Hunter nerf :(

Started by Parvaneh, December 11, 2008, 12:13:22 AM

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Parvaneh

Quote:

Hunters of all specs, and particularly Beastmaster, are doing too much damage in PvE.
We tested this a lot internally in beta and knew hunters were high but we hoped other classes would be able to catch up in a way they have as yet been unable to do. We want to be careful not to hurt hunter dps too much in PvP, so we’re taking most of the damage out of Steady Shot and Volley. Beastmaster hunters are in addition losing some of their pet dps. We still want BMs to have the best pets, but pet dps numbers are a little high at the moment. We are also still concerned about hunter survivability in PvP and taking the opportunity to jazz up Deterrence into something that looks and plays a little more interesting.

These are not all of the changes we are working on for hunters, but those changes we feel are ready for testing. We hope to get these changes up on the PTR so players will have a chance to test them out and respond before they go live.

* Steady Shot â€" now only gains 10% of attack power as damage (down from 20%).
* Volley â€" reduced the damage by about 30% for all ranks. Note that AE damage from many classes is very high right now and we are looking at all of them. Volley in particular had reached the point where some hunters were using it to the exclusion of most other attacks.
* Readiness â€" no longer affects the cooldown of Bestial Wrath.
* Deterrence â€" has been completely overhauled. It now allows you to deflect 100% of incoming melee or spell damage for 5 seconds, but prevents you from attacking while active. You still must be facing the attacker to deflect the damage (this is a limitation we are trying and might end up removing). 60 sec cooldown.
* Kill Shot â€" cooldown reduced to 15 sec (from 35 sec).
* Kindrid Spirits â€" now only grants 3/6/9/12/15% pet damage.
* Serpent’s Swiftness â€" now only grants 2/4/6/8/10% bonus attack speed to pet.
* All hunter pet abilities with a cooldown longer than 30 sec have been moved off the global cooldown.
* Growlâ€" threat generation increased by 20% (same for Voidwalker Torment).
* Call of the Wild â€" now benefits only the hunter and his or her pet.
* Rake and Scorpid Poison â€" slightly nerfed to bring them into line with other pet abilities.
* Spirit Strike â€" reduced the period on the dot so it will work better with Longevity.
* Improved Tracking â€" now benefits damage to all included creature types as long as you are tracking one of them. You don’t have to swap around what you are tracking as much.
* Aspect of the Wild â€" now raid-wide.

EDIT: The "only" on Serpent's Swiftness meant 10% pet attack speed instead of 20%. The hunter bonus is unchanged.

[...]

I did say these are not all the hunter changes we're working on. Some we haven't quite worked out yet and others (one exciting one in particular concerning ammo) won't be ready until Ulduar or so.

We think MM was too high and BM was way too high. Survival is probably a little low. We are looking at buffing Survival, possibly through Explosive Shot, but we haven't finalized that yet.

The Deterrence change is defintely something we'll need to see in action on the PTR.

I don't want to do a disservice to all the good PvP feedback by attempting to boil it down too much. However, in general a lot of hunters were concerned about being able to do damage as much as they were concerned about being able to survive damage. We don't expect the Deterrence change to solve the former problem obviously. We're still working on that one, but we wanted to go ahead and announce what changes we have now so that you guys can be chewing on them.

Nerfing classes is never fun. It means that our initial tests and estimates didn't play out in the real world, which is a failing on our part, not anything the players did wrong. While buffing is a lot more fun, we think we'd get to crazy land too quickly by trying to make current BM dps the new benchmark. That would mean touching virtually every other class and spec as well as many encounters. While it might produce more positive PR in the short-term, it's a ton more work in the long-term that we would rather spend on new content or other problem areas.

Also, the sky is not falling. We're posting here so we can get feedback. Threats of rerolling or that sort of melodrama aren't really giving us any information we need. I can understand while you might want to vent a little bit, but posts with nothing but QQ aren't helpful.

Luminance

FINALLY
 
dmn the only class that does more damage then me are hunters, and valdeko
 
When equilly geared huntarts do 20% more dmg :(
 
elemental shammy ftw :P

Also known as Lycan Lumi - On Aszune known as: Luminescence lvl 80 shammy
Best knife, double kill:
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-Sithy with knife.
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-R@ng3R with knife.

Nefertem

Did the wintergrasp HC boss the other day.. top 3 on dmg was hunters with a dps between 3.5k-5k.. Liek *** :sad:

Ill won't be overly sad when this goes live :rolleyes:
[imga=right]http://www.tsuriai.dk/ms4.jpg[/imga]Nefertem - lvl 80 Nelf warrior, Aszune
Livtraser - lvl 80 noom mage, Aszune
Legba - lvl 71 Nelf rogue, Aszune
Shegoat (formerly Pentesil
éa) - lvl 80 draenei shaman, Aszune
--------------------------------
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DarkAngel

I kinda knew this was coming i play a level 80 horde hunter now and i do 3k dps in heroic's (twice as much as anyone else). Im currently beastmastery spec which i never liked and f they buff survival enough i will be going back to it as its a lot of fun.


Lucian

Yea - I can remember raiding BT before LK went live, and volley was WAY better than anything else.
AKA Bobbyus
 

kregoron

i gotta agree its about bloody time..

i really have to push hard to compete with huntards in heroics as mage,

Now they just need to nerf the DK also
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Luminance

no DK's shouldn't be nerfed, they are an Elite class, they should be able to defeat us sooner or do more dmg. (I really want them to be nerfed myself too but, it doesn't make sense at all)

Also known as Lycan Lumi - On Aszune known as: Luminescence lvl 80 shammy
Best knife, double kill:
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-Sithy with knife.
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-R@ng3R with knife.

kregoron

so called Elite class or not, one class shouldnt be this overpowered compared to other classes.
http://webchat.quakenet.org/ ||| Channels: #deadmen


Gandalf

Actually DK's a slightly underpowered at the moment. Looking at the patch notes we're getting some buffs to damage which will be nice. I'm blood spec and I'm normally in the bottom half of the damage meters. Sure I can survive nicely with plenty of self heals but if you get me below 70% health my DPS drops off rapidly and I'm toast!

The only reason DK's 'seem' overpowered at the beginning is because of the gear we get. It is awesome and is designed to last from entering Outlands at 58 all the way to Northrend at 68.
*G*

Cake: Four large eggs. One cup semi-sweet chocolate chips. Three/four cups butter or margarine. One and two third cups granulated sugar. Two cups all purpose flour. Fish shaped ethyl benzene. Twelve medium geosynthetic membranes. Three tablespoons rhubarb, on fire.

Luminance

underpowered? man they kick my ass if good players are behind it.
IF they close in I'm toast as elemental shammy

Also known as Lycan Lumi - On Aszune known as: Luminescence lvl 80 shammy
Best knife, double kill:
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-Sithy with knife.
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-R@ng3R with knife.

Gandalf

ahh, you're a caster. :devil: we are designed as an anti-caster class. However, any other DPS especially hunters, and we're toast.

There are ways of taking us down though, if you want to duel a few times to learn some tricks, let me know :)
*G*

Cake: Four large eggs. One cup semi-sweet chocolate chips. Three/four cups butter or margarine. One and two third cups granulated sugar. Two cups all purpose flour. Fish shaped ethyl benzene. Twelve medium geosynthetic membranes. Three tablespoons rhubarb, on fire.

Luminance

That would be great, the only way I know is reincarnate and hope for the best lol.

Also known as Lycan Lumi - On Aszune known as: Luminescence lvl 80 shammy
Best knife, double kill:
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-Sithy with knife.
-=[dMw]=-Lumi|T.Wolve killed -=[dMw]=-R@ng3R with knife.

smilodon

I am a frost DK and while this has nothing to do with hunters :rolleyes: I find them to be actually very good, especially against single targets. The DPS is a bit spikey but when it spikes it's a joy. I'm easily dealing with same level elites and even managed to take down one that was two levels above me (but that did rely on a few buffs and a big healing potion at the end)
smilodon
Whatever's gone wrong it's not my fault.

kregoron

Quote from: Gandalf;255515ahh, you're a caster. :devil: we are designed as an anti-caster class. However, any other DPS especially hunters, and we're toast.

There are ways of taking us down though, if you want to duel a few times to learn some tricks, let me know :)

Not really a issue only with casters, ive seen crap geared DK's pulling 3.5k dps, and my own dk at lvl 60 is already pulling 1.4k stable.. pretty easy class to high stable dps, and they dont really have any downtime grinding as a bloodspecced dk can go on for hours..
Ive been testing a lvl 70 dk on another account in pvp, and to my experience, ive noticed that the only class i actually to have trouble ganking is tonk specced wars..


Well ive already found a few ways to get em down, but its the same as usual melee ganking tacs, ranged and fake casting usually works a charm
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Bastet

With good gear hunters and DK are ahead. The adjustment is in order. As i can see it wont even be too bad.
 
As for PVP, I can take DKs on Sok, but as prot warr all the other stuff kinda gets to me quickly. Waiting for the double spec thingy to come out :)
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