Philosophy

Started by BrotherTobious, October 25, 2011, 10:09:28 PM

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BrotherTobious

The primary purpose of Dead Men Walking is to have a mature, social environment and an orderly way of conducting business that allows for a relaxed and focused raiding atmosphere.

 The guild has defined leadership positions. Members should feel empowered to give their input on situations pertaining to the guild, but once a decision has been made by the leadership, it should be considered final. As we strive to conduct ourselves in a professional manner, it would be counter-productive to argue a point to the detriment of guild's activities. If a member feels there is more room for discussion on a subject, he or she should wait until a more opportune time to raise the point with a Council Member. After a raid is completed or off-hours are good times for this.

 Hand-in-hand with this philosophy of organization is the expectation that every guild member will be on the same page. Because of this we want to move away from the need and use of explicit rules defining every possible situation. Well-oiled machines run on common-sense. We want guild members to rely on common sense, not a slew of rules.

 It is very important that members keep themselves informed and up to date on game mechanics, especially those of their own class. If you are one of those people who thinks that your years of experience mean you know all there is to know and you do not feel the need to involve yourself in peer discussion of the game, you will not fit in. We expect people to be actively reading community forums, to discuss things in the guild chat channels and to have an interest in the more global community events.

 Many people in this guild have lives that preclude them from spending as much time on SWTOR as they would like; nevertheless they maintain a very competitive spirit and a desire to kick ass in the end game. To sustain a guild that is based on these people, we have fewer and shorter raids than your average raiding guild, but strive to make them more focused and effective. Quality of raiding will always be the main thing we strive for. We also start our raids a little later than some guilds to allow our members to get home, eat and prepare properly for the raid.

 Last but not least, we value a good social atmosphere above all things. We are all here
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett