMode1
c_PICameraMode2
c_PICameraMode3
c_PICameraMode4
c_PIToggleWeapon
c_PIFlareFire - Fires a flare

** This section is followed by this line
ControlMap.mouseSensitivity 1.7

----------
Helicopter
----------

c_PIYaw - Rudder Left and Right
C_PIPitch - Up/Down
C_PIRoll - Rolls left and right
c_PIThrottle - Accel/Decel
c_PIFire - Main Weapon
c_PIAltFire - If the vehicle has 2 weapons
c_PISprint - Afterburner
C_PIAltSprint - Double tap for afterburner
C_PIMouseLook - Trigger Mouse Look on/off
c_PIWeaponSelect1
c_PIWeaponSelect2
c_PIWeaponSelect3
c_PIWeaponSelect4
c_PIWeaponSelect5
c_PIWeaponSelect6
c_PIWeaponSelect7
c_PIWeaponSelect8
c_PIWeaponSelect9
c_PIPositionSelect1
c_PIPositionSelect2
c_PIPositionSelect3
c_PIPositionSelect4
c_PIPositionSelect5
c_PIPositionSelect6
c_PIPositionSelect7
c_PIPositionSelect8
c_PICameraMode1
c_PICameraMode2
c_PICameraMode3
c_PICameraMode4
c_PIToggleWeapon
c_PIFlareFire - Fires a flare

** This section is followed by this line
ControlMap.mouseSensitivity 3

---
Sea
---

c_PIYaw - Rudder Left and Right
C_PIPitch - Up/Down hatches or doors
c_PIThrottle - Accel/Decel
c_PIFire - Main Weapon
c_PIAltFire - If the vehicle has 2 weapons
c_PISprint - Afterburner
C_PIAltSprint - Double tap for afterburner
C_PIMouseLook - Trigger Mouse Look on/off
c_PIWeaponSelect1
c_PIWeaponSelect2
c_PIWeaponSelect3
c_PIWeaponSelect4
c_PIWeaponSelect5
c_PIWeaponSelect6
c_PIWeaponSelect7
c_PIWeaponSelect8
c_PIWeaponSelect9
c_PIPositionSelect1
c_PIPositionSelect2
c_PIPositionSelect3
c_PIPositionSelect4
c_PIPositionSelect5
c_PIPositionSelect6
c_PIPositionSelect7
c_PIPositionSelect8
C_PICrouch - Crouches when in turret
c_PICameraMode1
c_PICameraMode2
c_PICameraMode3
c_PICameraMode4
c_PIToggleWeapon
c_PIFlareFire - Fires a flare

------------
Game Control (This one is a bit messy) (The * ones should probably be left how they are by default.(I've included the
default line for them as opposed to what they do))
!!! - Mouse wheel is a bit odd, PAY ATTENTION - !!!
------------

c_GIMouseLookX - Axis for moving cursor Left/Right
c_GIMouseLookY - Axis for moving cursor up/down
*c_GIMenu IDFKeyboard IDKey_Escape 10000 0 (main menu)
*c_GIToggleConsole IDFKeyboard IDKey_Grave 10000 0 (` console) (this also has an alt bind to the End key)
*c_GIEscape IDFKeyboard IDKey_Escape 10000 0
*c_GIUp IDFKeyboard IDKey_ArrowUp 10000 0
*c_GIDown IDFKeyboard IDKey_ArrowDown 10000 0
*c_GILeft IDFKeyboard IDKey_ArrowLeft 10000 0
*c_GIRight IDFKeyboard IDKey_ArrowRight 10000 0
*c_GIPageUp IDFKeyboard IDKey_PageUp 10000 0
*c_GIPageDown IDFKeyboard IDKey_PageDown 10000 0
*c_GIRightShift IDFKeyboard IDKey_RightShift 0 0
*c_GILeftShift IDFKeyboard IDKey_LeftShift 0 0
*c_GILeftCtrl IDFKeyboard IDKey_LeftCtrl 0 0
*c_GIRightCtrl IDFKeyboard IDKey_RightCtrl 10000 0
*c_GIRightAlt IDFKeyboard IDKey_RightAlt 0 0
*c_GIOk IDFMouse IDButton_0 0 0
*c_GIAltOk IDFMouse IDButton_1 0 0
c_GIScreenShot - Makes a screenshot (default is PrintScreen)
c_GITogglePause - Pauses Singleplayer Game
c_GISayAll - Type to all
c_GISayTeam - Type to Team
c_GISaySquad - Type to Squad
!!! c_GIMouseWheelUp -1 IDFMouse IDAxis_2 0 DON'T CHANGE THESE. THIS DEFINES THE MOUSEWHEEL BIND LATER ON
!!! -1 c_GIMouseWheelDown IDFMouse IDAxis_2 0
*c_GITab IDFKeyboard IDKey_Tab 10000 0
*c_GIEnter IDFKeyboard IDKey_Enter 10000 0
*c_GIDelete IDFKeyboard IDKey_Delete 10000 0
*c_GIBack IDFKeyboard IDKey_Backspace 10000 0
c_GITacticalComm - Direct Squad Popup Comm
c_GIRadioComm - Normal Radio Popup Comm
c_GIMapSize - Map fullscreen toggle
c_GIMapZoom - Minimap Zoom
*c_GIMenuSelect0 IDFKeyboard IDKey_0 10000 0
*c_GIMenuSelect1 IDFKeyboard IDKey_1 10000 0
*c_GIMenuSelect2 IDFKeyboard IDKey_2 10000 0
*c_GIMenuSelect3 IDFKeyboard IDKey_3 10000 0
*c_GIMenuSelect4 IDFKeyboard IDKey_4 10000 0
*c_GIMenuSelect5 IDFKeyboard IDKey_5 10000 0
*c_GIMenuSelect6 IDFKeyboard IDKey_6 10000 0
*c_GIMenuSelect7 IDFKeyboard IDKey_7 10000 0
*c_GIMenuSelect8 IDFKeyboard IDKey_8 10000 0
*c_GIMenuSelect9 IDFKeyboard IDKey_9 10000 0
c_GIYes - Confirm request (Orders, TK Forgiv)
c_GINo - Same as above
c_GICreateSquad - Creates a Squad
c_GISelectSquad - Selects a Squad
c_GIToggleFreeCamera - Toggles the Free Cam on/off (not sure when this is used)
c_GIHotRankUp - Don't know about this feature either DEFAULT is Numpad +
c_GIShowScoreboard - Shows Scoreboard (TAB)
c_GIVoipUseLeaderChannel - Talk to Commander (VOIP)
c_GI3dMap - Toggle 3D map on/off
c_GISelectAll - Not sure what this is
c_GIDeselectAll - Same here
c_GILeader - Pulls up the Squads/Commander board (Default is CAPS)
c_GIVoipPushToTalk - Talk to Squad (VOIP)

------------
Player Input
------------

c_PIMouseLookX - Mouselook Left/Right
c_PIMouseLookY - Mouselook Up/Down
c_PICameraX - Camera Left/right (I think these are Battlefield Recorder controls)
c_PICameraY - Camera Up/Down (Same as above)
c_PIUse - Use vehicle/stationary weapon
c_PIReload - Reloads weapon
c_PIToggleCameraMode - Cycles camera modes (In, chase, front, cinema)
c_PINextItem -1 IDFMouse IDAxis_2 0 (This is for Next Item in Inventory)
-1 c_PIPrevItem IDFMouse IDAxis_2 0 (This is for Previous Item in Inventory)

---------------
Controller Type
---------------

This is tied into the second part (after the .)
It's pretty simple

IDFKeyboard - Keyboard Key
IDFMouse - Mouse
IDFGameController_0 - Joystick (If you have more than one, change the _0 to read _1, _2, etc. **It always needs a
number and even if you have 1 stick, it should read _0. Remember computers start count at 0, not 1)

The reason why this is needed is because you can bind Axis controls to Keyboards, Mice, AND sticks. Same with

Triggers.

-----------------
Key, Button, Axis
-----------------

This is where you select the key that is being bound.
I've included a list of what every key is called.
You should have no problem binding joystick buttons or mice buttons (I use a bunch on my Logitech MX510). I also
didn't include what they are because every joystick and mouse are different.

-------------
Keyboard Keys
-------------

IDKey_KEYNAMEHERE

The Alphabet is just the letter (A-Z)
The Top number row are just the numbers (1-0)
The F keys just F1-F12

Special Keys
------------

` - Grave
Print Screen - PrintScreen
(Top row number line)
- - Subtract
= - Equals
Backspace - Backspace
Tab -Tab
CAPS - Capital
Shift - LeftShift/RightShift
Control - LeftCtrl/RightCtrl
Alternate - LeftAlt/RightAlt
Windows Key - LeftWin/RightWin (Yes I was suprised it used these as well!)
Space - Space
[ - LeftBracket
] - RightBracket
\ - Backslash
; - Semicolon
' - Apostrophe
, - comma
. - period
/ - slash
Return (or enter) - Enter
Insert - Insert
Delete - Delete
Home - Home
End - End
PageUp - PageUp
PageDown - PageDown
Number Pad Numbers - NumPad1-0
Number Pad / - Divide
Number Pad * - Multiply
Number Pad - - Minus
Number Pad + - Add
Number Pad Enter - NumpadEnter
Number Pad . - Decimal

I think that's all of em!

------------
Key Variable
------------

This is what defines the key to be either one shot or press and hold repeat or double tap. (Confusing??)

Okay example, when you press W to walk forward, you would set that to hold and repeat. If it was one shot, your guy
would walk forward one step and stop. And example of one shot would be weapon select. IF you press 3 to select your
main gun, it chooses it. Even if you hold down the key it will only go once then stop. If this was set to hold
repeat, your gun would be continously switching between firing modes. Double tap are keys like sprint (I think that's actually the only one that is double tap).

The codes are as follows

0 - Hold and repeat
1000 - Double tap
10000 - One Shot

I experimented with changing some of these from their defaults to different types and the game doesn't like it very well. I suggest you keeping all of the defaults the way they are.

If you are building the Controls.con file from the ground up, I suggest looking at the default one for the proper
settings. I'm not going to post all of them here.

--------------------
Primary or Alternate
--------------------

It's a good idea to follow all of the lines with a 0
This signifies the default button
If you want an alternate button do the following
Copy and paste the line you want an alternate to
Change the appropriate key
Change the final 0 to a 1.
-------------
**JOINT BINDS
-------------

Treat these binds the same as single binds but you need to enter 2 keys or buttons or axis.
UP then DOWN
RIGHT then LEFT

It's a bit backwards (normally it's left then right).

THe way these are designed you cannot make one a mouse button and one a keyboard.

The only way to go around this is to make one set primary and the other alternate.

------------------

Well I think that just about wraps it up. If anyone has any questions after, please don't hesistate to ask.

I'm also TRYING (repeat) TRYING to learn Visual Basic to create a small program to make this bind file with ease.

I'll let you know if I come up with anything or if anyone else has more programming skill than me (I can set the clock
on the VCR), let me know if you want to help out.

Good Luck!
Title: BF2 Tweaking
Post by: target on August 09, 2005, 08:13:21 PM
QuoteOriginally posted by Norm@Jun 30 2005, 07:00 AM
Yeah BB found one.

Go to http://www.gamecopyworld.com/ (http://www.gamecopyworld.com/)

Select a European Mirror

Click ENTER on the welcome screen

On the right hand side of the web page you can see "PC" (black text on light blue background)
Click on A-E just below where it says "Game Index"

then look for Battlefield 2 under B  :D

Thx BB :D
[post=87364]Quoted post[/post]
[/b]
Does this still work with the new patch (1.02)?
Title: BF2 Tweaking
Post by: Anonymous on August 09, 2005, 11:02:01 PM
yup if you get the patch that runs with daemon tools
Title: BF2 Tweaking
Post by: GhostMjr on March 27, 2006, 12:30:57 PM
QuoteOriginally posted by BlueBall@Jun 24 2005, 05:45 PM
Don't say I'm not helpful:

No Intro Files (http://www.sutherlandweb.pwp.blueyonder.co.uk/dmw/bf2nointro.rar)
[post=86964]Quoted post[/post]
[/b]

Superb post!

Thanks BB, just put them in the folder now :)
Title: BF2 Tweaking
Post by: DuVeL on August 08, 2006, 03:08:44 PM
Battlefield 2 Optimization Guide: http://gear.ign.com/articles/626/626714p1.html (http://gear.ign.com/articles/626/626714p1.html)
Title: BF2 Tweaking
Post by: OldBloke on January 05, 2008, 12:52:16 PM
BUMP

Lots of good info updated for 1.41 including the tweak for widescreen users: http://imk.cx/pc/widescreenfixer/