Death of a Spaceman

Started by TeaLeaf, December 20, 2013, 12:21:58 PM

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TeaLeaf

So what happens to your character when you die in Star Citizen?  There's a really nice and detailed answer here:
https://robertsspaceindustries.com/comm-link/transmission/12879-Death-Of-A-Spaceman

Or, here's the TLDR:

  • You get to the persistent universe by completing Squadron 42, or by opting out of S42 and going straight into the universe
  • When you venture out into space proper, you do put your character at risk, but it will be a long term one, not an immediate one
  • Every “death” creates wear and tear on your body. Depending on where you were hit and how you died, your character may require a new body part, which can either be cybernetic or organic - over time you visually change to become the 'battle-scarred veteran'
  • Eventually after too many deaths, your character’s body will just give out, and instead of waking up in a med bay, you’ll be attending the funeral of your fallen character from the eyes of the beneficiary you specified when originally creating your character
  • Reputation and faction alliances pass on to your new character, but slightly diminished
  • Ships, equipment and other assets are inherited by your beneficiary
Seems quite a nice system and the web link gives details on the uniqueness of major NPCs (no respawns!).   Well worth a read :)
TL.
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Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Galatoni

Quote from: TeaLeaf;379276
  • Every “death” creates wear and tear on your body. Depending on where you were hit and how you died, your character may require a new body part, which can either be cybernetic or organic - over time you visually change to become the 'battle-scarred veteran'

I have to admit, this would actually take the edge of dying. I think its already been stated that insurance won't be an expensive thing - thats possibly my biggest worry! But this won't actually mind me getting nailed on occasion.
"Forewarned is forearmed"

Tutonic

Interesting. I wonder if killing players will have the same kind of taboo against it that there is in Eve...


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smilodon

I hope that it will carry the stigma it does in Eve. However I'm sure there will be players who will make a point of 'podding' players and getting a reputation for being evil.
smilodon
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JanuZ

Quote from: Tutonic;379411Interesting. I wonder if killing players will have the same kind of taboo against it that there is in Eve...

What taboo? There are only 4 reasons to not pod someone in Eve and none have anything to do with being squeamish.

Not willing to take the security hit if in low sec or high sec war(not sure if this is sec rating loss).
Not worth the cycle of shooting to target the pod and kill it in a fleet fight.
If the staging area for the fleet fight is far away, then podding will quicken how fast the pilot gets back to the combat.
As a pirate if you believe your target has implants that he is willing to pay a ransom to save.

While I haven't done a lot of podding myself I have been podded a lot both intentionally as in waiting to be podded to get back to station more quickly and non intentionally where I didn't get away.
One of the main reasons podding isn't very common is the fact that with out lag, it is impossible to target and scramble a pod assuming the pod pilot is spam clicking a location to warp to.

The financial loss of being podded is generally not big compared to a ship assuming T2/T3 small ship or a BS+ ship and the clone has +3 implants.

Of course there is little gain in podding as well but generally it isn't considered something that shouldn't be done.

"Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." G. K. Chesterton