Mogu'shan Vaults - Elegon - DEFEATED 01/11/12

Started by TeaLeaf, September 06, 2012, 08:17:05 AM

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TeaLeaf

#30
Quote from: Jesung;362306I usually struggle to get the last one down one my own, normally either Hal or Whitey help me depending on which side I am assigned to.
Some classes do struggle, so it is worth explaining how we place them in a little more detail as it might help.

Pillars, are 1-3 on left (1 being near left, 3 being far left) and 4-6 on right (4 being far right, 6 being near right and also known as Larry Bird):

  • RGT try to ensure that people assigned to 3 or 4 have a movement boost so they can get back to the console group up spot quickly.
  • Tanks need to be able to get back to the console spot quickly to tank the adds, so we tend to have them patrol the 1-2 or 5-6 zones and they can then help out on 1,2,5 or 6 as required.
  • Put your weakest dps on 1,2,5 or 6
  • Make sure that your weakest dps has at least 1 strong dps on an adjacent pillar
For example, RGT might use the following order:

1 - Boomkin..} tank in this area
2 - Rogue.....}
3 - Fire Mage

4 - Arms warrior
5 - Aff Warlock......}
6 - Shadow Priest..} tank in this area

1 can need help depending on procs, so tank is nearby to assist
2 rarely needs help, but has tank & mage adjacent to assist if needed
3 strong dps

4 probably our strongest burst dps
5 our weakest burst dps so 4 is assigned to help out on 5 after their own (and has the movement speed to do it)
6 can need help depending on procs, so tank is nearby to assist

We find this works well.  DOTers in particular can help by adding a DOT to an adjacent pillar if they get the time (using the free time from an excess of procs if they happen).

Once the pillars are down then the priority is getting back to the console asap - tanks are already nearby and can readily pick up all the adds and group them at the console from their 1-2 or 5-6 positioning.  The repeating  TS call during this run back & AOE phase is usually ("watch your feet" - for the big circles of kaboom that spawn).

REMEMBER to hold back proc use for the next orb, there's little point blowing procs on extra boss dps if you then fail on the orb!   Initially we tended to use personal dps CDs for the 3rd orb and a dps pot for the 4th so that we could kill 4 orbs on the first pillar phase (giving 5 stacks of the dps buff) and kill 3 orbs on the second pillar phase (giving another 4 stacks, total 9 stacks).   RGT now do 4-4 and get 10 stacks which helps P3 go very quickly and means we don't even  need all of our raidwalls.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Milli

Yup - as TL had said i'm on front left usually. Don't know if using boomkins but some nice tips:-

- always put 3 wild mushrooms down and detonate when orb spawns
- always save procs (star surge) for orbs, ensure you get them by keeping dots on boss
- if you can help it try to be in an eclipse state for dpsing orbs ; it can be easy to have 0 power making killing orbs hell (quick celestial alignment helps)

Whitey

Quote from: Oddbal;362317Me and sharp are chaging when I have about 6 / 7 stacks and when i finally move out I have 9 if all goes well.
That number of stacks should be easy to heal through.  Sounds like you need some special love from the healers. I'll try and get a look at the logs and see if that's the case.

Sharpfang

i am normally at 9 when i drag the add outside of the circle

TeaLeaf

Remember that you can be outside the circle and the add still inside!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Oddbal

Thx whitey for helping out. I look forward to your reply :D

Riggy

From a healing POV the tanks take a hammering in phase 1 and as Odd pointed out, he sometimes dies in that phase despite using cd's? Similarly we have to spam Mario and Sharp during that phase, not sure if there is much we can do about that other than accept we have to spam them.  If the rest of the raid can drop stacks as often as possible by being at the edge of the circle then we should be able to focus mostly on tanks outside of Kaboom time.

In terms of time, I would like to extend simply to raid more however, as others have said, even with all the time in the world if we don't improve we won't kill this boss.

If RGT have any advice on reducing what seems like constantly insane tank damage during that phase I would love it or is it a case of just keep blowing big heals?
[SIGPIC][/SIGPIC]

Oddbal

What I noticed too was that I seem to die when he does his breath when me and sharp are about to change. Maybe keep an extra eye out for the changing?

Niel

When the add dies it obviously does a kaboom ( 2 secs after death ? ....can't remember, time flies at that point).......the current boss tank obviously takes that also and also takes the most damage from it as of course he has the highest stacks and of course he may be taking a breath right about then ( if there is anyone with higher stacks...slap them...hard...)........so for me ( and the other healer ) the prio is Boss Tank > debuffs cleanse > raid at this point particularly. So long as the raid are resetting their stacks correctly they may get low but they are not going to die any time soon as there is nothing else thats going to kill them too quickly - even though the raid gets low keep the focus on the tanks swapping...........plenty of time to get the rest of the raid up before the next add kaboom ( i tend to drop a healign stream to trickle heal the raid while i focus the tank ) so prioritise the boss tank above everybody and everything for the few secs after the add dies and once the tanks have swapped and are stable only then get the raid up.

From a healer POV......watch people stacks and if they get tardy with resetting - tell them and keep telling them........its no good one person riding high stacks because they can survive if it means they are taking healer focus that should be time spent tank healing. If the person with high stacks has a mechanism for negating the damage then fine so long as that decision does not place them in a position off needing emergency healing.

I have got into the habit of hitting the space bar with every instant i cast - this applies to all ranged so there is no reason why any ranged should ever get above 2-3 stacks.......melee have to be very particular about resetting as the add is dragged out and make sure they do not race off and build stacks too high with the kaboom from the add still on its way.

Debuff cleansing - as you can't assign groups for cleansing then the best way is to agree between the 2 healers that one of you will cleanse one of the two that appears and that the other will cleanse the remaining......i tend to go 2nd so i wait for one person the be cleansed and then do the remaining one........not getting this right and done quickly can cause you problems during the period that the tank is taking most damage....get them cleansed quickly and healed back up before the add is killed as your focus needs to be switched to the boss tank asap.

For the final phase - gather up with the adds ( minding the puddles of badness ) and heal up..... as soon as the glass is down Healign tide is a great raid healer whilst you all run in and gather under the boss and pop CD's in turn whilst ALL stand in the healing rain and blowing all your aoe heals.

Switchback

Hope that will help the healers, as you say puja dps need to watch their stacks. I want in on weds but on Monday some of the dps were getting up to 9-10 stacks.

I've been looking at the logs but on my phone it's a pain. My Internet went down earlier. When I am home I will post some of the info I've found


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Im friends with the monster under my bed.
He gets on with the voices in my head.

Battlenet - Switch#2385

Whitey

Quote from: Oddbal;362358Thx whitey for helping out. I look forward to your reply :D

I had a look at the logs and it doesn't look like your using AMS for the breath.  Your losing out on a 75% reduction on the damage from breath and that's a lot of damage.
Sort out the use of your cooldowns and with the healing tips from Puja, you should be fine.

Switchback

Well thats one thing for you Odd.

Ive looked at logs for RGT's first kill. It was 9mins35 secs long. Our best attempt was 9mins 32 secs. Their 1st kill at this time the grp was around the same ilvl we are currently.

We have our dps issues and that is being dealt with....

Damage....we are taking a shedload more than they are. Its been pointed out that CD's raid and personal need to be used to mitigate and heal up through parts of the fight.

From what i can see RGW are taking so much more damage from the celestial protectors.....This is the raid dmg done by the protector and its highest dmg spell, total annihalation....

RGT Total damage taken from protector......28,677,080 with total annihilation causing 10,447,433 of that damage.

RGW Total damage taken from protector.....41,550,654 with total annihilation causing 16,162,153 of that damage.

No wonder our healers are pulling their hair out and going 00m. We are taking so much extra damage. This i can only presume from the protector going down too slowly, especially when its casting total annihilation http://www.wowhead.com/spell=117914
Its been said from me and the healers that people are retaining more stacks than needed. As Puja states dps should only be on 2-3 4 as max. We havent had melee dps on this so its easy for us ranged to jump and clear.
Total annihilation will hit you more with the more stacks you have,so we could take an 80k hit or a 150k hit per tick....this is obviously a pain for healers.
Yet still the protector is hitting us for alot, so i think it would be worth for now that all dps bar 1 or 2 stay on the protector. This way it will drop quicker so the tank can drop stacks quicker and with more on it hopefully we would only get 1 tick of total annihilation.

So with the protector actually going down quicker, the raid taking less damage helps the healers keep the raid and tanks up. As puja says during that phase the healers should just focus on the Elegon tank and they should be using appropriate personal CD's (mainly aimed at Odd)

DPS on the orbs. I think we should use what TL has posted and work out our best dps to be on 2 with the lesser burst being helped by the tanks. We can only do this in the raid at that time to see how people are performing. Some of us do really heavily on procs, i know i do and there are others. So that we can hopefully tweak once actually in the raid.
Still though in this phase people need to sort their positions out during the transition. When we have 5-6 secs before entering that phase I run and position my self ON THE EDGE. I can dps all 3 orbs on my side but still use the "jump reset" thus less dmg. I personally am using just mind spike as it is a quick cast and then with my dots on the boss it can proc for instant cast also with mind blast.

I hope this helps abit with what others have already said. Its quite an involved fight so we need to tweak up to help each other, but tbh its mainly down to dps. We kill the add faster, tank stacks get reset quicker and less raid dmg from annihilation. Reset your own stacks,helps the healers.

We know this fight its just getting each transition correct.
Im friends with the monster under my bed.
He gets on with the voices in my head.

Battlenet - Switch#2385

TeaLeaf

We have 2 people assigned to the Protector full time, then all turn and burn it for the last 25%.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Oddbal

Jup understood what I have to keep an eye on ;). I can't wait to get him down.

RGW will be victorious in the end!! :boxing:

Niel

Just a comment regarding positioning.

We stand by the left side of the console in ranged....means we just hop to clear stacks. Tank pulls from the first pillar position on the right ( Larry Bird ) and that is the direction the boss faces.......the tanks at all times are in range of the healers and the healers do not have to move to heal tanks..........if the healer can't heal the tank it's because the tank is in the wrong place and healers should not be running in and out to get range.

If everyone is positioned correctly the healers can reach everyone from the ranged group up spot with out moving so much as an inch.........if you have no melee then all but tanks should be on VERY small stacks for the kaboom. Ranged building up stacks need a smack up the side of the head.