Lord Rhyolith - Deafeated 18/07/11

Started by TeaLeaf, May 20, 2011, 02:08:58 PM

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pälsboll

I nvr said anything about spoon feed me with shouts. :sad:
I meant that the group can give advice what to do or stand for others if ya see someone that struggle.. after a wipe. while ya run back.  that what i meant with teamwork... and not talking about me or any special thing now. just in general

and thanks for answer that 2 melee is better then 3
so ya going with a range that helps out with the hard turns on the leg?

ops! while I was writing TL answered my Q:n

and I do hope ya kill him next time :D

Legolei

Quote from: Arcticfire;330780.
the Melee will be out of ranged sometimes, it happens and they shouldnt take much damage anyway, its why we are dotting them up when they close and its why sometimes a healer moves out to heal them.

I disagree with that, you probably expected it.
Let's take our worsed offender (sorry, kitten :huggy:)
The logs
Eruption+Concussive Stomp vs Magma Flow: 80% is unavoidable damage. The difference is a factor 6!
Compare it with Canaan, and you will see that he had a factor 32 for the same unavoidable damage.

For my ragequit for TS: If I would have stayed in TS, I probably would have blurted out my opinion. With a post on the forums I can take of the roughest edges and find some facts to support my opinions. From my point of view, it's the best way. But I know people disagree with that.

Slush

You doin it wrong.
Look at my post on the Beth'tilac compendium guys. Post #48.
If noone manages to make a post like that, ill do it again. Because my heart is so big and I love you all. :-)

Treach

Alot of animated discussion on here. I'm goign to try to avoid this and mention some things that I think we need to work on.

1) The melee healer being the mark everyone follows is a bad idea. When Dre has to run over to heal the melee some ofthe gorup follow him and some don't (as he hasn;t said "move") This causes a bit of confusion that can be avoided.

2) The small adds keep splitting up, some running to the tank, some to the group. I think we need a bit more clarification on what to do on them. I'm 99% sure it's best to let them run into the group and the tank can agro them in the group when not tanking the big add.

3) Moving from volcanoes. I think we need to move more but less distance each time. If an active volcanoe spawns next to us, moving 5-10 yards away from it would give us more time to cope. Either standing still or moving into the middle is a bit extreme either way.

4) AoEing the small mobs. Us booms worked out a rotation for our cd aoe. Maybe it should include the rest of the aoers. Being able to rotate our aoe cd's on each wave would make takign them down alot smoother in the long run.

5) The legs. My tact is to ignore them unless a Hard turn is called, then I'll chuck some damage out o nthe called leg and stop once the call changes. I hope it helps :)

TeaLeaf

I think I provided info on 1) - 4) in my post above.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Slush

#65
You did reach phase 2 on try 4 and wiped after 6:49.
There has been 36161 kills on this boss. If you had killed him the moment you wiped, you would have been in 35802th place of the 36161 kills.
Let me rephrase that... You spend too much time getting armor down, so soft enrage killed you.
I looked through the logs for last week aswell (you did reach p2 atleast 3 times last week). Its the same problem there.

Maybe; Somewhere along the way, you lost track of whats taking him to p2?
"Phase 2 starts as soon as Rhyolith's legs hit 25%".
Also, damage done overall seem to be twice as much on Right foot as on Left foot. Why is that? This should differ for every new try... Leg-team: Always ask if you dont know what leg to dps, sometimes TS swallows what the Leg-leader said!
You did supergreat on healing!
You did supergreat on Fragments and Sparks!
You did supergreat on avoiding damage... in phase 1!!
You did supergreat on pulling Sparks out of group!
You did supergreat on staying alive for so long!
You did supergreat on this try (and other tries last night).


"Well then Slush, if we did so freaking good... Why did we wipe?"

-The answer is quite simple, my peasant friends: You need to improve on running the guy over active volcanoes and add a chunk of dps aswell.
This must be coorinated with in the leg team.

"How should we do that, oh mighty Slush?"
-Thou shall have 3 dpsers on legs at all times. One shall yell on TS and they shall all dps.. Light or hard, left or right depending on the call on TS.

"But Slush, what shall the other 3 dpsers do?"
-Sparks and Fragments, never take your eyes off them.

"Oh, my... you sure are wise, Mr. Slush sir... What do we do when phase 2 hits?"
-You run to Dreaman, his soothing apperance makes it impossible to panic and/or do other stupid things.
-You get your health up through Spirit link ,Tranq and Heroism.
-Dps rest of the adds. (Stay grouped or AoE Immolation will kill you).
-Then dps boss.

pälsboll

thanks for report oh mighty :worship:

Twyst

Quote from: Slush;331029You did awsome on healing!
You did awsome on Fragments and Sparks!
You did awsome on avoiding damage... in phase 1!!
You did awsome on pulling Sparks out of group!
You did awsome on staying alive for so long!
You did awsome on this try (and other tries last night).


You did awesome on spelling :P

TeaLeaf

ROFL!

One way of making sure you get more dps on the legs is to ensure that you do NOT stop dpsing the legs when 'straight' or 'leave him'is called.  When you get those calls dps both legs equally - you should never stop dpsing the legs, just adjust the focus of where your dps is directed.  That way you get P2 faster.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

JonnyAppleSeed

I also had a poke in the logs last night looking at rgt kill vs Rgw best trys..Totaly agree with Slush The Wise

RGT kill lasted just under 6 mins .....RGW death 6.18...
More healing was gone by rgw
More Damage was done by rgw
Less people stood in fire
 

 Looking where the boss damage went it was only on legs. Not 1 person put any dps into the body so he must have looked like a drunk walking home :P
Eruption damage was higher.. with people only hiting legs this may be making the driving more difficult to judge
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Legolei

My opinion about the main reasons why we did not succeed yesterday:
  • lack of control in the steering: it simply takes time for anyone to learn, but I had the idea it was better controlled every try.
  • lack of dps on the legs (Slush confirms that)
  • lack of focus on the fight

Because of the lack of control in flattening the active vulcano's, debuffs keep stacking and everyone takes more damage, leading to healing problems (low health during transition to P2, mana problems). More control leads to an easier job for everyone, but mostly the healers.

Yesterday we had the 2 dps dedicated on the legs with 1 ranged help:
- Valdic was steering
- Pälsboll was asked not to use any dots on the legs.
- Hermioneg was asked to help on hard turn.
- The rest did not get orders concerning the legs.
Asking a feral druid not to use dots, is like asking not to attack. Pälsboll did what was asked (logs), but it only added to the dps problems, and I think it caused more problems with steering than it solved.
In retrospect, a second dot class should have been the permanent third dps on the legs. This would have given the possibility to Pälsboll to use the dots without making Rhyolith turn one way all the time.
That Slush finds good dps on the adds in the logs, is a result of 4 ranged killing the adds.

The lack of focus was best shown by the very bad, not funny and sexist harry potter jokes between two pulls.

We did move the healer/ranged camp often compared to other nights, which is good in my opinion. I'm glad one of the healers took that job upon himself to help everyone prevent Magma damage. And I'm sure that we find the perfect balance between moving and staying soon.

Just my :2cents:

Legolei

Quote from: JonnyAppleSeed;331050Looking where the boss damage went it was only on legs. Not 1 person put any dps into the body so he must have looked like a drunk walking home :P
The time(s?) we reached P2, the first stomp wiped us before we could even do damage.

JonnyAppleSeed

I may be wrong but i thought you could target the legs or the body before p2 ?  Im sticking with the dots are bad (unless you can remove them) burst damage all the way for more driving control. Worth asking grim what he is using to fiddle with the legs. I know for me I can use a mangle/shred/shred/ferocios bite rotation and only get a minor dps drop. Not optimal but maybe worth a try
It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire shakes, the shakes become a warning. It is by caffeine alone I set my mind in motion


Grimnar

Simple and if some people checked the vid i posted you see i am using my bleeds on both legs even at the same time.


For Pals doing that aswell shouldn't be a problem it will become a problem if a second class is doing it aswell.
But for Pals to learn/try is from this point on to try to only use your rake/rip (rake aint the real prob it is the rip) on the leg that is the main attack target.

For example: Last RGT kill the left leg was our main target to hit, so my bleeds went mainly on that leg only and keeping the right one clean. That way the little but extra dps that those bleeds do went into stearing left.
Why it shouldn't be a problem for Pals dotting both legs at the same time is that you should have 3 people on the legs, when a call is maked all 3 are/should be attacking that 1 leg so that is huge dps on 1 leg with little damage done to the other if a bleed is on it.
The boss is now more easy to turn so bleeds don't really matter as long as there is just 1 class doing it.

If for example TL and myself where doing that then we would be in trouble as moving will then become to hard for just 3 people to handle.

pälsboll

my question is.. the one that stears him in RGT..what leg are ya on? is it always the same leg from the start?
asking for Grim said that their major target was to kill the left leg first...