Counterstrike dMw style. General rules and guidelines

Started by Blunt, September 07, 2012, 05:15:52 PM

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Blunt

Just a quick cut'n'paste reminder and a heads up for those who have joined since our CS days.
Some of the links are dead and some of the rules won't apply in GO version, but a quick scan will give you the general idea.
Most who play BF3 or our other FPS games will have the general principle anyway :)

Here goes...

These rules and guidelines exist to ensure that everyone gets maximum enjoyment from playing TCS. They are not complicated but they do need to be understood and adhered to. Please make sure that you've also read and understood the TCS Introduction.

General Rules

1. Teamplay is mandatory. Frag-hunters, deathmatchers and lone gunmen are not catered for here.
2. All Members must abide by the Member & TCS standards.
3. All Admins must abide by the Admin, Member & TCS standards.
4. All Members must abide by the forum's Acceptable Use Policy.
5. Members caught cheating will be banned.

Rules of Engagement

The attacking team has the use of the whole map to achieve the map objective. The defending team has some restrictions imposed upon them:
  • Prevent the completion of the map objective!
  • Guard the bombsites, hostages or VIP as a team.
  • Do not stray from your team unless it is as part of a planned team strategy.
Guidelines

1. Selecting team
When you join a TCS server you should check the scoreboard so that you can join the losing team. If the scores are level you should join the attacking team. If you've joined the “wrong” team you may be asked to swap teams - please do this as soon as possible, it helps us balance the teams to ensure successful gameplay.

2. Map Change
Swap teams at the map change. If the resulting team-balance is wrong then be prepared for an Admin to re-balance the sides and restart the map. If asked to switch sides then please do!

3. Bomb Carriers
If you are the bomb carrier then plant the bomb! Your team is there to cover you, let them do their job while you do yours. Once the bomb is planted, join in the defense of the target until the bomb explodes. Die there if necessary, but that bomb *must* detonate.

4. Bomb Escort
Escorting the bomb carrier should be a whole team effort. You should not desert the bomb carrier unless it is part of a planned team strategy. While the bomb carrier is planting and vulnerable to assault, make sure that you are covering the entrances to the room/area to protect them. You should be sacrificing yourself to make sure the bomb carrier completes their task and your team completes its objective.

5. Hostage Defense
Preventing hostage rescue is a team effort - no exceptions! Co-ordinate your fire-power and positions and you will reap the rewards.

6. Bombsite Defense
When a bombsite is being attacked then CTs can call for backup. The team members guarding the other unattacked bombsite can then use all available routes to flank the attackers as necessary. However, you should remember that the attack could be a decoy, so don't be too quick to rush to the other bombsite! As the primary CT goal is bombsite protection you will understand that an immediate attempt to flank is not allowed.

7. Bomb Down
On de_ maps if the bomb is 'down' and in view of the CT team then the CT's job switches from guarding the bombsites to guarding the bomb. CTs can converge on the bomb to provide backup using all available routes. If the bomb is then retrieved then the defenders must choose to either continue the engagement or drop back and resume covering the bombsites. Whichever of these two actions is taken, it must be taken as a team.

8. Stealth
Dead men don't wear plaid, but they often know a team-mate who wears clogs! If there's one thing guaranteed to bring the wrath of your team down on your head it's making a noise when everyone else is trying to be quiet or poking your head out when your team are trying to stay hidden. Running, reloading, jumping, firing, grenades etc all make unnecessary noise and will get your team-mates killed. Move quietly where at all possible and stay hidden where necessary!

9. Rushing
If a 'rush' attack is called then it should be as a whole team as it relies on speed and numbers to overpower the enemy. So make sure that when you run you do so holding a knife, a pistol or a grenade (running with rifles/SMGs is slower), preferrably use a buy-script (it gives you more time to think about and discuss strategy) and then move as a team - but take care not to 'block' your team-mates by stopping in doorways or suddenly crouching in the middle of a passageway to start shooting!

10. Freezetime
Make the most of this time to discuss the tactics for the coming round. There is no rule that says you must all rush out of spawn when freezetime ends so plan your strategy as carefully as you can.

11. Use of the AWM Sniper Rifle
Please read this post to fully understand the restrictions regarding the use of this weapon on our servers.

12. Going AFK - Away From Keyboard

Having to go AFK for a time comes to us all. However, it is not acceptable to just message out 'Going AFK' and hope that you can be back before anyone notices. Being AFK at your spawn can completely ruin the round for everyone else. If an Admin is on the server you will be kicked.

If you have to go AFK for more than a few seconds then please follow this procedure. You can do this 'dead or alive'.
  • Press your team select key (usually M)
  • Select the team you are already on (you 'die' if alive)
  • IMPORTANT: DO NOT SELECT A SKIN
While AFK you will no longer spawn (you appear as 'dead' in your teamlist) but you will accumulate cash. When you return simply chose a skin to continue playing.

Note! The above is only valid for CS and CZ. For CSS you need to select spectate instead.

13. Enjoy
Remember that as a Member of the Dead Men Walking community you are here along with the rest of the community to have fun!
[/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B][/B]
Regards
Blunt


People who blow things out of proportion are worse than Hitler.


DuVeL

BUMP needed for a game just now. Link of TCS is not working btw.

Stay close to your objective, no fraghunting!

Maybe good to get it stickied?
Survivor of LAN V, VI, VIII, IX, X, XII, XIV, XVI, XVIII, XX, XXIV, XXX, XXXII, XXXIV and XXXVI so far...
[QUOTE]Lionheart; Grolsch to DuVeL is like spinache to Popeye [/QUOTE]
[QUOTE]Cheesepuff...A cyborg is sent from the future on a deadly mission. He has to kill Ninja_Freak, a young Man whose life will have a great significance in years to come.Ninja has only one protector - DuVeL - also sent from the future. The Terminator uses his exceptional intelligence and strength to find Ninja_Freak & attempt to terminate him.
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faust82

The TCS link needs to be updated. I keep hearing "You all know the TCS rules", but no. We don't. I stopped thinking of CS as a life or death thing in the late 90's man...
Coppula Eam, Se Non Posit Acceptera Jocularum!

kregoron

Quote from: faust82;358957The TCS link needs to be updated. I keep hearing "You all know the TCS rules", but no. We don't. I stopped thinking of CS as a life or death thing in the late 90's man...

We dont think of cs as life or death... But we love TCS and will safeguard the rules like we have for so many years


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