TBC Hunter talents

Started by Tanales, September 20, 2006, 10:41:05 AM

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Tanales

Found this today, its a lil bit old but looks viable.
TBC Druid, Priest and Hunter talents, scroll down a bit for the hunter ones.
 
BM looks allright to me now, might have a go at it once TBC come out. :happy:
 
Tan.
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Bastet

if you check the priest ones they dont match the released ones on any point, so id say the rest is bull too
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Sandrion

Yep, the druid ones in there where also confirmed to be fake.

Tanales

awww least let me have some fun! :P
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BattleTag: Lurek#1103


     

Akall

Akall - Night Elf Druid, Aszune



Gorion

hmm, beast mastery talent that increases ranged attack speed should be MM ? :/
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Claw



Tanales

Quote from: Gorion;155214hmm, beast mastery talent that increases ranged attack speed should be MM ? :/

no gorion, they are melding them together, youll prolly need BM specced hunters in the 25 man raids and then it dont hurt to have something to boost your ranged DPS some, and still get the points in BM so you can advance further down in that spec.
 
only problem with this is that they moved Hawk Eye to survival... thats about the only thing i dont like about this atm.
EVE-Online: Lurek Andilles and Cerok
WoW: Tanales, lvl 90 Hunter on Aszune
BattleTag: Lurek#1103


     

Tanales

Ok found another thing, Readiness requires 1 point in Master Tactician while thats a 5 point talent, so if you put 5 points in Master Tactician you cant take Readiness... just hopes this is a bug in the Talent calculator...
EVE-Online: Lurek Andilles and Cerok
WoW: Tanales, lvl 90 Hunter on Aszune
BattleTag: Lurek#1103


     

DonnieKingo

Looks like the MM-tree combined with a bit of BM and Surv looks sweet :)
-DonnieKingo
Marksman hunter of SoG!

Tanales

Found this bit of info, looks interessting :)
http://forums.wow-europe.com/thread.html?topicId=51285209&sid=1
Quote0. Blue posts on Hunter talents/skills in TBC | 09/10/2006 18:47:35 UTC
It seem the Hunter talents preview didn't come without a fair bit of blue text. This can be found in the thread listed below from the US hunter forums, that has become a Q&A with Kalgan http://forums.worldofwarcraft.com/thread.html?topicId=32156379&sid=1
 
or If you're too lazy to click on a few links - the posts so far:
 
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Yes, there are several notable changes.
 
1. Traps are now on a 30 sec cooldown, but can be used in combat (you no longer need to feign/trap).
 
2. When feign death is resisted, you are still reduced to 0 threat for any targets that did not resist feign death (although if any creature resists the feign, you won't be taken completely out of combat, you'll still be on the creature group's target list).
 
3. Attack Power and Crit related changes:
a. Hunters now get 1 AP per Agility rather than 2. This change helps us provide more interesting stat distributions on hunter items. Previously, Hunters valued Agi significantly above any other stat, such that it was extremely difficult for us to create variety among Hunter items. For example, before this change, we could have spent 1 stat point on an item to give you either 2 AP or 1 Agi (which gave 2 AP along with a small bonus to crit and a small bonus to dodge... clearly the better choice). However, several changes have been made along with this change in order to offset the AP loss.
 
b. Hunters now get significantly more crit per point of Agility than before (about 33agi/crit at level 60).
 
c. Hunters now get more dodge per point of Agility than before (about 20agi/dodge at lvl 60).
 
d. Ranged weapons have had their damage values significantly increased (and consequently the weapon's dps)... this also helps make weapon upgrades feel more meaningful for Hunters than it did previously (along with the other changes, this change is retroactive).
 
e. Most Hunter equipment has been updated to have a better distribution between +Attack Power bonuses and Agility.
 
4. Aimed Shot related changes:
a. Aimed Shot now resets the Hunter's shot timer. This talent was always intended to be an "opening" shot, and not something that would be woven between shots. However, since Aimed Shot became such a core element for Hunter DPS, we didn't want to make this change until we were prepared to make several other changes to increase hunter DPS to offset it. Fortunately, this means that some of the odd side effects of the old Aimed Shot are no longer relevant, such as requiring hunters to use extremely slow weapons to maximize their DPS (weapons slow enough to be able to use Aimed Shot in between auto shots)
 
b. Arcane Shot now does substantially more damage than it did before, and scales with AP.
 
c. Steady Shot has been introduced as a core ability in the expansion, and provides much the same kind of gameplay as Aimed Shot did in the past (a shot you weave in between your normal shots), but to a much more managable degree (since it's a 1.5 sec shot, it doesn't require as slow of a weapon to take advantage of, and doesn't require to stand still for as long).
 
5. Other note: Wyvern Sting may now be used in combat.
 
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QuoteNot that this really matters, but do the legacy epics that get stats reallocated include agi-heavy rings, necklaces and weapons? I'm looking really at stuff like Prestor's, Band of Reanimation, Signet Ring of the Bronze Dragonflight (Conqueror edition!) and Eye of Nerub.    Then again, it doesn't really matter since we'll replace that stuff soon enough, but I'm just curious.


Yes, a handfull of items that were not explicitly hunter-only but were clearly designed as "hunter items" with disproportionately high Agi values are having some of their stats shifted to AP (although they'll still be agi-heavy in general).
 
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QuoteKalgan    The talent Calculator still lists Wyvern sting as only usable Out of Combat...
The Talent Calculator will be updated to remove the "out of combat" requirement. However, Wyvern Sting did gain a 1.5 second cast time instead.
 
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QuoteI <3 Blizz!!! That is some of the best news for trapping hunters ever!    A few quesitons about this, does Stead Shot have a cooldown? (it doesn't on the spells page) If it does have a cooldown, is it on the same timer as arcane shot? Also, what is the new Arcane Shot's AP scaling (and why didn't it get put on the new/changed spells webpage?)?
Steady Shot does not have a cooldown. The AP scaling on Arcane Shot is 20% of AP.
 
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QuoteBlue.....any word on the leaked pet talent updates that were posted last week?    Is that real?    Also I like just about everything except moving Hawkeye.    Now you make me waste 8 points to get something almost every hunter needs.    Why not just make it a learned talent???

 

1. The pet abilities that have been "leaked" are pet abilities that have been in the database for at least 3 years now, but never went live because they were considerably overpowered. So, ignore those. More information on new pet types/abilities will come at a later time.
 
2. We moved Hawkeye in order to shift a meaningful talent from MM (which we felt had too many) to Survival (which we felt could use another).
 
3. It is a learned talent. You click the button in your talent pane, and you learn it. :P
 
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QuoteResourcefulness: Reduces damage taken by 2%/4%/Undefined    what does this mean?

 

It means the talent calculator had the effects of Resourcefulness and Survival Instincts swapped by accident (being fixed).
 
Also, to answer another question that has come up, Arcane Shot and Aimed Shot no longer share the same cooldown.
 
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QuoteKalgan: Clarification on Misdirection description, please. The description reads "target raid member." Does this mean that MIsdirection is usable only in a raid, and not in parties?
It can be used in a 5 person party too.
 
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Quotewill Silencing Shot damage apply to mobs/bosses that cant be silenced?    i know when i try to use scatter shot on some mobs all i get is "Immune" no effect and no damge.
You'll still get the damage against targets that can't be silenced.
EVE-Online: Lurek Andilles and Cerok
WoW: Tanales, lvl 90 Hunter on Aszune
BattleTag: Lurek#1103


     


Zag

I´m thinking something similar but might skip Conc thing and thick hide and put those 6 points on monster and humanoid slaying. :boxing:

Greatdanes

Anyone got the perfect build? :rolleyes:
¤ GD ¤
 
Greatdanes LVL 70 Dwarf Hunter # Professions : Leatherworker
Megabyte LVL 60 Human Paladin # Professions : Mining + Herballism
Ushar LVL 60 Dwarf Priest # Professions : Tailoring + Enchanting
Minimand LVL 60 Gnome Mage # Professions : Alchemy + Engineering
Cæsar LVL 51 Human Rogue # Professions : Herballism + Alchemy
+ some low lvl

ratatosk