Freelancer Demo

Started by Gandalf, February 22, 2003, 06:49:33 PM

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

FrEnZy

I resently got a copy at i15, and im loving it. And i normaly hate space flight games.

*wanders off to ambush another frigate*
[SIGPIC][/SIGPIC]

Stryker

is it possible we could run a server?  whats the bandwidth usage like?

All I know is a server is a solarsystem.... I think, and all the servers are interlinked to form the galaxy, whatever....
-=[dMw]=-Stryker

smilodon

For those of us that pay for their games it's confirmed for release next Friday
smilodon
Whatever's gone wrong it's not my fault.

OldBloke

I've been using Frenzy's 'try b4 buy' version and I like it so I'll be buying a copy  :D
"War without end. Well, what was history if not that? And how would having the stars change anything?" - James S. A. Corey

Stryker

I've won the game, well completed all the missions and story line.  V nice game.
-=[dMw]=-Stryker

JonnyAppleSeed

I would just like to point out that this game has stolen what little spare time i have ....... :P


Please can someone warn me nextime  :roll:
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


A Twig

I hated this game??? Found it really slow, samey and linear???? Ah well, Space things aren't really my scene neways...
[N~@] - Ninja Association
Although we may fade from life, life does not fade from our memories


smilodon

Only played the demo, but one day they WILL remake Elite, but not yet it seems.
smilodon
Whatever's gone wrong it's not my fault.

ChimpBoy

Highly recommended smiley - great game.  Elite will be remade no doubt (see link below) but I wouldn't hold your breath.  Another Condition Zero if you ask me.

http://www.frontier.co.uk/games/elite4/faq.html

QuoteI hated this game??? Found it really slow, samey and linear????

Twiggy, were you even playing the same game mate?  It wasn't really linear as you could opt in and out of the central story any time you liked.  There were loads of sub-plots to get into, you just had to fly off and delay the main story when it tried to pull you back in.  Strange.  Not sure what you meant by samey - don't all games suffer from an element of repetition?  Then again if it aint your thing then it aint your thing  :)
If I wanted you to understand I would have explained it better

smilodon

Going only from the demo, they give you a whiff of free form play and then lock you out of so much potential. I wanted to land at the base or dock or whatever (maybe with a few docking radio messages). Then walk my character into the base and around the bars, ship suppliers, traders and whatnot. A bit like Baldurs Gate or Morrowind. I certainly didn't expect a trader to be a bloke standing on the landing pad next to a pile of boxes. It was as if they tantalised you with freedom of game-play and then didn't go the whole way. I felt a bit conned (or would have if I had payed).

Hey wait a minute.......promises of real freedom?......but locked down in reality?.......a game by Microsoft?........ahhhh it all makes sense.

Lets not go there though :wink:
Each to their own
smilodon
Whatever's gone wrong it's not my fault.

ChimpBoy

Don't know bout anyone else, but I was having huge probs performance wise with this game - lots of slow down when flicking between menu screens and when engaging cruise engines, even on a high spec pc like mine (2.5ghz, 768mb ram).

I have an ATI Radeon 9700, and just updated the drivers, and now the probs are gone.  Now nobody in space can hear me scream.  Yay  :D

QuoteGoing only from the demo, they give you a whiff of free form play and then lock you out of so much potential

I thought that was the point of demo's  :wink:  - to give a taster (which it does in fairness).  Also, is it really such a big deal that instead of walking to some guy at the bar you just click on him?  TBH it makes no difference, and given the size of the game these are minor quibbles.  And you do get docking radio messages, plus random comms chatter from enemies in dogfights which is a nice touch  :?

You can play through the campaign missions then continue playing free-form after this, or opt out of the missions at any point - the choice, as they say, is yours.
If I wanted you to understand I would have explained it better

smilodon

It was something else? The space flight, branching quests, reputation amongst factions, sub plots and career paths were great ideas. I was just very disappionted with the way you I was restricted once on the ground. The freedom of movement within the bases wasn't there. The scripted dialogue and cutscenes seemed at odds with the rest of the game.
smilodon
Whatever's gone wrong it's not my fault.

ChimpBoy

QuoteI was just very disappionted with the way you I was restricted once on the ground. The freedom of movement within the bases wasn't there. The scripted dialogue and cutscenes seemed at odds with the rest of the game.

All fair points, but I think you have to look at this game as a next-gen version of elite and frontier, not as an RPG.  Those space games were very limited once you stepped "outside of the cockpit", and so is Freelancer.  I'm sure the time will come when they can link both game elements (Star Wars Galaxies perhaps, after a few server upgrades and many expensive expansion packs :evil: ), but even the newest stuff like Eve Online doesn't allow much interaction on terra firma.

If you start comparing it to the vast free-form nature of RPGs like Deus Ex or the Baldurs Gate series then it will undoubtedly suffer from comparison.  :)
If I wanted you to understand I would have explained it better