RGT & RGW raid research - MoP

Started by TeaLeaf, August 24, 2012, 11:40:13 AM

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TeaLeaf

This Wednesday, when the server resets, we will have but 2 weeks of Cataclysm raiding left, followed by a 2 week break before MoP launches on 25th September.  One week later the first raid content will be opened, Mogu'shan Vaults (Wednesday 3rd October) and we WILL be raiding it.

Therefore, please can we ask ALL RGT & RGW raiders to start reviewing the raid content videos for MV and the boss fights contained therein.  Let's try to gather hints & tips for our classes, positioning, CD usage and everything we need to hit MV hard in Week 1.   In particular, beta testing for Feng The Accursed was very restricted and information is tricky to find, so please post up what we can gather on the net.

Let's start building our MV knowledge know so that when someone yells at us "you are not prepared", then we can yell back even more loudly that "WE ARE"!

:thumbsup::dmw::thumbsup:


Mists of Pandaria - dMw Boss Compendium
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Bellanie

Good tip, is ALWAYS stand in the fire as it increase's dps!
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sheepy

I agree bell, as well as "smoke the roof" is always invaluable
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Oddbal

This is what i've found for feng the accursed

Strategy:

Boss has 3 “phases” where he uses very simplistic abilities.

Phase 1:
95 â€" 66% Earth Phase
Ranged can be loosely stacked away from boss.
Ability 1: Lightning Fists â€" he turns towards a random (ranged?) raid member and shoots a bit of lightning towards them. It travels along the floor and does 200k+ damage to everyone in it’s path. When he turns toward you, strafe and/or move out of it!
Ability 2: Epicenter â€" He starts “earthquaking”, it’s a channeled spell that does more damage the closer you are to him. He can’t be moved during this as it’s a channel. Just don’t be near him if you’re ranged…you shouldn’t be near him anyways. Everyone move out.

Phase 2:
66 â€" 33% Fire phase
Ranged can be spread or loosely stacked, will likely end up spreading out because of fire.
Ability 1: Flaming Spearâ€" Stacking debuff on the tank that makes him take more and more fire damage. Tank swap at 2-3 stacks..
Ability 2: Wildfire Spark â€" 5 second debuff put on a random raid member. After 5 seconds they drop fire, it burns. It also moves around, but doesn’t grow. Don’t stand in fire, don’t drop it next to people. Run out of group, drop on edges like for Ragnaros.
Ability 3: Draw Flame â€" He slurps up the fire and empowers his melee swings to do 50k damage to anyone near his target. Tanks use cds if tanking with stacks.

Phase 3:
33% â€" 0% Arcane Phase
Stack behind boss for aoe heals.
Ability 1: Arcane Resonance â€" Debuffs a random player, said player pulses aoe damage to anyone near him and the more people it hits the more the damage is amplified. GTFO if you have this. Think engulfing magic and Valiona.
Ability 2: Arcane Velocity â€" Boss channels high damage aoe on the raid, does more damage the further away from him you are. Heal through this, or use the tank cooldown. try using Nullification Barrier

Only other aspect of the fight is the 2 tank cooldowns that the tank gets to use. Tank clicks on 1 of the 2 statues in the room and gets a spell to use during the fight. Each ability was only able to be obtained 1 time. The abilities are:

-Shroud of Reversal. Tank can target 1 debuffed raid member and reverse that debuff onto the boss.
-Nullification Barrier. Tank can drop a barrier that prevents harmful effects from hitting people standing inside it.

TeaLeaf

TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)