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Show posts MenuQuote from: albert;437556I'm trying to work out the difference between static and dynamic. I would think static is what Atlas have with a set set of Islands and Sea in set area. Dynamic is where the same location on many servers and the server population is based on interaction and proximity.Static, in the sense I have used it, means that there would be a group of, say 3 (could be more), servers serving a single instance of the PU - like it currently does, only instead of there being only one server (as at present) there will be a separate server for each 'area' (maybe planet and its locale?). As players quantum between planets and stations, they are handed off from their starting server to the destination server. Player cap would probably be around 150, so the instance you get assigned to will still be as at present, based on your party and/or location.
Quote from: albert;437464Same happened with me, thanks for the suggestion. I spent a little time in the game on Saturday and I'm happier with the reliability and performance. I had a couple of niggly issues, loading bay door refused to close and I couldn't get out the pilot seat, so rather game breaking but I think the game is looking really nice.Yeah the game is still quite a bug fest, but it's probably the most playable it's ever been.