Dead Men Walking

Forum Archive 2023 => Games of old that no longer float our boat........ => dMw Gaming => Gaming Archive => Battlefield 2 => Topic started by: delanvital on July 25, 2005, 09:31:38 AM

Title: Domination mod
Post by: delanvital on July 25, 2005, 09:31:38 AM
There is a mod for BF2 called Domination. Basically:

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- Non-linear, structured control points allow diversity in gameplay
- Natural choke points and key areas that change dynamically throughout the game
- Defense plays a key part in victory - no more flag hopping
- Tactics are vital - Do you try to take over the whole map, or do you risk spreading your forces too thin?
- 100% Server side - no need for clients to download anything
- Entirely configurable - each control point can be assigned up to 3 flag "groups", which can be changed within the server files very easily
- Compatible with any other map designed with the soon-to-be-released BF2 editor

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See more here: http://forums.theplatoon.com/topic.asp?TOPIC_ID=31446 (http://forums.theplatoon.com/topic.asp?TOPIC_ID=31446)

This is the same mod as used on that "Lenitz no tanks infantry only" server some of you might have tried, only they also removed all vehicles and only played Karkand map.

Should we try this? This make gameplay more fun with fewer players, so we don't just flag hop - but fight more :)

Edit: Not sure how complete this mod is, but I have played on servers using it (?)
Title: Domination mod
Post by: Anonymous on July 25, 2005, 09:41:56 AM
it's worth looking at certainly. Cheers for info.
Title: Domination mod
Post by: OldBloke on July 25, 2005, 06:20:15 PM
I'll look into it. :)
Title: Domination mod
Post by: OldBloke on July 26, 2005, 12:21:25 PM
QuoteOriginally posted by OldBloke@Jul 25 2005, 06:20 PM
I'll look into it. :)
[post=89397]Quoted post[/post]
[/b]

I liked the look of this one (http://landot.org:8080/landot/aas/) more.

AAS MOD now running on our server as a trial. I have left the commander option on as we will still need to coordinate attack/defense.
Title: Domination mod
Post by: delanvital on July 26, 2005, 12:27:36 PM
QuoteOriginally posted by OldBloke@Jul 26 2005, 01:21 PM
I liked the look of this one (http://landot.org:8080/landot/aas/) more.

AAS MOD now running on our server as a trial. I have left the commander option on as we will still need to coordinate attack/defense.
[post=89445]Quoted post[/post]
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That looks very nice. Can't wait to try it out  :D

When we are only fighting over one flag, I can see the commander and his artillery becoming very powerful. But on the other hand, no commander is not an option since we need UAV etc.
Title: Domination mod
Post by: Cadaver on July 26, 2005, 01:41:26 PM
QuoteOriginally posted by delanvital@Jul 26 2005, 12:27 PM
When we are only fighting over one flag, I can see the commander and his artillery becoming very powerful.
[post=89447]Quoted post[/post]
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Agreed.  That's exactly what I thought.  It would be mayhem if both CO's were constantly peppering the same location with arty strikes, and would probably kill gameplay.

Rather than the limited enable/disable CO option, they'd be on to a winner if they just nobbled artillery strikes.  And possibly Supply Drops as you'd then need a liberal sprinkling of Medic/Support/Engineer to patch everything up after an extended firefight.
Title: Domination mod
Post by: delanvital on July 26, 2005, 01:46:59 PM
QuoteOriginally posted by Cadaver@Jul 26 2005, 02:41 PM
Agreed. That's exactly what I thought. It would be mayhem if both CO's were constantly peppering the same location with arty strikes, and would probably kill gameplay.

Rather than the limited enable/disable CO option, they'd be on to a winner if they just nobbled artillery strikes. And possibly Supply Drops as you'd then need a liberal sprinkling of Medic/Support/Engineer to patch everything up after an extended firefight.
[post=89454]Quoted post[/post]
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Agreed, especially with regard to the supply drop.
Title: Domination mod
Post by: OldBloke on July 26, 2005, 02:08:11 PM
QuoteOriginally posted by Cadaver@Jul 26 2005, 01:41 PM
Rather than the limited enable/disable CO option, they'd be on to a winner if they just nobbled artillery strikes. And possibly Supply Drops as you'd then need a liberal sprinkling of Medic/Support/Engineer to patch everything up after an extended firefight.
[post=89454]Quoted post[/post]
[/b]

This is why I chose to go with the AAS MOD as their developers seem keen to listen to this sort of request.
Title: Domination mod
Post by: Cadaver on July 26, 2005, 02:16:37 PM
QuoteOriginally posted by OldBloke@Jul 26 2005, 02:08 PM
This is why I chose to go with the AAS MOD as their developers seem keen to listen to this sort of request.
[post=89463]Quoted post[/post]
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I've added a comment to this effect on their site.  We shall see... :)
Title: Domination mod
Post by: Blunt on July 26, 2005, 02:42:34 PM
It'd be nice to have the option of say 1 arty & 1 supply drop each team per round...

maybe not the arty but deffo the supplies...it would punish a team that survives a long time if they have to die to re-stock.

edit: looking forward to playing this tonight :P
Title: Domination mod
Post by: Cadaver on July 27, 2005, 03:22:34 PM
Response from AAS mod developer to my request for limiting Commander abilities:

QuoteOriginally posted by santala@ 2005-07-26 08:55 PM
Yes, I noticed this had been discussed on some forums and I agree, it would be nice to limit some of the commander abilities. I will be looking into this.