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Naxx Tactics

Started by TeaLeaf, November 20, 2008, 04:35:49 PM

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TeaLeaf

Treat these as bullet point notes for each fight.  Clearly they assume an understanding of the fight, but that's easily obtained by reading Bosskillers!  Hope they help.

TL.

DK wing

Instructor:
Tanking: MT1 and MT2 use mindcontroling orbs (no priests used for MC in 10mans). MT1 starts and MT2 start using the orb 15sec after the pull. Offtank add until you use the orb. Taunt rotation to maximise SW uptime.
Healing: Heal adds alot, top off straydmg on raid (some knifethrow crap and his shout).
DPS: Burn.
Special: His shout cant be LoSed and is physical dmg now. So this is very straight forward now.

Gothik:
Tanking: 1 tank each side P1. Pick up spawns.
Healing: Heal raid and tank, split up.
DPS: Split up and kill spawns.

4H:
Tanking: All 4h move into a corner automaticly on pull. Bleu and Zel aggro on proximity base. Easiest way to tank them would be to have 1 healer and 1 dps range tank them until the melee horsemen is down. Swap places to reset the marl who is on a 15 sec timer. Thane and Baron are tanked by MT1 and MT2. If possible we should use a swingtank who help them swap horseman to reset marks easy. When Thane and Baron is down, start tanking Zeliek (proxy aggro, so the one in melee will have aggro, allow for more control).
Healing: 1 healer tank Bleu and Zel with a ranged dps. 2 healers follow 1 MT each, and heal up everyone close as well.
DPS: DPS Than and Baron first. Keep marks low to make sure you dont take to much healing from tanks. Be in meleerange of Thane to help soak meteor who hits for 15k in an 8 yard radius split up between those in range. Then kill Zeliek and Bleu. Keep marks low.
Special: Could try and burn Thane down if we have the dps for it. Would mean that the marks will stack somewhat high at the start, but if we pull it off it will make the fight insanely easy.


Plague wing

Noth:
Tanking: P1 MT1 on Noth. MT2 on skeleton spawns, skeletons are offtanked until port to balcony. P2 pick up spawns.
Healing: 1 healer on MT. 2 healers on raid+OT. Decurse a curse that hits 3 ppl asap.
DPS: P1: Burn. P2: Clear adds. Be fast on getting offtanked skeletons down (aoe) on transition.

Heigan:
Tanking: MT1 tanks him and kites the flames P1. P2 join the dance.
Healing: Heal MT and those who need (they suck) P1. Cleanse Disease asap, totem preferably. Keep rolling abolish disease on MT. P2 join the dance.
DPS: P1: Burn. P2: Join the dance.

Loatheb:
Tanking: MT1 tanks him and make sure he does get spores. MT2 be ready if someone ****s up and MT1 gets spores (no threat on MT1 for 2 mins).
Healing: DPS when aura is up. Big heals timed when aura goes down. Maelstrom etc from hybrids probably a good idea as well.
DPS: Kill spores and unload Burn on him, no threat when sporebuff.
Special note: Killing spore=50% crit and no threat, nice stuff. The aura works like this "healing effects reduced by 100%, duration 17 sec?" then the aura is down for 3 sec and we top the MT off.
Special: We will most likelly be able to squeeze in stuff like a coh, chainheal etc to make sure the doom thing will not have to e countered with consumables rotation. If really low use a bandage, should be enough.


Spider wing

Anub:
Tanking: MT1 tanks Anub. Intervene a healer to start kiting on locust swarm. MT2 pick up spawns.
Healing: 1 healer on MT who gives him intervene out. 2 healers on raid/support MT.
DPS: Prio1: spawns and bugs. Prio2: burn.
Special note: Stay away from locust swarm. Silence and dotdmg stacking=bad.

Farlina:
Tanking: MT1 on Farlina. MT2 offtank adds. MT2 marks an add that is up for next kill when she enrages. The enrage is dispelled by killing an add, so make sure they dont die before that. ~10% is a good mark to get the add who is up for a kill to.
Healing: 1 healer full on MT1. 2 Healers on raid+OT+MT support. Psn cleansing (volley hits 5 closest ppl to Farlina I think, so a totem and make sure we have his group in proximity should be easy).
DPS: Get adds down on call and Burn.

Maexxna:
Tanking: MT1 tanks Maexxna, save cds for enrage. MT2 dps Maexxna and pick up spiders when they spawn.
Healing: 1 healer on MT. 2 healers on raid+MT support. Psn cleanse up, MUST have totem or abolish asap on MT.
DPS: Prio1: Webbed ppl and spiders. Prio2: Burn.


Abomination wing

Patchwerk:
Tanking: Usual deal, 1MT and 1OT eating hatefuls.
Healing: 3 healers or 2 paladins would be my guess. Paladin beacon heals MT+OT hard. 1 healer on MT and 1 healer on OT.
DPS: Burn.

Grobbulus:
Tanking: MT kiting him clockwise around the wall, starting as he is pulled down the ramp. OT picking up slimes and tank them close behind MT.
Healing: 2 healers on MT+dps. 1 Healer cleansing and topping of ppl who get "fart debuff".
DPS: Prio1-slimes when up. Prio2-Burn.
Special note: Make sure the ones getting infected move do the decided spot to avoid getting fartclouds all over.

Gluth:
Tanking: MT1 and MT2 bounce aggro between them to reset the healing debuff that stacks.
Healing: 1-2 healer on MTs, 1 healer freelancing and keep kiter up.
DPS: Make sure skeletons go down FAST. Rest is burn.
Kiter: Easiest with paladin. Keep slowing effect (EB/frostrap) up at ranged camp and and the other end of the kitecircle.

Thaddius:
Tanking: MT1 and MT2 tank 1 add each p1. Switch when tossed over. Easy stuff. P2 1 MT and the other tank dps.
Healing: P1 split up between sides. P2 we wing it and dont **** up MT healing.
DPS: Kill adds at the same time p1. Burn p2.
Special note: + and - camps I suggest we go with 4 spots, 2 for each polar change.
- Start off facing him.
- Phase change 1: - go left and + go right.
- Phase change 2: - go behind him and + go in front of him (positions are taken from how he stands when fight starts).
Will explain better when we get there.


Sapphiron & Kel'Thuzad to follow.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Sappiron:
Tanking: Only 1 tank needed.
Healing: Two on MT one on group healing.
DPS: Burn
Decurse asap - assign a non-healer if possible
Positioning:  Keep 10 yard spacing (not essential for P1 but critical for P2).  Try to use one side of boss only (ie left side) to ensure raid can reach any Ice Blocks before breath.  Post iceblock spread out again.
Special note:  
When Sapp goes airborne in P2 and makes 2 people an iceblock raid HAS to get behind one of the iceblocks before the 7 second cast hits (50k-100k damage!) - hence reason for grouping up on one side of boss as if raid too spread out then an iceblocks could be out of reach of some raid members due to distance.
Blizzard causes a slow and does damage and moves slowly across an area. Avoid.  Very visible, more so than mage blizzard.
Frontal cleave has huge range, nobody but tank in it.  Ditto only tank in middle when returning to P1 ground phase from P2 airborne phase to avoid unecessary cleaves.  Aggro does not reset between phases to should go right to tank.
Tail swipe possible.  Avoid.
Melee to rear leg (spacing) and only use opposite leg when blizzard threatens.
Slow fight, but doable with fairly few even if you lose a few dps along the way.

Kel'Thuzad:
Tanking: 2 tanks needed.  You start event by running into the circle in the middle.
P1 2 tanks taunt rotation watching MS debuff stacks.
P2 1 tank on KT, second tank dps
P3 1 tank on KT, 1 tank off-tank adds.
Healing: Very little needed in P1 adds phase as most add to dps on adds.
P2 healers need to spread out around the circle, one at 6 o'clock, one at 10 o'clock, one at 2 o'clock (12 o'clock being at the throne).
P3 - keep NS and Swiftmend etc off CD for this phase. 6 o'clock healer on MT1 full time plus Frost Blast target and raid top off.  Other two on MT2/raid top off and Frost Blast target.
Frost blast is 4k damage per second.  All in range healers hit one quick heal then back to MT prio and HOT up the remaining hp shortfall or single healer top-off.
DPS:
All stay in circle (do not proximity aggro the side mobs - they will come to you automatically one at a time and then increasingly quickly and in greater numbers).  
P1 melee and tanks on abominations.  Ranged on skellies and witches (no melee or close range).
P2 finish off adds (keep spacing) and then burn
P3 burn
Positioning:
P1 all in circle at middle.
When P2 starts and KT aggros make sure only tank in middle to pick up KT.  All others maintain 10 yd spacing around circle but as close together as possible (important all healers can reach all).  Healers position takes prio, others move.
P3 MT2 moves to pick up adds and off-tanks them throne side of the circle.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Had forgotten to add Sapp & KT, but your kills last night reminded me!  Gratz on the success.  If any of the notes do not make sense just ask me and I will talk you through the fights.

TL.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Just a note as you might be hittng Patch this reset.

Healers might struggle for mana towards the end, they basically spam heal the MT/OT for the entire fight.  Nobody else takes damage if the OT is kept topped off, people will only get one-shotted if the OT is not at full health when HS is cast.  

Prep your healers to keep the OT up at all times and to expect an MP5 struggle, so hit mana tides in first 10 secs to get CD up for end of fight, use max MP5/Spirit foods and gear (OH on this fight is high so increasing HPS is not the issue) and consider respeccing a hunter to mana battery for the fight( spec below).  

TL.

Survival Build 5/14/52 - Mana battery
Talent calculator: http://www.wowhead.com/?talent=cxZ0eVoZe00i0cfhxdAhcu
Description:
1)  First of all - mana battery build: 3/5 seems to be enough to keep refreshing the buff. The only downside might be buff running longer on the same 10-man group - which means 10 ppl of less mana might have to wait for the buff longer.  Run 4/5 if not keeping the buff up.
2) Based on 3 Glyphs: Steady Shot / Serpent Sting / Hawk.
3) Takes advantage of haste gear. BM hunters are already softcapped with haste (GCD doesnt get affected for hunters). So haste on gear only helps with their autoshot. SV hunter gains both on Auto and Steady cast times when investing in haste. Imo stats priority for SV hunters is: Haste > Agi > Crit > AP >>>> ArP.
4) Two pets: Scorpid (Tenacity) specced for Roar of Sacrifice and Cat (Fero) for DPS: I'd say Rabid, since you'd have 5min CD on CotW anyway.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)