Tactic

Started by Blunt, September 26, 2005, 11:58:25 AM

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Anonymous

QuoteOriginally posted by BIG-Dewey@Sep 27 2005, 04:27 PM
I've left the server running so try it out now:

ip 83.100.181.210
port: 3333
username: ie Big-Dewey
password: big

Let us know what you think of it.
[post=96537]Quoted post[/post]
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i think basically it is a good idea but we would LAL have to get used to it. It could be really easy to draw up lots of tactics that don't actually work IRL. Additionally, unless the tactics are easy I won't remember them :(

We should try it out though.

Are you OK to leave the server running or do you want me to setup a "formal" ATC server (my server runs 24/7/365)

Dewey

QuoteOriginally posted by BlueBall@Sep 27 2005, 07:31 PM
i think basically it is a good idea but we would LAL have to get used to it. It could be really easy to draw up lots of tactics that don't actually work IRL. Additionally, unless the tactics are easy I won't remember them :(

We should try it out though.

Are you OK to leave the server running or do you want me to setup a "formal" ATC server (my server runs 24/7/365)
[post=96568]Quoted post[/post]
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Thanks Blueball can you put up a formal ATC server cheers bud.

I know what you mean, we shouldn't get bogged down with tactics and strategies but even if we used this as a tool so everyone knows where they are going to on the break-out (paintball slang) that would be useful.

Benny

I think the best way forward is sadly to act all serious and think in terms of fire-teams.

You have a buddy, stick like glue. The rest should develop from there.

Medic and SL
AT and Resupply bloke maybe?
Assault and engineer?

would make sense, maybe three's?  Working out the here there's and everywheres can't really come until you move as  team and obey the attack and defend here things.

In CS we all started to get used to which corners we were covering and all the angles, I'd assume we'd all get used to this aswell, but you need the back up to cover/resupply and revive you.

Keeping the SL alive is vital as is his position.
===============
Master of maybe

Dewey

QuoteOriginally posted by Benny@Sep 28 2005, 01:55 PM
I think the best way forward is sadly to act all serious and think in terms of fire-teams.

You have a buddy, stick like glue. The rest should develop from there.

Medic and SL
AT and Resupply bloke maybe?
Assault and engineer?

would make sense, maybe three's? Working out the here there's and everywheres can't really come until you move as team and obey the attack and defend here things.

In CS we all started to get used to which corners we were covering and all the angles, I'd assume we'd all get used to this aswell, but you need the back up to cover/resupply and revive you.

Keeping the SL alive is vital as is his position.
[post=96660]Quoted post[/post]
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Well I think what what your describing above will come with practice and I agree with everything you say.

However there are some basics we can get right immediately

- what a squad is made up of (depending on map)
- who plays what class
- where you should be running to on the breakout
- basic comms ie what we should be using and how
- and what is your first objective at game start

delanvital

QuoteOriginally posted by BIG-Dewey@Sep 28 2005, 05:46 PM
- what a squad is made up of (depending on map)
- who plays what class
- where you should be running to on the breakout
- basic comms ie what we should be using and how
- and what is your first objective at game start
[post=96705]Quoted post[/post]
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The problem is, that the amount of players on each side has an impact on the composition of the squad. But yeah, generally speaking.

Comms related - One thing which I suck at myself but is important - instead of yelling "tank incoming" I should say something like what I see, how many, wherefrom are whereto. So that would be "1 tank near west bridge headed for south entrance" ... or something... I dont think more info is needed, as long as it is implicitit what flags you are talking about :)

Ranger

QuoteOriginally posted by BIG-Dewey@Sep 28 2005, 03:46 PM
Well I think what what your describing above will come with practice and I agree with everything you say.

However there are some basics we can get right immediately

- what a squad is made up of (depending on map)
- who plays what class
- where you should be running to on the breakout
- basic comms ie what we should be using and how
- and what is your first objective at game start
[post=96705]Quoted post[/post]
[/b]

I've got a bit of that started mate. I did a squad roster/role thread to help SL's/Commanders pick a good squad team.

This includes a list of who likes to do which class and other info.

I also posted the idea of a Armour/Assault/Harrassment team make up.

Maybe we should do a thread with examples of ideal squad make-ups using the squad roster to identify good combos?
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

big-paddy

Mark them on the map and comms to bring attention?

Anonymous

QuoteOriginally posted by delanvital@Sep 28 2005, 04:07 PM
Comms related - One thing which I suck at myself but is important - instead of yelling "tank incoming" I should say something like what I see, how many, wherefrom are whereto. So that would be "1 tank near west bridge headed for south entrance" ... or something... I dont think more info is needed, as long as it is implicitit what flags you are talking about :)
[post=96713]Quoted post[/post]
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I use the point and click to "mark" a target so that everyone can then see it on the map, much easier and better than speaking.

delanvital

QuoteOriginally posted by BlueBall@Sep 28 2005, 06:13 PM
I use the point and click to "mark" a target so that everyone can then see it on the map, much easier and better than speaking.
[post=96718]Quoted post[/post]
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So do I, but there are times when you can't spot the enemy, such as after you have been killed and spawned again somewhere too far away :)

big-paddy

QuoteOriginally posted by delanvital@Sep 28 2005, 05:18 PM
So do I, but there are times when you can't spot the enemy, such as after you have been killed and spawned again somewhere too far away :)
[post=96721]Quoted post[/post]
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.. and thats the time when it is really hard to remember landmarks to use as reference. I usually end saying something like - behind the house that isnt in front of me over there type place.

One plus for the medic is that fallen comrades are still shown and you can take a reference from them.

The other thing that bugs me is when camrades open fire on a target at a distance I cant see. Then they get shot. We should all try to mark before opening fire -0 especially at a distance.

One of the reasons we held out so well at the stalemate thing lastnight was that we all marked - and double/triple marked every target.

Ranger

QuoteOriginally posted by big-paddy@Sep 28 2005, 07:37 PM
.. and thats the time when it is really hard to remember landmarks to use as reference. I usually end saying something like - behind the house that isnt in front of me over there type place.

One plus for the medic is that fallen comrades are still shown and you can take a reference from them.

The other thing that bugs me is when camrades open fire on a target at a distance I cant see. Then they get shot. We should all try to mark before opening fire -0 especially at a distance.

One of the reasons we held out so well at the stalemate thing lastnight was that we all marked - and double/triple marked every target.
[post=96759]Quoted post[/post]
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Yes, as the SL that night it made my life a lot easier that there was very good communication and designation of targets.

We all knew - roughly - were the team was and where the enemy was. And that's half the battle in my book. When we lose battles - IMHO - it is 99% down to people 'lone wolfing' and having no co-ordination or good communication.

I would rather have 4 people co-ordinating than 6/7 people 'doing thier own thing' any day of the week.

Aside from anything it's more fun when there is good 'patter'.
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]

Dewey

QuoteOriginally posted by delanvital@Sep 28 2005, 05:07 PM
The problem is, that the amount of players on each side has an impact on the composition of the squad. But yeah, generally speaking.

Comms related - One thing which I suck at myself but is important - instead of yelling "tank incoming" I should say something like what I see, how many, wherefrom are whereto. So that would be "1 tank near west bridge headed for south entrance" ... or something... I dont think more info is needed, as long as it is implicitit what flags you are talking about :)
[post=96713]Quoted post[/post]
[/b]

Good point Delanvital, in the heat of battle I don't half talk a lot of crap *which you'll know if I've been in your squad* I tend to get a excited  :dribble:

Ranger

QuoteOriginally posted by BIG-Dewey@Sep 29 2005, 01:57 PM
Good point Delanvital, in the heat of battle I don't half talk a lot of crap *which you'll know if I've been in your squad* I tend to get a excited  :dribble:
[post=96890]Quoted post[/post]
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I've found myself talking a lot of complete gibberish...

"Lads look there's someone hiding down there ('oh shit they can see where 'down there' is - quick Ranger, recover!')....Er, I mean behind that house ('Bugger!') - Er the one next to me! ('SH*IT! JUST SHUT UP RANGER FOR GOD'S SAKE!')...

And so on and so forth!

I think it was BlueBall who dressed me down when I first started on dMw when I said (Karkland, Market Square) "Watch out guys, there's guys on the roof!"

( - Yes, which roof? Where? What direction? - Du-oh! - )

 :blush:

Oh - and PS Dewey - I HAVE been doing some work! (Dewey is my boss - and he's on hoilday!)

 :rolleyes:
[QUOTE]"It was the most I ever threw up, and it changed my life forever." Homer J. Simpson[/QUOTE]