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40 pack of coop missions.

Started by Logik, May 18, 2011, 09:27:57 PM

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sulky_uk

would it be a good idea to delete all the missions of one server and put these on, that way we can test the new missions find the ones we want to keep and delete the rest then do the reverse with the other server with the missions on that already. We do need a little tidy  up. Might be a good time to do it


I came into this world with nothing,
through careful management I\'ve got most of it left.

BrotherTobious

Nice find Logik I think we can have a look but not sure I want to upload the lot as a few of them are for only 6 ppl.

The servers like to be in unison and it make uploading and making changes much easier for those that can and know how. As for clearing out I will have a think on it :)
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Benny

It doesn't look like they have revive and I'm damned if I'm going through 40 missions and adding it. Can I suggest that people try them out, the ones you like, I'll edit, maybe.
===============
Master of maybe

Logik

I thought it would be cool to have some more private missions that players who prefer some close quarters battle [cqb] could enjoy,with objectives like hostage rescue/bomb defuse and teamwork elements,these missions could be used for less public nights shall we say.
As for adding revive why bother if the squad can work together as a team and the server is pass worded do we really need it, the missions of this type would be small lite and fun for lower player turn outs and good team work training not a large squad sand box/giant map /public turnout.

smilodon

I like the idea of new stuff, but I'd not like to loose Revive. It's definitely a favorite.

--

Sent from my Mobile.
smilodon
Whatever's gone wrong it's not my fault.

Benny

I agree it's nice to have new missions, but.....

hostage rescue is a pita, everytime we've tried it on homegrown and loaded missions, it's been a ball ache. The triggers invariable fail and the whole thing turns shambolic. As for cqb and other bits and pieces I'm all for it. On revive, we can add it in if we find the right missions. We can't go without as exit and respawn is either crap, or the missions usually prevent it.

And I for one am not joining up at 8, taking a lucky bullet at 5 past and waiting 2 hours for everyone to finish. I don't mind adding in the revive scripts, but cherry pick the good missions first.

:)
===============
Master of maybe

BrotherTobious

Agreed it will better to check some out before asking to make changes. I will have a think this weekend and get some stuff sorted for Sundays public foray.  Thanks for your in put lads
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

BrotherTobious

#8
NOthing to see here move along
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

BrotherTobious

Rightiho I have asked that 23 missions from the pack be uploaded, a couple of 6 the rest are 9 + I would like to hear your feedback on these, as in good, bad, delete, look in to modding etc.  I will leave them up for a while and if we get no feedback we will delete them and stick the others up.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

sulky_uk

Née worries mate, do we have an admin about tonight?


I came into this world with nothing,
through careful management I\'ve got most of it left.

smilodon

#11
No admins, which frankly is a disgrace and totally unacceptable. Sack them all I say. Sack them all and roll them in tar and feathers. Then show the bounders a pair of fisty-cuffs and show them what for!

As to the games we tried I don't remember then names of course, which isn't going to be very hepful. First mission didn't allow enough slots and so we couldn't all get on. Should we limit maps to those with 12+ slots?
Second map didn't allow any re-spawns or revives. So should we reject any where we can't get players back into the game?

Hopefully Sulky will know what the maps were and we can decide on whether to keep them.
smilodon
Whatever's gone wrong it's not my fault.

sulky_uk

as soon as  ive reinstalled my arma ill let you know which ones we tried, hopefully tomorrow it will be downloaded and installed ( doing it now). Tried to run the games using the ingame vote for admin thing but we didnt get very far due to my sig time out error that i get.... looking at this now stand by for a new thread on that one


I came into this world with nothing,
through careful management I\'ve got most of it left.

BrotherTobious

Well I am sorry there was not admin playing but as benny stated he was on steam for awhile.

As for the maps they were requested so we put them up so that we could try them and if any of them we liked then we could see if we could mod them to our liking.

I feel it would be completely unfair to ask those few who can make changes to edit 23 missions on ones we might not even keep.  That's why they were put up and are not how we like them.
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

smilodon

I'm not sure what a mission file looks like to an admin and how much information can be checked just from the content of that file/s but clearly limited player slots and perma-death probably won't float. If we can see up front which they are IMHO we should drop them now. If not then I for one will make a point of writing down their names in future.
smilodon
Whatever's gone wrong it's not my fault.