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cs_militia - Sewer Boundary

Started by OldBloke, July 29, 2003, 09:21:16 AM

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Dr Sadako

QuoteMmm, disagree I think. One of the attractions to me is to be able to play on a server that is NOT a standard rotation. I am bored witless with the standard maps. If MH becomes the standard CS installed maps only then, attractive as PCS is, I won't be there.

My 2p ;-)

I know that there are ppl who don't like the custom maps at all. I know of a few ppl that actually haven't joined our PCS community due to the custom maps!
If one of the servers had standard maps in the rotation we might fill both servers. Also you wouldn't need to download a large map pack to play PCS. You could try it out on the standard rotation. If you liked it you could go hardcore later with the custom ones.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

TeaLeaf

QuoteMmm, disagree I think. One of the attractions to me is to be able to play on a server that is NOT a standard rotation. I am bored witless with the standard maps. If MH becomes the standard CS installed maps only then, attractive as PCS is, I won't be there.

My 2p ;-)
I have to say that I am of a similar feeling, however I would classify 'custom maps' as maps that suit a PCS style.  There are enough DM type maps out there for all others to fill their boots and I do not think we should try to compete.  Personally if a couple of custom maps put some people off PCS then they have never read the rules, are not interested in PCS and would not add anything of valueto the community.  People interested in the PCS style will not be put off by 'non-standard' maps.

Oh yeah, should I comment on the sewers? Ok, then I will.  Personally I like the challenge of being on CT on cs_militia.  It gives all players a great opportunity to shoot a range of weapons (as Smitee said) and allows close quater combat and sniping alike.  The sewers would become mighty boring for both CT and T if the Ts were not allowed in there.  The whole map would become much more constricted and perversely I believe this would actually make it harder for the CTs to win a round, as the Ts would just hole up and wait for the attack.  Very boring if you ask me  :(

TL.  8)
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

suicidal_monkey

I think everyone has maps they dislike, whether on pcs or not. some maps/nights I prefer normal free-for alls. Some nights I just want to know no-ones creeping round the other way to knife me in the back and that my team arent gonna spread out randomly :) and occasionally I join fy_ and he_ maps for 30 minutes of ridiculousness ;)


if you hate a particular map someone else is bound to love it. Sometimes I drop on the maps I dislike and rejoin later on, same if I am in a non-pcs mood or can't handle the team I'm in on the night. Nothing is static. I often disagree with tactics or some comments made on these boards, and I'm sure people get annoyed with me for doing and not-doing things how they expect me to as well, but I still love the general community/teamwork aspect that normally exists on the PCS servers

it aint perfect but we like it that way 8)
[SIGPIC].[/SIGPIC]

suicidal_monkey

I do feel it'd be nice to see the map rotation altered more frequently though - maybe drop and pick up one map each month and then have your normal big vote once every 6 months or so?
[SIGPIC].[/SIGPIC]

smilodon

Agree with TL, the map can be very good. One of it's problems (if it is a problem) is that it's not uncommon to have only one or two players alive and creaping about after the initial carve up. I've often seen the timer run right down to zero, which can be tedious for the dead players.

It's much like dust and Italy, in that it's only as good as the players make it. If the attcking team are creative and co-ordinated, it forces the defenders to act likewise and so produces a good game.

If for example, the CT's run about like idiots outside the front of the house in say Militia, then it can descend into a turkey shoot for the T's.

Very busy maps like Piranisi, volaire and Survivor can stifle quality play as it's hard to make the game flow and develope co-ordinated attacks and defences.

The most complex game in the world "chess" is played on the simplest board, nothing but 64 black and white squares. Likewise I'd argue the best CS maps are ones that are relatively simple and don't get in the way of good tactical developement. Dust isn't the most popular CS map in the world for nothing. (/me ducks  :)  )

Oh and leave th T's access to the sewers
smilodon
Whatever's gone wrong it's not my fault.

JB

Bravo !!  bravo !!  

/me applauds Smilodon...

That is exactly how i feel about things, i MUCH prefer simple maps that are easy going on the eye and the brain.  Things like Piranesi, Survivor(not too bad really), bittershite and the like dont appeal to me because when i play i just wanna relax and have some fun.  Take a look at Aztec, imho it's possibly the best map ever made, the challenge of overcoming a heavily defended CT stronghold really does it and i MUCH rather enjoy overcoming the opposition by being on the hardest side.  Ever need someone to be on the hard side then ask me cos i love it.   :D
 
Leave Militia as it is, have a radical shake up asking people just what maps they DO want in and ask for opinion as to why they want them.  No offence to anyone that voted for them in the polls, but does ANYONE enjoy Mog and Bitterwine?  I've often wondered what makes people vote yes when we have the map rotation poll, i even at one stage thought as_hunted was gonna get in after hearing people talk about it while playing, and that was possibly the most 1 sided map i've played ever.  Apart from De_onesidedpieceofcrap.

So in short...

1) Leave Militia as it is.
2) Take a serious look at the other existing custom maps.
3) Tweak the custom maps so their one after the other.

 
 

Anonymous

Oops, forgot to mention that my vote is to leave militia as it is. yes, it can be tedious if you are dead (believe me I know ALL about this one), and yes it can be a blat fest but as JB and Smilo said, it can also be a damn fine map. IMHO it is balanced at the mo.

Dr Sadako

QuoteVery busy maps like Piranisi, volaire and Survivor can stifle quality play as it's hard to make the game flow and develope co-ordinated attacks and defences.

Piranesi is a hard map to play well. Why? Because you need at least 7 ppl on each team to make it work. I have played Piranesi 10 vs 10 and it was a blast. The map is made for larger teams. 5vs5 on Piranesi is bollocks.

Regarding survivor it is a very good PCS map with lots of options. This one is also best played with 5vs5 or more. I really don't see how you not could do coordinated attacks on survivor. This is THE distraction map. The mind games you can play on this one.  :D

Quote No offence to anyone that voted for them in the polls, but does ANYONE enjoy Mog and Bitterwine?
Survivor replaced Mog some time ago. I think bitterwine is a good PCS map. This one also requires some more people on each team. It is a damn hard map as CT as Ts have 5 and 4 different ways to approach each bombsite.
-=[dMw]=-Dr "Doc" Sadako

"Gravitation is not responsible for people falling in love." Albert Einstein

smilodon

Intersting points. I guess every map can play good and bad depending on the circumstances.
smilodon
Whatever's gone wrong it's not my fault.

FBG

i dont know anyone that likes that chicken coup map. Bogshite!
-=[dMw]=- Flibber Meister

Stryker

yeah but there are plenty of peeps to play, I'd imagine you'd get a game on baldric most weekends.....yes? no?
-=[dMw]=-Stryker