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Bomb Timer

Started by Armitage, July 18, 2004, 10:26:14 PM

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DuVeL

I say put the bomb to 20 minutes, then atleast when I lag out during defusing I have a chance  ;) .

For the matches and so I voted for the current settings.
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[/QUOTE]

OldBloke

What's with all the 'matches' references?

Sod the matches, the question is 'would a longer bomb timer improve TCS'?
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Grimnar

QuoteOriginally posted by OldBloke@Jul 19 2004, 06:48 PM
What's with all the 'matches' references?

Sod the matches, the question is 'would a longer bomb timer improve TCS'?
Maybe but i don't think it would help to much.


Now you have a sort timer so your teamwork has to be good and fast...
With a longer timer people think ooohh i can get a drink before trying to defuse the bomb <_<  :whistle:

Armitage

One point about matches. it goes back to a post I made about Aztec. in a match if I was guarding the bomb room.and a DD rush was called. I would start to cross the bridge straight away. in TCS I will have to wait for the bomb to be planted (losing 10 or so seconds, in my counter attack). so you could say adding 10 secs to the timer brings it closer to a match anyway.

Armitage

One more thing and I'll shut up.

Aren't we supposed to as the defending team. defend the site we are in until the bomb is spotted. not just run the other site at the first site of a T. dust 2 is a good example where a longer timer would improve TCS.

That's it I'll shut up now.

Rabbi Bob

QuoteOriginally posted by Armitage@Jul 19 2004, 05:55 PM
in TCS I will have to wait for the bomb to be planted (losing 10 or so seconds, in my counter attack)
Out of curiousity, why wasn't the team properly split on the sites and using vcomm to spot the bomb prior to the plant?

edit:  As for the timer, give me a moment or give me a day, I'll do my best to get there.
#!/usr/bin/admin
use warnings;
use strict;
use boot;

Bob is: working on A.T.L.A.S. HL

DuVeL

Ehrm, Armitage, anyone's opinion counts. Community remember!  ;)
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
[/QUOTE]

Doorman

QuoteOriginally posted by DuVeL@Jul 19 2004, 09:02 PM
Ehrm, Armitage, anyone's opinion counts. Community remember!  ;)
Huh?










     

Whitey

QuoteOriginally posted by Doorman+Jul 19 2004, 09:06 PM-->
QUOTE (Doorman @ Jul 19 2004, 09:06 PM)

target

Quotewe all want to listen to what you have to say

Speak for yourself :narnar:  :narnar:
-=[dMw]=-target

I write down everything I want to remember. That way, instead of spending a lot of time trying to remember what it is I wrote down, I spend the time looking for the paper I wrote it down on.

Doorman

QuoteOriginally posted by whitey+Jul 20 2004, 07:30 AM-->
QUOTE (whitey @ Jul 20 2004, 07:30 AM)
QuoteOriginally posted by Doorman@Jul 19 2004, 09:06 PM










     

Benny

QuoteOriginally posted by Armitage@Jul 19 2004, 06:59 PM
One more thing and I'll shut up.

Aren't we supposed to as the defending team. defend the site we are in until the bomb is spotted. not just run the other site at the first site of a T. dust 2 is a good example where a longer timer would improve TCS.

That's it I'll shut up now.
I agree with the 'tige.

A longer timer would make some interesting games. What would make them even better would be a variable timer.....that would be suspenseful and sweet.
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