The Organisation - what should we be?

Started by TeaLeaf, December 20, 2013, 12:56:43 PM

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TeaLeaf

We have several people who have invested in the Star Citizen game so it stands to reason that we'll be starting a dMw group within the game.   Within SC each organisation tends to have specific types which helps other players find the organisation that suits & supports the type of game experience that they are looking for within the game (the equivalent of a PvP player wanting a PvP guild rather than a PvE guild).  

The broad organisation types are:

B - Bounty Hunting
E - Exploration
F - Freelancing/Mercenary
L - Logistics (refueling, mining, salvaging)
M - Militaristic/Security
Pi - Piracy
Pr - Privateering
R - Racing
S - Smuggling + Information Running
T - Trade
A - All of the Above

We can also add in options to flag ourselves as role-playing if we want.

Finally there's this little thing called an "Alignment" - i.e. are we going to be Good, Neutral or Evil.

[LG] - Lawful Good
[LN] - Lawful Neutral
[LE] - Lawful Evil

[NG] - Neutral Good
[N] - Neutral
[NE] - Neutral Evil

[CG] - Chaotic Good
[CN] - Chaotic Neutral
[CE] - Chaotic Evil

[M] - Mixture



Where should dMw's SC organisation sit in all this?

Personally I see us as having a fairly broad base in terms of what we do, but am looking forward to getting into the:
- Bounty Hunting (as a group)
- Exploration
- Freelancing/Mercenary
- Logistics (refueling, mining, salvaging)
- Privateering
- Smuggling + Information Running
- Trade

....so most of the list! :roflmao:   I'd love to see our group gain a reputation for being able to deliver assets/people/information on demand and for exploration and the rewards that come with it.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

smilodon

In a nut shell I want to be Malcolm Reynolds from Firefly. So that's neutral good, smuggler/freelancer. I'm not especially drawn to taking on the official role of Start Citizen militia/police or becoming notorious pirates and 'podders' Somewhere down the middle would suit my style and I think it would work well for dMw in general IMHO. We've generally not played as serious military types with ranks and rules nor have we been griefers and gankers.

I also don't imagine we're going to be one of those vast guilds that numbers hundreds and dominates the game. If we intend to keep a more dMw-centric, everyone knows everyone type of guild then we're not going to grow huge. So I agree with the list as it stands. Freelance/privateers that take work ranging from legal to 'grey' would be nice. Personally I'm more of the trade/smuggling/salvage type and less the bounty hunter/mercenary but I'm sure we can each find a slot that appeals to us within the new guild/squad/wing whatever.

I'm assuming that we're going to subscribe and play SC on the main server as a WOW, Star Wars thing rather than run our own server as a Minecraft, Arma type game.
smilodon
Whatever's gone wrong it's not my fault.

BrotherTobious

I think we should have a reputalie front and then we can have the darker side, sort of mafia styley :) Also I agree with Smilo we should be on the main server not our own :)
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Sneakytiger

battle.net: Sneakytiger#2501
steam: -=[dMw]=-Sneakytiger
Epic games:Sneakytiger
Xbox:Sneakytiger

Tutonic

One of the most rewarding times I had in Eve Online was exploration - it's likely to be an overlooked area of the game by many, thus ripe for the picking.
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



smilodon

I don't think we should be role playing SC in a full on 'in character' dungeons and dragons type way but if we do choose an alignment then we should at least all agree to stick to it. So if for example we went neutral good we would all have to agree not to take assassination work or military/political work that clearly showed us to have an allegiance to some official group/government. If we go chaotic evil then we're not rescuing kittens from burning space wrecks etc etc.
smilodon
Whatever's gone wrong it's not my fault.

TeaLeaf

Quote from: Tutonic;379301One of the most rewarding times I had in Eve Online was exploration - it's likely to be an overlooked area of the game by many, thus ripe for the picking.
I have to say that's one of the aspects that intrigues me most, which leads to mining/resource management, which leads into economy - hence the choice of ship.

Agreed with Smilo that I'd rather not do this in a full RP way, but would like to follow an ethos, even that is only Neutral/Good sort of way.    The Neutral bit allows us to branch out and be a little bit bad when we want to be, but not in a full-on evil sense!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

Tutonic

Morally flexible works for me :-)


Sent from my iPad using Tapatalk
Hero of the Battle Of Chalkeia
"Don\'t worry, none of this blood is mine"



Galatoni

In general, i'm looking forward to exploration. Safety in numbers - as always :) My understanding is that piracy will be very much a total lifestyle choice - you do it, its hard to come back. Really i think this is the way it should be. Either way, i'm definately wanting a more neutral experience. Scavenging, mining, raiding space hulks :D How cool will it be to raid an abandoned ship with a bunch of friends flash lights down corridors.... "5 meters, man!"
"Forewarned is forearmed"

Penfold

E - Exploration
F - Freelancing/Mercenary
Pr - Privateering
L - Logistics (refueling, mining, salvaging)
T - Trade

I n order preference for moi

Morality-wise, I agree with Tobes. Morally neutrally erring on good with a sneaky underbelly. That what I would go for Privateering over Piracy - legitimised rape and pillage as it were



TeaLeaf

Quote from: RSIOrganization Types
On launch, you will be able to select a type for your organization. This defines the groups overall goal. We’ve divided organizations into five archtypes:

Corporation â€" a for-profit business entity. A corporation is a great choice for everything from shipping flo-pets to Goss II to organizing a hostile takeover of Origin Jumpworks.
PMC (Private Military Company) â€" For organizations with a taste for combat. Focuses for PMCs include escorting cargo runs, hunting for pirates or helping the UEE take on the Vanduul.
Faith â€" Organizations that have come together for a single cause or under a single banner. This could be rebels fighting for Terran independence… or the devout followers of the LAMP!
Syndicate â€" Common interest groups for those who operate on the edges (or outside) the law. There’s safety in numbers when you’re moving contraband through Spider or preying on hapless cargo ships.
Organization â€" Want to make your own way without any previous association? Feel free to leave your group’s archetype blank!
So where do we fit into these formal defintions then?   We'll set up an organization for dMw obviously, but we'll need to agree on the type we choose.
Quote from: RSISetting Up

When the organization system launches, group leaders will be prompted to select a name and a unique ID for their group. Once registered, you will be able to set up a public page for your group right here at the RSI site! Leaders will then be able to upload their own logo, banner and background for the site and choose a preset color theme. They can enter information to be displayed on their public site, including the organization history, manifesto and charter.

With your own page, you will be able to start recruiting and organizing your group! In the first version, leaders will be able to pick an organization type, view their member list, invite new recruits and assign ranks and roles to members. Organization leaders will be able to delegate responsibilities to members.
This will launch well before the game launches, so we'll need to eventually agree how we're going to proceed with this.

I'd say the above comments point us towards Corporation or Syndicate, although Organization is an obvious but potentially bland category!

The naming of the organization will also be fun!

Quote from: RSIOrganization Naming

We know that a lot of Citizens are concerned about keeping their existing group names in the new system. Like Community Monikers, Organization names will not be unique. An unlimited number of players can form groups named “Red Squadron.” Every organization WILL have a unique Spectrum ID (“SID”), a ten-character (all cap) alphanumeric designation. The SID will be used in the organization’s URL and will be displayed prominently with the name to distinguish similarly-named groups.

Conflicts which arise will be treated on a case-by-case basis by the moderation team, with absolutely no tolerance for copycat or parody organizations. The archive of ‘recruiting threads’ in the Organizations subforum at the RSI site will be referred to determine claims of pre-existing organization ownership should the need arise. CIG will moderate public facing group areas for content, organizations will be responsible for moderating their private discussion areas.
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

BrotherTobious

I feel that Syndicate or Organisation are what we should be looking at personally.  As they are vague enough so we can have the explorers (which there will be many) traders, Bounty hunters and of course I am sure in time we will need a bit of piracy to help keep the operational cost up ;)
"It's hard, but not as hard as Arma!!!" Tutonic
"Over the centuries, mankind has tried many ways of combating the forces of evil... prayer, fasting, good works and so on. Up until Doom, no one seemed to have thought about the double-barrel shotgun. Eat leaden death, demon.." Terry Pratchett

Ziley

I'm personally leaning towards:
Racing
Bounty hunting
Logistics
Smuggling
Piracy
Privateering
And a bit of exploration, depending on how well the game pulls off that particular aspect.

I've not seen much of the game though, which means that I might be thinking some categories are more bland than what they will turn out to be.

In terms of organization types, of the 4 official ones I'm definitely rooting for the syndicate/Han Solo faction ;)

Insert: "........................................................." into google translate and make the target language japanese. Then have it read aloud and enjoy the ridiculousness.

TeaLeaf

Quote from: Ziley;379334I'm personally leaning towards:
Racing
Et voila, the 350r ('r' for racing variant):



There are others of course, but this one looks sweet!

http://starcitizen.wikia.com/wiki/350r


Origin 300 series sales brochure:
https://robertsspaceindustries.com/media/exfjsh7mejoxir/source/300series_brochure.pdf
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)

TeaLeaf

Discussed what name we'll be using briefly on TS the other night.   Do we run with just Dead Men Walking (or DMW), or do we go for something slightly more themed to how we want to play the game?     Given the above answers I was trying to think of names which suit the game but also suit our middle of the road freedoms!   I came up with a very short list of ideas and would be interested to hear from others with their ideas:


The bleedin' obvious:

DMW or Dead Men Walking



or something slightly SC-style:

DMV or Dead Men Ventures (a play on the 'w' often being pronounced as 'v' by a fair number of non-UK countries)



or some even more SC-style variants:

DMW...
...Ventures
...Exploration
...Undertaking (the play on the undertaker and the contract-based universe)
...Syndicate
...Partnership
...Collective
...Cartel
...Conglomerate
...Synergy
...Universal




Any other suggestions for our name?

When the organization section opens up it would be great to be able to secure and register our name asap, so knowing the name is a pre-requisite!
TL.
Wisdom doesn\'t necessarily come with age. Sometimes age just shows up all by itself.  (Tom Wilson)
Talent wins games, but teamwork and intelligence wins championships. (Michael Jordan)