Assetto Corsa news

Started by Blindfury46, September 19, 2012, 07:38:38 PM

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Seany

Yeah, just trying some different cars myself.  FFb feels a bit lighter in the middle.  I might try increase minimum force too.  I think I might need to turn the gain up a bit (60 gain in game and 100% in profiler atm). The effects I used ( very minimal: 10, 10, 5) still seem ok.  I might try with these off now too to compare.

gooner andy

#121
cant get into server says checksum failed is this to do with new update does anyone know thx. IS THIS DUE TO SERVER NOT BEING UPDATED

Neys

I had this problem too. For me the root cause was that I was running the wrong track version. Downloading the track with the link above solved the issue for me.

SpikeyMarcoD

https://raceme.io/beta/about


Interesting...maybe soon we will get something what resembles the CTRA servers in LFS and gives a bit of structure like iracing.

Neys

I've seen that - but I think this will divide the community into "we pay for raceme.io" and "we don't pay for raceme.io" parties. In the current stage where the community is not that big, I don't really think that this is a good idea. I'm going to be part of the second party. We didn't have a lot of trouble with wreckers recently, did we? So what's the point of this?

SpikeyMarcoD

CTRA was free so we will see there will be more alternatives. Agree with the dividing part, but i would not mind getting a serverpark with multiple tiers ...

Seany

Quote from: Kunos1.2.2
- Fixed acd files reading wrong values creating problems with 4WD (possibly other cars)
- Corrected Nissan GT-R Nismo fuel tank capacity
- Corrected Nissan GT-R Nismo auto clutch assist engadgement
- Corrected Nissan GT-R Nismo weight figure on Interface spech data description (does not affect physics)
- Corrected Nissan GT-R Nismo skins' names.
- Added skin template for Audi Sport quattro
- Improved Audi Sport quattro skins
- Fixed Alfa Giulietta argento skin
- Fixed BMW Z4 red skin
- Corrected low fuel consumption for Lamborghini Miura, adjusted for the rest of the bonus pack cars
- Corrected Audi Sport quattro S1 turbo pressure dial
- Added DAMPER_MIN_LEVEL in assetto_corsa.ini to allow for some residual FF damping once the car is moving (default is 0)
- Small tweak to relaxation length variation vs tyre load
- Corrected Abarth 500 and S1 semislicks tyre heating and small corrections in alignment and bumpstops
- Fixed ghost car
- Corrected Alfa Romeo 155 DTM setup antiroll bar missing, plus some minor adjustments in suspension geometry and differentials
- Added ksBrakeDisc shader to allow modders to implement glowing brakes
- Removed log messages for Python function "getTexture" because some python app dev thought: "Hey, what a nice function! I will call it every frame instead of caching the result" resulting in >60mb logs and stuttering and 10 years less in the life expectance of the AC support guys

Another patch.  Updated server with new data.acd for various cars.

Ps The experimental Gyro setting has been reset to 0.  You will have to re-enable it, if you where using it.

Seany

Quote from: Those Italian blokes1.2.3
- Added MAX_BALLAST_KG to server_cfg.ini (defaults to 100Kg if the value is not there)
- 4WD cars now behave better at very low speed
- New ABS code won't allow individual wheel braking and improves stability and directionality
- Fixed clutch remaining unlocked at high speeds in some occasions generating engine "stutters"
- Fixed tyre blankets not working in HotLap and other oddities
- Nissan GT-R new central active diff logic
- Corrected camber sensitivity values for all tyres
- Corrected brake balance for some cars that had heavy oversteering problems under braking
- Various memory optimizations to allow more cars to be used
- Fixed FPS cap to allow precise FPS selection. Please reset your values from the launcher
- Fixed Alfa Romeo 155 autoclutch range for 1st gear starts
- Tweaked tyres skid pitch, especially for race cars with slicks
- acServerManager : added "Create Manager Package" to use this tool on remote machines
- acServerManager : some performance improvements
- acServerManager : added "External Server" to run multiple servers on the same PC.
- acServerManager : weather settings are no more limited to 3

Updated server.  All seems good :g: :)

Seany

Quote from: kunos1.2.4
- Fixed Mercedes SLS GT3 Hard Tyre short name
- Fixed high resolution timer disable notification filling the log
- Improved ABS, cars will now have correct braking distances while braking on a straight line.
- Changed all electronics.ini files with updated frequencies for ABS and TC for all cars.
We advice modders to use RATE_HZ=250 and SLIP_RATIO_LIMIT= from 0.14 to 0.20 for optimum ABS, also use higher frequencies for TC
- Changed brakes.ini for various cars to improve braking.
- Experimental aero ride height values and stalling on Pagani Zonda R, Huayra and Ferrari 599XX to better simulate what happens in extreme curves like Eau Rouge
- Corrected Mercedes Benz 190E DTM steer rod ackerman geometry
- Adjusted Steer ratio on Lotus Exos and Exos S1
- 3D driver preload animation starts earlier on 458 GT2
- Up to 27% more placebo effect

Server updated with content/cars/*.acd

SpikeyMarcoD


Seany

Quote from: SpikeyMarcoD;402916Could this be something for the server

http://www.minorating.com

Cheers for the link Marco.

It looks interesting.  I think it will be very useful for the un-administered public servers ( GT3@spa etc ).  As Neys said above, wreckers in AC are, thankfully, few and far between.  For example, the last 2 weeks we ran the E30 @ Zandvoort.  This has been our most popular combo yet with over 400 unique players connecting in 10 days.  Of that 400+ we added about 4 racers to the ban list.  Not a bad ratio really.

Again, I think it's a good tool, but not necessary for us.  Who knows, if AC gets a lot more busy some thing like this may be useful for us.

Even if we would like to use it now, I think it is too new and experimental.  I would be interesting in seeing how it pans out for other servers over the course of the next few months.  Once they get all the bugs out etc.  I also think there is a conflict with STracker at the moment so again that is a definite reason to not use it atm.

I was also wondering how they will deal with the organised wreckers who will set up their own server to give them selves a really good rating then go onto the public servers and run amok?

---Ps how you doin' Marco?  We haven't seen ya racing in a while.

Seany

New patch today/free content:

Quote from: AssettoCorsa1.5
- New Abarth 595esseesse and S1, S2 upgrades
- New Ford Mustang GT 2015
- New Corvette C7 Stingray
- New Black Cat County track
- Nurburgring gp circuit updated
- Nurburgring gp circuit now with 4 layouts
- Silverstone circuit updated
- Monza circuit updated
- Spa circuit updated
- Nurburgring Nordschleife circuit updated
- Nurburgring Nordschleife endurance cup layout added
- Mugello circuit updated
- Magione circuit updated
- Imola circuit updated
- Drift circuit updated
- Vallelunga circuit updated
- Vallelunga classic layout added
- Vallelunga circuit (all layouts) now has 24 car slots
- Activated time progression in Multiplayer
- All cars updated to Tyre Model 7
- Pitstop are now available in single player races
- Damage is now visible in Multiplayer mode for remote cars
- Launcher: steam overlay support disabled due to stability issues
- Launcher: re-instated multi-process mode for CEF due to stability issues
- Launcher: changes to memory usage policy, more aggressive memory releasing thresholds
- Fixed Lamborghini Miura gearbox damage
- Updated drivetrain upshift and downshift timings for all cars
- F6 inside cameras use internal sounds
- Free camera now honours distance multiplier for sound attenuation
- Of all Drivable cameras only Cockpit uses internal sounds
- Transmission sound can have its own volume (by default it shares engine volume, otherwise it uses the TRANSMISSION value set in audio.ini)
- Gearshift sound shares engine volume
- Backfire sound shares engine volume
- Fixed car sound when bottoming out
- Realtime app shows lapped guys (blue) and lapping guys (green)
- Fixed FuelLapEvaluation function
- Fixed fuel consumption on turbo engines
- Fixed inconsistency on UI tech specs
- Modding : added FormCamera functionality to associate internal/external soundset
- Modding : added console commands "observeLights" and "observeFlames" (work as observeDigital); EDIT_MODE is deprecated
- Modding : added Digital Instrument KERS_CHARGE (percentage)
- Modding : added Digital Instrument TOTAL_LAPS (if session is not race then "---")
- Modding : added Digital Instrument CURRENT_LAP
- Modding : added Digital Instrument EST_LAPS (if est is less than 0 then "--.-")
- Modding : added Digital Instrument AMBIENT_TEMP
- Modding : added Digital Instrument FUEL_CONS (UNITS: MPG_UK, MPG_US, L100 or "Kms per Liter" if missing)
- Modding : added Digital Instrument PLACE_HOLDER to avoid fixed digits on texture (use TEXT)
- Modding : added ON_BOARD_LOOKBACK_OFFSET in car.ini
- All tyres now use V7 with brand new heating values (beta: except Exos F1 tyres yet)
- All tyres now use V7 with brand new falloff level and speed (beta: except Exos F1 tyres yet)
- Changed all tyres flex and pressure relation.
- Changed all tyres footprint and pressure relation
- Modified global aero efficiency with yaw angle. Works on all cars
- Added new aero.ini version=3 with new YAW_CL_GAIN values that can stall wings depending on yaw angle
- Yaw angle stalling wings and diffusers for GT2/GT3 cars and Mercedes C9 and Lotus 98T
- All GT2/GT3 cars now have minimum height 55mm
- 200,400,500,1000,2000 meters drag circuits now available
- Modding : ksPreviewBuilder added to sdk/dev folder
- Python Interface:
   - initFont(fontfamily, italic, bold)
   - setCustomFont(fontfamily, italic, bold)
   - getCameraMode()
   - setCameraMode(acsys.CM)
   - getCameraCarCount(carId)
   - setCameraCar(F6 camera index, carId)
   - focusCar(carId)
   - getFocusedCar()
   - getServerName()
   - getServerIP()
   - getServerHttpPort()
   - getServerSlotsCount()
   - isCarInPitline(carId)
   - isCarInPit(carId)
   - isConnected(carId)
   - getCarBallast(carId)
   - getCarState(carId)
      - eKersCharge
      - eKersInput
- totally revamped backfire system (will not break mods)
- added new F1 "dash camera" and "Chase camera #2"
- CameraManager : fixed issue globalCameraIndex
- Fixed Camera selection on Replay Interface
- Fixed CameraApp to reflect Dash and Chase changes
- Fixed Camera system messages
- Fixed Random camera wrong cameras + message
- added CameraOnBoard offset to avoid car parts on view
- added new driver model with lod
- added Fuel Lut to solve issues with several cars gauges
- SharedMemory : added new members
   - SPageFilePhysics
         float turboBoost = 0;
      float ballast = 0;
      float airDensity = 0;
   - SPageFileGraphic
         int isInPitLine = 0;
      float surfaceGrip = 0;
   - SPageFileStatic
         float maxTurboBoost = 0;
      float airTemp = 0;
      float roadTemp = 0;
      bool penaltiesEnabled = false;
      float aidFuelRate = 0;
      float aidTireRate = 0;
      float aidMechanicalDamage = 0;
      bool aidAllowTyreBlankets = false;
      float aidStability = 0;
      bool aidAutoClutch = false;
      bool aidAutoBlip = false;
- fixed several cars still featuring dashboard "floating" digits
- fixed car scraping volume
- added first implementation of Force Feedback Post Processing (docs in cfg/ff_post_process.ini)
- improved camber calculations
- improved tyre heating on low friction surfaces (grass,sand etc)
- added new "Tyres" app
- Server lap counters and lap times are now 16 bit unsigned ints allowing super long sessions/races
- Ford GT40 fuel tank position fixed
- revamp of all digital displays and script
- revamp of analogue gauges
- Lamborghini Huracan GT3 3D model tweaks
- Lotus Exige S model tweaks
- Various LOD fixes across the entire vehicle content
- BMW M3 GT2 3D model tweaks
- Roof on the LaFerrari is now customizeable
- Emissive values tweaked on some cars to improve visibility with PP off
- Various skin issues fixed
- PP preset improvements
- Improved AI behavior in traffic

Gav

AC back on the steam sale with 40% off, down too £26.99 including the 3 dream packs dlc's http://store.steampowered.com/sub/88782/?snr=1_5_9__403

only on a daily deal though so be quick if you want it.

Gav

Sorry for double post..

Thought this might interest anyone who hasn't seen it yet :

[video=youtube;jv-cPGa9Zsg]http://www.youtube.com/watch?v=jv-cPGa9Zsg[/video]

Neys

Quote from: Gav;414307Sorry for double post..

Thought this might interest anyone who hasn't seen it yet :

AC is getting better and better :) This deal is one of the best moves of Kunos so far, given the long absence of Porsche in the sim racing scene. Looking forward to those DLC's.